GM SFS's 1-24: Siege of Enlightenment (Inactive)

Game Master Eric Collins - France

Sideshow slideshow


301 to 350 of 634 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Spanner blasts yellow to bits!

Sorry, I thought THE Umbral Dawn had zapped yellow, and removed it, then realized it was 1 hp short and forget ((( It is now removed by Spanner!

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

After Spanner's booming blast pulverises yellow--

--Dariox boosts your morale:
"Good going! Only two to get now, I know we can do it!"
Botting Dariox (sorry): Move Action: activate Get'Em on Red; Move Action: activate Get'Em on Orange.

Red carefully moves back, its legs skittering.
And it fires its web-canister.
The canister explodes, sending webbing all over the ground, and covering "Jack" and Xo.

Sticky Goo:
DC16 Reflex save for Xo and "Jack" - that I will roll for you.
That's +6 for Xo' w. Graviton? and +5 for Jack? (okay, well, I got a 19 & a 17 on the dice)

"Jack" and Xo are surrounded by difficult terrain, but avoid being caught up in it themselves, knowing how to duck now.

Orange also fires a canister-grenade--
--and Xo, who is not staggered, can react you have an AoO on orange, Xo.

Ratatat, Dariox and Spanner are covered in webs.
Difficult terrain here too. DC16 Reflex save or you are staggered for 1 round.

Orange skitters up the wall and onto the ceiling, at 10 feet up, it is only 5 feet above Xo.
It then moves to the side, upside down, its eight feet holding it against the ceiling.

Joy of 3D placement:
You all fill up one square above the floor. And can reach one square above that. Since the spider is now hanging down 1 square below the ceiling, that is 10 ft. high, it's tactic is useless. Orange is in melee range But oh so stylish!
Vertical cut:
________________ceiling
SPIDER 5-10 ft (sq. 2)
PC 0-5ft (sq. 1)
________________floor

The webbing from yellow finishes dissipating too. Not enough left to hinder your movements.
______________
Round 5
---acted---
Red (-3) +1 to hit w. Get' Em
Orange (-22) +1 to hit w. Get' Em
---up next---
Ratatat
Harrowed Jack (-20)
Umbral Dawn
Xochitl [DR 1/-] (-35)
Spanner
Dariox

Behind GM Screen:
Red: 1d20 + 9 ⇒ (1) + 9 = 10
Red: 1d4 ⇒ 3
Jack: 1d20 + 5 ⇒ (17) + 5 = 22
Xo: 1d20 + 6 ⇒ (19) + 6 = 25
Red: 1d20 + 9 ⇒ (10) + 9 = 19
Red: 1d4 ⇒ 3
• Web squares = 3 rounds, ends after their init' in round 8

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Ratatat struggles with the webs now covering him..

Ratatat then takes a shot at orange with the acid pistol!
acid pistol vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
acid damage: 1d4 + 1 ⇒ (2) + 1 = 3

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

The goo once again interferes with Spanner's internal workings. He targets Orange.

Rumbler Boomer Rifle: wpn focus, wpn spec, get'em, range
V EAC: 1d20 + 4 + 1 + 1 - 2 ⇒ (4) + 4 + 1 + 1 - 2 = 8 Sonic Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Harrowed Jack" looks at the goo around him and decides to fight from where he is. Again, getting a feel for the sound in the room, he fires a shot at the more damaged "spider" (orange) before him.

Survival Trick attack: 1d20 + 16 ⇒ (19) + 16 = 35
Ranged (sonic pistol, thunderstike) w/Get'em v yellow EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage (So): 1d8 ⇒ 4
Additional trick attack damage: 1d4 ⇒ 2

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

A stuck Ratatat hits orange.
3 damage

Spanner and "Jack" are also stuck, but they fail to connect with their shots.
Both miss

Round 5
---acted---
Red (-3) +1 to hit w. Get' Em
Orange (-25) +1 to hit w. Get' Em
Ratatat
Spanner
Harrowed Jack (-20)
---up next---
Umbral Dawn
Xochitl [DR 1/-] (-35)
Dariox

GM Screen:
• Web squares = ends after their init' in round 8

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The Umbral Dawn moves towards the red spider and strikes at it with his baton.

Photon Attuned 2 points

Tactical Baton: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Blunt damage: 1d4 + 3 ⇒ (1) + 3 = 4

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Come on everyone, lets squish these spiders!"

Move Action: activate Gem'Em on Red; Move Action: activate Gem'Em on Orange.

