Retrocon Elinnea's Legacy of the Stonelords (Inactive)

Game Master Elinnea

Slides and Maps

Map of Jormurdun


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Dark Archive

Male Undine Psychic 5 | AC (19)15/15/13| HP 32/32 (+10 temp. HP) | F+5,R+4,W+7 | Darkvision 60' | Cold Resistance 5 | Init+2, Perc +10 | CMD 14 | Phrenic Pool 4/4 | temp items: CSW and CMW potions

Fort 1d20 + 5 ⇒ (18) + 5 = 23

”A fine mess you got us into stealing that statue! I’m half dead and practically deafened! Best believe that will be going in my report,” Ash grumbles as he continues to head for the way out of the place and time.

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Fort Save: 1d20 + 6 ⇒ (8) + 6 = 14

Initially, Esmeralda was mildly approving of Kahwen's bit of thievery. Then the shriek fills the room, to the physical pain of all within. "AHHHH!" She cries out, as she deals with the throbbing pain. Noting what Yanda is doing, Esmeralda pulls her own wand out and starts to do the same.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human, LN, Investigator 4, HP 26,Init: +4, Perception +7, | HP 27/27 | AC 17 T 12 FF 15 | CMB +3, CMD +15 | F: +1, R: +6, W: +4;+2 vs Poison Inspiration (+1d6, 9/day) | | Speed 30ft | Spells: 1st: Adh Spittle(DC15),Long Arm, Shield, True Strike. 2nd:Fire Breath(DC16), Vomit Swarm | Other Things ?/? | Active conditions: None

Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12

Thadeaus shakes his head and then wiggles a finger in each ear trying to get the ringing to stop. Staggering slightly he flees down the tunnel with the others drawing his wand as he goes.

wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

[Init +6, Per +11, Spd 30] M Tengu Unchained Rogue (Swordmaster/Scout) 5th [HP 28/29, AC 23(27) /ff 16 /t 17, Fort +2, Ref +10, Will +2,']

Fort Save: 1d20 + 2 ⇒ (17) + 2 = 19

"Sorry, Companions," Kahwen says as he flees with the rest of the group. Of course, his apology is no doubt lost on those who deserve it most as he is not deafened and does not realize he should raise his voice.

"I thought it was safe! And Master Shaine said we needed it!"

Silver Crusade

male Dwarf Fighter 5 | HP 47 | AC 21; Touch 10; FF 20 | F +7; R +2; W +4 | CMB+9; CMD 20 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3

Fort: 1d20 + 7 ⇒ (1) + 7 = 8

"Kahwen did ye say something? Muh 'ars"


Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

In response to the temporal oddness, word comes from Shaine for all Pathfinder teams to quickly return to the Cathedral. It appears to be a good thing, because just as the last of the Pathfinder teams makes its way in, things get even more dramatic.

Like a massive soap bubble, the temporal anomaly shudders violently, painfully distorting the portions of the sky citadel within. Energy arcs as Jormurdun fluctuates between its past grandeur and present ruin. Then, as if with a sigh of relief, the entire bubble implodes, retracting through the halls and returning Jormurdun to the present. The energy rushes over a pair of field agents sprinting from the halls below, instantly transforming the unfortunate Pathfinders into chalk statues.

For a moment, the whole city is silent. Kreighton Shaine takes a few tentative steps forward, looks about at the gathered Pathfinders, and gives a low, appreciative whistle as he holds aloft the strange device once worn by the demon Yealek-Vor.

[b]"Although we expected to find trouble in Jormurdun, the sky citadel has proven far more perilous than we had predicted. I can only speculate as to what this bizarre object accomplished, but it has given us an utterly unique glimpse into the sky citadel’s past. King Gutheran informed me that this is not the whole device but rather the largest of five pieces—the others he sent with his children who fled this place thousands of years ago. If we are to truly understand this 'Sky Key,' we may have to follow the millennia-old trails to wherever these dwarves went. But that is a task for another day. Thanks to your bravery and cleverness, we have cleansed Jormurdun of its foulest elements in only a day. With the city under the Society’s control, we can now explore at a more leisurely pace. Without a doubt there is much more to learn than we found in our hasty campaign. Before we look too far to the future, though, let us remember the past. Not all of our agents and comrades survived this expedition—lost either today or in the year of service to the Mendevian Crusade that brought us to this victory. Their names shall be recorded in the Grand Lodge to forever honor those who have fallen in the pursuit of knowledge. But for now, we can celebrate. Congratulation, Pathfinders. I am proud of your Unrivaled Accomplishment.”

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