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Spanner blasts yellow to bits!
Sorry, I thought THE Umbral Dawn had zapped yellow, and removed it, then realized it was 1 hp short and forget ((( It is now removed by Spanner!

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After Spanner's booming blast pulverises yellow--
--Dariox boosts your morale:
"Good going! Only two to get now, I know we can do it!"
Botting Dariox (sorry): Move Action: activate Get'Em on Red; Move Action: activate Get'Em on Orange.
Red carefully moves back, its legs skittering.
And it fires its web-canister.
The canister explodes, sending webbing all over the ground, and covering "Jack" and Xo.
That's +6 for Xo' w. Graviton? and +5 for Jack? (okay, well, I got a 19 & a 17 on the dice)
"Jack" and Xo are surrounded by difficult terrain, but avoid being caught up in it themselves, knowing how to duck now.
Orange also fires a canister-grenade--
--and Xo, who is not staggered, can react you have an AoO on orange, Xo.
Ratatat, Dariox and Spanner are covered in webs.
Difficult terrain here too. DC16 Reflex save or you are staggered for 1 round.
Orange skitters up the wall and onto the ceiling, at 10 feet up, it is only 5 feet above Xo.
It then moves to the side, upside down, its eight feet holding it against the ceiling.
Vertical cut:
________________ceiling
SPIDER 5-10 ft (sq. 2)
PC 0-5ft (sq. 1)
________________floor
The webbing from yellow finishes dissipating too. Not enough left to hinder your movements.
______________
Round 5
---acted---
Red (-3) +1 to hit w. Get' Em
Orange (-22) +1 to hit w. Get' Em
---up next---
Ratatat
Harrowed Jack (-20)
Umbral Dawn
Xochitl [DR 1/-] (-35)
Spanner
Dariox
Red: 1d4 ⇒ 3
Jack: 1d20 + 5 ⇒ (17) + 5 = 22
Xo: 1d20 + 6 ⇒ (19) + 6 = 25
Red: 1d20 + 9 ⇒ (10) + 9 = 19
Red: 1d4 ⇒ 3
• Web squares = 3 rounds, ends after their init' in round 8

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Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Ratatat struggles with the webs now covering him..
Ratatat then takes a shot at orange with the acid pistol!
acid pistol vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
acid damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
The goo once again interferes with Spanner's internal workings. He targets Orange.
Rumbler Boomer Rifle: wpn focus, wpn spec, get'em, range
V EAC: 1d20 + 4 + 1 + 1 - 2 ⇒ (4) + 4 + 1 + 1 - 2 = 8 Sonic Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

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"Harrowed Jack" looks at the goo around him and decides to fight from where he is. Again, getting a feel for the sound in the room, he fires a shot at the more damaged "spider" (orange) before him.
Survival Trick attack: 1d20 + 16 ⇒ (19) + 16 = 35
Ranged (sonic pistol, thunderstike) w/Get'em v yellow EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage (So): 1d8 ⇒ 4
Additional trick attack damage: 1d4 ⇒ 2

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A stuck Ratatat hits orange.
3 damage
Spanner and "Jack" are also stuck, but they fail to connect with their shots.
Both miss
Round 5
---acted---
Red (-3) +1 to hit w. Get' Em
Orange (-25) +1 to hit w. Get' Em
Ratatat
Spanner
Harrowed Jack (-20)
---up next---
Umbral Dawn
Xochitl [DR 1/-] (-35)
Dariox

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The Umbral Dawn moves towards the red spider and strikes at it with his baton.
Photon Attuned 2 points
Tactical Baton: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Blunt damage: 1d4 + 3 ⇒ (1) + 3 = 4

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"Come on everyone, lets squish these spiders!"
Move Action: activate Gem'Em on Red; Move Action: activate Gem'Em on Orange.

