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Kavor Doan tries to tame the runes and prevent them from hurting the spirit.
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17

Overseer Tyranius |

Sorrina Westyr urgently projects her image to speak to every Pathfinder, and appears to be holding tightly to a steel ring near an alien device.
“Everyone, brace yourselves. We have finished repairs of a strange craft on the bright side of the asteroid, and the engines will fire shortly, hopefully causing this rock to spin and even out the extreme temperatures. This may get a bit bumpy though in three…two…one... Hold on!”
A sudden jolt shakes the entire asteroid, sending anything unsecured reeling as the stars begin to spin overhead.
Table GMs, the Engines benefit is now in play.

Overseer Tyranius |

“More good news! I have just received word that Pathfinder Hector and his companions have claimed the Frozen City and it is now safe for travel! Keep going, Pathfinders!”
The small group begins to push their way through deeper into the icy reservoir of the asteroid. The asteroid seems to return the favor as rain begins to fall.
GM's enact the Water event elemental manifestation.
The Frozen City has now been Claimed! The Icy Reservoir is now discovered.

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Yen thinks he nearly has the runes deciphered, but can't quite get it. Lasaraleen attempts to communicate fall flat as well. But Wraith and Argenta both begin to make some progress studying the runes and attempting to communicate with the spirit. Kavor attempts to tame the runes, but finds them untamable. Liv also tries to but can't quite get it. At that moment, Aucturn's Tear begins to rotate, you feel the rush of motion. Moments after that a rush of water flush through the old temple.
CMB 19 vs. your CMD or knocked prone and take:
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
As quickly as it rushed in it rushes out again.
The spirit continues to whine with pain it lashes out with pure force against Argenta.
Force attack: 1d20 + 17 ⇒ (20) + 17 = 37
force damage: 3d8 + 8 ⇒ (1, 4, 7) + 8 = 20
Confirm Crit: 1d20 + 17 ⇒ (5) + 17 = 22
force damage: 3d8 + 8 ⇒ (4, 4, 7) + 8 = 23
The force hit Argenta extremely hard.
You all may attempt another check. New round.

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Argenta screams in pain and falls over unconscious and bleeding to death.

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Jinsa sees the shockwave slam into Argenta and winces and hopes someone can tend to her.
He braces himself against the water and continues to try and calm the spirit.
spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

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Lasaleen calls out to Sarenrae for immediate healing before she tries to stand.
Heal us Dawnflower....heal our injuries.
channel: 4d6 ⇒ (5, 3, 5, 2) = 15
She stands near her fallen sisters and addresses the creature again with determination
Wait! We did not cause that!
diplomacy,glory: 1d20 + 12 + 8 ⇒ (15) + 12 + 8 = 35
I am assuming that uses all her actions for the round...

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Despite the chaos, Wraith maintains her efforts on the runes.
Disable Device: 1d20 + 17 ⇒ (11) + 17 = 28

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Argenta groggily rouses herself as the light of Sarenrae flows over her. What...happened...did the asteroid hit me? Why am I all wet and lying on the ground?
Digging into her bag she pulls out a scroll and activates it.
Casting mirror image creating 1d4 + 1 ⇒ (1) + 1 = 2 images.

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Does that count as a Trip or Bull Rush maneuver? Kavor Doan is knocked down unless Stability applies. But he's healed up either way. Thanks Lasaraleen!
The wizard tries again, this time helping Jinsa.
Can we do Aid Another?
Spellcraft, Aid: 1d20 + 8 ⇒ (12) + 8 = 20

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Sorry - yes a Bull Rush
Yen once more on the cusp of discovery, can't quite unlock the last missing piece, until Kavor steps in and assists. Lasaleen heals all around, and then continues to try to convince the spirit of the Pathfinders intentions, this time the spirit takes notice. Wraith successfully manipulates the runes once more and Liv this time understands what she must do magically. The runes and the oracle itself seem to begin to stabilize. The oracles stares around as if seeing beyond the room, then speaks in a language you all can understand in your native tongue.
Greetings, I am the Voice of Seven Songs, one of the oracles of Iovo. It pauses a moment as if searching through space itself.
How tragic the twins destroyed, only a ring of rubble remains. Ahead! Loyal servants of Kelizandri, twin winged drakes of ice and snow. Then beyond, the unholy will of Kelizandri lurks driving you away.
Wait! a gem not to be touched, the prison it is deep within. Farewell! Farewll!
The oracle fades away, a peaceful look replacing the once trouble grimace.
A quick search finds the bodies likely died of repeated force attacks. You also find still intact four potions of endure elements, two potions of cure light wounds, and a potion of remove disease, an elixir that grants the effect of a heal spell.
Success. You may now continue with the frozen city, or move to directly to the Ice Reservoir (area E), or even go someplace completely different.
Argenta you can keep your mirror image, we'll say the oracle was stablized before you cast it.

