Retrocon Elinnea's Legacy of the Stonelords (Inactive)

Game Master Elinnea

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Map of Jormurdun


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Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Sorry I was not around much this weekend, my oldest Son made a surprise trip home! Im back now and should be posting as usual.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Since we are in a battle right now so we could do a Timely Inspiration. Or we could wait for one of us to try the disable device and get a +2 from Aid Another. Either works for me.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen does plan on trying to disable the door. My vote is that we see how this round goes. If we down one of the opponents in one round, I say we use it for the disable device. If we don't, Timely Inspiration to handle the combat.

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Im for Aid Another, I will also attempt to disable the door!


Survivor's Salvation

Yanda, just wanted to mention that I appreciate how you always make your actions clear and link to the appropriate info so I can easily check the details. I'm not super familiar with alchemists so it's a great help!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Awesome. I also try to keep my character sheet up to date with current HP and AC on my tag lines.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Ok, Dai Shrolla...I don't know what your game is, or what you're up to...but I'm not falling for it!

I know you're going to betray me sooner or later.


Survivor's Salvation

@ Yanda, I said in an earlier post that further disable device checks won't help any more until you defeat the two enemies. You can do something else with your latest turn if you'd prefer.

@ Everyone, is there anything you'd like to do with the aid token?

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

I wouldn't say no to someone hitting the one of the things with Allied Offensive so that I can hit it with my Sneak Attack damage.

That might be a waste, since we're not in particularly dire straits, though.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

I say we do that and then pass it on. Keeping it here isn’t doing us any good.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)
GM Elinnea wrote:

@ Yanda, I said in an earlier post that further disable device checks won't help any more until you defeat the two enemies. You can do something else with your latest turn if you'd prefer.

@ Everyone, is there anything you'd like to do with the aid token?

Ack. Misread that. thought it was DD would not be effective until the new enemies appeared.

Concerning the aid, I was planning on letting Thad use it when he got a chance to DD since he has the better skill I had really expected him to be able to do it this round when I passed on the chance. But perhaps we should just use it for something and pass it on?

Say, has it been more than 4 minutes since we put the axe in the statues head and moved on? I may be cheating myself out of a couple of points of int!

Silver Crusade

male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3

My wife and I are going out of town for a getaway Presidents Day weekend (US holiday) and I might not be able to post Saturday morning till Sunday night. Please bot me. Balin will power attack at the cages.


Survivor's Salvation

Thanks for the heads up, Balin.

Yanda, I missed your question earlier. What with entering this hall and listening to Kreighton Shaine's speech, I'd say yes it has been more than 4 minutes.


Survivor's Salvation

You can take a few rounds to heal or do anything else you need. I'll send you into the demon horde a bit later today.

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Where is everyone? Did I miss something?

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

The site was down off an on over the weekend. I assume folks are catching up.

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Ah I see, thanks!

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

What are the stats/rules for climbing/jumping the non-stair parts of the map?

Asking for a friend.


Survivor's Salvation

Each platform is 5 feet higher than the section below, and it would be an Acrobatics DC 20 check to jump up, assuming you take a 10-foot running start. If you attempt it and fail by 4 or less you can then try a DC 20 Reflex save to catch the ledge instead of falling back down. If you do fall, you land prone.

It's a vertical smooth wall, so you won't be able to climb it without equipment.

... is what you can tell your friend.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

See? SEE? I knew Dai Shrolla was going to betray me sooner or later.

Acrobatics is what I do and now I'm flopping around like a drunken jellyfish.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yanda chooses to recover her mutagen and 4 levels of extracts.


Survivor's Salvation

Kahwen: Yes you can get back two rounds of crane trance by picking that option once.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

I'm hoping when we get to the miner's district we can prevent the cave in that caused the Haunt.


Survivor's Salvation

I believe I misinterpreted something in the scenario, and the dwarves will be able to withdraw to get away, as long as the elementals don't have reach and the way is still clear. Yanda, at this point the dwarves know to get away so you don't need to use diplomacy again next turn.


Survivor's Salvation

We're getting close to the end of the special, so everyone can roll for boons now. If you get a 19 or 20 on a d20 roll, you win a boon; if so, roll a d4 to determine which one.

