Bloodrager

Lheorvine Ukris's page

47 posts. Alias of Vattnisse.


Full Name

Lheorvine Ukris

Race

Human

Classes/Levels

Fighter 4

Gender

Male

Size

Medium

Alignment

N

Deity

Old Gods (Tinker)

Languages

Common, Orcish

Occupation

Soldier

Strength 18
Dexterity 14
Constitution 14
Intelligence 11
Wisdom 12
Charisma 10

About Lheorvine Ukris

Appearance: 5’11", 190 lbs. Lheorvine is of unremarkable height and build with almost albino-pale skin and an unruly reddish-blonde mop of hair. His eyes are his most distinguishing feature, being a pale, washed-out blue colour; combined with his pallid skin tone, the iris, sclera and the surrounding skin almost blend together with another at a distance. He dresses in dark forest colours and well-kept armour, and is never seen without his family heirloom sword.

XP:

Initiative: +6

Perception: +2

AC: 24, touch 11, flat-footed 23; (+10 full plate +1, +1 Dex, +3 darkwood heavy shield +1)

HP: 40 (HD: 4d10+8); Current damage: 15

Saves: Fort +6, Ref +3, Will +4; +1 bonus vs fear effects

Speed: 20' (4 squares)

Melee: Falcata +1 +10 (1d8+7/19-20 x3) or silver-headed morningstar +8 (1d8+4/ 20 x2) or cold iron dagger +8 (1d4+4/ 19-20 x2)

Ranged: Mwk composite longbow (STR 18) +7 (1d8+4/ x3/ RI 110') or cold iron dagger +6 (1d4+4/19-20 x2/RI 10')

Space: 5'; Reach 5'

Base Attack: +4

Combat maneuver bonus: +8

Combat maneuver defense: 20 (10+BAB+STR+DEX+deflection bonus)

Combat Gear: Falcata +1, Masterwork composite longbow (STR 18), potion belt containing 2 potions of Cure light wounds, an Oil of magic weapon (+1), a vial of antitoxin and a bottle of alchemist's fire

Feats: Iron Will, Improved Initiative, Exotic Weapon Proficiency (Falcata), Weapon Focus (Falcata), Power Attack, Weapon Specialisation (Falcata)

Traits: Killer (add crit modifier to damage on critical hits), Nomadic (+1 trait bonus on Know (geography) and Survival; Know (geography) is class skill)

Special abilities: Armour training I, Bravery +1

Skills: Climb +6* (3r, class skill), Handle Animal +4 (1r, class skill), Heal +2 (1r), Intimidate +7 (4r, class skill), Knowledge (geography) +5 (1r, class skill, +1 trait bonus), Linguistics +1 (1r), Perception +2 (1r), Ride +1* (2r, class skill), Stealth -2* (0r), Survival +6 (1r, class skill, +1 trait bonus), and Swim +4* (1r, class skill).

Lheorvine has taken +1 skill point per level of his favoured class (fighter). Skills marked with (*) includes ACP (currently -4).

Languages: Common, Orcish

Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.);

Weapons: Falcata +1 (4 lbs), Silver-headed morningstar (4 lbs), Cold iron dagger (2 lbs), masterwork composite longbow (STR 18) w/60 regular arrows (9 lbs);

Armour: Full plate +1 (50 lbs), Darkwood heavy shield +1 (5 lbs);

Possessions: (118/100 lbs.; Medium load) clothing, weapons, armor, and combat gear (78 lbs.), plus backpack containing cold weather gear, a bedroll, flint and steel, climbing kit, healer's kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations,a tent and a waterskin (40 lbs.); a belt pouch containing 274 gold and 60 silver pieces.

Background: Have sword, will travel. The Ukris clan was once powerful, but poor investments and weak leadership brought about its decline and fall centuries ago. These days, with its lands and influence long gone, it mainly produces sellswords, and Lheorvine is no exception. He carries his great-grandfather's sword wherever the whim takes him; the unusual blade is a relic from a glorious past, and Lheorvine would rather die than lose it. Over the years he has wandered the imperial lands widely, wielding the blade against monsters, bandits and occasionally the enemies of the Empire. He feels no particular loyalty to the Empire or its Diktats, but is happy to take its gold, even if it means traveling to the wind-blasted wastelands of the Allam Islands.