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AoO, Get 'em: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
B & So Damage?: 1d6 + 4 ⇒ (6) + 4 = 10
Seeing its fellow solarian move towards the other foe, Xochitl presses the fight on the orange one. 'Where do you think you're goin? This aint over yet.'
Flailing uselessling with its gauntlet, the shirren misses.
Attack Orange, Get 'em: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
B and So Damage?: 1d6 + 4 ⇒ (2) + 4 = 6
+1 to ranged attacks vs orange - still in graviton mode

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THE Umbral Dawns bashes red.
4 damage
Dariox boosts everyone's fighting capacities.
Xo' lands a great attack of opportunity on orange, but then does not connect.
10 damage
Then orange skitters backwards on the ceiling guarded step and fires at Xo'.
The integrated pulsecaster hits for non lethal damage.
6 damage to Xo
Red tries to slam THE Umbral Dawn twice, with a left move followed by a right one.
The first does not connect, but the second blows hurts.
8 damage to THE Umbral Dawn
Round 6
---acted---
Red (-7) +1 to hit w. Get' Em
Orange (-35) +1 to hit w. Get' Em
---up next---
Ratatat
Spanner
Harrowed Jack (-20)
Umbral Dawn (-8)
Xochitl [DR 1/-] (-41)
Dariox
Elect Nonlethal: 1d4 + 4 ⇒ (2) + 4 = 6
Slam: 1d20 + 5 ⇒ (10) + 5 = 15
Bludge: 1d6 + 5 ⇒ (5) + 5 = 10
Slam: 1d20 + 5 ⇒ (15) + 5 = 20
Bludge: 1d6 + 5 ⇒ (3) + 5 = 8
• Web squares = ends after their init' in round 8

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Spanner moves to get into better position and continues targeting orange.
Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking
V EAC: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 Sonic Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

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Ratatat takes another couple shots at orange!
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Acid damage, critical: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Acid damage: 1d4 + 1 ⇒ (4) + 1 = 5

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The Umbral Dawn will wait for Datriox to move after the orange spider so he can safely use his Supernova ability with out singeing the feelers off his antenae.
Fully attuned with the awesome power of the stars, The Umbral Dawn slides deeper into the doorway to avoid hurting his companions and bursts into flames.
Super Nova Reflex DC 14 for half, fire: 4d6 + 1 ⇒ (3, 2, 2, 4) + 1 = 12
Photon Attuned 3 turns into Unattuned again

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Umbral Dawn probably meant Xo

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"Harrowed Jack" moves to get a view of each remaining spider and fires at the most damaged one that still remains moving.
Survival Trick attack: 1d20 + 16 ⇒ (13) + 16 = 29
Ranged (sonic pistol, thunderstike) w/Get'em v ? EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage (So): 1d8 ⇒ 4
Additional trick attack damage: 1d4 ⇒ 2

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'I dont feel so good guys. Let's hope this one drops soon' broadcasts Xo as it follows the creature. Swing again for the foe, it knows one way or the other, this fight will soon be over for this shirren.
Gauntlet, get 'em: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
So & B damage?: 1d6 + 4 ⇒ (1) + 4 = 5

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Spanner's Boomer misfires, and Spanner grumbles something about not checking weapons you pick up on the way.
Miss
But Ratatat scores a hit right between the six eyes of orange!
The spider's eight legs fold beneath it, and it drops to the floor.
5 damage - killed orange
Ratatat turns to fire his second shot at red, but his line of sight is slightly blocked, and this throws his aim off.
Miss
Not expecting such a deflagration, red does not even think about ducking, and takes the full force of the Solarion's Nova.
12 damage
"Harrowed Jack" first aims at orange, then spins to aim at red, but, although using the acoustics of the room perfectly, the Solarion explosion throws his aim off...
Miss
Xo, rather hurt, stumbles towards orange... but swings at what is now a dead body, hit by Ratatat.
Miss
Round 6
---acted---
Red (-19) +1 to hit w. Get' Em
Ratatat
Spanner
Umbral Dawn (-8)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
---up next---
Dariox
• Web squares = ends after their init' in round 8

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"Come on, just one more to go!" Dariox then draws her handaxe.
Move Action: activate Get'Em on Red; Move Action: draw handaxe.

