
Foxy Quickpaw |

Gertrud sighs. "This is not far and the target is not moving." she tells. then she shoots some arrows herself. On the last one she curses as it isn't on target.
Bow: 1d20 + 9 ⇒ (6) + 9 = 15
Bow: 1d20 + 9 ⇒ (6) + 9 = 15
Bow: 1d20 + 9 ⇒ (6) + 9 = 15
Bow: 1d20 + 9 ⇒ (13) + 9 = 22
Bow: 1d20 + 9 ⇒ (2) + 9 = 11
"Well, one of mine is off too. But that is how it should look. Imagine shooting that goblin. He wouldn't have held still. And as you have seen it didn't miss when shooting Silas." Gertrud explains.
After a few more rounds of arrows shot it shows who has a promising talent for that and who not.
"Maybe for some of you it would indeed be better to simply have a stick to beat what approaches you."
"But whatever. Tomorrow I'll take you on a hunt. We'll see how well you fare there. With hunting we will choose targets that run and don't attack. But it will give you and idea how it is to shoot on living, moving targets."
Everyone who wants a stick can try to make a masterwork one with a craft DC15 untrained.

![]() |

Tarjun brightens up. He can make a Stick. He knows quite a lot about Sticks. It probably won't help him for the Hunt, but at least it will pass the time. Perhaps he wouldn't get it right on his first try, but with enough time, he's sure he can make a decent Stick.
One that doesn't twist in his hands like a live snake.
"Yes ma'am. Thanks ma'am," he says.
And as soon as possible, he runs off to find a decent fallen branch.
Craft (carpentry): 1d20 + 6 ⇒ (6) + 6 = 12 Eh, the dice are not with me today...
He does find abranch, and starts carving it while whistling. But halfway through his work, he realises that something about it isn't right. It's too thin, and a bit flexible when he tries to bend it. It's not really better than an average club.
"Shame," he mutters, somewhat disappointed.
He throws it away. He can try with another one.
Not sure if he has the time for a second try?

Clara Johnson |

Forgot to add the +1 for being small the first time.
Bow: 1d20 + 0 ⇒ (5) + 0 = 5
Bow: 1d20 + 0 ⇒ (5) + 0 = 5
Bow: 1d20 + 0 ⇒ (10) + 0 = 10
Bow: 1d20 + 0 ⇒ (5) + 0 = 5
Bow: 1d20 + 0 ⇒ (8) + 0 = 8
After another round that is even worse than the first one Clara decides she needs a stick too. She asks he dad for a knife and then sits down carving herself a stick from one of the poles used as a growing help for the beans. It becomes a rather nice staff.
Craft: 1d20 + 4 ⇒ (20) + 4 = 24

![]() |

Craft (carpentry): 1d20 + 6 ⇒ (6) + 6 = 12
"This wood is broken!" Tarjun exclaims, throwing what could have been a relatively decent club away.

Tobar Johnson |

craft untrained: 1d20 + 1 ⇒ (4) + 1 = 5
Tobar starts to whittle a stick into a decent club but after breaking 3 different sticks in succession he decides that
"Who needs a silly stick anyway. I'm going to stick with the bow!"

Jewel Branston |

"Well, I want a good stick this time!" Jewel selects a piece of wood that she thinks might work and tries to carve it into a proper weapon.
Craft Stick: 1d20 + 3 ⇒ (10) + 3 = 13
"Well, not quite what I wanted, but it should be functional if I need it."

Clara Johnson |

Clara got the coolest stick ever. Ok, she got scolded by her dad for ruining one of the poles that are reserved for other uses - which will earn her an extra shift of weeding as soon as the weed has grown again. But that's totally worth it. And maybe he'll forget until then. she hopes.

