100 Character Ideas


Lost Omens Campaign Setting General Discussion

Scarab Sages

Alright, guys. I've seen bland characters, I've seen awesome characters, and I've seen everything in-between. I want the Paizo boards to show me your creative gumption. I'm looking for 100 characters, each of whom is unique in their own way. What does this mean?

A unique character can have a unique backstory, unique personality, unique build, whatever works. So long as at least 1 aspect of the character you create is considered at LEAST uncommon.

I'll start, just to give you an idea for the format I'm looking for.

Name: Tongtokl Stirfry
Race: Gnome
Gender: Male
Class: Monk of the Empty Hand

Tongtokl was born into a life of crime, but he never really fit in. Pickpocketing was never his strong suit as a child, and he could not bluff his way out of a paper bag. But he can cook. Boy, can he cook. Tongtokl can take things most people would throw out into the garbage and make a veritable buffet of culinary delights. And it is this skill that kept him from being thrown out onto the streets. One day, as he was being beaten in the kitchens by his master, he reached for the nearest frying pan and, whether by skill or luck, slew him. Terrified for his life, Tongtokl gathered up what few possessions he had, several cooking utensils, and a spare pack for spices, and fled the town. He wanders the world to this day, trusty frying pan at his side, searching for untold culinary wonders with which to ply his trade.

It's a little lengthy, but I'm curious to see what you can come up with. Again, you don't have to have a big backstory or anything, but I want to see something different.

*Note: Uncommon is just fine. I know some of you will have heard of these ideas before. That's okay. If you would consider it generally different or unique, then it counts.

Edit: Added a Tally

Characters so far: 2


Name: Angka Fire-Eye
Race: Orc
Gender: Female
Class: Witch

Life as an orc female is hard - doubly so when a barren womb unwanted by even the greenest warrior and youthful attractiveness fades into old age. Angka was one such female, shackled with a collar of ownership, scarred with white-hot irons, branded with symbols of unworthiness and failure. Doomed to a fate of hard labor and the likelihood of an early death, Angka found herself passed from one master to another, cursing her ill fortune at every step and every night before her angered sleep.

Her poisonous utterances found ears that drank her toxic prayers like the finest wine. Supping at the fury and buried hate beating in Angka's soul, this silent entity filled the rickety hut that she shared with other slaves with a poisonous miasma. When Angka awoke, she found herself alone, save for an acid-green centipede with eyes so fierce a shade of crimson that they burned the eyes to look at. Locking gazes with the centipede, she heard whispered tones in her mind - tones and incantations of power. Soon her eyes burned as red as her familiar's, and a power feared by orcs - the slow death, the lingering disease-ridden death - was hers to command.

The rival tribe that attacked that very same day did not face Slave Angka - someone they would have killed, if not captured and used again as a slave. They faced Angka Fire-Eye, and she had over a decade of fury built up.

She expressed it as only as orcs can.

Scarab Sages

Lilith wrote:
Awesome Stuff

That is so cool XD


Name: Gurmek
Race: Half-orc
Gender: Male
Class: Rogue

When the orcs of Vûngûl descended on the peaceful village of Bale, they inadvertently set off a chain of events that would lead to a rash of arsons that would eventually plague the countryside.

Gorbag the Ass Kicker* led his fist of orcs into Bale and came out with a battered human wench draped over his armored shoulders. He made this woman, Shema, into his slave. Eventually she was plump with his child. If the offspring of this unholy union had been female, it would have been killed outright and her relentless torment would have continued until a male was produced. Luckily Shema birthed a male, but it was an albino, and so it was tested on the Rock of Shame according to Vûngûl custom. After two nights in the cold without food, the wolves still had not come to devour the offering, and the babe, who would be named Gurmek, miraculously survived and was deemed fit to live. Some speculated he may even destined for greatness.

Unbeknownst to Gorbag, Gurmek's survival was no miracle. Shema had snuck out to the rock to shelter and feed the babe. Thus she would enjoy the Ass Kicker's protection from the other orcs by raising his son, a son who would now be considered an important figure in the tribe. Meanwhile she would sew the seeds of cowardice into her son so that one day he would bring shame and humiliation to his father, the orc who had so wronged her and destroyed her life.

