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Eowyn smiles as Lumo's holy energy heals Genevieve's wounds. She takes a breath, then darts between the two undead.
Acrobatics vs AoO Yellow: 1d20 + 8 ⇒ (19) + 8 = 27 That's probably good.
Acrobatics vs AoO Red: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 And that probably isn't ...
She then whistles for Genevieve to attack.
Inspire Courage, Flanking, Outflank, Precise Strike
Eowyn Longsword: 1d20 + 12 ⇒ (16) + 12 = 28 damage (cold iron, slashing): 1d8 + 4 + 1d6 ⇒ (8) + 4 + (1) = 13
Genevieve Bite: 1d20 + 13 ⇒ (18) + 13 = 31 damage (bludgeoning): 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
Genevieve Talon 1: 1d20 + 13 ⇒ (14) + 13 = 27 damage (slashing): 1d4 + 2 ⇒ (4) + 2 = 6
Genevieve Talon 2: 1d20 + 13 ⇒ (11) + 13 = 24 damage (slashing): 1d4 + 2 ⇒ (4) + 2 = 6

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Lumo releases a wave of divine energy restoring the health of Genevieve and Lumo. The undeads cringe briefly but recover quickly when they realise it does not affect them.
Eowyn attempts to dart in between the two remaining undeads. She dodges away from the other one but the other manages to get a swing in. But she herself is dextrous enough to avoid that. Positioning herself to flank with her companion, although all their attacks connects, the bony makeup of their target deflect much of the damage.
That skeleton continues its attack on Eowyn, slashing across her side with its sword. The other focuses on Lumo, the source of that burning light, but the nagaji's armor repels the weak strike.
combat map
Bold may act
-------
Round 2: Status: Inspire Courage (+1 attack, dmg, save vs fear)
~~~
red skeletal champion (-15)
orange skeletal champion (-3)
yellow skeletal champion
Tofang
Bon
Lumo (31/33)
Jivan
Andy
Eowyn (23/29)
Genevieve
AoO: red vs Eowyn AC17: 1d20 + 6 ⇒ (4) + 6 = 10 dmg: 1d8 + 5 ⇒ (5) + 5 = 10
red vs Eowyn AC17: 1d20 + 6 ⇒ (13) + 6 = 19 dmg: 1d8 + 5 ⇒ (1) + 5 = 6
orange vs Lumo AC21: 1d20 + 6 ⇒ (10) + 6 = 16 dmg: 1d8 + 5 ⇒ (5) + 5 = 10

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Tofang again shoots his gun at the orange skeleton and reloads with an alchemical cartridge (move).
Gun, touch as within 40 ft, pbs, inspire: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Gun, pbs, inspire: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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With the tactical situation better in hand, Jivan attacks the red skeleton with his standard copper piece. This time, his blast is on target.
Penny to Red, incl. PBS and inspire: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Confirm penny to Red, incl. PBS and inspire: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Blast damage, incl. PBS and inspire: 2d6 + 5 + 1 + 1 ⇒ (6, 4) + 5 + 1 + 1 = 17
This should be bludgeoning damage.

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Lumo laughs in the skeleton's face as his strike glances off the nagaji's armor. "HA! Little man! Get some muscle on your bones!" He swings back, his earthbreaker crushing into the bones.
Power Attack: 1d20 + 9 ⇒ (19) + 9 = 28 Ah, if only I had my greatsword out. Oh well, #Earthbreakers4Life.
Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15

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Andy stops singing and delays to move forward and heal with his wand when the round is over.
Correction: Andy continues to sing, then delays. Maintain it a free action, I think I can do it and delay. If not I will simply hold the rest of my turn.

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Jivan flings forth yet another copper coin, and finally this one flies towards the (red) skeleton with a mighty force, smashing its skull into smithereens. Tofang turns to the remaining skeleton, as his bullet breaks off more pieces of bones. Lumo finishes it off with his mighty hammer, breaking it cleanly in half!
Combat over! Status:
Lumo (31/33)
Eowyn (23/29)
Within the confines of the chamber, you find 7 undamaged sets of suits, similar to what the undeads were wearing, stashed into a metallic box. With some work, you might even be able to refit one to fit Genevieve, if someone is skilled enough, but she would not be able deal slashing or piercing attacks without breaking the suit.
Craft (armor, cloth, or leather) DC15 to refit for Medium animal companion.
In the box you also find a pistol that is in somewhat similar shape as Tofang's but is nonetheless completely alien. You figure enough that it is a weapon, and an indicator shows it only have 5 charges left.
