Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Kitsune Game Master

After catching up to the gobber, Brina bites into its leg. But that was the wrong gobber. The other is even further ahead.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel focuses on the marble long enough to realize that the captured goblin is the wrong one, then continues chasing the other. Using her Feral Speech hex she calls out to Brina, "Brina! Wrong one. Help me catch the other. It carries the septer."


Kitsune Game Master

Brina looks at Tobar for confirmation, and runs after the other gobber as Tobar nods. But the gobber has quite the head start already. As Brina finally manages to catch up the gobber reaches the edge of a canyon, where a small river has washed out and cut into the ground.

It is some hundred feet across and 50 feet down. The gobber jumps to lose the cat in the river, hoping to get away alive. However slim his chances may be.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing the goblin jump Jewel again consults the marble. Fairly certain that the thing's range is far beyond where they currently are she hopes it doesn't have any limits on how much she can use it. She doesn't any real understanding of magic items.... Give up the septer and we won't kill you! You only got part of it anyway! I've got the rest of it!

If she confirms that the device is ahead, in the river, she starts moving downstream with it. She glances back hoping that the others are in sight. If not she directs Chirp to find them and lead them along. The empathic link is a mile so I'm hoping she doesn't go past that....


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara helps Tarjun to 'hurry' along.


Kitsune Game Master

The group follows the canyon along, watching the golbin struggle in the waters below. After a quarter mile the typical noise of a waterfall is heard and it becomes louder the further one follows the river.

The gobber below soon outswims the kids above, as the river takes up speed. The littel green guy finally shoots over the endge, down the waterfall.

As the kids reach the edge, they look down into an almost circular hole with a diameter of hundreds of feet. The waterfall drops into a lake below, that for some reason doesn't seem to overflow. Even though it is not clear where the water goes to.

The steep walls down to the lake are covered with ivy. Down to the surface of the lake it might be about 50 feet. The gobber is nowhere to be seen.


HP 10/13 AC 20 Touch 19 FlatFooted 13, F +3 R +9 W +1, Per +4

Brina happily chases he goblin, at least to the point where it jumps into the water.

"Water? Water!!!!! Not going in there. No way!. Silly boy better not ask!!"

She then stops and, of course, grooms herself

"I LET him go. I MEANT to allow him to jump. Clearly"


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Does the way down to the lake look climable? Can we see an easier way down there? For that matter, can we see any sign of the goblin

perception: 1d20 + 5 ⇒ (9) + 5 = 14


Kitsune Game Master

Perception DC20:
The gobber churns at the bottom of the waterfall. It's not clear if it still fights or is dead already.

The vegetation has enough handholds to give climbing a try, but it is deep. And a fall would be deadly.

As you can see the sky again, as you have no trees in the way at teh edge of the 'valley' you notice the sun touching the trees.

I'll ignore your last sentence. Like you did with my post. ;)


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Well, I was hoping the perception check might reveal more :-)

Tobar looks down at the pool
"We can DEFINITELY get down there. Right? Sure, we can make it"

Brina, probably picking up on the fact that he is obviously very, very nervous, gives Tobar a look. Or so Tobar thinks

"But Brina doesn't want to go for a swim so lets not!. Well, the magic thingy seems to have gotten away. Any ideas?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Yes we can." Clara agrees and starts climbing.
Climb: 1d20 - 1 ⇒ (14) - 1 = 13

"Can you decide what you want?" she complains as she hangs in the ivy.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun joins his friends, fashionably late to the party.

"Yeah, I don't know about climbin' down there, guys. The gobbo ain't gonna make it alive. And Pa and Ma are gonna worry if we don't show up soon. Maybe we can look for 'im tomorrow -you can make that doggo come back, Clara, can't you? Maybe he can follow its trail -or whatever."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"That dog comes only a very short time. Ask Tobar if Brina can follow tracks." Clara replies. She doesn't look happy on the mentioning of having to go home. "Send Chirp to tell that we won't come." she tells pouting.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel hangs her head, obviously upset. "No. Stop Clara. If somebody falls that far you're dead, and our magic can't even help then! We gotta do this smart."

She reaches to help Clara back up. "We still have the marble. We don't know what the limit is on it but it was good from the grave to here. If the gobber survives and carries it away we can follow it later. If it dropped it, we'll have to try to find wherever it ends up from the flow of the water. Right now let's just watch and see if we can spot the gobber. Then we go back home and get the key back in Dad's coat pocket."

Watch below for about a half hour and have Chirp fly out over the area. Just watching to see if anyone spots the goblin. Also checking the marble frequently to see if I still get a direction from it.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Perception: 1d20 + 2 ⇒ (5) + 2 = 7
"This is stupid. I don't see anything from here." Clara pouts.