When Gurmek showed hesitation in the Trial of Pain at age 7, his father publicly beat him to within an inch of his life. At age 11, when he went out of his way to avoid a confrontation with a rival who had insulted him, he was forced to endure a week chained to the Ant Mounds of Arguthun. Still, he was quick and strong, and it seemed as though fate might yet smile upon him. Things took a bad turn, though, when at age 14 he held back at the battle at Raving Hill. The rear guard was no place for the son of the chieftain. The seeds planted by Shema had taken root and born fruit, and Gorbag the Ass Kicker finally knew shame.

Shema, realizing the game was at an end, set fire to the orcs' homes and escaped with Gurmek into the night. Thus began for Gurmek a recurring pattern of using fire to avoid confrontation.

They ran for years, hiding at the edges of human settlements, for who would willingly take in a woman and her albino, half-orc son? Thus they were never safely outside of Gorbag's reach, nor could they stay near any humans for too long. Necessity required that Gurmek take by force what he could not earn, what he would never be permitted to earn, and so he was wanted in nearly every jurisdiction into which he came into contact. Mostly for arson.

Gurmek returned one night to find his mother missing. He has assumed that Gorbag has finally caught up to her, and he is in no rush to find and rescue her. He is not ready to face the Ass Kicker. Not yet. That Shema instead might have left Gurmek to improve her lot with humans is a possibility that he hasn't even considered, or perhaps dares not face.

Until then, Gurmek grows weary of petty theft. He's looking for the big score. Maybe these adventurer types he's fallen in with will happen upon something really big. He's got skills they can use: he knows how to stay out of sight and disappear when it all comes crashing down. He's good in a fight, too, if he's forced into it. He knows an exposed back when he sees one. But of course he'd rather let someone else do the heavy lifting.

That's what teamwork's all about, right?

* Legend has it that Gorbag once broke a donkey’s neck with a single roundhouse kick.

Liberty's Edge

Name: Zed Irontongued
Race: Dwarf
Gender: Male
Class: Arcane Duelist Bard

Born to a family or dwarven lore masters and clerics, Zed was already a dwarf of a different nature. The forge did not call to him, the heavy weight of fine dwarven mail held no torche for him. Yet in the sounds of taverns and acient battle chants, prayers, and ballads did the dwarf find a craft that sang to him.

Still the life of a bard was not exactly what the young axe-player long for. He longed to show the tempered souls of the dwarves to the world. He adventure's now finding a muse in the thrill and is gathering a band.

Dwarves live long, and he will see his thunderous riffs rock the halls of kings of every race.


Name: Dorvayn Arariel
Race: Half-Elf
Gender: Male
Class: Cleric

Dorvayn was orphaned on the seps of a temple to Phrasma before his first memories. Despite being raised on the teachings of the goddess of fate and prophecy, he began to hunger for the knowledge and secrets of the past, instead of the knowledge of the future. He spent many a long night pouring through the library of the temple, memorizing every book and manuscript. It was not enough, he needed more. And through his prayer, the answer came to him. Beneath the temple was a goldmine of knowledge more massive than that which existed in any library, and it was written in the bones and on the souls of the dead. Armed with the divine power to speak with the dead, he sneaked away every night to feed his addiction. It wasn't long before he was caught and berated for disturbing the rest of the dead frivolously. After refusing to make amends for some perceived wrong, he was banished form the temple. He searches the world over to this day gathering for himself a new "library", seeking out the most learned persons in history to learn from...


Name : Darin Oakstone
Race : Oread
Gender : Male
Class : Zen Archer Monk/Earth Sorcerer

Darin was born to a rural family. The son of a teenage daughter who refused to speak about who the father was. When he was born, the girls parents were horrified to see the baby had gray skin the color and texture of stone. Being not evil, they could not bring themselves to kill it, but they also couldn't stomach having it in their home either.

The father took up the babe, still in it's birth rags, and placed it in a basket, making signs to ward off evil as he walked away from his home with it, leaving his wife and daughter sobbing. He also took the small sack of gold he and his wife had been saving for a rainy day, for today the sky poured. Two days ride from his home, in the hills, an old fort had been turned into a place of solitude by a band of monks who had been driven from their old homes in a foreign land. By the darkest of night, the father left the inhuman babe in it's basket, with a note and the gold at the gate to the fort.

