Ramakanti's page

42 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


Vishkanya mesmerist 2 | AC 15 | HP 15/15/ | F+1, R+5, W+8 | Init +2 | Per +7 | 1st level spells: 3/3

About Ramakanti

Male vishkanya mesmerist 2
N Medium humanoid (vishkanya)
Init +2; Senses low-light vision; Perception +7
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (2d8+2)
Fort +1, Ref +5, Will +8; +2 bonus vs. poison
Defensive Abilities poison resistance
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hypnotic stare (-2), mesmerist tricks 5/day (false flanker, meek facade), painful stare (+1)
Mesmerist Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—ill omen, mental block (DC 15), murderous command (DC 16)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 14), message, read magic
Str 8, Dex 14, Con 12, Int 10, Wis 12, Cha 19
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (enchantment)
Traits gifted adept, secret of the impossible kingdom (jalmeray)
Skills Bluff +9, Diplomacy +8 (+10 vs. people from Vudra), Disguise +8, Escape Artist +3, Intimidate +8 (+10 vs. Vudrani), Knowledge (nobility) +4, Linguistics +4, Perception +7, Perform (dance) +8, Sense Motive +5, Sleight of Hand +5, Spellcraft +4, Stealth +7, Use Magic Device +9; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Vishkanya, Vudrani
SQ consummate liar +1, poison use, toxic
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds (2), potion of jump, potion of protection from evil, scroll of comprehend languages, scroll of disguise self, scroll of mindlink, scroll of object reading, scroll of remove fear, scroll of remove sickness, scroll of unseen servant; Other Gear parade armor (Vudrani), crossbow bolts (10), dagger, light crossbow, 1,134 gp
Special Abilities
Consummate Liar +1 Counts as Combat Expertise for some feats.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mesmerist Tricks (120 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Poison Resistance +2 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Toxic (1/day, DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Vishkanya Venom (DC 11) (Ex) Weapon—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.