See this slide for details of the pressure suit and the pistol
You also find a number of possibly useful supplies.

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After looting whatever looks useful, you turn to the mission at hand, trying to restart what Kai had referred to the "engine", or whatever is powering the craft.
Through your collective investigation, you figure out that the ship's engines are low on power and have several damaged and disconnected components, but is possibly reparable. The brute force way seems to just supercharge it electrical energy, while the more delicate way would involve trying to figure out the mechanisms enough to make repairs.
So you have two options:
1. Deal electricity damage to the engines up to a certain amount, or
2. Attempt Disable Device or Knowledge (engineering). If so, let me know if anyone has the Technologist feat. You can attempt multiple times (i.e. roll a whole series for me, say 10), but each failure would damage the system and make subsequent checks more difficult. You may aid if you are trained in the skill being used.

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Jivan shakes his head, contemplating the odd mechanisms. "I have some skill with locks and traps, but this--there are very few similarities. If no one has a better idea I will certainly try, though."
Disable Device +14, no Technologist feat.

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CLW vs. Lumo: 1d8 + 1 ⇒ (6) + 1 = 7
CLW vs. Eowyn: 1d8 + 1 ⇒ (6) + 1 = 7
Andy casts Detect Magic.
Spellcraft (4 potions) vs. DC=16: 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft (2 potions) vs. DC=16: 1d20 + 8 ⇒ (8) + 8 = 16
Spellecraft (potion) vs. DC=20: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft (Wand) vs. DC=18: 1d20 + 8 ⇒ (10) + 8 = 18
Andy shares all he may learn with the gorup.
Andy tries to to make repairs (no Technologist feat).
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (8) + 3 = 11
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (11) + 3 = 14
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (14) + 3 = 17
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (11) + 3 = 14
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge(Engineering; Bardic Knowledge): 1d20 + 3 ⇒ (10) + 3 = 13
If needed, Andy will sing to Inspire Confidence for 10 rounds (+2 to Ally skill checks)

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Perception, DC 18: 1d20 + 4 ⇒ (15) + 4 = 19
"Hmmm...Remove Disease. Should be useful. I say we take it all. Deal?" Lumo begins to grab the gear, passing anything out to those who might need it. Then, he puts on the pressure suit.

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Eowyn thanks Andy for the healing, and considers the suits. "Does anyone have any skill at tailoring? I myself do not."
Having no skill or magic suitable to the current task, Eowyn stands to the side and watches for any oncoming danger.

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Tofang smiles and gives it a try.
untrained Craft (armor, cloth, or leather) DC15 to refit for Medium animal companion : 1d20 + 4 ⇒ (8) + 4 = 12
”No idea how to make this work! Sorry! I am a good engineer but these practical matters are sometimes harder!“ Tofang says.
Then he tries to make repairs.
No technology feat. Can we please treat Andy’s rolls as aids as Tofang with +9 should be the main roller.
Knowledge engineering : 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge engineering : 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge engineering : 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge engineering : 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge engineering : 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge engineering : 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge engineering : 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge engineering : 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge engineering : 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge engineering : 1d20 + 9 ⇒ (17) + 9 = 26

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Sure!
Tofang, which help from Andy, quickly figure out which which components have been shaken loose when the craft collided with the asteroid, and together with Jivan's deft hands, carefully replaced them one by one. Almost immediately, a loud roaring erupts as the ship starts to shake quite violently.