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

AoO, Get 'em: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
B & So Damage?: 1d6 + 4 ⇒ (6) + 4 = 10

Seeing its fellow solarian move towards the other foe, Xochitl presses the fight on the orange one. 'Where do you think you're goin? This aint over yet.'

Flailing uselessling with its gauntlet, the shirren misses.

Attack Orange, Get 'em: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
B and So Damage?: 1d6 + 4 ⇒ (2) + 4 = 6

+1 to ranged attacks vs orange - still in graviton mode

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

THE Umbral Dawns bashes red.
4 damage

Dariox boosts everyone's fighting capacities.

Xo' lands a great attack of opportunity on orange, but then does not connect.
10 damage

Then orange skitters backwards on the ceiling guarded step and fires at Xo'.
The integrated pulsecaster hits for non lethal damage.
6 damage to Xo

Red tries to slam THE Umbral Dawn twice, with a left move followed by a right one.
The first does not connect, but the second blows hurts.
8 damage to THE Umbral Dawn

Round 6
---acted---
Red (-7) +1 to hit w. Get' Em
Orange (-35) +1 to hit w. Get' Em
---up next---
Ratatat
Spanner
Harrowed Jack (-20)
Umbral Dawn (-8)
Xochitl [DR 1/-] (-41)
Dariox

GM Screen:
Orange pulsecaster pistol: 1d20 + 12 ⇒ (15) + 12 = 27
Elect Nonlethal: 1d4 + 4 ⇒ (2) + 4 = 6
Slam: 1d20 + 5 ⇒ (10) + 5 = 15
Bludge: 1d6 + 5 ⇒ (5) + 5 = 10
Slam: 1d20 + 5 ⇒ (15) + 5 = 20
Bludge: 1d6 + 5 ⇒ (3) + 5 = 8
• Web squares = ends after their init' in round 8

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner moves to get into better position and continues targeting orange.

Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking
V EAC: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 Sonic Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Ratatat takes another couple shots at orange!

Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Acid damage, critical: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Acid damage: 1d4 + 1 ⇒ (4) + 1 = 5

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The Umbral Dawn will wait for Datriox to move after the orange spider so he can safely use his Supernova ability with out singeing the feelers off his antenae.

Fully attuned with the awesome power of the stars, The Umbral Dawn slides deeper into the doorway to avoid hurting his companions and bursts into flames.

Super Nova Reflex DC 14 for half, fire: 4d6 + 1 ⇒ (3, 2, 2, 4) + 1 = 12
Photon Attuned 3 turns into Unattuned again

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Umbral Dawn probably meant Xo

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Harrowed Jack" moves to get a view of each remaining spider and fires at the most damaged one that still remains moving.

Survival Trick attack: 1d20 + 16 ⇒ (13) + 16 = 29
Ranged (sonic pistol, thunderstike) w/Get'em v ? EAC: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage (So): 1d8 ⇒ 4
Additional trick attack damage: 1d4 ⇒ 2

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

'I dont feel so good guys. Let's hope this one drops soon' broadcasts Xo as it follows the creature. Swing again for the foe, it knows one way or the other, this fight will soon be over for this shirren.

Gauntlet, get 'em: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
So & B damage?: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Spanner's Boomer misfires, and Spanner grumbles something about not checking weapons you pick up on the way.
Miss

But Ratatat scores a hit right between the six eyes of orange!
The spider's eight legs fold beneath it, and it drops to the floor.
5 damage - killed orange
Ratatat turns to fire his second shot at red, but his line of sight is slightly blocked, and this throws his aim off.
Miss

Not expecting such a deflagration, red does not even think about ducking, and takes the full force of the Solarion's Nova.
12 damage

"Harrowed Jack" first aims at orange, then spins to aim at red, but, although using the acoustics of the room perfectly, the Solarion explosion throws his aim off...
Miss

Xo, rather hurt, stumbles towards orange... but swings at what is now a dead body, hit by Ratatat.
Miss

for Xo:
Okay, you can retcon your actions. You roll is a miss, and it is best to have moved away from the Umbral Dawn's nova... so you can just remain where you are if you wish.

Round 6
---acted---
Red (-19) +1 to hit w. Get' Em
Ratatat
Spanner
Umbral Dawn (-8)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
---up next---
Dariox

GM Screen:
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
• Web squares = ends after their init' in round 8

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Yeah, I did mean Xo. Darn, I was hoping that my Supernova would do a little more damage. Hopefully it fails its Reflex save.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Come on, just one more to go!" Dariox then draws her handaxe.