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Let's go straight to the ice reservoir.

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I am happy with the ice reservoir but also happy to leave the decision to first timers.
Argenta takes out her wand and start healing herself.
CLW: 7d8 + 7 ⇒ (6, 7, 2, 1, 3, 8, 8) + 7 = 42
She cannot fail to UMD a wand
Well, that was invigorating, I wonder what other strangee things we might meet on the way.

Overseer Tyranius |

“We’ve cleared the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Sea of Light indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights. The air at the Vault entrance is still unbreathable and poisonous, keep clearing out the Labyrinth of Flame and Icy Reservoir while I figure out a plan.”
GM's enact both the Fire and Earth event elemental manifestations.
The Vault Entrance and Sea of Light have both been Claimed! Labyrinth of Flame has now been discovered.

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”well, where to next? How about that ice reservoir? Although did I mention I totally am not a fan of ice?“ Lasaraleen quips as she enjoys the scenery

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You rush from the frozen city to an immense, frozen subterranean lake lies beneath the ruins of the city. You can feel the water throughout the area beginning to heat up. Powerful gusts of warm air howl through these twisting tunnels of ice. The passages turn upon themselves and end in sudden precipices. The footing is treacherous, and a step to either side
drops into chasms clouded by freezing mist.
One of you needs to succeed at two Climb or Survival checks for the group to continue to make progress.

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Wraith ties a line around herself and hands it off to the rest of the team before carefully taking the lead.
Climb: 1d20 + 12 ⇒ (11) + 12 = 23
Climb: 1d20 + 12 ⇒ (9) + 12 = 21
***Just in case***
Climb: 1d20 + 12 ⇒ (14) + 12 = 26
Climb: 1d20 + 12 ⇒ (7) + 12 = 19
Climb: 1d20 + 12 ⇒ (20) + 12 = 32
Climb: 1d20 + 12 ⇒ (15) + 12 = 27

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Argenta will attempt to assist someones survival
Survival, Heroism: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Survival, Heroism: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

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Apologies, this section has a bit of an awkward transition, and I was struggling with it last night...sorry I didn't push us further. Onward!
Time Elapsed to this point: 39 minutes
Time: 1d6 + 4 ⇒ (6) + 4 = 10
Notice (Better of Perception or Know Planes)
Argenta: 1d20 + 20 ⇒ (6) + 20 = 26
Kavor: 1d20 + 6 ⇒ (4) + 6 = 10
Lasaraleen: 1d20 + 16 ⇒ (8) + 16 = 24
Liv: 1d20 + 14 ⇒ (7) + 14 = 21
Wraith: 1d20 + 13 ⇒ (14) + 13 = 27
Yen: 1d20 + 7 ⇒ (12) + 7 = 19
Initiative
Argenta: 1d20 + 7 ⇒ (3) + 7 = 10
Kavor: 1d20 + 1 ⇒ (11) + 1 = 12
Lasaraleen: 1d20 + 2 ⇒ (4) + 2 = 6
Liv: 1d20 + 3 ⇒ (12) + 3 = 15
Wraith: 1d20 + 6 ⇒ (6) + 6 = 12
Yen: 1d20 + 7 ⇒ (20) + 7 = 27
Wraith leads the group as it climbs, struggling for a moment but finding the path aided by Argenta. It's going well when SUDDENLY! A terrible monster, a great Leviathan of the Depths rushes upward toward you through the ice!
Need a DC 19 Will save or become panicked for 1 round. This is a mind-affecting fear effect.
On a fail, I then need a DC 23 Acrobatics check or fall prone.
If the Acrobatics result is below 18, then I also need a Reflex Save.
So - Will DC19, fail Acrobatics DC23, fail under 18 Reflex

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Will: 1d20 + 6 ⇒ (12) + 6 = 18
Acrobatics: 1d20 - 4 ⇒ (4) - 4 = 0
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
The dwarf almost holds his ground against the Leviathan but this foe is beyond him.
He tries to flee, but slips on the ice.
Fortunately, he catches himself (at least that's what I assume the rolls mean).
Kavor Doan does have Feather Fall prepared (V-only so no ASF) and will use that if he falls.

