Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Please give us a warnin' before you try and kill yerself," Tarjun says, ruffling Clara's hair. "That way we'll tackle you down before you do anythin' stupid."

Tarjun looks at Jewel's marble:

"So is it buried underground or somethin'?"


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Tobar gets up and goes to the wall of Ivy, looking to see if there is a cave or something behind it

perception: 1d20 + 5 ⇒ (14) + 5 = 19

Brina, meanwhile, scrambles down the cliff to join the group (she can't fail the check :-))


Kitsune Game Master

Following the wall of ivy leads into the water again. Remembering the draft there Tobar gets an idea. And on closer inspection he finds that the ivy is moved by the water at the place where Clara fell in. That seems to be the drain of the lake.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Looking down at the water, and the flow, Jewel thinks about how to safely investigate farther. "We don't know what may be in the water or how deep it is or anything else. Clara, can you summon an animal that can swim and see if there is anything dangerous? I can use my feral speech hex to speak with it. Ah, how long would it stay?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Short." Clara replies. "I could summon a dolphin but I don't think it would stay long enough to look and tell."

"Did anyone bring a rope?"


HP 10/13 AC 20 Touch 19 FlatFooted 13, F +3 R +9 W +1, Per +4

"Stupid people. Don't they know how well I can swim? I hunt fish, darn it :-)"

Brina nudges Tobar


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Tobar suddenly speaks up, somehow being struck with an idea

"Brina can actually swim fairly well. I can tell her what to look for and then she can go find it!"

Without really knowing what he is doing, he casts speak with animals
"Brina, you go into water. Find big stick with ball on end"

Swift action - give aspect of frog to Brina.

Note, Brina DOES have the fetch trick

Brina goes in for a swim
swim: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27


Kitsune Game Master

"Meow?" Brina replies. Then she starts swimming around on the lake in circles looking for a stick.

Want to be more precise about the where of the search?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"She can swim?" Tarjun says, bewildered.

He hasn't seen a cat come close to water since his father tried to bathe old Nicky six years ago -and that hadn't ended well.

"Maybe it fell in the drain of the lake?"

As an Oracle of Wood, it sucks that Tarjun doesn't have an "Accio Stick" superpower...


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel uses her feral speech hex to speak with Brina, explaining about the stick with a ball attached to the end, then about the direction that the marble was indicating and that it is down under the surface. She also states that if Brina sees anything dangerous she should return immediately.


Kitsune Game Master

Brina changes the direction and swims towards the wall and through the ivy, disappearing from sight.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel starts to panic when Brina goes out of sight. "Tobar, What does your spell do? I'm fairly sure Brina understood me and I did say to stay safe, but.... Can you sense her? Like a familiar link maybe?"


Kitsune Game Master

After two minutes, that feel like forever Brina reappears on the surface of the lake, five foot from the place she disappeared.

"Mew."

Understand animals:
"There is a cave. Behind the ivy. No stick."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel translates to the others then asks Brina

To Brina:
"Is the cave under water or is there breathable air?"


Kitsune Game Master

"Mew." Brina replies. The nuances of cat talk are very subtle.

Translation: "Only short water. Then cave with air."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Is that dangerous?" Clara asks. She would jump right into the water, if she was sure that she wouldn't end up looking stupid or dead again.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"Yes it's dangerous. But since Brina says it's short water then cave with air I think it means we just have to swim down far enough to get past the cave mouth, then into the cave. She didn't see the septer, but with the marble we would feel whatever direction it was. Maybe it's stuck in a bundle of ivy."

"Does anyone have any light spell ready? A torch wouldn't be any good under the water but magic shouldn't have any problem. Wish I'd prepared Dancing Lights."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Like those?" Clara tells asks, snips with her fingers and mumbles a word, making three small blue stars appear that play fetch in the air.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"I'll go first," Tarjun says, kicking off his shoes. He looks down at his shirt and pants. "Er. Might wanna turn away for a sec."

Casts Guidance on himself for the Swim check

Swim: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing the lights Jewel nods "Yes. Put them into the water so we can see better."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara sends the lights underwater as told.


