GM SFS's 1-24: Siege of Enlightenment (Inactive)

Game Master Eric Collins - France

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Grand Lodge

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Spanner pulls the door that is not blocked by the "hound" back, closing it. The opening is thus half closed.
put in a little black line
And Spanner asks if any understand what red, on his throne, is saying?

"Jack" manages to use the door closing to trick the "hound", but his blade does not dig into the fur.
miss

Round 1
already acted
Red
Orange
Spanner
"Harrowed Jack"

now up
--->Ratatat<---

up next
Xochitl
THE Umbral Dawn
Dariox
Yellow

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Mysticism, creature: 1d20 + 1 ⇒ (20) + 1 = 21
Mysticism, dog-things: 1d20 + 1 ⇒ (10) + 1 = 11

"That thing is a Jad Noi, an evil outsider! No idea what the dog things are but defend yourselves! These are NOT friendlies! And that Jad Noi just ordered those things to attack us!"

My questions follow the same priorities as Dawn. Any special defenses?

With one of the doors closed, does Ratatat have line of sight on orange? If yes, Ratatat will fire twice. If no, Ratatat will have to move to behind Dariox and fire a single shot.

Ratatat attacks orange!
Target's AC bonuses due to cover reduced by 2 due to sniper's aim
plasma array red star vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Fire & electric damage: 1d10 + 3 ⇒ (9) + 3 = 12

plasma array red star vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Fire & electric damage: 1d10 + 3 ⇒ (6) + 3 = 9

And misses horribly!!!

Ratatat yells out in Goblin:
"Hey hey hey! We're not looking for a fight! How about you call off your pets and we'll cease fire. We can then sit down and share a drink. Whaddaya say?"

Grand Lodge

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ID rolls:
2d6 ⇒ (5, 4) = 9
Giving you the extra d6 from just before combat, so THE Umbral Dawn gets 24+5 and 21+4 so 3 questions for Ja Noi & 3 questions for "hound". + 1 question for Ja Noi from Ratatat.

Ja Noi:
The Ja Noi has regeneration 3 (blocked by acid or fire damage), and is a serene fighter (can reroll 1 Will save / day), it has the following SLAs:
1/day—flight (3rd level)
3/day—command , fear (1st level), supercharge weapon
and it is CR5

Tashtari:
The Castrovelian Tashtari have Fire Resistance 5, they have:
Muzzle Beam (Ex) As an attack, a tashtari can unleash a focused ray of light from its mouth that can burn a target like the beam of a laser pistol. This ray has a range increment of 80 feet.
Bristle Flash (Ex) Once per day as a standard action, a tashtari can cause its filaments to glow with intense light. Each creature within 60 feet must succeed at a Fortitude save or be dazzled for 1d4 rounds. This ability has no effect on sightless creatures. Tashtaris and tashtari alphas are immune to the effects of this ability.

LOS:
Yes for LOS. If I got it right, you take your choice of a corner from your square, and run it to all the corners of orange's square, and more than one lines gives LOS, except that the "worse" lines cross the door and people etc. so you have -4 cover but would have even if you move, so I say LOS -4 cover that you then reduce as sniper.

THE Umbral Dawn and Ratatat know quite a good deal about your opponents... but, sadly, Ratatat misses his two shots.

The Ja Noi calls back--

Goblin:
"There's no fun in talking! I LOVE BATTLE!"

Round 1
already acted
Red
Orange
Spanner
"Harrowed Jack"
Ratatat

now up
--->Xochitl<---

up next (can after Xo', in order)
THE Umbral Dawn
Dariox
Yellow

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

As the inky blackness coats Xochitl again, it broadcasts 'Handy you can converse with it. Any chance we could get to know it better? Is this the emperor those things were talking about?'

Seeing the only path available dissapear as the door closes, Xochitl pulse out its pistol and takes aim at the fuzzy dog.

Needler Pistol vs dog: 1d20 + 4 ⇒ (17) + 4 = 21
P Damage?: 1d4 + 3 ⇒ (1) + 3 = 4

Graviton Mode: 1/3

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

@THE Umbral Dawn, if you want to close into melee range, you could delay until after my turn. That way I could Guarded Step away from Orange and allow you to move in.