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Will, heroism: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Argenta is clearly startled following her recent brush with death
Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
She tumbles onto the ice
Reflex, heroism: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
But manages to catch herself.
Argenta also has featherfall is anyone needs it

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Will vs DC 19: 1d20 + 4 ⇒ (7) + 4 = 11
Acrobatics vs DC 23: 1d20 + 20 ⇒ (17) + 20 = 37
The ninja is surprised by the leviathan's unexpected arrival. However, years of training allow her to recover quickly despite the monster's appearance.

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will save: 1d20 + 8 ⇒ (11) + 8 = 19
Jinsa feels scare for a moment, but it quickly subsides.

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Will : 1d20 + 14 ⇒ (2) + 14 = 16 vs DC 19
Lasaraleen is totally caught off guard by the beast
Portfolio reroll Will, 2 star : 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22 vs DC 19

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Time: 1d6 + 4 ⇒ (4) + 4 = 8
Q: 1d20 + 13 ⇒ (11) + 13 = 24
V: 1d20 + 15 ⇒ (16) + 15 = 31
As the beast emerges from the depths Yen, Liv, and Lasaraleen all show a steely resolve ready to face what comes. But Wraith, Argenta, and Kavor all flee in fear of the surprising arrival, they all run at top speed through the treacherous icy tunnels. Wraith keeps her balance well in retreat, but Argenta and Kavor both slip on the ice and begin to slide toward one of the chasm precipices. Argenta reaches out a hand and finds a solid hold she stops herself a few feet from sliding over the edge. As Kavor slides by her he bounces off her and that allows him to slow enough to also find a handhold mere inches from the big fall.
As Kavor, Argenta, and Wraith collect there wits Yen, Liv, and Lasaraleen she the Leviathan simply vanish.
This was a haunt.
----
The group collects itself from its scare and presses onward. Soon the frozen tunnels level off, causing the melting water to accumulate in bone-chilling pools. Droplets run down the thawing walls with supernatural purpose, whittling away relief carvings of an enormous dragon devouring entire cities. While the tunnels reach a massive 40 feet tall, the whole area is submerged in cold water about 4 feet deep. Only planar spell protection staves off hypothermia. You occasionally catch a sweet smell in the air.
If you are staying in the water a DC10 Swim check is required.
Also there is no natural illumination, so I need to know what you are using to see.
So let me know those 2 things and what would you like to do?

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That was unpleasant, lets hope it doesnt follow us.
Given the lack of illumination Argenta activates her wayfinder and casts message on the group.
Oooh, this is impressive. I dont fancy wading through the water though. Digging through her pack she produces a scroll and quickly reads it after which she walks up the side of one of the walls.
Using scroll of spider climb. It will last 30 minutes

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Kn: religion : 1d20 + 10 ⇒ (7) + 10 = 17
”Well that was just dreadful! A haunted spirit trapped in this place I guess.
I am glad nobody was hurt or worse... “
***
”What’s this? Oh no! I am not ready for a fridgid swim! “
Knowing she is not a good swimmer, she casts freedom of movement on herself .
”I have an Elixir of swimming available but we may want to scout these pools before we all get in there.“

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Kavor Doan looks at Argenta.
"Not a bad idea, but... I don't suppose we have time for me to take my armor off and put it back on. Well, if this fails, I do have a backup plan."
Kavor Doan calls upon the power of his bonded item axe to cast Spider Climb, even though his plate armor hampers his movements.
ASF 01-35: 1d100 ⇒ 39
"Hah! Who says wizards can't wear full plate?"
Successful, he (reluctantly) sheathes the axe and climbs the walls like Argenta is doing.
Backup plan would be Enlarge and wade; he has a Still Enlarge Person prepared and a potion if anybody else wants to try that, though the potion would only last 1 minute.

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Disappointed after repeated scans of the non-optimized pregen...
Well, it seems I came to space with a hooded lantern and the clothes on my back.
"If that's our best option, I will take you up on that.

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Jinsa heads into the frigid water, luckily his spell protects him. "Okay all, keep an eye out on me"
take 10 for 14 on swim check.

