Scoundrel

Ratatat's page

446 posts. Organized Play character for bigboom.


Race

| SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

Male CN Ysoki Themeless Soldier 6 | Theme Song

Size

Theme Song

About Ratatat

Ratatat
Male ysoki themeless soldier 6
None Small humanoid (ysoki)
Init +10; Senses darkvision (60'); Perception +0

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DEFENSE
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EAC 22; KAC 23
SP 48 HP 44 RP 9
Fort +6, Ref +8, Will +5
Defensive Abilities Mobility (+4 AC vs AoO), Immune to low-level radiation, +4 circumstance bonus to Fort save vs. radiation

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OFFENSE
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Speed Walk 30'
Melee knife, survival (small) +13 (1d4+6 S, critical -; Analog, operative)
Ranged plasma array, yellow star (small) +13 (2d10+6 E&F, critical Burn 2d4; Automatic)
Ranged pulsecaster rifle (small) +13 (1d6+6 E, critical -; Nonlethal)
Offensive Abilities focus fire, primary fighting style (sharpshooter), sniper’s aim

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STATISTICS
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Str 17, Dex 23, Con 12, Int 14, Wis 10, Cha 10,
Base Atk +6
Feats Deadly Aim, Improved Initiative, Mobility, Versatile Focus, Weapon Focus (Weapon Focus ~ Heavy Weapons)
Skills Acrobatics +15 (+5 racial bonus to tumble through the space of a creature of Medium or larger size), Athletics +11, Culture +3, Engineering +13 (+4 to arm or disarm traps), Intimidate +4, Medicine +6, Mysticism +1 (+4 to arm or disarm traps), Piloting +15, Profession (Philosopher) +11, Sleight of Hand +7, Stealth +12, Survival +11,
Languages Akitonian, Aklo, Common, Goblin, Ysoki
Combat Gear medpatch, mk I serum of healing; Other Gear ysoki refractor suit (upgrade: jetpack), pulsecaster rifle with 1 battery (20 charges), survival knife, yellow star plasma array with 1 battery (20 charges)[AR], battery, engineering tool kit, field rations (1 week), hygiene kit, industrial backpack, professional clothing, professional's tools, tier 1 antitoxin, trapsmith's tools, credstick (2,753 credits); Augmentations mk 1 synaptic accelerator (strength), mk 2 synaptic accelerator (dexterity)

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SPECIAL ABILITIES
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RACIALTRAITS
Size And Type Ysoki are small humanoids with the ysoki subtype
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity
Darkvision Ysoki can see up to 60 feet in the dark. See page 263 for more information
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check
Scrounger Ysoki receive a +2 racial bonus to engineering, stealth, and survival checks

THEME BENEFITS
Themeless If you decide that none of the themes above fit your particular character concept, you can choose not to have a theme. You then gain the following benefits at the listed levels. A themeless character is considerably less powerful than a character with a theme, so choose this option with care
General Knowledge You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose
Certainty Activate before rolling for a +2 to one skill check

CLASS FEATURES:
Primary Fighting Style You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112-115
Sharpshoot The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus
Primary Style Technique At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style
Focus Fire When you make a full attack with a ranged weapon, you can make both attacks with a -3 penalty instead of a -4 penalty as long as they both target the same creature. If your first attack kills or knocks out the target, you can instead make the second attack against a different creature at a -4 penalty. Once you have the soldier's onslaught class feature (see page 112), you can use this ability with it, making three attacks against the same creature at a -5 penalty; if your first or second attack kills or knocks out your target, you can make your remaining attacks against a different creature at a -6 penalty
Sniper's Aim When you make a ranged attack against a target with cover, reduce the ac bonus from cover by 2. You can't use sniper's aim against an enemy with total cover
Combat Feat At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. The feat you replace can't be one that was used as a prerequisite for another feat or other ability. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat
Gear Boost At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost's name
Armored Advantage When you are wearing armor, you gain a +1 insight bonus to your kinetic armor class
Weapon Specialization You gain weapon specialization as a bonus feat for each weapon type this class grants you proficiency with

FEATS:
Deadly Aim Your can strike your enemies' weak points and deal more damage When you take the attack or full attack action with weapons (including a solarian's solar manifestation, but not spells or other special abilities of any kind), you can take a -2 penalty to your attack rolls. If you do, those attacks deal an additional 1 (minimum 1)
Improved Initiative Your quick reflexes allow you to react rapidly to danger You gain a +4 bonus to initiative checks
Mobility You can easily move past dangerous foes You gain a +4 bonus to your armor class against attacks of opportunity that you provoke by leaving a threatened square
Shot on the Run As a full action, move up to speed and at any point make a ranged attack (can combine with trick attack)
Versatile Focus Your accuracy applies to all weapons with which you are proficient The benefits of weapon focus extend to all weapons with which you are proficient
Weapon Focus (weapon Focus ~ Heavy Weapons) You have increased training in a particular weapon type, making it easier to hit your target Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic's class level, if you are a drone), you gain a +2 bonus instead