Kitsune Game Master

No one even tried the perception roll to find the gobber.

After a while the gobber floats out of the whirling mists of the waterfall onto the lake. He lies face down in the water and doesn't move.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5
Foxy Quickpaw wrote:
No one even tried the perception roll to find the gobber.

Uh, Tobar and Clara did. We failed but we did try


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 Hmmm....

When Jewel finally spots the body floating in the water below she points to it. "There it must have drowned after it fell. Stupid gobber! She checks the marble again to see where it indicates.

Looking around do we see any way down other than climbing the vines?


Kitsune Game Master

The marble pulls down into the lake.

As most of the kids are not willing to risk being grounded, the group hurries home again. Thanks to Tobar they make it without getting lost. They are still way past fashionably late and earn themselves a stern look from their parents.

Slipping the key back is an easier task than getting it, as it takes mere seconds.

Luckily for the kids, the next day is Sunday, so there is no extra work punishment. After the usual breakfast routine, the kids are released for play.

Going in direction of the ruined shrine first and turning the other direction once out of side the kids make their way back to the lake. Jewel notices, that the pull is stronger with distance. As Tobar bragged about his skills to find tracks and not getting lost, Jewel leaves the lead to him, and only corrects when he fails.

Didn't want to let you off without that survival roll.

At the end of the long walk leads to the rim of the lowered lake.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Jewel, is the marble at the bottom of the lake?"

Of course, they could try diving into the lake to fetch it, but the drowning of the goblin makes Tarjun distrustful. The stream could be strong enough to prevent a kid from swimming safely.

He picks up a long stick, and throws it in the middle of lake, trying to test the stream and evaluate if taking a dip could be dangerous.

Knowledge (nature): 1d20 + 4 ⇒ (6) + 4 = 10


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel walks along the shoreline holding the marble and trying to get a specific location. She offers the marble to the others so they can 'see' it too. "The marble pulls to the septer, but I don't think it would help anyone swim to it. I hope it's not too deep. I'm not comfortable swimming in strange, deep water."

My swim skill is untrained with no bonus.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

I'd have a minimum of +2, so if there's some swimming to be done, Tarjun will probably volunteer

After the Girl on Fire, there'll be the Boy Under Water


Kitsune Game Master

The marble still pulls downward, but not directly towards the lake. More to the side of it.

How for are you walking around?

The stick Tarjun threw in slowly drifts away from the position he threw it to. Really slow. The only movement in the lake is where the waterfall drops into it.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Confused at the direction the marble pulls Jewel calls the others close and leads them around the shoreline. "Might be something amphibious grabbed the septer. Find a stick to throw. If it's stupid it might run after it like a dog."

Following along slowly. Knowing that it also could be something intelligent and dangerous. Can I change my prepared spells since we did go home? Thinking that I should have Daze and Ill Omen prepared since we have run into goblins twice. As to how far, still focusing on finding the sceptre but not blindly strolling into a quagmire or some such obvious danger.


Kitsune Game Master

Standing on the other side of the lake, you find that the marble pulls almost straight down. If not even behind you, which would be underground.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Are we climbing down?" Clara asks. She got the feeling, that walking around the hole is like beating around the bush.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel holds the marble in the palm of her hand, stepping back and forth while focusing on the direction of the pull. "Check this out Clara. It seems to be under ground here. I wonder if there's a cave under the water?" Handing the marble over to any that want to see it.

Once we figure out a point where we feel that we are directly over it, move about 10' away and check the angle. Might give us a guess on how deep it is under ground. Unless someone wants to swim, or if someone wants to summon something that can swim to see if there might be something dangerous living in the water. ?? Depending on how deep it seems to be underground it might be safest to dig. ??

Unless I'm misunderstanding from the beginning of the day, we found a way around the area to the edge of the pond so we wouldn't have to risk climbing down. Right?


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Sorry, I'm confused. We're still looking down at the lake, right? Ie, our first problem is to get DOWN to the lake?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

No, climbing down is mandatory. ;)

Clara takes the marble and confirms the direction. "I'll go down and see where it is. Do you come along or may I borrow the marble?" she asks.

Climb: 1d20 - 1 ⇒ (1) - 1 = 0
Falling damage: 3d6 ⇒ (6, 1, 4) = 11
Falling damage NL: 1d6 ⇒ 5

Being too hasty Clara looses hold of the ivy and tumbles down into the water 40 foot below.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Seeing his sister fall into the water, floating there unconscious, Tobar decides to rapidly climb down to help her.

Swift action - he takes on the aspect of the monkey for a minute

He then scrambles down madly towards the lake (accelerated climb)

climb: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25

"Don't worry Clara, I'm coming!"