Kitsune Game Master

As Tobar dives into the lake he finds that the water is almost clear. He can see about 15 feet far. Swimming towards the ivy following the draft there is a large passage underwater, unregularily shaped, that is about 30 feet wide. Taking a deep breath again Tobar dives into it.

The light fades quickly as he moves furhter from the open daylight and the magical light flowing behind him. Feeling his way along the top of the passage he finds soon that there is air above the water. The ceiling of the cavern rises.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Sorry, who dives into the water? Me or Tobar?


Kitsune Game Master

Sorry, Tarjun, I meant you. But I guess all come along?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara jumps into the water too. Her clothes are wet anyway, so she doesn't care to take them off. This time she doesn't accidentally try to kill herself.
Swim: 1d20 + 0 ⇒ (10) + 0 = 10


Kitsune Game Master

With Clara following the cave lights up. The cave is split by the underground river in half. It is a short distance of maybe 100 feet where one can leave the river before it disappears into the solid rock again.

Checking on Marble:
The marble points neither in direction of the river, nor in direction of the cave.

It looks like the cave is washed out by the river when it has more water. The ground is covered in fine sand washed off from the sediment stone that surrounds the cave. At the end of the cave is a small tunnel that meanders further through the rock.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Though she's scared of the dark water, Jewel is more scared of being left behind. Besides, nobody thought to take the marble. Jewel starts to remove clothing but then realizes that she would need pockets to hold the marble while both hands were busy with swimming. Besides, Clara had jumped in with clothes on. She tucks the marble in her pocket, laughs to Brina "Come on!" and steps in to follow. Swim: 1d20 ⇒ 14

Once in the cave and able to be safe and stable she pulls out the marble. She frowns and holds her hand out, turning and trying to get a direction. "OKay, Now what direction?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"The one without swimming underwater where I can't breath?" Clara suggests.


Kitsune Game Master

the tunnel looks natural at the most places but every now and then one might get the idea there are areas that got polished by something else than water. It meanders up and down, left and right, and it is not clear if it will lead in the right direction. But at least it doesn't split so far. Which reduces the chances to get lost tremendously. Finally it leads to a rather large cave, where one can't see the other end with the illumination of the dancing lights. Also large rocks are in the way and provide cover.

Checking on the marble Jewel finds that the target moves.

Perception DC15:
You hear some pipsqueak voices in the distance.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Checking the marble and noticing the movement, Jewel whispers to the others, "Uh oh! Something's got it." She points in the direction that the marble indicates.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

"Ssshhh! I hear voices. Maybe gobboes."

Tarjun tries to swim stealthily towards the high-pitched noises, trying to guess if there is more than one.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Tobar and Brina try and follow the others

Brina swim: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Tobar swim: 1d20 + 3 ⇒ (4) + 3 = 7

Well, I guess we find out how bad a 7 on a swim check is :-(


Kitsune Game Master

The swim DC is 10. You'll make it eventually and for sure before you drown. The tunnel and the cave it leads to are dry by the way. I'm not starting a water adventure here.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara sends the lights high up into the caves. As that leaves the kids in the darkness she dares to stick her head out to see what makes the noise Tarjun is talking of.


Kitsune Game Master

Some short squeaks are heard, before everything falls silent. The cave is a almost round dome with large rounded rocks lying on the ground everywhere.

Perception DC17:
You see a small turquoise humanoid with large pointy ears and wrinkled skin hustle into hiding behind a rock on the other side of the cave.

GM:
Stealth: 1d20 + 13 ⇒ (17) + 13 = 30
Stealth: 1d20 + 13 ⇒ (17) + 13 = 30
Stealth: 1d20 + 13 ⇒ (13) + 13 = 26
Stealth: 1d20 + 13 ⇒ (10) + 13 = 23
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Stealth: 1d20 + 13 ⇒ (4) + 13 = 17


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

With the lights up overhead Jewel still doesn't hear or see whatever Tarjun speaks of. She focuses mainly on the marble still to see if whatever has the septer might be moving.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Clara catches a glimpse of the creature. "Baby gobbers?"

