GM kuey
|
@Jivan, you mean from the previous round? No, you can't change target for ready action. So effectively, your ready action from last round was wasted. However, you have not taken your action for this round yet and the mephit is in range now.
@Tofang, my original post was that the int bonus is not multiplied on a crit. However, rereading the phrasing, you're right that it could be read differently. Let me research a bit on it.
Jivan
|
OK, thanks.
The earth mephit, unfortunately for it, remains within range of the Vudran. A myriad of silvery threads flash into existence around Jivan. He tosses a copper piece into the air, and the threads coalesce around it and hurl it towards the mephit with a crack that echoes from the rock around the party.
Penny towards Heaven, including PBS, bless, and inspire: 1d20 + 7 + 1 + 1 + 1 ⇒ (20) + 7 + 1 + 1 + 1 = 30
Confirm crit: 1d20 + 10 ⇒ (7) + 10 = 17
Penny damage, including inspire and PBS: 2d6 + 5 + 1 + 1 ⇒ (4, 3) + 5 + 1 + 1 = 14
Crit damage, if applicable: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Tofang Siyaah
|
Thanks GM! :-)
Bon Jon Bovi
|
Sorry for forgetting that you can't ready to charge. In that case I would have simply readied to attack if anything came within range (40' movement speed, but difficult terrain would still apply since Dragon Style only negates it for charge). My attack roll would have been the same as above, but 2 less due to no charge (so an 18 total to hit, which I'm guessing misses?). But in any case, looking at the map, it came up out of Bon Jon's range, so I think his turn is just wasted. :-(
Reflex DC 13 vs mephit breath weapon: 1d20 + 7 ⇒ (1) + 7 = 8 Bon Jon takes 5 dmg
Round 2 action:
With the aid of Dragon Style, Bon Jon charges to the aid of his wounded comrade. This will provoke from the mephit if it can reach me, but I think it's too high up
+1 Seven-branched sword, bless, inspire, charge: 1d20 + 13 ⇒ (3) + 13 = 16
magical slashing dmg, inspire: 1d10 + 8 ⇒ (8) + 8 = 16
"Hey, leave my friend alone you big bully!"
With Mage Armor and charge, current AC is 19
GM kuey
|
Tofang trains his gun up in the air and blast a chunk off the badly injured flying mephit. It falls unconscious and falls to the ground, smashing more pieces off. But it starts to knit together ...
The badly injured Eowyn quickly switches focus to the more dangerous target, summoning Genevieve back to her side. In coordination, the two strike together from opposite ends but the elemental seems to care not about being flanked. Genevieve's attack goes wild as she attempts to regain her balance on landing on the uneven floor. Eowyn, however, has little problem plunging her blade into the stony flesh. However, she finds little vulnerable parts to damage.
Elementals are not affected by flank and are immune to precision damage.
Andy waves his wand in the air, almost as if he was orchestrating his own singing, but otherwise, nothing particularly magical happens. Lumo flings a stone at the stone creature, but the stone deflects off the stone. (Jivan, since the mephit is down, I'm switching your target to the elemental.) With the mephit down, Jivan trudges through the sandy ground to get closer to the remaining threat. He flings a penny at the elemental, which smashes apart its head. The headless being freezes in the act of smashing upon Eowyn again before it topples and breaks into a thousand pieces.
Before the mephit could repair itself, the Pathfinders surround it and stomp it into pebbles.
Combat Over! Status:
Jivan (25/27)
Tofang
Bon (31/36)
Lumo
Andy (19/21)
Eowyn (14/29)
Genevieve
red falling damage: 1d6 ⇒ 3
Lin Kai
|
GM kuey in disguise again...
Time: 0:01 after arrival
As you stop briefly to catch your breath, you see the other Pathfinders also eliminating their respective threats. The society has gotten a foothold on the asteroid. From the distance, you see a familiar figure approaching.
"You handled those elementals well.” Kai examines the wreckage and nods approvingly.
"But we do not have much time. Once you've rested sufficiently, you need to push on. We have located the three avenues of approach and have some more information on them. It is your choice how to proceed, so here is what we know:"
Area B: Into the Crater
"The crater is swarming with defenders. If you choose to go there you need to be prepared for combat, but it seems the most direct route to the center of the asteroid and the trapped being."
Area D: The Frozen City
"We have located a frozen city on the asteroid’s dark side. If you want you can explore the city to see if we can find the means to help the trapped being."
