Aubrey's 'On Skull Beach' - Table 1

Game Master Aubrey the Malformed

The adventurers set sail to the Isles of Allam, the northernmost territory of the Inotian Empire.


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Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

"Slow...easy guys! One at a time, fools, we'll go faster!" Blythe looks around at all of the people trying to jam through the crack, and as the dragon shakes another person like a rag doll, she curses. "They need more sodding time." Suddenly she bolts for the edge of the cliff, leaping off into the churning, turbulent waves, her hands still fully bound.

Diplomacy check: 1d20 + 0 ⇒ (10) + 0 = 10, Swim check: 1d20 + 6 ⇒ (16) + 6 = 22


HP = 13/36 | AC = 19 (T 10) (FF 19) | F +7 | R +2 | W +2 | Init +2 | Per +5 (Darkvision)

Grulorg grumbles, "Move!"

Intimidate 1d20 + 6 ⇒ (3) + 6 = 9 and the amazing rolls keep on coming!


Blythe Merovingian wrote:

Suddenly she bolts for the edge of the cliff, leaping off into the churning, turbulent waves, her hands still fully bound.

OK, I haven't drawn a map. However, there is no cliff, just a gradual shelf into the water. And running for that requires you to run past the dragon, which will provoke an AoO. I'll be honest, the chance of your character surviving this move is quite small. Even if you make it to the water, you will need to swim, with hands bound, down a submerged tunnel of indeterminate length to the outside. And you don't actually know where it comes out. Do you want to go ahead anyway? I appreciate it's a sort-of move of desperation and so in keeping with a desperate situation, and also probably a noble attempt to distract the beast which is rather beautiful, story-wise, but on the other hand we spent quite a while finessing your character and it would a shame if she gets eaten early doors. Your decision.

(Though if you die, you can always create another character from among the sailors or maybe another passenger we failed to notice before. Just in case.)


Init +3; Perception +5 , Sense Motive +10 // AC 13, touch 13, flat-footed 10 (+3 Dex) hp 35 (4 HD; 1d10+3d8+7) Fort +3, Ref +5, Will +2, +4 vs. Bardic Performance, sonic, and language-dependent effects

Ujarak continues to back slowly watching the dragon.

This is important enough to the spirit of Ujarak that I'll take a round of random risk.

Hey, how tall and wide is the crack?


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

We can have it so I don’t run. The issue for me is the rolling of dice. If we are NOT meant to die here, it’s a story scene, and we all barely scrape through, and a sailer gets torn apart. If we CAN die here (ignominiously and randomly), then it opens up that there are OTHER choices aside from the only one we’re being given to succeed. Otherwise it’s “roll dice to see if anyone dies randomly”. It’s a meta game story telling choice. I feel that by asking for die rolls, it opens up the other choices as viable. If not, honestly, I’d advice not asking for die rolls. ☺️


Male Elf Shifter 4 Minor Aspect | AC 19, T 19, F15, CMD 25 | F 5 R 8 W 5, +2 vs enchantment | hp 16/33 | Init +4 | Perc +11 Stealth +11 Surv +12/13 | Minor aspect 7/8 | Major aspect 8/8 | Darkvision 60', Low-light vision

Assuming the time from the previous minor aspect has past, Rish will manifest again for the Dexterity bonus.

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

A poke here, a tap on the opposite shoulder there, and people find themselves moving just enough to let a certain slim elf slip past.

As soon as he is through the crush, he will put his back to a nearby wall out of the way and study where they are using his darkvision. I presume the time for rolling for that will come later.


Male Human Fighter 4
Blythe Merovingian wrote:
Blythe calls out to the priest. "Sacrifice me with my arms unbound. Let me face my destiny boldly."

"You talk too much." Lheorvine headbutts the closest villager; as the rag-clad wretch stumbles away, he grabs Blythe by her shirt collar and unceremoniously tosses her through the crack before diving through it himself. "Grulorg, bring Cedric along!"

Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18
STR check: 1d20 + 4 ⇒ (18) + 4 = 22

Intimidate to clear the way, STR to manhandle Blythe.


Blythe Merovingian wrote:
We can have it so I don’t run. The issue for me is the rolling of dice. If we are NOT meant to die here, it’s a story scene, and we all barely scrape through, and a sailer gets torn apart. If we CAN die here (ignominiously and randomly), then it opens up that there are OTHER choices aside from the only one we’re being given to succeed. Otherwise it’s “roll dice to see if anyone dies randomly”. It’s a meta game story telling choice. I feel that by asking for die rolls, it opens up the other choices as viable. If not, honestly, I’d advice not asking for die rolls. ☺️

You can die here, that's why I mention it. But I wanted you to be sure what choice you were making in case you had a misconception about the layout of the cavern, as there's no map, and thought the potential outcome would be different.


hp17 of 27

A bitter grimace coming over his face, Cyriphrain swallows his guilt for the moment and lowers his shoulders, trying to bull his way through the crowd.

strength: 1d20 + 2 ⇒ (5) + 2 = 7

His footing is poor, however, and he nearly slips down the back of the sailor in front of him.


Male Human Alchemist 4 Treasure

Thinking isn't a good way through this situation, and without his Elixirs, Delamr is at a substantial physical disadvantage. He tries his best to shoulder through the crowd, pushing Cedric to do the same.

"Come on, get through that crack by hook or by crook or you die here.".

Str: 1d20 + 1 ⇒ (12) + 1 = 13

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