Grand Lodge

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Xo' goes to graviton, and then despite Spanner being in the way, he gets a needle to imbed in the orange Tashtari's paw.
4 damage
Dariox calls out to THE Umbral Dawn, ready to trade places...

Round 1
already acted
Red
Orange (4 damage)
Spanner
"Harrowed Jack"
Ratatat
Xochitl

now up
--->THE Umbral Dawn <---

up next (can act after THE Umbral Dawn, in order)
Dariox
Yellow

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

THE Umbral Dawn darts past everyone and into position on the the opposite side of Harrowed Jack. He glows with an unearthly light.

Photon Attuned 1 point

Provoking at Attack of Opportunity, but THE Umbral Dawn does have Mobility.

THE Umbral Dawn unleashes a baton blow at the creature.

Tactical Baton: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Blunt: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

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Getting past Orange:
You can’t move diagonally past a hard corner (such as the corner of a building or starship or the side of a doorframe), (page 256 of CRB) so to get out where you are, you need to go into orange's square and through it, which is Move through an enemy’s space: 20 + 1-1/2 × opponent’s CR (page 136 of CRB) so you'd need an Acrobatics check to Tumble through.
If you fail this check, you stop moving adjacent to your opponent and provoke an attack of opportunity.
Which means you end up in Spanner's square, where you can't be so I think you then are either both squeezed or most probably you get pushed back to the square before him.
Also:
Tumbling is a move action, and you move at half speed.
So all counts double, so you couldn't get to where you are (2nd diagonal) in 1 move action at 1/2 speed (I think)
So either double move, or else:
If you want to move at full speed while tumbling, you take a –10 penalty to the check.
But that's -10 vs. CR20+ (!).
• the other solution is pushing the door open (or asking Harrowed Jack or Spanner to do so (they only took 1 action I believe, and still technically could have a move, let's say...) to not have the move to open door + move to get where you want to go...
And of course this provokes an AoO unless you Tumble (again the 1/2 speed or -10, only vs. 15+1,5 CR this time)

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Didn't realize we'd need to open both parts of the door individually. In that case...

"Somebody open the door!

Grand Lodge

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They were opened, and then one part was closed. The black line was put up for that.

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

It doesn't really matter. People are in front of the door anyways. I will just wait till someone opens it.

Grand Lodge

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As stated, the door opens into the room which is why people can open it for you. And you can move through your allies.

Calling out for the door to be opened, which "Jack" or Spanner do, pushing it back--
removed the black line
--THE Umbral Dawn rushes into the room, past the Tashtari, which bites at the solarian, and is fast enough to clamp down onto THE Umbral Dawn's thigh, despite the solarian being trained at moving past enemies.
10 damage
From behind the Tashtari, THE Umbral Dawn coordinates with "Jack", but still does not manage to connect with the baton.
miss

Round 1
already acted
Red
Orange (4 damage)
Spanner
"Harrowed Jack"
Ratatat
Xochitl
THE Umbral Dawn (10 damage)

now up
--->Dariox<---

up next
Yellow

GM Screen:
AoO: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (5) + 5 = 10

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Stepping back from the doorway, Dariox says "Let's focus fire at this dog first, then shift to other targets!

Move Action: guarded step; Move Action: activate Get'Em on Orange.

Grand Lodge

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Yellow stops gnawing its fur, starts to move towards THE Umbral Dawn, before deciding to go for the door and "Jack".
It bites at "Jack"'s leg and rips into his thigh.
10 damage

Red suddenly performs some magic, and flies up off the throne, moving a bit forward, to have a better look at you all.
He is grinning.
Since the only indication is that the facility is dark throughout and the ceilings are 10 feet high I will keep the ceilings in here @ 10 feet, which is ridiculous, but...