Know(Arcana): 1d20 + 8 ⇒ (8) + 8 = 16


Kitsune Game Master

Seeing them and Know(Arcana) DC13:
These are mites. Small evil fey creatures.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Perception: 1d20 - 1 ⇒ (20) - 1 = 19

"I don't know what it is, but it saw us."

Tarjun mumbles the same words he used when Jewel was attacked by the boar.

Cast Cause Fear.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Well, we know its here. It knows we're here. Lets try talking to it"

In a louder voice
"Hello there little blue thing. Who are you? Lets talk!"

He sends Brina towards the front of the group, telling her to defend whoever is at the front (hopefully arranging things so the bad guy pretty much has to attack Brina


Kitsune Game Master

You get an answer in a pipsqueak voice that is not intelligible.
Undercommon someone?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Well, if he ain't gonna understand us and we ain't gonna understand him then there's no sense in talkin'."

Suddenly, Tarjun rushes out of his hideout, bellowing at the top of his lungs and waving his arms like a madman in an attempt to scare the goblin into dropping the marble.

Now cast the spell!


Kitsune Game Master

Tarjun jumps out, and wants to scare someone, but there is no audience for his performance. The mini gobbers are not interested in showing their faces again.

But after some more pipsqueak talk a spider comes out from behind the rock where the little creatures hide. Throwing the spell at that creature Tarjun finds that it can't be scared easily, but he might soil his pants. As the spider is large enough to meet him at eye level.

Init:
Init Tarjun: 1d20 + 2 ⇒ (13) + 2 = 15
Init Tobar: 1d20 + 4 ⇒ (3) + 4 = 7
Init Jewel: 1d20 + 4 ⇒ (1) + 4 = 5
Init Clara: 1d20 + 5 ⇒ (18) + 5 = 23

Init Spider: 1d20 + 3 ⇒ (15) + 3 = 18

Clara
Spider
Tarjun, Tobar, Jewel <--

The spider throws a web at Tarjun and approaches him to eat him. But Tarjun is lucky and the net misses.
Web: 1d20 + 5 ⇒ (2) + 5 = 7


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara watches Tarjuns heroic attempt to get the scepter. But every adoration and motivation to do it like him vanishes as the spider appears. She quickly loads her bow and shoots at the monster, hoping to help Tarjun.

Bow: 1d20 - 1 ⇒ (17) - 1 = 161d6 ⇒ 1

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun lets out a loud squeak, and tries to hit the spider in a panic.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

"GET AWAY FROM ME!!!!"


Kitsune Game Master

Tarjun hits the spider square on the head, but that it no gobber. This vermin is tough.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Far more terrified of the huge spider and the unseen enemy than she was at the undead thing, Jewel tries to line up a shot like Clara had done.

bow shot: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10 -4 for shooting into melee. I assume that misses?


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Tobar shoots at the vermin while Brina tries to bite it to pieces

Tobar bow: 1d20 + 5 ⇒ (7) + 5 = 12 for damage: 1d6 - 1 ⇒ (3) - 1 = 2

Brina takes on the aspect of the bull (Str)

Brina bite attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d3 + 1 ⇒ (3) + 1 = 4
Brina claw: 1d20 + 4 ⇒ (16) + 4 = 20 for 1
Brina claw: 1d20 + 4 ⇒ (1) + 4 = 5 for 1


Kitsune Game Master

Clara hits with her arrow, and Tarjun with his stick. Jewel and Tobar both miss, but Brina butes into the leg of the spider after moving up to the vermin.

The spider keeps looking hungrily at Tarjun.
Bite: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 5
DC14 Fort Save

Party <--
Spider(9)

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Fortitude: 1d20 + 0 ⇒ (13) + 0 = 13

Tarjun tries to whack the spider again.

He ain't gonna be no dinner.

Whack-A-Spider: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d4 + 2 ⇒ (4) + 2 = 6

I find it rather hilarious that this ten-year old is currently beating a giant spider with a stick, while Frodo got backstabbed with a magic sword in hand

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