Darin's early years were spent training with the monks, learning to meditate and focus his mind. He was schooled both mentally and physically, including exercises involving balancing and tumbling, and also unarmed martial training. When he was 10, he was tested on all weapons in the monastery, and the single weapon he excelled with was the long bow, a weapon none of the other trainee's had shown any skill with. One of the ancient monks, who had no apprentices, took him under his wing and began teaching him the way of Zen Archery.

However, the earth called to him all the time, and when he reached puberty, he began to manifest powers that the monks didn't know how to train or deal with. Finally, unable to suppress his burgeoning natural talents, and unable to continue training with the monks and still use his new talents, Darin set off on the road by himself to learn what he could of himself.

The road is a dangerous mistress, especially for those who are different, and he found quickly that his new talents worked best when he used them for defense, combining his new talents with those the monks taught him. Making up for lack of defenses by using his magic, and using his martial training from the monks for offense when he could not avoid a conflict.

And so our young hero wanders the world, seeking to know what his place in it is. Is he to be a hero or a villain, a saint or a devil, a human or a monster.


Name: Rose Ravenhair
Race: Human- Varisian
Gender: Female
Class: Oracle-Wind
Curse: Deaf
Alignment: NG

Rose was born deaf, so never really missed the fact that she could never hear. In turn Shelyn had given her, the rare gifts of beauty and grace few others had. Rose used those gifts early on in her life to gain great respect among the other gypsy's and soon found herself the focus of most of the performances the gypsy troupe did during the tour of cities each year.

As the years went by and Rose refined her dancing ability she found that by doing certain steps she could in a away control the wind. Thus granting her access to certain divine spells as well as certain powers.

These strange powers soon caused Rose to be ouster-sized by the gypsy troupe and therefore forced Rose to find her own way in the outside world. So now Rose travels to exotic places she had only dreamed of in search of understanding, both about her strange powers as well as a truer understanding of herself. You can now find Rose in Gurat in Qadira.


Name: Dennen Umbeck
Race: Human
Gender: Male
Class: Commoner

This character has strait 10 stats and starts at level one he is unique only in his normality.

The murder of his family and the burning of the family farm drives Dennen to seek vengance.


Name: Sock
Gender: Male
Race: Human (gnomish grand-parents lead to fey influence in blood)
Class: Bard

Born with bright eyes, blue hair, and boundless energy, this young man was a shoe-in for training as a clown in the circus his family belonged to. Sock learned how to make people laugh and liked it so much he wanted nothing else from life.

Despite the financial troubles his family has faced and some bad customers at the carnivals, Sock maintains an optimistic outlook on life. Some suspect he might be a bit daft, but in truth Sock understands that bad things will always be there. Whats important is keeping a smile on your face and enjoying whats good.

Sock wields a spiked chain which he uses to dazzle the crowd when not clowning around with his juggling clubs. There have been a few times when he's had to stop a fleeing thief or a lecherous lush with his chain, but usually its used to keep his favorite elephant, Thaddeus, hooked up to the caravan.

Liberty's Edge

Name: Malthir Grevkov
Gender: Male
Race: Human
Class(es):Cavalier/Summoner

Tainted for years, noble born Malthir accepts the twisted pact giving up on his soul. Trained to rule his noble estate with compassion now turns to obessesion as Malthir builds his own realm of the Abyse. He calls upon his own fiendish mount from his fractured soul.