Immediately, the Pathfinders race out of the vessel onto the asteroid surface. After fleeing some distance away, you can see a plume of flame blasting out from one end of the ship into space. Would this be enough to correct the asteroid's rotation? Only time will tell...
Success!

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A short while later, again you see the familiar form of Kai racing towards you. He turns to look at the ship. "Good job. Didn't give you too much trouble, did it?" Turning back to you, he shares, "The entire asteroid has been blocked with magic that is blocking teleportation and scrying, but one of Society's diviners has sense a passage into the centre of asteroid from this region. Do you wish to continue exploring this area the Sea of Light to hopefully find it, or move to the Frozen City instead? The Pathfinders there might need help?"
Pros of staying at the Fire region is that Fire Successes are still relatively low, and travelling to the Frozen City will take more time, but the decision is yours. I have to run for class now!

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thanks GM!! I would prefer to stay.

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”Agreed. As the good book says. Chainmail belongs where the flesh is weak.”. The nagaji cleans the bone marrow from his hammer and returns it to his back. ”Did the magic-ers tell you where it might be?”

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"Thank you, Pathfinders. I applaud your decision." Turning to the Nagaji, he replies, "Unfortunately, they have been unable to determine this thus far. The magic on the asteroid is strong. But I believe the more areas you help to uncover in the Sea of Light will help, by providing earthly connections to the area for them. May Sarenrae's light guide you." He grins wryly at the irony of this before racing away again.

Overseer Tyranius |

Sorrina Westyr urgently projects her image to speak to every Pathfinder, and appears to be holding tightly to a steel ring near an alien device.
“Everyone, brace yourselves. We have finished repairs of a strange craft on the bright side of the asteroid, and the engines will fire shortly, hopefully causing this rock to spin and even out the extreme temperatures. This may get a bit bumpy though in three…two…one... Hold on!”
A sudden jolt shakes the entire asteroid, sending anything unsecured reeling as the stars begin to spin overhead.
Table GMs, the Engines benefit is now in play.

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Time: 0:31 after arrival
After Kai has taken his leave, the Pathfinders continue to push on. As the asteroid starts to revert to its usual rotation, the temperature of the Sea of Light starts to drop. Although it is still warm, it is now bearable. Again, fields and fields of hot burning stone abound as it would take time to cool, and you wisely avoid those areas.
Suddenly, after a few minutes of exploration, you see movement as two unearthly creatures crawl out from behind a stack of rocks. Each medium-sized creature resemble swollen, brainlike bulbs encrusted with fungal-like shelves atop several ropy legs. Wide mouths bisect the crown of each. Without eyes, they clearly regard you with interest, their long vines swaying in the air. Although they have not made any immediately hostile gestures, you get the eerie sense that their interest is akin to that of children playing with captured mice...
For every 5 that you beat the DC, you may ask for one piece of information from this list.
But almost as soon as you lay your eyes on them, your minds are bombarded by a collage of confusing thoughts, drawn from the chaos of your own minds!
2 x Will DC14; fail either and -2 to attack until you move away from them. How far? Up to you to find out. Feel free to move out of the map. :)
init, Eowyn: 1d20 + 2 ⇒ (15) + 2 = 17
init, Jivan: 1d20 + 4 ⇒ (9) + 4 = 13
init, Andy: 1d20 + 4 ⇒ (12) + 4 = 16
init, Andy: 1d20 + 4 ⇒ (4) + 4 = 8
init, Lumo: 1d20 + 1 ⇒ (7) + 1 = 8
init, Bon: 1d20 + 2 ⇒ (9) + 2 = 11
init, Tofang: 1d20 + 4 ⇒ (17) + 4 = 21
init, enemies: 1d20 + 4 ⇒ (7) + 4 = 11
combat map
Bold may act
-------
Round 1: Status: low gravity (x 1/5)
~~~
Tofang (2 x Will DC14; fail either and -2 to attack)
Eowyn (2 x Will DC14; fail either and -2 to attack)
Genevieve (2 x Will DC14; fail either and -2 to attack)
Andy (2 x Will DC14; fail either and -2 to attack)
Jivan (2 x Will DC14; fail either and -2 to attack)
red enemy
orange enemy
Lumo (2 x Will DC14; fail either and -2 to attack)
Bon (2 x Will DC14; fail either and -2 to attack)
time: 1d6 + 4 ⇒ (1) + 4 = 5