Area F: Sea of Light
"On the sunny side we have located the wreck of a metal craft. It might contain the same kind of objects as can be found in Numeria. If you want to explore that be aware that that side of the asteroid is bathing in direct sunlight, without any protection from an atmosphere."
"It is your decision. I have to be off to brief that group over there on what we found," and he moves away before you can even start to think of questions.
Where do you go? I'll go with whichever gets 3 votes, or the majority in approximately 8 hours time. If we get a split vote, I'll randomly choose one.
Eowyn Naral
|
Eowyn sheaths her swords, retrieves her bow, and thanks Jivan for the assistance. "Damned rubble monsters don't have the decency to have vitals! All my training in precision swordwork is lost on them!"
She takes out a wand and addresses her injuries.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
14 hit points healed, leaving me at 28/29.
She listens to Kai's description of the possible destinations. "I'm generally a pretty straightforward person, going for the fight, but I'm a decent scout. I'm guessing we might need these potions they gave us over on the bright side. Might it make sense to start elsewhere, and conserve the magic until later, in case we need it for something vital?"
My preference order is D, B, then F.
Also, after the combat, I will shift Genevieve's Hunter Focus to "Falcon" for a +4 Perception, making her Perception +9.
Andy Applebottom
|
Andy uses his CLW wand on the remaining injured...
CLW wand vs. Andy (4 needed): 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand vs. Jivan (2 needed): 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand vs. Bon (5 needed): 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand vs. Bon (5 needed): 1d8 + 1 ⇒ (4) + 1 = 5
"Wreckage sounds good. Get it done before the spell is gone."
Lumo Seme
|
Lumo frowns, looking at the others. "You wish to avoid the honor of endless combat? Of straight forward and beautiful war? I suppose I must give in to your wishes." He cleans his weapons and sheathes them. "To the bright side, friends."
Eowyn Naral
|
"Wreckage sounds good. Get it done before the spell is gone."
What spell are you referring to? We haven't taken the adaptation potions yet.
Bon Jon Bovi
|
Bon Jon thanks Andy for his gracious healing. "I also have a wand of healing - please feel free to use it as well."
@GM, since I've run this before I would prefer to abstain from voting for locations etc. unless a tie breaker is needed.
Bon Jon looks at the others expectantly. "So, which way should we go?"
GM kuey
|
Time: 0:19 after arrival. Please use this to track your buffs, e.g. mage armor, force ward.
To the Fire region it is. You can follow the link in my statline to see the progress. Fire seems to be a good choice. Also, the way the game is set up, you can go back to any of the other regions anytime.
Sorry for causing confusion about the planetary adaption. It was actually meant to be a spell but I styled it as a potion. It would last for the entire duration of this game so you can take it that you've taken it already.
The constant light of the sun bathes this side of the asteroid now that its rotation has halted. Bright sunlight illuminates the area and, while occasional winds help cool the area, the temperature is severely hot. Even with the protection of the planetary adaption potion, it does feel distinctively uncomfortable. Magma bubbles to the surface throughout the area here and lava flows about in wide-ranging rivers across the burning fields. Some inactive tunnels do show signs of habitation, and the crackling sound of Ignan-speaking voices echoes against the obsidian formations.
Two creatures resembling thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes comes around a large boulder, staring vehemently at you. They look anything but natural in origin.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
The reddish areas on the map are solid (i.e. you can move across them as per normal) but are incandescently hot stone (i.e. you would take damage if you do).
init, Eowyn: 1d20 + 2 ⇒ (3) + 2 = 5
init, Jivan: 1d20 + 4 ⇒ (20) + 4 = 24
init, Andy: 1d20 + 4 ⇒ (20) + 4 = 24
init, Andy: 1d20 + 4 ⇒ (7) + 4 = 11
init, Lumo: 1d20 + 1 ⇒ (17) + 1 = 18
init, Bon: 1d20 + 2 ⇒ (16) + 2 = 18
init, Tofang: 1d20 + 4 ⇒ (8) + 4 = 12
init, doggies: 1d20 + 5 ⇒ (12) + 5 = 17
combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Andy
Jivan
Bon
Lumo
red "dog"
orange "dog"
Eowyn (28/29)
Genevieve
Tofang
time: 2d10 + 10 ⇒ (7, 1) + 10 = 18
Lumo Seme
|
Knowledge (Planes): 1d20 + 1 ⇒ (9) + 1 = 10
Lumo looks across the river of lava and smirks. ”Thank you, Gorum.”. He turns to each of you while pulling out his sling. ”I say we defend this beach. Let the dogs come to us.”. He moves forward and prepares to throw.
