[PFS] GM kuey's The Cosmic Captive (#8-00) (Special) (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

Allies Benefit:
For one encounter, you may call upon the aid of a small water elemental or a vampiric mist.

Thunderous Aid:
During combat, anyone adjacent to the puzzle orb can attempt an DC17 Diplomacy check, DC17 Spellcraft check, or DC14 Use Magic Device check to direct the Duke of Thunder’s wrath. If successful, you can cast one of the following spells as a spell-like ability, using your character level as caster level and either your own Charisma or 20 to determine the spell’s save DC. You can use any of the spells listed: cure moderate wounds, shocking grasp, summon nature’s ally II (air elemental only), cat’s grace. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.


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The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Jivan has none of the skills listed, and the closest thing to a Perform skill he has is Sleight of Hand. I'm thinking that Andy is our best bet to open.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

I'll be out of town Friday to late Monday. Please bot as needed. Thanks.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Back among the living.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

I have an idea. My knowledge(Nature) is +8. I also have Grease, but the current range at this level is only 30'. I was thinking of moving forward trying to calm it down, then casting Grease on the shard to help it break free. I am not sure if the worm can then break free.

Grease:
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no
Description
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Sovereign Court

Year of Boundless Wonder

Sorry if my description is not clear. The shard extends across almost the entire tunnel width and the worm is impaled by it. So the problem is not sliding the worm out of the shard but widening the tunnel so that the worm has space to slide itself out.

Or you could just kill it... :)

Sovereign Court

Year of Boundless Wonder

One of the problems with some PFS scenarios is that as players, you don't always get the background of some stuff that the GM has. If you are wondering about the spectral worm, I've put the background in spoilers below, in case you don't want to be spoiled. It doesn't affect the story though if you know.

Spoiler:
The spectral worm is a ghost. Yes, a gargantuan ghost worm. Actually, more a conglomeration of many ghosts. You see, Fahaz and his people make a sport of hunting these magma worms or using them to construct tunnels. So many have been killed that the weight of so much deaths left a lingering impression, causing their spirits to manifest. Why it/they brought you here is not mentioned but my interpretation is that they were trying to get you to rescue the impaled worm.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

I'm back from my trip and getting caught up on all my games now. Thanks for botting.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Hello everybody, unfortunately my workload is increasing and I have sick kids at home. A normal game is still manageable but especially a special is moving so fast that I cannot invest adequately and follow the story so therefore I have drop out of the game. :-(

I do not want any credit for the scenario so far.

Sorry for the inconvenience caused! And sorry to the players for letting you down. :-(

Sovereign Court

Year of Boundless Wonder

Tofang, I'm sorry to hear that. Yes, life can throw us curveballs along the way. Hope things improve soon. I'll pm you.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks GM, I did not know that it is not possible to just not receive credit. In this case I will try to remain in the game as I do not want to create too much work for you to calculate where I am dropping out.

Sovereign Court

Year of Boundless Wonder

Dear all, I'll be on a short vacation from Fri to Sunday, so would not be able to keep up. nightdeath has kindly offered to take over. I'll leave you in his capable hands!

Thanks, nightdeath!

Sovereign Court

Year of Boundless Wonder

Hey guys, I'm back!

I'll take over from here for the rest of the combat. Thanks, nightdeath!

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Yes, thanks!

GM k, what's the Winds of Restoration condition? That sounds like it might be useful around now.

Sovereign Court

Year of Boundless Wonder

Alright, hope you guys enjoyed that! Boons times! 19 or 20 wins!

me: 1d20 ⇒ 6
Eowyn: 1d20 ⇒ 14
Jivan: 1d20 ⇒ 1
Andy: 1d20 ⇒ 1
Lumo: 1d20 ⇒ 19 which boon?: 1d4 ⇒ 4
Bon: 1d20 ⇒ 4
Tofang: 1d20 ⇒ 14

Congrats, Lumo! Could you pm me your email address? I'll need that to report so that they can send you the boon.

I'll report and get the chronicles sheets ready later today.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

It was great! I am glad I stayed! ;)

Thanks for everything GM!!

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Thanks for running, GM k! And thanks to nightdeath, for keeping it going! This was a fun scenario, and I'm glad Redelia was able to open it up for those of us who initially picked another special.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Thanks for the great game, Kuey! I always love and am inspired by your games!! What a great time.

Sovereign Court

Year of Boundless Wonder

Chronicle sheets are here! Let me know if I've made an error anywhere.

Game is also reported but will likely take a few days to register.

Glad you enjoyed the game. I did, too! See you around!

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Looks good. Thank you for running the game.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Looks fine to me. Thanks again!

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Looks great!!! Thank you, Kuey!

Silver Crusade

Female NG Aasimar Hunter 4 | Animal Companion: Genevieve (roc) | HP 29/29 | AC 17 (T12 F15) | CMB +6, CMD 18 | F+5 R+6 W+3 | Init: +2 | Perc: +11, SM: +2 | Speed 30 | Spells: L1: 4/4 L2: 2/2 | Change Teamwork Feat: 2/2 | Animal Focus: 4/4

Looks good! Thanks for GMing!

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks for everything!!!

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Thanks so much for running - I had a great time!

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