Kitsune Game Master

It isn't really hard to climb down the ivy and Tobar soon reaches the surface of the lake.
Swim?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Con Check: 1d20 ⇒ 20
Clara stops dying


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Guess I misunderstood the statement 'At the end of the long walk leads to the rim of the lowered lake.' I thought we were down by the lake side and walking around the shoreline. So the marble is indicating what? The sceptre is behind the falls? Actually I'm still confused because we went to the other side of the lake and the marble indicated down and behind us. That seems to indicate underground and outside of the area of the lake.?


Kitsune Game Master

Imagine the lake hole cut into three pieces. One cutline is where the waterfall is, and one is where you stand. And somewhere below where you stand it points to.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

So the lake is in a hole and the water is 40' down. The river flows over the cliff on one side and the marble is indicating that the sceptre is underground past the opposite shore? (Also 40' down) That also means that after climbing down to the water, then swimming to find the sceptre, we will still have to climb 40' up the vines. Right?


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Having managed to climb most of the way down the Ivy and seeing his sister just floating there, likely dying, Tobar dives the last 10 feet into the lake

Even with a double move and an accelerated climb, I'd only have made it 30 ft down

acrobatics to jump: 1d20 + 4 ⇒ (1) + 4 = 5

He bellyflops into the water, taking damage: 1d6 ⇒ 4 damage

He then swims toward his sister
swim: 1d20 + 3 ⇒ (18) + 3 = 21 and
I hope

manages to get her head above water. He then makes for the nearest shore
swim: 1d20 + 3 ⇒ (4) + 3 = 7


Kitsune Game Master

Tobar notices a slow but steady draft towards the ivy covered wall, but he manages to get to shore about 80 feet away.

For all who are afraid to climb down: It counts as wall with rope, so the DC is 5. Even Clara could only fail it that bad with rolling a 1

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Climb: 1d20 + 6 ⇒ (5) + 6 = 11

Tarjun manages to climb down without too much difficulty. Seeing that Clara is heavily wounded, he beckons Jewel to follow him.

"It's not that hard, just put your left foot on that ivy... No, the other one! Careful not to trip!"

Aid Jewel to climb down by giving advice, +2 bonus


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Scared as she is, with Tarjun's coaxing and Clara's need Jewel carefully climbs down. Climb: 1d20 ⇒ 3

The girls don't seem to have much luck with climbing....

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Have you added the +2 Bonus?


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Sorry no. I looked at the CS and forgot that. So the 5 makes it. Thanks!

Jewel slips and almost falls but then remembers Tarjun's helping words. She is shaking slightly when she makes it to the ground. "Thanks Tarjun!"

She moves over to where Tobar has Clara and reaches out to cast a healing spell.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

"Come on sis. You can make it. Wake up! Jewel, she will be ok won't she? She can't die! Please, make her well"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara looks better after the healing, but still doesn't wake. But at least it is clear that she is still breathing.

0HP and 1NL left. If no one can do a good heal roll, you'll have to wait 10 minutes.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

Tobar rubs his sisters limbs and croons softly to her, trying to wake her up

heal: 1d20 + 5 ⇒ (9) + 5 = 14


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel joins Tobar trying to wake Clara. "Come on Clara. You need to wake up and use your own magic to do some more healing....

Heal check: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Let's say, that Jewel does the main work and Tobar aids. gives 1HP for treating deadly wounds

Clara jerks up and starts coughing. Once done with that she tells "I'm not feeling well."

She sinks down on her back again. Putting her hand on herself she uses her magic to heal herself some more.
Heal Hex: 1d8 + 1 ⇒ (8) + 1 = 9

As she is fully restored again, she ponders if she shall play badly wounded some more to postpone the scolding for almost falling to her death.


Male Human Hunter (L1) HP 1/8 AC 15 Touch 15 FF 11, F +2 R + 6 W +1 | Init +4, Per +5

As the shock of seeing his sister nearly dies wears off Tobar can't help himself

"You HAVE to be more careful. You could have KILLED yourself. What would I have told mum and dad? PLEASE promise me to be more careful in the future"

He tries to hold back the tears in his eyes but fails.

He grabs Clara and gives her a big bone rattling hug and whispers to her
"I'm glad you didn't die. PLEASE don't do that again. I couldn't stand it if you got seriously hurt"

In a low whisper that she hopefully can't hear
"I love you sis."


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel considers joining with Tobar's scolding but decides against it. "Once you are feeling capable, maybe we can figure out where the septer is and how to get it. Then we still gotta think of how to get back up there and back to the crypt..."

Taking the marble out to check on the direct it pulls.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Yes, I will be more careful." Clara promises, and these are no empty words. Falling 40 feet down is no experience you need twice. "Love you too." she replies sniffling.


Kitsune Game Master

The marble pulls towards the wall of ivy and still a little down.

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