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Eowyn Will #1: 1d20 + 3 ⇒ (16) + 3 = 19 Eowyn Will #2: 1d20 + 3 ⇒ (7) + 3 = 10
Genevieve Will #1: 1d20 + 2 ⇒ (19) + 2 = 21 Genevieve Will #2: 1d20 + 2 ⇒ (10) + 2 = 12
Knowledge (nature): 1d20 + 5 ⇒ (5) + 5 = 10
Eowyn reels slightly at the mental onslaught, but still pulls out her bow and aims at one of the creatures. "What are these things???"
No buffs up; -2 for failing the save
Comp Longbow: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 damage: 1d8 + 4 ⇒ (5) + 4 = 9
She gives a single low whistle, and Genevieve stays at her side. Defend command.

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Will save: 1d20 + 2 ⇒ (15) + 2 = 17
Will save: 1d20 + 2 ⇒ (19) + 2 = 21
* * *
kn nature - please all open spoiler, please tell us resistances, special defenses: 1d20 + 12 ⇒ (10) + 12 = 22
Tofang drops his dragon pistol which is attached to his arm with a weapon cord(free), shoots his gun at the orange plant and reloads with an alchemical cartridge (move).
Gun, touch within 100 ft: 1d20 + 7 ⇒ (3) + 7 = 10
Gun damage: 1d6 ⇒ 1

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2 DC 14 Will saves; add +2 to each: 2d20 ⇒ (4, 6) = 10
Jivan staggers under the impact of alien thought.
Currently unable to view the updated map from my phone. I'll check it when I get to my desktop machine.

Overseer Tyranius |

“More good news! I have just received word that Pathfinder Hector and his companions have claimed the Frozen City and it is now safe for travel! Keep going, Pathfinders!”
The small group begins to push their way through deeper into the icy reservoir of the asteroid. The asteroid seems to return the favor as rain begins to fall.
GM's enact the Water event elemental manifestation.
The Frozen City has now been Claimed! The Icy Reservoir is now discovered.

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The Vudran edges forward, preparing to attack the first enemy to approach within thirty feet.
Held attack, inc. PBS and debuff: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
Confirm crit, if applicable: 1d20 + 6 ⇒ (8) + 6 = 14
Base damage, including PBS: 2d6 + 5 + 1 ⇒ (6, 4) + 5 + 1 = 16

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@GM, by my reading Bon Jon can wear the pressure suit without interfering with any of his monk abilities (i.e. it doesn't count as armor). Correct? If so, Bon Jon will wear one set.
Will 1 DC 14: 1d20 + 5 ⇒ (7) + 5 = 12 +2 (stacks) vs mind-affecting, fear
Will 2 DC 14: 1d20 + 5 ⇒ (20) + 5 = 25 +2 (stacks) vs mind-affecting, fear

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Will vs. DC=14: 1d20 + 5 ⇒ (2) + 5 = 7
Will vs. DC=14: 1d20 + 5 ⇒ (4) + 5 = 9
Andy moves forward and tries to activate his Magic Missile wand...
UMD vs. DC=20: 1d20 + 9 ⇒ (15) + 9 = 24
possible Force damage vs. Red: 2d4 + 2 ⇒ (1, 2) + 2 = 5

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It’s not my turn yet, just rolling some saves.
Will Save, DC 14: 1d20 + 5 ⇒ (14) + 5 = 19
Will Save, DC 14: 1d20 + 5 ⇒ (13) + 5 = 18
Lumo shakes the confusion from his mind. Ha! The priests always did say I was to thick for temple lessons. But thick armor blocks a blow better!