Lumo throws the sling stone at the beast!
Readied Action: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Tofang Siyaah
|
kn planes: 1d20 + 9 ⇒ (3) + 9 = 12
Andy Applebottom
|
Knowledge(Planes): 1d20 + 7 ⇒ (9) + 7 = 16
"Those are Hell Hounds. They breathe fire."
Andy stands ready to use his CLW wand when needed. He does not sing at this time.
| Overseer Tyranius |
Sorrina Westyr’s projection appears to every Pathfinder. Behind her is a map of the Asteroid, Aucturn’s Tear, lit up with different colors around the different regions.
“Good news, everyone! Our tactical reports coming from the region known as the Crater, tell us that the entire region has been claimed and is now safe for travel! Keep going, Pathfinders!”
Breaching through the defenses a large group of Pathfinders begins their descent into the Asteroid. As the defenses are broken the asteroid seems to groan in response as the gravity suddenly shifts.
GM's enact the earth event elemental manifestation.
The Crater has now been Claimed! The Vault Entrance is now discovered.
Jivan
|
Jivan calls forth aetheric threads, preparing to throw another copper piece at the first hell hound to approach within 30'.
Held tk blast, including PBS: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage, if applicable, including PBS: 2d6 + 5 + 1 ⇒ (1, 2) + 5 + 1 = 9
Bon Jon Bovi
|
"If they breath fire we'd best spread out! And perhaps move back so they have to come to us..."
Bon Jon moves and readies to attack any foe who comes within reach; also swift action to enter Dragon Style
GM kuey
|
Guys, sorry I messed up something just now. Forgot that the asteroid has much lower gravity, specifically 1/5 that of Golarion. That means that you can jump and lift things 5 times as much as normal, and projectiles' range categories are quintupled. Which means Tofang's pistol's normal range is now 100ft! Which meant that he would have critted the earth elemental just now as it would still resolve against TAC, which meant it would have been destroyed before damaging Eowyn. So Eowyn, please restore the 3 charges of CLW you used. Unfortunately, this does not apply for Jivan's kinetic blast which is not a thrown nor projectile weapon.
The Pathfinders hang back, waiting for the hell hounds to approach, spreading out against the danger of their fiery breath. Suddenly, a rumbling spreads throughout the ground. It is not violent enough to throw you to your feet but the low gravitational pull you had been experiencing since passing through the portal suddenly strengthens until it is near that of Golarion.
Normal gravity for now.
The two hell hounds look around in confusion but recover quickly. Turning back to the Pathfinders they race across the burning hot ground, but they halt some distance away. Lumo flings a sling stone at one of them when it gets within range but it easily ducks away from the shot.
combat map
Bold may act
-------
Round 1: Status: Normal Gravity (1/?)
~~~
red hell hound (ready action)
orange hell hound (ready action)
Eowyn
Genevieve
Tofang
-------
Round 2:
~~~
Andy
Jivan
Bon
Lumo
Tofang Siyaah
|
Tofang who usually holds both his weapons in his hands stores away is dragon pistol and moves forward.
Eowyn Naral
|
Thanks, Kuey! Charges restored and hit points reset to full.
Eowyn steps away from the group, whistling for Genevieve to follow, and fires an arrow at the nearest hound.
Swift to order Genevieve to "guard"; move and fire at red.
Comp Longbow: 1d20 + 6 ⇒ (11) + 6 = 17 damage (magic): 1d8 + 4 ⇒ (2) + 4 = 6
Genevieve takes a move to follow Eowyn, then readies a bite in case something arrives in melee.
Readied Bite: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Jivan
|
Jivan picks his way across the cooled lava, wondering inwardly at the magic that preserves him and his gear, and prepares a high-velocity copper piece for any hell hound coming within 30'.
Held attack, incl. PBS: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage, if applicable, incl. PBS: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15
Lumo Seme
|
Lumo rests his sling and gives it another lob at the closest hellhound.
"Come here, kitty, kitty!"
Attack @ Orange: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Crit Damage!: 1d4 + 6 ⇒ (2) + 6 = 8
Bon Jon Bovi
|
Bon Jon moves into battle with the orange beast.