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Liv produces a rope and whispers words of encouragement to it causing it to snake forward around both her waist and Yen's, allowing him to drag her, with a lead of 10 feet.
Casting animate rope
Good little dragon boy

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Perception
Argenta: 1d20 + 20 ⇒ (17) + 20 = 37
Kavor: 1d20 + 1 ⇒ (7) + 1 = 8
Lasaraleen: 1d20 + 16 ⇒ (11) + 16 = 27
Liv: 1d20 + 11 ⇒ (19) + 11 = 30
Wraith: 1d20 + 13 ⇒ (1) + 13 = 14
Yen: 1d20 + 7 ⇒ (11) + 7 = 18
Init
Argenta: 1d20 + 7 ⇒ (11) + 7 = 18
Kavor: 1d20 + 1 ⇒ (6) + 1 = 7
Lasaraleen: 1d20 + 2 ⇒ (4) + 2 = 6
Liv: 1d20 + 3 ⇒ (7) + 3 = 10
Wraith: 1d20 + 6 ⇒ (18) + 6 = 24
Yen: 1d20 + 7 ⇒ (1) + 7 = 8
V: 1d20 + 3 ⇒ (13) + 3 = 16
Q: 1d20 + 2 ⇒ (20) + 2 = 22
The group progresses along climbing or dredging through the water or being pulled. Yen begins to lead the group through a narrowing in the passage way. As he moves throw Argenta, Lasaraleen, and Liv spot creatures hiding below the water. A hag pops up dripping with icy water but smelling oddly good, the smell is oddly distracting. She seems to cast a spell.
Yen need a DC15 Will savee
Surprise Round
Map
Wraith
Q
Argenta
V
Liv
Yen
Kavor
Lasaraleen
Argenta may act in the surprise round (1 action) and also a will save from Yen.

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will save: 1d20 + 8 ⇒ (7) + 8 = 15 Whew close
Yen fights off whatever sorcerer the witch was about to cast.

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I'm not sure what solution we settled on for Wraith and Lasaraleen. Did Wraith want the potion, or the spell, or to try climbing? Did Lasaraleen use her elixir?
Mostly I am wondering if Kavor Doan has either his potion or his spell left to use. But given his poor Perception and Initiative it may be all over by the time his turn comes up.

Overseer Tyranius |

"I have just received word that the Icy Reservoirhas now been cleared, claimed, and it is now safe for travel! We are nearly there, Pathfinders!”
Sorrina Westyr's image flickers as the rain picks up once more. "Those near the Labyrinth of Flame push to help those currently trapped there. Everyone else begin heading towards the Vault entrance as I have a plan!"
GM's enact the Water event elemental manifestation.
The Icy Reservoir has now been Claimed!

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If Kavor wanted the swim Elixirr, Lasaraleen would have gladly offered it to her old pal. She was just trudging thru with FoM herself

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@Lasaraleen - thanks, though I think I'm okay. I'm using Spider Climb right now, but if I have to jump into a fight I'll use either my prepared Still Enlarge Person or my Potion of Enlarge Person. At least one of those two should be available (and hey, more damage). Can't Spider Climb with an axe in my hands, that's the main problem.

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I was hoping for the elixir over the spell, but I don't want to deprive someone of their own purchased resources. If Lasaraleen was alright with me using her elixir, I am good with that.

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Argenta starts at the appearance of the hideous thing. Get it! she shouts as the hurls a barrage of dragon shaped magic missiles at it.
Force damage: 4d4 + 4 ⇒ (1, 1, 1, 3) + 4 = 10

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I note your swim solution below, let me know if any need to change.
Knowledge Nature to identify the sweet smelling hag
On you recognize as another water veela. Argenta blasts the dripping icy hag with magic missiles. The veela unleashes a cone of cold that blasts through the tunnel.
Cold damage: 9d6 ⇒ (5, 5, 5, 6, 4, 2, 1, 2, 3) = 33
Everyone DC20 Reflex for half
Surprise Round
Map
Wraith Exilir?
Q 10 dmg
Argenta Spider Climb
Veela
Liv pull by Yen
Yen Swimming
Kavor Spider Climb
Lasaraleen FoM
Round 1
Wraith
Liv and Lasaraleen may act in the surprise round (1 action) and Wraith in round 1

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Reflex DC 20: 1d20 + 11 ⇒ (14) + 11 = 25 Save + Evasion = no damage
Acrobatics vs AoO {square 1}: 1d20 + 20 ⇒ (3) + 20 = 23
Acrobatics vs AoO {square 2}: 1d20 + 20 ⇒ (4) + 20 = 24
Acrobatics vs AoO {square 3}: 1d20 + 20 ⇒ (13) + 20 = 33
+1 keen rapier vs HAG {Haste}: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 131d6 + 3 ⇒ (2) + 3 = 5

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I would think that Argenta has total cover against it - it's a burst, not a spread. But Kavor Doan is not so lucky - at best, he might have regular cover.
Reflex, Hardy: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Not that it would matter.

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reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Yen manages to dodge most of the cone.