Scarab Sages

Name: Hanse Drakkar

Class: Barbarian 1/ Dragonic Sorcerer (then Draconic Disciple)

Hanse was born in the Northern Mammoth Tribes. He knew his mother lived alone and had never met his father. the kids always considered him and outcast and knew most of his tribe had some disrespect of his mother. As he grew he ask various tribal elders for strait answers and learned that his mother left the tribe when she was a teenager to "see the world". She came back several years later in the pregnant. As can be imagined some called her a harlot while others saw it as an honest but very real consequence to youthful curiousity. All the same he still grew up with a slight chip on his sholders to show he can be all the same as his peers in strentgth and ability, and took on the ways of his warrior peers to defend his tribe. however, one day, he escorted his mother to forage for herbs and berries and made the mistake of leaving most of his heavy gear at home. They were set apon by a wolf and the wolf mauled his mother, in a berserk rage he attacked the wolf and way astoning to find his hands had turned to claws. He dispatched the wolf but not before it did critical damage to his mother. As his mom lay there bleeding and tying, she told him a story of how his father was a powerful sorcerer from the lands of endless desert to the south. With nothing left for him in his tribe and his elders unable to answer his questions about his new found arcane powers, he headed south to learn the ways of magic, his quickly changing evolving body, and maybe even finding his father who could bring the whole story of his life together.

Edit: Added a Tally

Characters so far: 2


Name: Elghinn Lightbringer
Race: Half-celestial human
Gender: Male
Class: Paladin

He's the son of a former Hero (his father) from 200 years ago. He was raised by his "Aunt" who is the current ruler of his home city. The wierd thing is, he doesn't know who his real father is. His father is a hero from 200 years ago who still lives (obtained a form of immortality and Celestialhood if you will-doesn't die from old age, but can still die if killed). His father sired him, knew he was destined to greatness, but wanted him raised by normal goodly humans. So he gave him to a couple (one of whom was really a x12 great grandson through a previous child's line). They died of disease and so the Aunt took him in. The Aunt knows the real father is still alive, it's a well guarded family secret.

As he grew up, he noticed sttrange powers emerging within him, his half-celestial heritage, which scared him. He kept these secret and struggled to control and keep them hidden. During his adventures, he learned to use and accept them, using them to empower himslef in his role as a paladin.

As it stands, Elghinn believes his true parents are dead, but later findout different;y. So, he constantly desires to know and meet his father, this great hero from ages past. He is called by the gods to embark on a quest to save the world beside a number of other heroes. Eventually, through his long and arjurous travels, he meets his father, who explains why he was placed among normal humans-he learned compassion, humility, the worth of life,etc., the qualities needed to succeed as a paladin.


Name: Tormek Har
Race: Half-Orc
Gender: Male
Class: Alchemist
Alignment:Chaotic Neutral

Born within a savage tribe of orcs, it didn't take long for Tormek to reach the bottom of the food chain. Cursed with a frail body, he didn't meet the physical demands of the orcs and was bullied around endlessly and reduced to the most belittling of tasks for an orc male: cooking and cleaning. However, the human half of his ancestry blessed him with a keen mind, and it did not take him long to become the only literate tribe member, reading whatever the raiding parties happened to bring back from their pillages.

One such book would change his life for good. A thick book containing the formulae of an elven alchemist stumbled into his possession, and Tormek immediately knew he had hit the mother lode. He spent all of his free time browsing through and mulling over the strange book, examining every detail carefully. After some time he believed he was ready. He took what little possessions he had and fled the camp, determined to become an alchemist.

Self-tutoring within the surrounding jungle proved to be more difficult than Tormek had initially thought. His first few experiments went awry, leaving a large portion of his body burned. Tormek endured, however, and within a few days he had become good enough. He returned to his tribe one night, wrapped in bandages, and let his pent up anger rain over their huts in the shape of alchemical explosives until nothing remained.

Now, Tormek is free to venture to civilization in search of further knowledge, and to fight for any that endure oppression as he had faced.


Name: Sir Calcedon Kaethan Macarte
Race: Human
Gender: Male
Class: Paladin of Shelyn (Warrior of the Holy Light)
Alignment: LG

Calcedon was the only son of the Macarte family in Korvosa. His father, who was involved in the military of Korvosa fell in love with a bard from Cheliax, and despite his better judgment, as well as those around him, he married her. Their only child grew up amidst a very turbulent home life in the east shore district, with his parents fighting and making up nearly every day. He learned to play the violin at an early age, and he used it to escape. Locked in his room, he played constantly, and it was hard to get him outside, but one of the servant girls could usually do it. Her name was Kailani, of Varisian heritage, and was just a year older than him. She had a marvelous singing voice, and they often were creating beautiful music together.