Double move, total of 80' movement
Acrobatics, first jump: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Acrobatics, second jump: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25
"Well then, hell doggy, is it time that someone taught you to SIT!?!"
GM kuey
|
Tofang stows one weapon while moving forward cautiously. Eowyn fires an arrow unerringly at one of the hell hound while Genevieve stands guard. Lumo flings a stone with great force, smashing into the shoulder of the other hell hound.
Lumo, you didn't roll to confirm. I rolled on your behalf and it crit. :) Separately, how did you get +6 to damage? What else other than the +5 from strength?
Bon simply races ahead, leaping dextrously over the red hot pulsing areas. As soon as he comes adjacent to the hell hound, it rears up and attempts to bite his shoulder, but Bon ducks away. Meanwhile Andy continues waving his wand in the air.
The hell hound facing Bon steps to one side and attacks again, but Bon avoids the attack again. But he failed to notice that this was to open up the way for the other hell hound to charge at him. It bowls into the monk, ripping into his side, tearing and burning flesh with its burning maw.
combat map
Bold may act
-------
Round 2: Status: Normal Gravity (2/?)
~~~
red hell hound (-6; charged)
orange hell hound (-15)
Eowyn
Genevieve
Tofang
-------
Round 3:
~~~
Andy
Jivan
Bon (31/36)
Lumo
Lumo crit?: 1d20 + 4 ⇒ (17) + 4 = 21
orange ready: bite vs Bon AC21: 1d20 + 5 ⇒ (3) + 5 = 8
orange: bite vs Bon AC21: 1d20 + 5 ⇒ (8) + 5 = 13
red: bite vs Bon AC21, charge: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 dmg: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
Bon Jon Bovi
|
Bon Jon quickly calls upon his monastic training to imbue his blows with the anger of dragons. swift action to spend 1 ki to add 1d6 acid dmg to my natural attacks for 2 rounds Then he makes a flurry of attacks, first punching RED with a stunning fist, and then following up with a normal punch (vs Orange if Red is stunned, vs Red if Red is not stunned).
unarmed strike, magic, vs charging AC: 1d20 + 8 ⇒ (18) + 8 = 26
magical bludgeoning dmg, dragon style, acid: 1d8 + 4 + 2 + 1d6 ⇒ (4) + 4 + 2 + (4) = 14 The 1d6 is acid
Red also needs to make a DC 15 Fort save or be stunned for 1 round
unarmed strike, magic, vs charging AC: 1d20 + 8 ⇒ (17) + 8 = 25
magical bludgeoning dmg, acid: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13 The 1d6 is acid
Tofang Siyaah
|
Tofang moves a little higher to avoid cover (move) and fires at the red hound.
Gun, not touch as beyond 20 ft: 1d20 + 7 ⇒ (18) + 7 = 25
B/P damage: 1d6 ⇒ 6
GM kuey
|
Bon lands a massive blow at the hell hound, although he fails to stun it. So he quickly follows up with another that crushes it skull, dropping it dead. Tofang fires a shot, badly wounding the remaining hell hound.
Tofang, I transferred your attack to orange.
combat map
Bold may act
-------
Round 2: Status: Normal Gravity (2/?)
~~~
red hell hound
orange hell hound (-21)
Eowyn
Genevieve
Tofang
-------
Round 3:
~~~
Andy
Jivan
Bon (31/36)
Lumo
red fort save DC15: 1d20 + 6 ⇒ (12) + 6 = 18
GM kuey
|
Jivan, not sure what you mean. They have been updated. Bon and orange are facing off way to the left of the map, while everyone else is clustered to the right of the map. Maybe your phone is reading from cache?
Tofang, forgot to mention earlier that you have a total of -6 to attack as you are 4 range increments away. But you still hit. :)
Eowyn Naral
|
Stowing her bow, Eowyn points at the remaining hellhound and gives the low-high-low whistle. Genevieve flies off to attack the dog from behind while Eowyn follows, drawing her swords.
Swift to order Genevieve to "flank", move to stow bow, move up while drawing both weapons. Genevieve flies around into position and attacks the dog. She is at ground level to flank with Bon Jon, but flying.
Flanking, no other bonuses active
Bite: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Andy Applebottom
|
Andy moves forward and tries to use the wand of magic missile...
UMD vs. DC=20: 1d20 + 9 ⇒ (17) + 9 = 26
Yeah.
