Cleric of Milani

Dawa the Light's page

43 posts. Organized Play character for Blake's Tiger.


Race

HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 |

Classes/Levels

Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

Gender

N Male Human (Chelish-Mwangi) Cleric 3 |

Alignment

True Neutral

Deity

Yamatsumi

Languages

Taldane, Polyglot

Strength 10
Dexterity 12
Constitution 12
Intelligence 7
Wisdom 18
Charisma 16

About Dawa the Light

PFS Information:

PFS #: 230524-05
Experience: 8
Fame: 14
Prestige: 11
FCB: +2 skill, +1 hp

Dawa
Male Human Cleric (Ecclesiathurge) 3
N Medium humanoid (human) (affiliations: PFS, Yamatsumi)
Init +1; Perception +4
DEFENSE
AC 11, touch 11, flat-footed 10 (dexterity +1)
HP 25 (3d8+3) (+3 toughness, +1 FCB)
Fort +5, Ref +3, Will +8 (+1 resistance bonus to all saves)
OFFENSE
Speed 30 ft.
Melee +1 quarterstaff +3 (1d6+1, B, 20x2)
. . . cold iron dagger +2 (1d4, P/S, 19x2)
. . . silver dagger +2 (1d4-1, P/S, 19x2)
Ranged acid splash +3 (ranged touch) (1d3 acid, 20x2) 30 ft
. . . cold iron dagger +3 (1d4, P/S, 19x2) 10 ft
. . . silver dagger +3 (1d4-1, P/S, 19x2) 10 ft
Cleric Spell Casting (Caster Level 3rd; Concentration +7)
0th . . . acid splash (30 ft), detect magic, read magic, stabilize (30 ft)
1st . . . bless, bless, ???, domain: enlarge person
2nd . . . bull’s strength, ???, domain: bull’s strength
Cloak of the Hedge Wizard (Transmutation) Spells (Caster Level 1st; Concentration -1)
0th . . . prestidigitation, mage hand
1st . . . (1/day) enlarge person, expeditious retreat
STATISTICS
Str 10, Dex 12, Con 12, Int 7, Wis 18, Cha 16
Base Atk +2; CMB +3; CMD 13

Feats:

Toughness (1st)
Selective Channel [3] (racial bonus)
Versatile Channel (3rd)

Skills:

Charisma +2
Constitution +1
Dexterity +1
Diplomacy +7’
Intelligence -2
Knowledge (planes) +5’’’
Sense Motive +9’’
Spellcraft +4’’
Strength +0
Wisdom +4

Traits:

Two-World Magic (acid splash)
Blessed Touch (+1 hp healed per healing performed)

Languages Taldane (common), Polyglot
SQ aura (good), bonus feat, domain mastery, domains (protection [defense]*, fire [smoke]), skilled, spontaneous casting (cure light wounds, domain spells)
Combat Gear +1 quarterstaff, cold iron dagger, silver dagger
Magic Gear wand of cure light wounds (1st) (42/50), wand of summon monster I (3rd) (9/9), wand of comprehend languages (1st) (6/6), pearl of power (1st), cloak of the hedge wizard (transmutation), wayfinder (engraved with ‘D’), potion of cure light wounds
Other Gear explorer’s outfit, masterwork backpack, iron holy symbol of Yamatsumi, journal, ink, ink pen, flint and steel, antitoxin, antiplague
12 lbs/ 33 (38) lbs (masterwork backpack) Light Load
Coins: 215.4 gp
SPECIAL ABILITIES
Blessing of the Faithful (Su): As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels [30 ft]). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.
Bonded Holy Symbol (Su): An ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard’s bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item.

As with a wizard’s bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat’s level prerequisites. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to his bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the object, function for only the ecclesitheurge. If a bonded holy symbol’s owner dies or the item is replaced, the object loses all enhancements the ecclesitheurge added using this ability.

This ability replaces the increase to channel energy gained at 3rd level.
Channel Energy (Su): Positive energy, 1d6+1, DC 14, 30 ft radius (6/day)
Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (7/day).
Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level (3 rounds). Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Domain Spell Options:

Defense: 1 - shield, 2 - barkskin
-----------------
Fire: 1 - burning hands, 2 - produce flame
* Ash:
* Smoke: 2 - pyrotechnics
Strength: 1 - enlarge person, 2 - bull’s strength
* Fist: (do not own resource)
* Resolve: 1 - bless
Earth: 1 - magic stone, 2 - soften earth and mud
* Cave: 2 - create pit
Water: 1 - obscuring mist, 2 - fog cloud
* Flowing: (do not own resource)
* Ice:

CHRONICLES

1. PF Module: Crypt of the Everflame:

Kassen’s Blessing: Re-roll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. Once this ability has been used, cross it off the Chronicle.

2. PFS 3-18: The God’s Market Gamble:

Evenhanded Investigator: +2 circumstance bonus to diplomacy when dealing with guards and city officials within Absalom.

3. PFS Special: Master of the Fallen Fortress:

Purchased the wand of summon monster I (3rd) (9/9) for 135 gp

4. PFS 5-08: The Confirmation (GM):

Confirmed Field Agent: Wayfinder is monogramed
Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society. Once used, cross this boon off of your chronicle sheet.
Friend of Janira Gavix: +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

5. PFS 8-16: House of Harmonious Wisdom:

Impressive Find: Once you earn 12 or more Fame, your superiors award you one additional Prestige Point (but not Fame) in recognition of your excellence.
Legacy of a Princess: You may call upon Song Rui’s dedication as a swift action that lasts for 1 minute. During this time, the first time you hit a creature with a melee attack each your, you gain a +2 bonus to your AC against that creature until the beginning of your next turn. When you use this boon, cross it off of your chronicle sheet.
[_] [_] [_] Sun Shogun’s Talismans: You may purchase a talisman of freedom, talismand of good fortune, or talsiman of warrior’s courage as a Sun Shogun talisman (up to 3 Sun Shogun talismans of any type). Sun Shogun talismen function as normal except that as an immediate action, you may prevent a talisman from activating in order to save its magic for later.

6. PFS 3-25: Storming the Diamond Gate:

Out-of-Subtier Gold: +2240.5 gp

Season 8 Faction Card (Silver Crusade):

Purifier (2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). Also apply this benefit when others attempt caster level checks to remove such conditions from you.
[X] [X]: Defeat an outsider that has the evil subtype, an evil-aligned creature with the elemental subtype, or an undead creature whose CR is at least equal to your character level. (Crypt of the Everflame, 3-25)
[X] [X]: Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without further harm. (3-18, Master of the Fallen Fortress)
[X] [_] [_] / [_] [_]: Serve as a GM for an adventures that grants 1 or more XP and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal; checking all 5 counts at two goals.

Inventory Tracking:

wand of cure light wounds (CL 1st) (44/50) -- 2 PP
wand of summon monster I (CL 3rd) (9/9) -- 135 gp (chronicle #3)
pearl of power (1st level) -- 1000 gp
wand of comprehend languages (CL 1st) (6/6) -- 90 gp (chronicle #5)
cloak of the hedge wizard (transmutation) -- 2500 gp
+1 quarterstaff -- 2300 gp
wayfinder (engraved with ‘D’) -- 1 PP
masterwork backpack -- 50 gp
iron holy symbol of Yamatsumi -- 5 gp
journal -- 10 gp
ink -- 8 gp
ink pen -- 0.1 gp
antitoxin -- 50 gp
antiplague -- 50 gp
potion of cure light wounds -- 50 gp
flint and steel -- 1 gp