By the time he was 10, he was incredibly good at violin, and was performing in parlors around the city, much to the delight of his parents. He played several major concerts as well, until his parents died. After watching a seedy performance in Old Korvosa, they were mugged and killed in an alleyway. Calcedon had stayed home, and poured his grief into his violin. His uncle moved up from Cheliax to watch over the boy until he could take over the estate. He was cruel, and greedy. He dismissed the servants, including Kailani and brought in new ones, who would do what he said regardless of how awful it was. His uncle was a cleric of Zon-Kuthon, and would torture himself and others in the house, and would do

His uncle made him play violin all the time, and made him do concerts, exploiting him for money. Eventually Calcedon quit playing his violin, for it no longer brought him joy. His uncle beat him repeatedly, but he would not change his mind about playing. Disgusted, his uncle cut off one of his fingers then enrolled him in the warrior academy nearby (Theumanexus?). The exhaustion of the warriors training followed by the near nightly torture warped Calcedon's mind, and he also became cruel. He wouldn't hold back when training with other boys, and would often wander the streets instead of going home, spreading misery wherever he went.

He graduated from the academy, and spent the next week partying furiously in Old Korvosa with a few Hellknight aspirants. Then one morning he woke up and found someone strangely familiar who had suffered his cruelty the night before, his childhood friend Kailani. Filled with remorse for the only one still alive who had ever shown him kindness, he picked her up and ran to the temple of Sheyln. He stayed there for a year in hiding, doing self imposed penance, and learning all he could. He picked up the violin again and was a welcome addition to those that stayed there.

After a year, he went back to his father's home and brought the guard with him. He exposed the atrocities his uncle was performing and had him arrested, and he was later executed. He has filled his house with aspiring artists, as well as his old friend Kailani, who had had a baby in the last year, and was found to be his with some divination help from the temple. He never touched her since, but gave her the best treatment and has showered her with gifts.

He still goes out into the streets but this time, he goes to spread goodwill and joy. He is fond of handing out simple wooden flutes to any beggars he meets, or chalk to poor children to encourage the arts and for them to find and make beauty wherever they are.


Name: The Umbral Reader
Race: Undead, Lich
Gender: Male
Class: Bard 17 (Archivist archetype)
Alignment: N

The Umbral Reader decided to live on forever so he could read every book in the world, believing that at the completion of his goal he would attain enlightenment. The only thing stopping him from attaining nirvana? Adventurers keep pouring into his study, interrupting good books and demanding he pay for his crimes. As the Umbral Reader hasn't been outside of his massive necrolibrary in over three-hundred years, this all just puzzles him immensely. Many villages close by have, coincidentally, been being razed to the ground by a terrible creature born from the plane of shadow who calls himself the Umbral Reaver... but that couldn't be it.

Name: Sir Gywain the Unorthodox
Race: Gnome
Gender: Male
Class: Cavalier 8
Alignment: LN

Sir Gywain appeared one day to the masses at Loxxon's annual jousting competition, atop a war pony and wielding a battle ladder. He rose to ultimate victory that day, against many, many other challengers far more skilled than he, showcasing an amazingly unique battle style none of the humans there had ever seen. Now, all of the knights of Loxxon now wield battle ladders on their steeds, setting up the ladder upon their warhorse in the middle of jousting to climb it and leap from it to deliver crushing flying elbow blows. Sir Gywain lives in the woods, furious that everyone has stolen his style. He now trains endlessly, attempting to perfect the art of using a water clock and a donkey-drawn plough as a dual-wield weapon combination. He does not know what terrors he is soon to unleash.

Contributor

Moved to Campaign Setting forum.


Name: Jaklar Verdanial/Asbjorn
Race: Half-Elf
Gender: Male
Class: Barbarian (Hurler) 2/Alchemist 7/Master Chymist 1
Alignment: CG/CN

Jaklar's mother was an alchemist (natural alchemist, not the class) in the kingdom of Kyonin. On a research trip to the gnome settlement of Kalsgard in the Land of the Linnorm Kings, a group of Ulfen warriors attacked the elven caravan near the border with Irrisen. One of the warriors took his pleasure with Jaklar's mother and left her for dead. The survivors of the attack turned around and made their way back to Kyonin. At the end of the trip, Jaklar's mother was obviously pregnant and was left in Greengold since she carried a half-elven child. Jaklar was born and studied under his mother in Greengold. He learned the arts of alchemy, but he was prone to terrible fits of anger. Some of the anger came from his heritage, but more came from being an outcast and the great sadness his birth caused his mother.