Orange gives a quick look at THE Umbral Dawn, but then focuses on Spanner, biting him twice, on the thigh and then on the arm.
15 damage

Round 2
already acted
Red
Orange (4 damage) +1 to hit for all

now up
--->Spanner (15 damage)<---

up next:
"Harrowed Jack" (10 damage)
Ratatat
Xochitl
THE Umbral Dawn (10 damage)
Dariox
Yellow

GM Screen:
1 Jack or else 2 5 Umbral 6 flank: 1d6 ⇒ 1
Bite Pierce: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 5 ⇒ (5) + 5 = 10
1 Jack 2 Spanner 3 Umbral: 1d3 ⇒ 2
Bite Pierce 1: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 221d6 + 5 ⇒ (4) + 5 = 9
Bite Pierce 2: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 221d6 + 5 ⇒ (1) + 5 = 6

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner gets his wounded appendage out of the dog-thing's bloody maw. He steps back (guarded step) and activates his targeting system against red.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Wounded, "Harrowed Jack" slashes at one of the creatures, then steps back to give others access.

Melee (boneblade) v. KAC: 1d20 + 3 ⇒ (16) + 3 = 19
Damage (S): 1d4 + 5 ⇒ (2) + 5 = 7

Grand Lodge

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Spanner and "Jack" step back, after Spanner's ExoCortex targeted the red Ja-Noi and "Jack" slashed at the orange tashtari, wounding it.
can you say who you attack, rather than "one of the creatures"? Going w. orange since you have +2 from flank and +1 from Get 'Em for an extra +3.
7 damage

Round 2
already acted
Red
Orange (11 damage) +1 to hit for all
Spanner (15 damage)
"Harrowed Jack" (10 damage)

now up
--->Ratatat<---

up next:
Xochitl
THE Umbral Dawn (10 damage)
Dariox
Yellow

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

If Ratatat can full attack orange without provoking, he'll do so. But if it provokes, he'll take a guarded step back and fire a single shot instead.

Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Plasma array vs EAC, full attack penalty, get 'em: 1d20 + 9 - 4 + 1 ⇒ (11) + 9 - 4 + 1 = 17
Fire & Electric damage: 1d10 + 3 ⇒ (7) + 3 = 10

Plasma array vs EAC, full attack penalty, get 'em: 1d20 + 9 - 4 + 1 ⇒ (12) + 9 - 4 + 1 = 18
Fire & Electric damage: 1d10 + 3 ⇒ (10) + 3 = 13

Grand Lodge

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doorway prevents AoOs

Ratatat fires twice. His talent as a sniper makes him avoid some interference from yellow, and both shots hit.
Sadly, the resistant pelt of the tashtari reduces part of the fire damage.

Resistance:
#1 is 10 = 5 Fire 5 Elec - 5 Fire = 5
#2 is 13 = 6 Fire 7 Elec - 5 Fire = 7

12 damage

Round 2
already acted
Red
Orange (23 damage) +1 to hit for all
Spanner (15 damage)
"Harrowed Jack" (10 damage)
Ratatat

now up
--->Xochitl<---

up next:
THE Umbral Dawn (10 damage)
Dariox
Yellow

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

The blackness over the shirren hardens as it fires another shot at the mutts before them. (orange)

'I'll be there to aid you in a moment' it calls out to THE Umbral Dawn's mind. 'Makin a hole first.'

Needler Pistol vs Orange, Get 'em: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
P Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Move activate DR 1/-
Standard Shoot Orange
Graviton Mode: 2/3

Grand Lodge

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The needle pierces the face of the "mutt". The hole was made.
5 damage
It makes an ouch sound!

Round 2
already acted
Red
Orange (28 damage) +1 to hit for all
Spanner (15 damage)
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-

now up
--->THE Umbral Dawn (10 damage)<---

up next:
Dariox
Yellow

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The Umbral Dawn commences with attempting to give the laser wolf an epic beat down with his baton.

