Jhavhul

Engelbert Hrolf Feidlimid's page

86 posts. Organized Play character for into the aether.


Full Name

Engelbert Hrolf Feidlimid

Race

| HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10

Classes/Levels

| Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Gender

Male N Suli Skald 3

Size

Medium

Age

18

Alignment

TN

Deity

Shelyn

Languages

Common, Skald

Occupation

Singer

Strength 17
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 7
Charisma 18

About Engelbert Hrolf Feidlimid

Engelbert:
Engelbert Hrolf Feidlimid
Male suli skald 3 (Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Bestiary 3 258)
N Medium outsider (native)
Init +3; Senses low-light vision; Perception -2
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Defense
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AC 17, touch 10, flat-footed 16 (+7 armor, +1 Dex, -1 rage)
hp 27 (3d8+9) (currently 21); fast healing 2
Fort +6, Ref +3, Will +3; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +6 (1d4+4/19-20) or
. . club +6 (1d6+4) or
. . dagger +6 (1d4+4/19-20) or
. . mwk bardiche +7 (1d10+6/19-20) or
. . mwk longspear +7 (1d8+6/×3) or
. . quarterstaff +6 (1d6+6)
Ranged sling +3 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork bardiche, 10 ft. with masterwork longspear)
Special Attacks rage power (lesser spirit totem[APG]), raging song 17 rounds/day (inspired rage, song of marching)
Skald Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—cause fear (DC 15), grease, silent image (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 14), light, prestidigitation, read magic, sift[APG]
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Statistics
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Str 19, Dex 12, Con 15, Int 10, Wis 7, Cha 18
Base Atk +2; CMB +6; CMD 16
Feats Combat Reflexes, Extra Performance, Skald's Vigor[ACG]
Traits reactionary, talented
Skills Acrobatics -3 (-7 to jump), Diplomacy +10, Knowledge (arcana) +5 (+6 in Grand Lodge), Knowledge (dungeoneering) +5 (+6 in Grand Lodge), Knowledge (engineering) +1 (+2 in Grand Lodge), Knowledge (geography) +1 (+2 in Grand Lodge), Knowledge (history) +1 (+2 in Grand Lodge), Knowledge (local) +1 (+2 in Grand Lodge), Knowledge (nature) +5 (+6 in Grand Lodge), Knowledge (nobility) +1 (+2 in Grand Lodge), Knowledge (planes) +5 (+6 in Grand Lodge), Knowledge (religion) +5 (+6 in Grand Lodge), Perform (sing) +10, Sense Motive +10, Spellcraft +4, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common
SQ bardic knowledge +1, elemental assault, mostly human, versatile performance (sing)
Combat Gear scroll of lesser (x5) restoration, scroll of mirror image (x5), scroll of remove fear, wand of cure light wounds, wand of heightened awareness (50 charges), oil (10); Other Gear +1 four-mirror[UC], cestus[APG], club, dagger, mwk bardiche[APG], mwk longspear, quarterstaff, sling, cloak of resistance +1, backpack, bandolier[UE], bandolier[UE], belt pouch, charcoal, grappling hook, hemp rope (100 ft.), ink, inkpen, journal[UE], spell component pouch, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,373 gp, 9 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 3 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Raging Song (standard action, 17 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spirit Totem, Lesser (+6, 1d4+4) (Su) Spirits attack 1/round at +6 to hit, dealing 1d4+4 negative energy damage.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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