The last time Jaklar was in Greengold, he destroyed his mother's lab in a fit of rage. He gathered his gear and left. He travelled to Varisia first and then northward to the Land of the Linnorm Kings so he could discover his roots from his father's side. On his journeys he learned to harness magical energies into extracts that he made as well as the creation of strange potions that brought out great strength in him. One morning as he approached the Land of the Linnorm Kings, he found the knowledge of a language he had never heard in his head. He learned, upon reaching the city of Jol that he could speak Skald as well as any native. He also noticed that the strength-enhancing potions he had been using had begun to have a strange affect. on him. Occasionally, after using one of the potions, he would black out. He would wake to find himself in some tavern soaked in ale with a barmaid or two in his room. Around this time he began to hear about a new person in town who called himself Asbjorn. Realization of what was going on didn't set in until someone charged him with stealing Asbjorn's clothing and weapons. Jaklar left Jol in a hurry and began to explore his alter-ego for ways to maintain control.

Jaklar appears as a rather brawny half-elf. He stands about 6 feet tall and just under 200 lbs. His blond hair grows long and he keeps it tied back with a leather loop. His features, except for his obviosuly elven ears, are much stockier than even some normal humans with a broad face and nose and a blond stubble on his chin and cheeks.


Name: Acksin Furrowgrim
Race: Dwarf
Gender: Male (*but note details)
Class: Ranger 5 Spherewalker 5 (* Rise of the Runelords part 2, The Skinsaw Murders)
Alignment: CG

Acksin never really fit in with other dwarfs. His love for the finer, more beautiful things, his attention to the frilly ribbons with which he braids his beard, the subtle use of rouge make-up... Acksin is easily confused with female dwarfs (particularly to non-dwarfs) which is not helped by his habitual transvestism. He utterly adores Desna and travels the world seeking things of great beauty; often, as he puts it, in the form of "bee-ewtifool butterflies".


Name: Takk
Race: Dwarf
Gender: Male
Class: Sorcerer 1 (aberration bloodline) Monk 1
Alignment: LN
(not done yet)

Takk was a slave. It was the only life he knew. His clan had been smiths, until an Elf warlord showed up and wiped them all out. Takk's spells were useful for creating and fixing items, and generally making the Elf's life plesant, so Takk got to live. He learned that Obedience was key, order must be upheld to avoid punishment.

Then, one day, a team of monks showed up and eliminated his master for being "evil", whatever that meant. They decided to take him with them to the monastery to teach him. He has learned what "good" is, but still feels that obedience is more important.

He uses his magic to help his new-found brothers, creating items for the monastery, and studying. But secretly, he dreams of the powers of magic his dark master controlled as a Wizard. Someday, he will become a wizard, and set out to free all the slaves of the world.
someday......


Name: Tamar
Race: Human
Gender: Male
Class: Oracle of Bones (Urgathoa)
Curse: Haunted
Alignment: N

Tamar was born a beggar and a coward. Though he often was reduced to eating garbage, he savored each meal like a feast. His life as a beggar came to an end when Tamar was convicted of murder when caught stealing food in the inn room of a recently killed merchant. When he was hung, Tamar saw the lines of dead awaiting judgement and a lady in a white robe (Urgathoa) beckoning him away. True to his fearful nature he fled the judgement of Pharasma, returning to his body as it was being cut down from the gallows.

By longstanding county tradition, those who survived execution were found to be "innocent by the gods" and must be given pardon. But that did nothing to stave of the fear and hatred in the eyes of the people of the village. A mob came in the night to kill Tamar as he slept huddled in an alley.