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The psychic bombardment leaves Eowyn, Genevieve, Jivan and Andy reeling.
Tofang shouts out what he knows, including that these plant-like creatures are likely to recover from wounds quickly. And since its mind is likely quite alien, he suggests no one attempts to make mental contact if you could. (You only got one more based on your roll, but I already gave you resistance in the spoiler, so here's special defenses.)
After she regains her balance somewhat, Eowyn lets loose an arrow which plunges into the squishy body of the nearest alien, which starts leaking greenish fluid. Tofang fires his gun and the bullet grazes the other. Andy's skill with the wand continues as he releases two magical bolts that slam into the same.
Tofang, I transferred your target to red because I think once you knew it has fast healing, the logical thing would be to concentrate fire on one.
As Tofang has warned, indeed the wounds on the leading one starts closing. The reddish-hue one lumbers forward, moving faster than their stumpy legs would seem to allow. It then starts waving its tendrils in the air, and suddenly you feel a sense of peace descending on all of you except Jivan.
All except Jivan: will DC14 or Calm Emotions, i.e. cannot take violent actions.
The orangey one waits for its partner to enact its psychic spell before charging straight towards the nearest Pathfinder, Jivan. Immediately, he releases the copper coin which punches a large hole in the alien. Staggered slightly, it continues it charge as it's tendril slams into the kineticist. Although the damage is absorbed by his kinetic ward, he is still yanked towards the alien.
combat map
Bold may act
-------
Round 1: Status: low gravity (x 1/5)
~~~
red enemy (-13)
orange enemy (-16)
Lumo (Will DC14 or Calm Emotions)
Bon (Will DC14 or Calm Emotions)
-------
Round 2:
~~~
Tofang (Will DC14 or Calm Emotions)
Eowyn (-2 to attack; Will DC14 or Calm Emotions)
Genevieve (-2 to attack; Will DC14 or Calm Emotions)
Andy (-2 to attack; Will DC14 or Calm Emotions)
Jivan (Force Ward:0; -2 to attack)
tendril vs Jivan AC18: 1d20 + 3 ⇒ (19) + 3 = 22 dmg: 1d4 + 1 ⇒ (3) + 1 = 4 pull vs Jivan CMD: 1d20 + 5 ⇒ (12) + 5 = 17

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If the creature holding Jivan is still up when it comes to his action:
Reacting quickly, Jivan snatches a dart from his belt and focuses as he punches the dart at the creature. Kinetic blade infusion; accepting 1 point of burn, which recharges his force ward completely.
Kinetic blade attack: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Unused to close melee, the Vudran misses cleanly.

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Will save: 1d20 + 2 ⇒ (12) + 2 = 14
* * *
Tofang moves forward and shoots his gun at the red plant.
Gun, touch within 100 ft: 1d20 + 7 ⇒ (8) + 7 = 15
Gun damage: 1d6 ⇒ 6

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Will save vs. DC=14: 1d20 + 5 ⇒ (11) + 5 = 16
Andy tries to activate his Magic Missile wand...
UMD vs. DC=20: 1d20 + 9 ⇒ (20) + 9 = 29
possible Force damage vs. Red: 2d4 + 2 ⇒ (2, 2) + 2 = 6

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Eowyn Will: 1d20 + 3 ⇒ (13) + 3 = 16
Genevieve Will: 1d20 + 2 ⇒ (12) + 2 = 14
Eowyn feels the magic trying to prevent her from fighting, but manages to shake it off. She whistles for Genevieve to flank, and rushes up to assist Jivan.
Move and ready to attack; Genevieve flies around to attack together.
Flanking, Outflank, Precise Strike (if they apply...), Brain Noise
Eowyn Longsword: 1d20 + 7 + 4 - 2 ⇒ (11) + 7 + 4 - 2 = 20 damage: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14
Genevieve Bite: 1d20 + 8 + 4 - 2 ⇒ (5) + 8 + 4 - 2 = 15 damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