Baton Full attack: 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
Blunt: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Baton Full attack: 1d20 + 7 + 1 - 4 ⇒ (8) + 7 + 1 - 4 = 12
Blunt: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Photon Attuned 2 points

Grand Lodge

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THE Umbral Dawn is unable to connect a solid blow with the shifty three legged hound.
miss

Round 2
already acted
Red
Orange (28 damage) +1 to hit for all
Spanner (15 damage)
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (10 damage)

now up
--->Dariox<---

up next:
Yellow

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Lets take out the dogs first, then start attacking Mr. tall, dark, and ugly."

Move Action: activate Get'Em on Orange; Move Action: activate Get'Em on Yellow.

Grand Lodge

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Dariox encourages you and gives you faith in landing your blows and shots against the three legged terrors.

Yellow hesitates for a second about moving towards THE Umbral Dawn, but then steps forward, and sniffs at all the enemies present... and tries to bite this new one, that is still not hit: Xo'!
But Xo' remains unscathed.
miss

Flapping in the air, against the ceiling, red waits...

Orange spots yellow moving out, but keeps on gnawing like crazy at THE Umbral Dawn...
...and the predator bites deep and hard, going for the flaws in the Solarian's armor.
2 crits ((( 33 damage
THE Umbral Dawn is badly hit, and is bleeding.

The red Ja Noi claps, proud of orange's attack.
Then red triggers some spell.

DC 15 Mysticism check:
You recognize the spell: Command

THE Umbral Dawn feels something in his mind...
DC 12 Will save
If Failed save:
A voice in Common orders you to Fall!
On your turn you will fall to the ground and remain prone until your next round.
You can otherwise act normally.

Spanner...

Round 3
already acted
Orange (28 damage) +1 to hit for all
Red

now up:
--->Spanner (15 damage)<---

up next:
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage)
Dariox
Yellow +1 to hit for all

GM Screen:
Yellow 1 Umbral: 1d2 ⇒ 2
Yellow 1 Rat clockwise : 1d4 ⇒ 4
bite pierce: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 5 ⇒ (3) + 5 = 8
Orange 1 not Umbral: 1d6 ⇒ 5
O. bite pierce 1: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 5 ⇒ (5) + 5 = 10
O. bite pierce 2: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 5 ⇒ (1) + 5 = 6
crit 1: 1d6 + 5 ⇒ (5) + 5 = 10
crit 2: 1d6 + 5 ⇒ (2) + 5 = 7
1 C 2 F: 1d2 ⇒ 1
which C: 1d5 ⇒ 3

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner takes a Guarded Step back and fires at yellow.
Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking
V EAC: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21 Sonic Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Ratatat winces at the sight of Dawn getting ripped to shreds...

"Dawn! You got any healing serums!?!"

Ummm... Umbral Dawn, if I remember correctly, Ratatat has two healing serum mk 2 that were given to us. Ratatat may try to throw one to you if needed.

Grand Lodge

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As Spanner starts to move back a lingering thought is floating through the android's mind...
@Spanner: can you make an INT check (d20+INT bonus)

Delaying this:
Spanner hits yellow.
9 damage

Round 3
already acted
Orange (28 damage) +1 to hit for all
Red
Spanner (15 damage) [* see below]

now up:
--->"Harrowed Jack" (10 damage) <---

up next:
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage)
Dariox
Yellow (9 damage) +1 to hit for all

GM Screen

Spoiler:
Magic Missiles vs. Spanner: 5d4 + 5 ⇒ (1, 4, 1, 1, 4) + 5 = 16
5 x Fortitude DC 14 checks or be sickened for 1 minute

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I thought we disabled that thing.
Int: 1d20 + 3 ⇒ (5) + 3 = 8

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

As far as I'm aware, we haven't taken anything down yet. Although they're pretty close to disabling poor Umbral Dawn!