Force damage vs. Orange: 2d4 + 2 ⇒ (2, 2) + 2 = 6
GM kuey
|
Genevieve bites a large chunk of flesh off the hell hound from behind. Just as it turns around to bite back, Andy finally manages to get his wand to work. The magical bolt slams the hound across its head and it collapses dead.
Combat Over! Character Status:
Bon (31/36)
Go ahead and backpost any healing.
Time: 0:26 after arrival
After patching up Bon's wounds, the Pathfinders continue to push on. Whatever elemental manifestation that caused that sudden shift in gravity did not last long. Within a minute or so, the gravity has returned to the one-fifth of what you are used to. The sweltering heat would have been extremely punishing if not for the magical protection from Kai's potions. Even so, you are perspiring copiously when you eventually spot the crash vessel. Made of shining metal, it stands in sharp contrast to the lurid reds and blacks of the igneous landscape. Scorch and claw marks ravage the hull, but a fiery propulsion system seems mostly intact and juts toward the stars at an angle.
You explore the exterior carefully and find it torn open in several places, making it fairly easy to enter. Before you do so though, a familiar figure of Kai races towards you with clearly magically enhanced speed. "Good I found you, but looks like you were going in anyway. See, past astronomical records of Aucturn's Tear indicates that it used to rotate but in this particular approach, one side has perpetually been facing the Sun. This side. I suspect that whatever has trapped this being in the centre of the asteroid has also locked the asteroid's rotation. See how the vessel in directed into the vessel itself? Sorrina has the idea that if we can get the engine started, the propulsion might be strong enough to restart the asteroid's rotation. When you go in, see what you can do about it. I have to be off now. Some troubles in vault." With that, he turns and runs off again.
Without a chance to ask any questions, the Pathfinders turn back to the vessel and carefully enter ...
time: 1d6 + 4 ⇒ (3) + 4 = 7
GM kuey
|
Two large gaping holes serve as entrances, and the Pathfinders decide to stick together and enter through one. The vessel is small, no more than about 40 feet across. The metallic surface is warm to the touch, and the sudden change in lighting blinds you momentarily until your eyes adjust to the dim lighting from the failing electronic systems. The craft must also have an artificial gravity system, for you find yourself slightly heavier than before, now only half the weight as usual.
Dim lighting but I assume one of you activate a light source before coming in? Jumping distance, range increment, etc is doubled instead of quintupled. Ceiling in 10ft high.
Just as soon as you have adjusted to the alien environment, you spot movement as three 8-foot tall humanoids still garbed in some full-body alien suits rises. Through the rends, you see only skeletal remains for their bodies are burned beyond any recognition, while unholy flames dance in their empty eye sockets.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
init, Eowyn: 1d20 + 2 ⇒ (1) + 2 = 3
init, Jivan: 1d20 + 4 ⇒ (9) + 4 = 13
init, Andy: 1d20 + 4 ⇒ (3) + 4 = 7
init, Andy: 1d20 + 4 ⇒ (1) + 4 = 5
init, Lumo: 1d20 + 1 ⇒ (16) + 1 = 17
init, Bon: 1d20 + 2 ⇒ (16) + 2 = 18
init, Tofang: 1d20 + 4 ⇒ (16) + 4 = 20
init, enemies: 1d20 + 5 ⇒ (16) + 5 = 21
Without hesitation the three of them rushes forward, swinging cruel looking long blades in one hand, while holding up shields in their other. Genevieve is cut up from a slash to her side, while Lumo's armor fail to block a deep cut into his shoulder. The third misses Bon with its clumsy strike.
combat map
Bold may act
-------
Round 1: Status: Nil
~~~
red enemy
orange enemy
yellow enemy
Tofang
Bon
Lumo (21/33)
Jivan
Andy
Eowyn
Genevieve (8/14)
red vs Genevieve FFAC17: 1d20 + 6 ⇒ (20) + 6 = 26 dmg: 1d8 + 5 ⇒ (1) + 5 = 6
crit?: 1d20 + 6 ⇒ (9) + 6 = 15
orange vs Lumo FFAC20: 1d20 + 6 ⇒ (20) + 6 = 26 dmg: 1d8 + 5 ⇒ (7) + 5 = 12
crit?: 1d20 + 6 ⇒ (1) + 6 = 7
yellow vs Bon FFAC18: 1d20 + 6 ⇒ (4) + 6 = 10
Bon Jon Bovi
|
Bon Jon hands his wand of CLW to Andy and asks him to heal him.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
Then he tucks the wand back into his wrist sheath. He has some UMD, so holds on to it for emergencies.