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]Jivan, just a quick clarification. You are not grappled. It simpled pulled you in.
Jivan manifests a kinetic blade around a dart but fails to strike the alien while trying to regain his balance. Tofang fires a shot which smashes into the reddish alien, which also causes it to lose concentration on his psychic hold. (Those who have not rolled against Calm Emotions don't have to anymore.) Andy quickly follows up with two magical bolts.
Eowyn and Geneive focuses on the other alien, moving into position to flank it before striking together. The attacks draw deep gashes into its body and it collapses.
combat map
Bold may act
-------
Round 1: Status: low gravity (x 1/5)
~~~
red enemy (-25)
orange enemy (-35; unconscious)
Lumo
Bon
-------
Round 2:
~~~
Tofang
Eowyn (-2 to attack)
Genevieve (-2 to attack)
Andy (-2 to attack)
Jivan (Force Ward:0; -2 to attack)
red concentration DC18: 1d20 + 6 ⇒ (10) + 6 = 16

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Sorry, forgot to mention about it. The rules say, "Whenever you accept burn while using an aether wild talent, you siphon some of the energy from the aether flowing through you and your force ward recovers a number of temporary hit points equal to your character level, up to its current maximum." So it only recharges if you use specifically an aether wild talent. In this case, you used kinetic blade, which is a universal talent, not aether. So since it doesn't recharge your force ward anyway, alternatively, I would allow you to gather power instead to negate the burn (and hence NL).

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Will Save, DC 14 : 1d20 + 5 ⇒ (1) + 5 = 6
Lumo, suddenly losing his will to fight, cocks his head. ”Hello! Would you like to hear the good news? Gorum is here to help! “ He then double moves towards the plant man.

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Lumo, the red one was responsible for the Calm Emotions, but lost concentration when Tofang hit it so you are fine.

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Will DC 14, mind-affecting: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Bon Jon feels the plant thing try to invade his mind, but fortunately the long years in the monastery had prepared him for this - he simply smiles and charges forward to attack Red.
Swift action: enter dragon style (allowing me to charge through allies and difficult terrain); Full action: charge at Red, drawing +1 seven-branched sword.
+1 seven-branched sword, charge: 1d20 + 11 ⇒ (5) + 11 = 16
magical S dmg: 1d10 + 7 ⇒ (5) + 7 = 12
Current AC, due to charge, is 19

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Don't have time for a proper post but...
While Lumo moves into the fray, Bon simply changes at the alien still standing, cleaving deep into his body with his exotic blade. Both the aliens' bodies attempt to heal their wounds, so the Pathfinders collectively slice and dice them into many small pieces until they stop moving. Then you throw them into a pool of magma for good measure.
Combat over! And no damage! And I didn't get the chance to use their cool power... *sad* :) Anyway, I'll post the next encounter in about 5 hours.

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Out of curiosity, what was their cool power? :-)

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As the creature falls, Lumo shakes his head. Suddenly, he is full of a righteous anger. He draws his greatsword and begins hacking the bodies to pieces. "NO! BAD! NO! FIGHTING GOOD! YOU BAD!" After they've been reduced to bits, he helps the group toss them away, breathing slower.
Those sweet combos weren't the cool power?!

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Sorry for the delay. We've actually hit the milestone, but I need to wait for the overseer to make the announcement. You'll understand why later. I hope it happens before I go to bed though...
Oh, and the cool power? I'll put in spoilers but you could simply have googled the monster name.
As a full round action, it can make a psychic scream. Those within 30ft who fail the will save is nauseated for 1d4 rounds. But you decimated them before they got to use it.

Overseer Tyranius |

“We’ve cleared the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Sea of Light indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights. The air at the Vault entrance is still unbreathable and poisonous, keep clearing out the Labyrinth of Flame and Icy Reservoir while I figure out a plan.”
GM's enact both the Fire and Earth event elemental manifestations.
The Vault Entrance and Sea of Light have both been Claimed! Labyrinth of Flame has now been discovered.