Grand Lodge

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No, there were two failures to disable the trap that was resetting in a minute, and Ratatat warned that "This trap ain't gonna come down".
So I aimed for a DC10 INT check to have you change your move/action if you wanted (((

________

Spanner moves carefully back, but, having forgotten about the trap behind, is pummelled by a flurry of five magical missiles in the form of poison-coated shuriken.
16 damage
Spanner's shot still hits yellow.
9 damage
But the magical poison still tries to infiltrate your circuits.
must make a DC 14 Fort save (poison effect so android bonus) should be 5 checks but lumping to one general effect

if fail DC14 Fort Save:
Sickened for 1 minute.
You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Round 3
already acted
Orange (28 damage) +1 to hit for all
Red
Spanner (31 damage)

now up:
--->"Harrowed Jack" (10 damage) <---

up next:
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage)
Dariox
Yellow (9 damage) +1 to hit for all

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Harrowed Jack" mutters a curse in orc as the android moves behind him, his pale form still aching from the shurikens.

Noting his allies are rapidly losing their ability to fight, "Jack" grunts, then mutters, "If we gotta go down, then we're goin' down fighting!"

The half-orc tries to keep the dog-like beast confined, before slashing with his bone blade.

Survival Trick attack: 1d20 + 16 ⇒ (1) + 16 = 17
Melee (boneblade) v. Yellow KAC with Get'em: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage (S): 1d4 + 5 ⇒ (2) + 5 = 7
Additional trick attack damage: 1d4 ⇒ 1

Grand Lodge

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"Jack"'s survival instincts are thrown off for a bit, and then the blade fails to pierce the beast's hide.
miss

Round 3
already acted
Orange (28 damage) +1 to hit for all
Red
Spanner (31 damage) - DC 14 Fort save to roll
"Harrowed Jack" (10 damage)

now up:
--->Ratatat<---

up next:
Xochitl DR 1/-
THE Umbral Dawn (43 damage) - DC 12 Will save to roll
Dariox
Yellow (9 damage) +1 to hit for all

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Oh the 'disabled' was referring to the trap...I didn't realize. Yah, we couldn't get high enough mysticism rolls to disable it, so we blew past it while it was in the process of resetting...

Ratatat takes a guarded step away from yellow and fires his weapon at orange, hoping to take it down before it gets another swing at Dawn!

Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Plasma array vs EAC, get 'em: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Fire & Electric damage: 1d10 + 3 ⇒ (4) + 3 = 7

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

"Keep these wolves where they're at! They are both in the range of THE Umbral Dawn's solar explosion !" the grievously wounded but defiantly standing lashunta warrior cries out.

Will Save: 1d20 + 2 ⇒ (2) + 2 = 4

Of course...Not that it would matter for Super Nova

Grand Lodge

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Ratatat steps back, fires, and hits, and though the fire is absorbed, the electricity "burns" the "hound".
4 damage

Round 3
already acted
Orange (32 damage) +1 to hit for all
Red
Spanner (31 damage) - DC 14 Fort save to roll
"Harrowed Jack" (10 damage)
Ratatat

now up:
--->Xochitl DR 1/- <---

up next:
THE Umbral Dawn (43 damage) will fall prone at your turn
Dariox
Yellow (9 damage) +1 to hit for all

GM Screen:
7 = 3 F + 4 E - 5 Fire Resist = 4 E

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Stupid trap Fort: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

With a nod to the half-orc, Xochitl steps forward. (guarded step)

Holding its pistol in a free hand, the shirren brings its pulse gauntlet forward.

Pulse gauntlet, get 'Emma vs orange: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
B and So damage?: 1d6 + 4 ⇒ (2) + 4 = 6

Graviton mode 3/3

Grand Lodge

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Spanner shakes off the poison, and Xo' steps forward, but does not hurt orange.
miss

Round 3
already acted
Orange (32 damage) +1 to hit for all
Red
Spanner (31 damage) - DC 14 Fort save to roll
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-

now up:
--->THE Umbral Dawn (43 damage) will fall prone at your turn <---
up next:

Dariox
Yellow (9 damage) +1 to hit for all

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The Umbral Dawn falls to his knees despite attempting to resist the outsider's magic with every molecule of his being.

"You will NEVER defeat use!" he cries defiantly, but seeing that XO moved in closer, he commences with flailing wildly with his baton rather than using his Super Nova.