Boon?: 1d20 ⇒ 6

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Boon roll 1d20 ⇒ 9

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Boon Baby!: 1d20 ⇒ 17

So close!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

boon: 1d20 ⇒ 1

Silver Crusade

male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3

boon: 1d20 ⇒ 7

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Boon: 1d20 ⇒ 14

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Boon: 1d20 ⇒ 13 ...

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Sorry guys! I really thought that the bad thing would only happen to Kahwen (or not at all.)

On a different note, I've never had to do it before, can I just pay the casting cost to have the disease I caught from that halberd cured?


Survivor's Salvation

Yes, you can either pay the regular gold cost for a casting of Remove Disease, or you can spend 1 prestige point. You can use the rewards from this scenario's chronicle toward that if you wish to. The full rules are on page 22 of the guild guide. Esmeralda and Kahwen should each let me know how you want to handle it so I can record it on your chronicles. The Gray Pox DC is 14.

You've guessed it... we have reached the end of the special. Thanks everyone for playing! You've been a great group. You and the other tables did very well, so you get the maximum possible rewards. I'll explain that once I give you the chronicles to see the boons.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

So...if I'm reading this right...it would require a caster level of 13 to ensure success and it's a 3rd level spell so I would need to spend -

3x13x10 = 390?

If so, I'll go that route and pay out of the rewards from this chronicle.

Thanks for the game! I had a lot of fun with the scenario and this group.


Survivor's Salvation

That's correct, Kahwen.

Upon further reflection, I decided it makes more sense to show you some of the boons before I fill out your chronicles. Since we had the top result for the special, you get to pick two of the following three boons, corresponding to the districts you explored. Could you each let me know which two you would like?

Foes of the Forge Father: Extensive wall carvings document the dwarves’ struggle against their ancestral enemies, and having read the atrocities committed by giants, goblins, and orcs, you have dedicated yourself to defeating them. You gain a +2 bonus on attack rolls made to confirm critical hits against humanoids with the giant, goblin, or orc subtype, and you deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit against such a foe; this additional damage is added to the final total, and is not multiplied by the critical hit modifier itself.

Secrets of Creation: Among the fragile texts in Jormurdun you found treatises on the enchantment of magic arms and armor. Once per day you can cast magic weapon as a spell-like ability with a caster level equal to your character level. In addition, whenever you cast greater magic weapon or magic vestment, you treat your caster level as one higher for the purposes of determining the spell’s effects. If you wield a weapon or wear armor augmented by either of these spells, you treat the spell’s caster level as one higher (unless the spell has already benefited from this boon).

Unrelenting Defense: You have received a boon from one of the dwarven pantheon, granting you the ability to withstand physical harm without complaint. You can use this boon as a move action to gain DR/adamantine equal to 1 + half your level for 5 rounds. If you already have DR/adamantine (such as from stoneskin), you instead increase the DR value by 3 for 1 minute. When you use this boon, cross it off your Chronicle sheet.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

ThAnks DM! I’ll select Unrelenting Defense and Secrets of Creation, please!

You ran a great game and thanks to all the other players! Even though Ash was totally the wrong character for this scenario, I had a blast!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Foes of the Forge Father and Unrelenting Defense.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Hmmm...increasing crit threat and damage? Yes, Please!

Foes of the Forge Father and Secrets of Creation, please.

And let me add my praise. This was a great game and excellent GMing and a really entertaining group.

The Exchange

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Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

I'll spend a PP to remove the disease.

Secrets of Creation and Unrelenting Defense here.

And dear god, was Esmeralda the wrong character for this.

Grand Lodge

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Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

I would like Foes of the forge Father and Unrelenting Defense please!

Thank you all for making my first ever Pbp game AWESOME! While some of you may think you had the wrong characters, they were fun to play with and we completed our mission just fine.
Thanks again to all and especially our great GM!

Silver Crusade

male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3

Secrets of Creation and Forge father.

I'll chip in for the gold for the remove.

thanks for running.


Survivor's Salvation

Your chronicles are here.

Let me know if you need any corrections.

Dark Archive

Male Undine Psychic 9 | AC (20)16/16/13 | HP 65/65 + _10__ temp HP| F+9, R+9, W+11 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +14 | CMD 17 | Phrenic Pool 6/6 |

Looks great, GM! Thanks so much yet again!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yep, thanks.

Silver Crusade

male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3

Thanks!

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Thanks again!

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