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As Dariox continues to give you encouragement, and prepares for melee...
...the last red spider goes crazy, and tries bash THE Umbal Dawn to bits.
The first bash hits, but the second is blocked by the Solarion's armor!
10 damage
Round 7
---acted---
Red (-19) +1 to hit w. Get' Em
---up next---
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
Dariox
Bludge: 1d6 + 5 ⇒ (5) + 5 = 10
slam: 1d20 + 5 ⇒ (12) + 5 = 17
Bludge: 1d6 + 5 ⇒ (1) + 5 = 6
• Web squares = ends after their init' in round 8

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Ratatat takes a couple shots at red!
Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Acid damage: 1d4 + 1 ⇒ (1) + 1 = 2
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Acid damage: 1d4 + 1 ⇒ (1) + 1 = 2

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"Harrowed Jack" fires at the remaining spider.
Survival Trick attack: 1d20 + 16 ⇒ (12) + 16 = 28
Ranged (sonic pistol, thunderstike) w/Get'em v ? EAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage (So): 1d8 ⇒ 3
Additional trick attack damage: 1d4 ⇒ 2

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With his systems no longer glitching, Spanner focuses in on the red spider with his targeting lock and fires the rumbler.
Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking, getem
V EAC: 1d20 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 11 Sonic Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

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THE Umbral Dawn unleashes a flurry of swift baton strikes at the construct.
Photon Attuned 1
Baton Attack: 1d20 + 7 + 1 - 4 ⇒ (18) + 7 + 1 - 4 = 22
Blunt: 1d4 + 3 ⇒ (2) + 3 = 5
Baton Attack: 1d20 + 7 + 1 - 4 ⇒ (14) + 7 + 1 - 4 = 18
Blunt: 1d4 + 3 ⇒ (2) + 3 = 5

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Ratatat continues to snipe away, ratatat... and hits with the first shot.
2 damage
"Jack", once again, has great ease with his tricks, but sadly fails to hit with the actual shot.
miss
Spanner's rifle is working again... but is it that it doesn't shoot straight, or was the android's aim just off?
miss
THE Umbral Dawn connects twice with the baton, left and right: bam, bam... Pieces of TerraCotta Spider go flying!
10 damage
Round 7
---acted---
Red (-31) +1 to hit w. Get' Em
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
---up next---
Xochitl [DR 1/-] (-41)
Dariox

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Moving towards the fledgling opponent, Xochitl suddenly releases the blackness covering it. Exploding outward, the dark energy grasps at the beast and tries to pull it towards the shirren.
Red needs Fort DC 13 - failure means its pulled 5ft towards me - Blackhole ability
Makes me unattuned

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Grabbing one of the healing serums from Ratatat's belt, Dariox moves up towards the two solarions.
Standard/Move Action: grab serum from Ratatat's belt; Move Action: move to new location.

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Dariox grabs the serum and moves.
The eight spider legs dig in deep and push back against Xo's attraction--
red made the save
--and it continues to focus on THE Umbral Dawn, lashing out in a furry of slamming its body.
The first blow hits, but is once again buffered by the armor.
And the second blow is avoided.
2 misses
Feeling the tide has turned for good, the Starfinders hope they will get their kill...
Round 8
---acted---
Red (-31)
---up next---
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
Dariox
Slam: 1d20 + 9 ⇒ (8) + 9 = 17
Bam: 1d6 + 5 ⇒ (2) + 5 = 7
Slam: 1d20 + 9 ⇒ (4) + 9 = 13
Bam: 1d6 + 5 ⇒ (6) + 5 = 11

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"C'mon ya lil squirt gun! Do some damage!"
Ratatat takes two more shots at red!
Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Acid damage: 1d4 + 1 ⇒ (2) + 1 = 3
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Acid damage: 1d4 + 1 ⇒ (2) + 1 = 3

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"Your time is done. It's time for you to become scrap."
Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking
V EAC: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 Sonic Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7