Clara Johnson |

Clara needs to test her stick. As Tarjun has a stick too she decides to whack him over the head. "Hey Tarjun. En garde!" Without waiting for his response, she swings her quarterstaff overhead at him.
Whack NL: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 101d4 ⇒ 2

![]() |

Clara's staff narrowly misses Tarjun's head.
"You want war, kid?"
Not wanting to actually hurt her, he aims for her leg.
Whack back NL: 1d20 + 4 ⇒ (8) + 4 = 12
NL Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Clara Johnson |

You too have a -4 to do NL. It's a pity you didn't hit. :P
Clara just manages to get out of the stick's way. So that's what her mum meant with living and moving and fighting back targets. "Mommy!" she cries out as she runs away.
Just in case: Withdraw action, no AoO. ;)

Foxy Quickpaw |

Gertrud rolls her eyes. Mommy had an eye out and saw what happened. Eventually this training comes to an end. Everything is cleaned up and stowed away where it belongs.
The kids are sent to bed early for the next day starts before sunrise. Just as the night changes from black to dark blue Gertrud starts with all the kids who are interested on a hunt. Gertrud knows the places, where the prey comes onto the clearings in the morning. She expects some bunnies, or hares and if they are lucky some deer.

Foxy Quickpaw |

Gertrud rolls her eyes. Mommy had an eye out and saw what happened. Eventually this training comes to an end. Everything is cleaned up and stowed away where it belongs.
The kids are sent to bed early for the next day starts before sunrise. Just as the night changes from black to dark blue Gertrud starts with all the kids who are interested on a hunt. Gertrud knows the places, where the prey comes onto the clearings in the morning. She expects some bunnies, or hares and if they are lucky some deer.
She places all of the kids inside a cleared out space in some shrubs. It is a bit tight with so many people, but it usually is spacious for Gertrud alone. She tells the kids to be silent and to look out if they see something.
1. Roll 1d100 what you see. 1-50 bunny, 51-75 hare, 76-90 deer, 91-100 boar
2. Decide how close you want to sneak. You start at 200ft.
3. Shoot
That is the plan. Everything but deer and boar is dead when hit.
Of course you can use everything you have to ge thunting success.
I'll resolve the action with a opposing perception check and telling if you hit.

Clara Johnson |

What: 1d100 ⇒ 71
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Clara sneaks out of the bushes and tries to sneak up on the hare. As she starts stumbling over roots and her own feet from the start she shoots the arrow from far away.
Longbow: 1d20 + 4 - 4 - 2 ⇒ (9) + 4 - 4 - 2 = 71d6 ⇒ 3

![]() |

Game: 1d100 ⇒ 38
Tarjun sees a small bunny, and starts to sneak up to it.
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
Despite his lame leg, he is as silent as a mouse, creeping up slowly on his prey to be within range of his shortbow. Satisfied that the rabbit does not seem to have noticed him, he takes his aim:
Attack!: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage?: 1d4 ⇒ 3

Jewel Branston |

Getting up early isn't a great way to start a day, but once she remembers that they are going hunting she moves along faster. With the goal, and the process explained she does her best....
Animal spotted: 1d100 ⇒ 97
Jewel spots a boar.
Trying to sneak up on it she stealth: 1d20 + 2 ⇒ (16) + 2 = 18 thinks that she does OK.
She takes her shot, attack: 1d20 + 2 - 4 + 1 ⇒ (7) + 2 - 4 + 1 = 6 remembering the size adjust finally! missing terribly!

Jewel Branston |

Forgot. Sneaking up from 200'. Trying to get within what I would think of as an OK range. Maybe 100'? I'll roll two more and then shoot. (and miss)
stealth: 1d20 + 2 ⇒ (5) + 2 = 7 And step on a dry branch.
stealth: 1d20 + 2 ⇒ (1) + 2 = 3 and cough! Possible scream if the thing runs toward me!

Foxy Quickpaw |

Perception Boar: 1d20 + 6 ⇒ (9) + 6 = 15
The boar is blissfully unaware of your presence. But as the arrow lands close to it, it turns and actively searches for the source.
Perception Boar: 1d20 + 6 ⇒ (9) + 6 = 15
Stepping on a branch kjust then doesn't help and Jewel faces a charging boar.
Boar(at full speed and 20feet distance left)
Jewel, Clara*, Tarjun* <--
Gertrud
*at 120 feet distance

Jewel Branston |

Using her Feral Speech hex Jewel gives herself the ability to speak with and understand boars. She turns to run away screaming "Don't kill me! I wasn't trying to hurt you. I really wasn't!"