Move Action: activate Get'Em on Red; Move Action: draw handaxe.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

As Dariox continues to give you encouragement, and prepares for melee...
...the last red spider goes crazy, and tries bash THE Umbal Dawn to bits.
The first bash hits, but the second is blocked by the Solarion's armor!
10 damage

Round 7
---acted---
Red (-19) +1 to hit w. Get' Em
---up next---
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
Dariox

GM Screen:
slam: 1d20 + 5 ⇒ (18) + 5 = 23
Bludge: 1d6 + 5 ⇒ (5) + 5 = 10
slam: 1d20 + 5 ⇒ (12) + 5 = 17
Bludge: 1d6 + 5 ⇒ (1) + 5 = 6
• Web squares = ends after their init' in round 8

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Ratatat takes a couple shots at red!
Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Acid damage: 1d4 + 1 ⇒ (1) + 1 = 2
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Acid damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Harrowed Jack" fires at the remaining spider.

Survival Trick attack: 1d20 + 16 ⇒ (12) + 16 = 28
Ranged (sonic pistol, thunderstike) w/Get'em v ? EAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage (So): 1d8 ⇒ 3
Additional trick attack damage: 1d4 ⇒ 2

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

With his systems no longer glitching, Spanner focuses in on the red spider with his targeting lock and fires the rumbler.

Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking, getem
V EAC: 1d20 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 11 Sonic Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

THE Umbral Dawn unleashes a flurry of swift baton strikes at the construct.

Photon Attuned 1

Baton Attack: 1d20 + 7 + 1 - 4 ⇒ (18) + 7 + 1 - 4 = 22
Blunt: 1d4 + 3 ⇒ (2) + 3 = 5

Baton Attack: 1d20 + 7 + 1 - 4 ⇒ (14) + 7 + 1 - 4 = 18
Blunt: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Ratatat continues to snipe away, ratatat... and hits with the first shot.
2 damage

"Jack", once again, has great ease with his tricks, but sadly fails to hit with the actual shot.
miss

Spanner's rifle is working again... but is it that it doesn't shoot straight, or was the android's aim just off?
miss

THE Umbral Dawn connects twice with the baton, left and right: bam, bam... Pieces of TerraCotta Spider go flying!
10 damage

Round 7
---acted---
Red (-31) +1 to hit w. Get' Em
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
---up next---
Xochitl [DR 1/-] (-41)
Dariox

GM Screen:
• Web squares = ends after their init' in round 8

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

Moving towards the fledgling opponent, Xochitl suddenly releases the blackness covering it. Exploding outward, the dark energy grasps at the beast and tries to pull it towards the shirren.

Red needs Fort DC 13 - failure means its pulled 5ft towards me - Blackhole ability
Makes me unattuned

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Grabbing one of the healing serums from Ratatat's belt, Dariox moves up towards the two solarions.

Standard/Move Action: grab serum from Ratatat's belt; Move Action: move to new location.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Dariox grabs the serum and moves.

The eight spider legs dig in deep and push back against Xo's attraction--
red made the save
--and it continues to focus on THE Umbral Dawn, lashing out in a furry of slamming its body.
The first blow hits, but is once again buffered by the armor.
And the second blow is avoided.
2 misses

Feeling the tide has turned for good, the Starfinders hope they will get their kill...

Round 8
---acted---
Red (-31)
---up next---
Ratatat
Spanner
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl [DR 1/-] (-41)
Dariox

GM Screen:
Fort 13: 1d20 + 3 ⇒ (16) + 3 = 19
Slam: 1d20 + 9 ⇒ (8) + 9 = 17
Bam: 1d6 + 5 ⇒ (2) + 5 = 7
Slam: 1d20 + 9 ⇒ (4) + 9 = 13
Bam: 1d6 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

"C'mon ya lil squirt gun! Do some damage!"

Ratatat takes two more shots at red!

Target's AC bonuses due to cover reduced by 2 due to sniper's aim
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Acid damage: 1d4 + 1 ⇒ (2) + 1 = 3
Acid pistol vs EAC, full attack penalty: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Acid damage: 1d4 + 1 ⇒ (2) + 1 = 3

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"Your time is done. It's time for you to become scrap."

Rumbler Boomer Rifle: wpn focus, wpn spec, target tracking
V EAC: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 Sonic Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

The floating orb ignites into a black flame and envelops the shirren's fist. Stepping up to the creature, Xo whacks it on the head.