Andy Applebottom
|
Knowldege(Religion) vs. DC-12: 1d20 + 7 ⇒ (18) + 7 = 25
Andy shares anything he may remember...
DR; resistance; special attacks; SR
...Andy then begins to sing... "My friends and I have come to fight, evil creatures we will smite. Your reign of terror soon will pass, once we have finished kicking your....butts."
Inspire Courage +1
Eowyn Naral
|
Entering the vessel, Eowyn leaves her bow stowed and carries both swords in hand. She is surprised by the sudden attack; as Genevieve takes a serious wound, she furrows her brow.
"If anyone can spare a moment to attend to Genevieve's wound, I would very much appreciate it. Andy, what can you tell us about these things?"
Swift action to apply Bear focus to Genevieve (+2 CON, making her hit points now 12/18). Going to hold off on posting the rest of my turn until I hear what Andy can tell us about the creatures; it might change how I attack.
Jivan
|
Jivan raises both hands, arms extended and fingers moving through complex motions. A rumble fills the room as a veritable storm of aetheric threads are pulled into existence around another of his copper pieces, which unfortunately ricochets off of the armor of one of the animated dead.
Pushing penny to gold, incl. PBS, inspire, and cover penalty: 1d20 + 7 + 1 + 1 - 4 ⇒ (9) + 7 + 1 + 1 - 4 = 14
Lumo Seme
|
@Kuey, Sorry, my strength is 23 after the belt is added in. I'll change my stats to reflect that. Also, I've been playing to much Starfinder. Forgot about confirming crits.
Before entering, Lumo casts Light on his chestplate. "I shine with the light of honor!" His radiant smile reflects the armor's light.
After taking a deep cut from the undead blade, he winces, then smiles. "Only the living may receive Gorum's grace!" He lifts the rhino amulet from where it rests on his chest and mutters a quick prayer. It shines with light, healing his allies and injuring the undead aliens.
Channel Positive Energy: 2d6 ⇒ (6, 4) = 10
So Genevieve and I heal 10, and the three enemies must pass a DC 11 Will Save for half.
Tofang Siyaah
|
Tofang drops his dragon pistol which is attached to his arm with a weapon cord(free), shoots his gun at the orange skeleton and reloads with an alchemical cartridge (move).
Gun, touch as within 40 ft, pbs, inspire: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18
Gun, pbs, inspire: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bon Jon Bovi
|
Sorry, was running out the door when I posted earlier and missed that we had entered a new battle.
When Kai advises them that their new mission is to restart the engine of this peculiar vessel, Bon Jon scratches his head worriedly. I don't recall *any* of my monastery classes dealing with En Jims...
Before entering the ship, Bon Jon activates a light spell from his Wayfinder.
@Lumo, I believe that you have to choose to *either* heal living or harm undead when channeling?
Bon Jon directs his flurry of blows at Yellow.
Swift action to enter Dragon Style
Unarmed strike, Inspire: 1d20 + 9 ⇒ (15) + 9 = 24
Magical B dmg, Dragon Style, Inspire: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Unarmed strike, Inspire: 1d20 + 9 ⇒ (17) + 9 = 26
Magical B dmg, Inspire: 1d8 + 5 ⇒ (6) + 5 = 11
"Foul undead! Let us return you to the hell planet from whence you came!"
| kuey |
Andy shares that these skeletal champions are not only resistant to non-bludgeoning weapons, they are also immune to cold, on top of usual undead traits. They are also particularly resistant to channeling of positive energy.
He then starts an inspiring song to encourage his team. Jivan flings another coin but it is deflected by the skeleton's shield. Tofang, however, fires with pinpoint accuracy, his bullet knocking out a rib of a skeleton.
Lumo, when you channel energy, you choose either to heal the living or damage undead, not both. I'll not resolve your actions just yet until you confirm which you are going for, especially in light of Andy's sharing.
As for Bon, with a flurry of punches and kicks, he smashes one of the skeletons into smithereens.
combat map
Bold may act
-------
Round 1: Status: Inspire Courage (+1 attack, dmg, save vs fear)
~~~
red skeletal champion
orange skeletal champion (-3)
yellow skeletal champion
Tofang
Bon
Lumo (21/33)
Jivan
Andy
Eowyn
Genevieve (12/18)
Lumo Seme
|
Shoot, thanks for the reminder. I'll just use the healing then!