Tobar Johnson |

First, the hunting thing :-)
what: 1d100 ⇒ 98
Tobar, the mighty hunter, has sighted a boar and tries to sneak up on it. Tonight, he'll bring back the bacon!!!!
stealth: 1d20 + 12 ⇒ (16) + 12 = 28
He sneaks up to REALLY, REALLY close to the boar (80 feet or so away) and shoots at the boar
to hit: 1d20 + 5 ⇒ (17) + 5 = 22 for damage: 1d6 - 1 ⇒ (4) - 1 = 3
He HITS the boar. For a moment, he is excited and really, really pleased with himself. Then he realizes that the boar isn't dead At least, I'm guessing not :-(
I'll let you decided if this is TWO different boars or if we've both come across the same boar at more or less the same time
Brina bravely steps up, ready to defend Tobar should the nasty pig try to hurt HER person.

Silas Branston |

Silas was, understandably, fairly rattled after being shot by a goblin. He spent most of the next few days inside, scared of what might be lurking outside. However, he decided he needed to learn to fight better. He decided to go on the hunt with the rest of the kids.
Game: 1d100 ⇒ 70
He spotted a hare, and snuck a closer to it, until he was about 90 feet or so.
Stealth: 1d20 + 10 ⇒ (4) + 10 = 14
He took aim, and fired.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19

Foxy Quickpaw |

As Jewel runs and talks to the boar, she notices that it has an arrow in it's flank. Which makes her moving speech a bit unbelievable.
Silas is the first to shoot something, that will finally end in the pot and fill some hungry stomachs. But no one is there to notice his success as the boar has all the attention by now.
Tobar, standing besides a tree sees the boar passing only 20 feet away from him as it goes after Jewel.
Jewel
Tobar, Silas, Clara, Tarjun <--
Gertrud
Boar

Tobar Johnson |

"Don't worry Jewel, we'll save you"
Tobar again shoots at the boar
to hit: 1d20 + 5 ⇒ (12) + 5 = 17 for damage: 1d6 - 1 ⇒ (3) - 1 = 2
I do NOT have precise shot, now am I sure if the Boar is in melee yet
"Brina, save her!!"
As a swift action, Brina is given the aspect of the bull
Cannot fail on handle animal check
After the arrow is shot at the boar, Brina leaps in to tear at the boars side
I think she has to move and so will only get one attack. Rolling claws as well in case I'm wrong :-(
Brina Bite: 1d20 + 4 ⇒ (2) + 4 = 6 for damage: 1d3 + 1 ⇒ (1) + 1 = 2
Brina claw: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1 + 1 = 2
Brina claw: 1d20 + 4 ⇒ (12) + 4 = 16 for damage: 1 + 1 = 2

Clara Johnson |

Clara looks at Jewel running and the boar behind her. She'd never hit that animal. She'd be lucky not to hit Jewel. Instead she starts speaking unintelligible words and wrings her hands together with the thumbs interlocking and the fingers spreading out to the sides.

Jewel Branston |

Jewel continues running, too scared to think of anything else.
LOL! I didn't think I'd convince the boar of anything. After all, I did shoot an arrow in the general direction of the animal! And the description of the hex specifically says that the ability to speak with it doesn't give any bonus to persuade it.

![]() |

As the boar rushes past Tarjun, he mutters a few words, incomprehensible for whoever hears it.
Cast Cause fear, Will save DC 14 to beat and not flee for 1d4 round, shaken for one round if succeeds.

Foxy Quickpaw |

Biting word is casting time: Standard Action -> Attack: Standard Action. But you're also out of reach so the attack will be next round.
Gertrud shoots at the boar, but even with that well placed arrow it continues charging after Jewel.
Bow: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 3 ⇒ (4) + 3 = 7
Gore: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (6) + 4 = 10
The boar catches up with Jewel and with its large tusks it rips up her whole back, puncturing her lung and taking her out.
Tarjun steps closer and works hi smagic on the boar to make it flee, and immediately the boar turns around to run from the horrible sight, that Tarjun is now for the animal.
Will Save: 1d20 + 1 ⇒ (6) + 1 = 7
Silas angrily shouts at the boar for attacking his sister and causes a bloody wound to open on the boar's back, leaving the boar staggered.

