Chaleb Sazomal

Elris Kayne's page

109 posts. Organized Play character for Agent Eclipse.


Full Name

Elris Montagne Kayne

Race

| HP: 13/13 | AC: 18 T: 12 FF: 16 | CMB: 5, CMD: 17 | F: 3 R: 2 W: 5 | Init: 2 | Speed 20ft | Active conditions: None

Classes/Levels

Resources:
| Blessing: 4/4 | Fervor: 3/3 | Warpriest Spells: (1st): 3/3 | Shield Bearer: 1/1 | Demonbaner: 1/1

Gender

LG Male Ulfen Warpriest (Shieldbearer) 2

Size

6'6" & 340lbs

Age

28

Alignment

LG

Deity

Ragathiel

Location

Mendev

Languages

Common | Celestial

Occupation

Crusader

Strength 18
Dexterity 15
Constitution 10
Intelligence 8
Wisdom 14
Charisma 10

About Elris Kayne

Elris Kayne
Male human (Ulfen) warpriest (shieldbearer) of Ragathiel 2 (Pathfinder Player Companion: Armor Master's Handbook 7, Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 13 (2d8)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light shield bash +3 (1d6+5) or
. . mwk cold iron bastard sword +4 (1d10+4/19-20)
Special Attacks blessings 4/day (Destruction: destructive attacks, Nobility: inspiring word), fervor 3/day (1d6), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest (Shieldbearer) Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless, divine favor, know the enemy[UM]
. . 0 (at will)—enhanced diplomacy, guidance, spark[APG] (DC 12), stabilize
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Statistics
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Str 18, Dex 15, Con 10, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Double Slice, Improved Shield Bash, Two-weapon Fighting
Traits fiend blood, shield bearer (ulfen)
Skills Acrobatics -2 (-6 to jump), Diplomacy +4, Knowledge (planes) +4 (+5 Permanant), Knowledge (religion) +3, Sense Motive +6
Languages Common, Skald
SQ shield adept
Combat Gear holy water (2), smelling salts[APG]; Other Gear scale mail, mwk mwk breakaway shield boss light steel shield, mwk cold iron bastard sword, 1,022 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Shield Adept (Ex) Add equipped shield's bonus to roll when casting defensively.

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