Gauntlet vs Red: 1d20 + 4 ⇒ (16) + 4 = 20
B, So - solar mode- Damage?: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Solar Mode: 1/3
No DR
Grant +1 to ranged attacks I don't grant cover against

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

The last webs on the ground dissipate.
Ratatat double taps, and one hits...
3 damage
...while Spanner misses.
But Xo', though wounded, steps up and smashes the spider's head, caving it in.
8 damage
It flops onto its back.
Its paws quiver...
Combat Over - Starfinders easily victorious!

Status:
Umbral Dawn (-18)
Harrowed Jack (-20)
Xochitl (-41)

You look at one another, In this room with all the important murals and statues, and see that you are all quite distraught after these intense couple of minutes of fighting.

DC 17 Engineering or DC 12 Mysticism check:
The true archaeological treasures in this room are the terra-cotta spiders themselves. The spiders are a good example of the level of technology the hobgoblin empire once commanded. You knows that these spiders are an uncommon hybrid of technology and magic. Bringing at least one of the creatures back for further study improves the Starfinders’ knowledge of the old empire.
Taking the key remains of a spider, an item with a bulk of 3, earns 1 Discovery Point.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Ratatat hands the decoupler pistol back to Dariox. "Thanks for the loaner" Ratatat then moves to retrieve his own weapon.

Engineering: 1d20 + 8 ⇒ (8) + 8 = 16

While his teammates rest, Ratatat will look around the room, searching for anything of interest.

Perception: 1d20 ⇒ 13

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Handing the serum over to Xo, Dariox will accept her pistol back. Examining the charge meter on the side, she shrugs and tucks it into its holster. Walking up to the spider-creatures, she leans down as she begins examining them while the others rest.

Engineering: 1d20 + 6 ⇒ (11) + 6 = 17

"We should probably bring one of these back with us."

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

'Thanks Dariox!' it replies, quickly injecting the serum.

Healing Serum: 1d8 ⇒ 3

Sitting down as Ratatat begins to search, it breathes deeply. 'Been a while since I've had that much fun. Everyone ok?'

10 min rest

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Xo, it's a healing serum mk2, not mk1. So you actually have more healing than a single 1d8

Ratatat will pick up one of the bots.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

It is 3d8, so 2 more d8 to roll and add

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Fun." mutters the injured half-orc in response to the shirren. He quietly offers the sonic pistol back to the android.

"Jack" wouldn't ask for a rest or healing before going on, but I am not above doing so.

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

Oops...Thanks GM SFS

HP: 2d8 ⇒ (1, 1) = 2
lol! Serves me right.

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

"THE Umbral Dawn will take this time to meditate and reflect on the battle we just survived."

I will spend a Resolve to recover Stamina

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Having gathered parts of the spider 1 Discovery Point, you find one last web-grenade, that you can use.
Added Taserweb info' in the slides. It is a lvl 4 grenade in this case
As some rest for some minutes, you look around, and know that you have this site to explore.
But you also know that there is still electricity in the complex, and a place to sleep and eat.
And no real time constraint. Not in the next couple of days at least.
Not pushing in either direction, but I just want to remind you that this scenario has no time limit, so you can spend a night resting etc. at the place you just helped evacuate, before returning here. Or you can pursue now.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

So I just looked at the boomer's capacity and usage and realized that I probably did not have enough ammo for that last battle. We'll need more cartridges for Spanner to use the rifle again.

Spanner does have some UPBs on him and, with the right facilities and some time, could make more ammo. He still has other weapons, though, so does not need to return if the group would prefer to go on.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Switch the battery out of the sonic pistol to your sonic rifle. Or if you need, Ratatat has a spare battery.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

If you go back to facilities you helped vacate, there are facilities you can use for crafting.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

@Ratatat that won't work, the pistol uses battery charges and the rifle takes shells. Also, small arm and long arm ammo is not interchangeable.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Ohhh... It's shells... Rats!! I've got a spare pulsecaster rifle if you want. Just say the word.

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

So, note all your RPs for rest and what your health and ammo and all is at.
Tell me if you want to go back and craft/spend the night (no adverse effect on scenario to spend that time off if you want).
And when you are ready to pursue.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

I'm fine with either pressing forward or taking an overnight rest. But if no one expresses an interest in an overnight rest soon, I suggest we press forward through the main doors that Umbral is currently standing next to.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Spending 1 RP to regain SP, leaving only 1 RP. 6 HP left (down 6).

"Jack" could use at least 8 hours rest.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

Sounds good, we'll head back and take a rest.

301 to 350 of 634 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 1-24 Siege of Enlightenment All Messageboards

Want to post a reply? Sign in.