Full Attack Baton: 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
Blunt: 1d4 + 3 ⇒ (1) + 3 = 4

Full Attack Baton: 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
Blunt: 1d4 + 3 ⇒ (1) + 3 = 4

Photon Attuned 3 points

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

Dawn, feel free to use your nova with me in range

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

I rolled the attacks already. Besides I think the enemies are doing well enough that we don't need to damage each other ;)

Grand Lodge

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THE Umbral Dawn, pushed by some order, falls prone... but lashes out and hits orange.
4 damage
Orange yelps... and starts to turn around and leave.
It is obvious that it is so wounded that it is about to flee and will not attack.

Dariox...

Round 3
[ooc]already acted
Orange (36 damage) +1 to hit for all WILL FLEE
Red
Spanner (31 damage) - DC 14 Fort save to roll
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage) prone

now up:
--->Dariox <---

up next:
Yellow (9 damage) +1 to hit for all

Grand Lodge

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botting
--Dariox keeps on encouraging you all, pointing at the remaining "hound" and at the evil master, letting the other beast be for now.
Get 'Em on yellow & red

Yellow tries to take Xo' down, biting away at the legs, first the left, then the right one.
But some legs are like tree trunks, and will not be chipped at!
double miss

Orange spins around and goes to high-tail it away on its three legs--
--giving THE Umbral Dawn, lying on the floor, an opening.
Umbral make take an AoO at orange

Red, upset at seeing its tashtari run away in fear, casts another spell--

DC 15 Mysticism check to ID spell:

-- looking with rage at THE Umbral Dawn, switching to Common:
"You too run like a dog, you cur!"
DC 12 Will save for Umbral open spoiler if failed:
You are Frightened!
Flee from red as best you can for 3 rounds. You take a –2 penalty to ability checks, attack rolls, saving throws, and skill checks.

Spanner--

Round 4
already acted
Orange (36 damage) +1 to hit for all
Red +1 to hit for all

now up:
--->Spanner (31 damage)<---

up next:
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage) prone AoO on Orange + DC12 Will save
Dariox
Yellow (9 damage)

GM Screen:
1 Jack: 1d2 ⇒ 2
bite: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
bite: 1d6 + 5 ⇒ (1) + 5 = 6
bite: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
bite: 1d6 + 5 ⇒ (2) + 5 = 7
1 command: 1d2 ⇒ 2
1d4 ⇒ 3
Red did 1 command +1 fear

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Still laying on the ground, THE Umbral Dawn lashes at the laser wolf with his baton.

Baton AoO: 1d20 + 7 + 1 - 4 ⇒ (15) + 7 + 1 - 4 = 19
Blunt: 1d4 + 3 ⇒ (3) + 3 = 6

Will Save: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

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I am at airport so no time to check, but why -4? It is easier to hit you, but not harder for you to hit, or is it?

THE Umbral Dawn gallantly bashes the arse of the retreating tripod hound and clobbers it to death.
It rolls over... and expires.

Red yells: "MY PET! YOU EVIL CUR!"

Round 4
already acted
Red +1 to hit for all

now up:
--->Spanner (31 damage)<---

up next:
"Harrowed Jack" (10 damage)
Ratatat
Xochitl DR 1/-
THE Umbral Dawn (43 damage) prone AoO on Orange
Dariox
Yellow (9 damage)

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

CRB Pg 254 'Prone':

If you are lying on the ground, you are prone. When prone, you take a –4 penalty to melee attack rolls. You also gain a +4 bonus to your Armor Class against ranged attacks but take a –4 penalty to your AC against melee attacks. If you are knocked down in zero gravity, you’re off-kilter (see page 276) instead of prone.

Spoilered the Text for you GM SFS

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Oh, good one! Like GM SFS, I did not realize there's a melee attack penalty while prone! Thanks!

Grand Lodge

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Thanks! That never registered with me.
Post Gap people are worse in melee when prone but know how to shoot into melee!

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Being prone is terrible for melee, but it's an excellent and underused tactic in ranged combat. With how common ranged combat is in Starfinder, it'd be terrible having to take Precise shot on every single character

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