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The floating orb ignites into a black flame and envelops the shirren's fist. Stepping up to the creature, Xo whacks it on the head.
Gauntlet vs Red: 1d20 + 4 ⇒ (16) + 4 = 20
B, So - solar mode- Damage?: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Solar Mode: 1/3
No DR
Grant +1 to ranged attacks I don't grant cover against

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The last webs on the ground dissipate.
Ratatat double taps, and one hits...
3 damage
...while Spanner misses.
But Xo', though wounded, steps up and smashes the spider's head, caving it in.
8 damage
It flops onto its back.
Its paws quiver...
Combat Over - Starfinders easily victorious!
Status:
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl (-41)
You look at one another, In this room with all the important murals and statues, and see that you are all quite distraught after these intense couple of minutes of fighting.
Taking the key remains of a spider, an item with a bulk of 3, earns 1 Discovery Point.

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Ratatat hands the decoupler pistol back to Dariox. "Thanks for the loaner" Ratatat then moves to retrieve his own weapon.
Engineering: 1d20 + 8 ⇒ (8) + 8 = 16
While his teammates rest, Ratatat will look around the room, searching for anything of interest.
Perception: 1d20 ⇒ 13

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Handing the serum over to Xo, Dariox will accept her pistol back. Examining the charge meter on the side, she shrugs and tucks it into its holster. Walking up to the spider-creatures, she leans down as she begins examining them while the others rest.
Engineering: 1d20 + 6 ⇒ (11) + 6 = 17
"We should probably bring one of these back with us."

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'Thanks Dariox!' it replies, quickly injecting the serum.
Healing Serum: 1d8 ⇒ 3
Sitting down as Ratatat begins to search, it breathes deeply. 'Been a while since I've had that much fun. Everyone ok?'
10 min rest

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Xo, it's a healing serum mk2, not mk1. So you actually have more healing than a single 1d8
Ratatat will pick up one of the bots.

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It is 3d8, so 2 more d8 to roll and add

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"Fun." mutters the injured half-orc in response to the shirren. He quietly offers the sonic pistol back to the android.
"Jack" wouldn't ask for a rest or healing before going on, but I am not above doing so.

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Oops...Thanks GM SFS
HP: 2d8 ⇒ (1, 1) = 2
lol! Serves me right.

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Having gathered parts of the spider 1 Discovery Point, you find one last web-grenade, that you can use.
Added Taserweb info' in the slides. It is a lvl 4 grenade in this case
As some rest for some minutes, you look around, and know that you have this site to explore.
But you also know that there is still electricity in the complex, and a place to sleep and eat.
And no real time constraint. Not in the next couple of days at least.
Not pushing in either direction, but I just want to remind you that this scenario has no time limit, so you can spend a night resting etc. at the place you just helped evacuate, before returning here. Or you can pursue now.

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So I just looked at the boomer's capacity and usage and realized that I probably did not have enough ammo for that last battle. We'll need more cartridges for Spanner to use the rifle again.
Spanner does have some UPBs on him and, with the right facilities and some time, could make more ammo. He still has other weapons, though, so does not need to return if the group would prefer to go on.

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Switch the battery out of the sonic pistol to your sonic rifle. Or if you need, Ratatat has a spare battery.

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If you go back to facilities you helped vacate, there are facilities you can use for crafting.

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@Ratatat that won't work, the pistol uses battery charges and the rifle takes shells. Also, small arm and long arm ammo is not interchangeable.

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Ohhh... It's shells... Rats!! I've got a spare pulsecaster rifle if you want. Just say the word.

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So, note all your RPs for rest and what your health and ammo and all is at.
Tell me if you want to go back and craft/spend the night (no adverse effect on scenario to spend that time off if you want).
And when you are ready to pursue.

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I'm fine with either pressing forward or taking an overnight rest. But if no one expresses an interest in an overnight rest soon, I suggest we press forward through the main doors that Umbral is currently standing next to.

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Sounds good, we'll head back and take a rest.