Clara Johnson |

An eagle's screech echoes through the woods as a mighty bird appears over the boar. It sinks it's talons into the animal and bites at it.
Bite: 1d20 + 3 ⇒ (6) + 3 = 91d4 ⇒ 2
Talon: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 1
Talon: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 3

Clara Johnson |

Clara is worried about Jewel and follows the example of her mother. But with much better effect. As Jewel opens her eyes, the worries are gone and Clara's face shines with joy and pride. "Hi. You're good?" she asks, leaning over Jewel smiling from one ear to the other.
Heal Hex: 1d8 + 1 ⇒ (7) + 1 = 8

Jewel Branston |

Jewel feels the tusks from the boar rip her open. The pain is worse that anything she ever remembers, making her faint. She is blissfully unaware of the rest of the battle, waking only when healing magic is applied to her.
She comes to hearing the words of her friend Clara and quickly does an assessment of herself and starts to cry. "Mom and Dad are going to be so upset they'll never let us play again! My cloths are all torn up, and bloody! Stupid old pig. I don't think I ever want to eat pig anymore. I'll be a vejja.... What do you call people that don't eat pig?"
Getting up she tries to hold her torn cloths together wishing that she had magic to clean and fix them.

Jewel Branston |

Jewel's sniffles slowly end. She wipes her tears away and smiles at Mrs. Johnson's words. "They don't need to know? Thank you! And I can fix these when I get home, if the blood will wash out. I'm pretty good at mending things once I have some quiet time to do it."
Once she has a chance she will change one of her cantrips to mending.

![]() |

Tarjun's jaw drops at the sight of his sister's blood.
He doesn't remember having ever been that horrified. Not even when he couldn't leave the bed because his parents were scared that his leg was slowly going paralysed, and he overheard one of the healers mention that if it turned out to be necrotis then the leg was dead and they would have to emputate it.
He'd always thought that if something bad were to happen, he'd be the first to go. And that didn't scare him, not really. It's not as if anyone would have been caught unaware.
What was scary was that he was supposed to look after his siblings, and things could happen to them, and he'd never thought they could.
Still in a state of shock, he hugs Jewel for a long moment, suddenly very quiet.
"Yer gonna hafta learn how to defend yerself, little sis," he finally says, releasing her. "Chirp's not a great bodyguard."

Foxy Quickpaw |

"You leave the clothes with us, and if you want you can come over and fix them, after I washed them. Clara will get some spare clothes out of the house and this stays our secret. Because if not, you're probably groundid until you marry, and they won't talk to me ever again for leading you into this situation."
"So if someone asks, you ripped that shirt apart when you got caught at a tree." Gertrud suggests. Her face shows the resignation of knowing quite well, that all attempts to get honest kids are going down the gutter right now.

Tobar Johnson |

"That was very, very scary!! But we won't tell anybody what happened. But we DO take the pig back, right? Bacon, sausages, PIG ROAST!!!!"
Brina is ignoring all the fuss and happily drinking some of the pigs spilled blood.

Jewel Branston |

Jewel grins at everyone, "Well, I guess we can drag the carcass back and start a roast then. And I'll mend my shirt as good as new tomorrow, after Chirp teaches me how."
She grins at Tarjun. "Chirp isn't a bodyguard. She's a friend and teacher. She taught me how to talk with animals, and a few other things."

![]() |

"Can't wait until she teaches you sarcasm," Tarjun replies with a grin.
Teasing his little sister had become something of a habit -no matter the circumstances.

![]() |

"It's when ya make a joke, and people don't get it 'cos they can't see yer playin' dumb."

Foxy Quickpaw |

Gertrud guts the boar and the hare and binds the boar with the feet to a stick, so the kids can carry it together. Close to home Clara gets released from carrying duty and is sent to secretly fetch a shirt for Jewel. After changing the bloodied and ripped shirt for the new one the group proudly parades the boar into the village.
It is too late to prepare a meal from that boar, so there is a feast with sausages from another boar held together with the Branston family.

Jewel Branston |

Jewel just grins at Tarjun's words. Of course she understood sarcasm, but it had been a long day....
Once she gets the different shirt she steps aside and casts a cantrip to create some water to try to clean the blood out it. Mending could repair the material, but it wouldn't clean it.

Foxy Quickpaw |

The duties for the next day are clear: Make a meal out of the boar. The kids get to collect wood. A bonfire is built, and a barbecue is held for the whole village. Everyone enjoys the party and the kids get a lot patting their back for their first successful hunt. And Gertrud puts the emphasis on the kids finding and bringing down the boar.
Everyone who wants to boast about it is free to do so.