With cries of "demon" and "monster" they set upon him with clubs and fists. But as Tamar raised his hands to ward off the blows, a darkness descended upon his attackers, and their flesh was torn by unseen forces. As his tormentors fled, Tamar shivered as his mind was filled with unearthly wailing.

Tamar's brief touch with death left him haunted by the voices of the dead. So, with a ragged scarf to hide his hanging scar, he fled once again. This time seeking to escape both the hatred of his home, and the dead souls that whispered in his ear.


Name: Czernobóg De’Chant
Race: Hobgoblin
Gender: Male
Class: Fighter/Wizard/Eldritch Knight
Alignment: Lawful Evil

In the region known as the Storval Plateau, surrounded by rivers and the Kodar Mountains to the North, exist a small empire of elite mercenaries known as 'Dakka' (an ancient orcish word roughly translated to, ‘excessive force’) led by a legendary hobgoblin named 'Black God De’Chant'.

Now one has been able to peg where exactly he originated from, popular theory is that he was a former slave from beyond the Inner Sea, though most would rather like think he crawled out of the Pit. But unlike the megalomania shown by many of his kind De’Chant was able to pull dozens of small mercenary groups and hold it all together through a combination of charisma, skill and (strangely) compassion to his followers. Personal ability is more important than the number of slaves (a practice which he has all but abolished) and any that prove to be valuable to the empire is rewarded and protected…except elves…and gnomes…

Regardless of ‘where’ he had come from or even ‘why’ one thing has been made perfectly clear: he scares the local Powers.

Most hobgoblins are megalomaniacs too self-absorbed and petty to lead any number for very long, coupled with their general disuse of arcane magic and they less of a threat than the average riot, a fact that many of the civilized lands are quite thankful for.

De’Chant is hell-bent to buck the trend.

He leads with a philosophy that dictates that one cannot lead if he is hated by his own troops, something that been the death of a great many commanders is history (hobgoblin history in particular), and counters the disdain of arcane magic by stating that it was ‘their’ ancestors that developed the ‘battle magic’ used by the other races; and that it was through elven trickery that their forefathers had forgotten this fact. While these major breeches in tradition has earned him a great deal of animosity, few have dared to argue with the results he has already shown in his method of leading the goblin-people.

Pragmatically he sees no need to cast off any weapon they can acquire and use, magical or otherwise; poison, explosives, and even firearms are found in the empires arsenal the last in particular has unnerved many travelers (rumors says that some major gunsmiths of Alkastar have set up shop somewhere in the region, or that De’Chant has discovered the secrets of gunpowder on his own. Which is more unnerving is hard to discern). Slowly but surely Dakka is on its way to being the first successful goblinoid empire in ages (or is it ever?), the day may come in time when the goblin kin march against all the races and stand over the battlefield victorious.

“Regardless this Wayfinder is getting the Hell out of here before he gets asked to write the Emperor’s biography!”


Ice Titan wrote:

Name: The Umbral Reader

Race: Undead, Lich
Gender: Male
Class: Bard 17 (Archivist archetype)
Alignment: N

The Umbral Reader decided to live on forever so he could read every book in the world, believing that at the completion of his goal he would attain enlightenment. The only thing stopping him from attaining nirvana? Adventurers keep pouring into his study, interrupting good books and demanding he pay for his crimes. As the Umbral Reader hasn't been outside of his massive necrolibrary in over three-hundred years, this all just puzzles him immensely. Many villages close by have, coincidentally, been being razed to the ground by a terrible creature born from the plane of shadow who calls himself the Umbral Reaver... but that couldn't be it.

Name: Sir Gywain the Unorthodox
Race: Gnome
Gender: Male
Class: Cavalier 8
Alignment: LN

Sir Gywain appeared one day to the masses at Loxxon's annual jousting competition, atop a war pony and wielding a battle ladder. He rose to ultimate victory that day, against many, many other challengers far more skilled than he, showcasing an amazingly unique battle style none of the humans there had ever seen. Now, all of the knights of Loxxon now wield battle ladders on their steeds, setting up the ladder upon their warhorse in the middle of jousting to climb it and leap from it to deliver crushing flying elbow blows. Sir Gywain lives in the woods, furious that everyone has stolen his style. He now trains endlessly, attempting to perfect the art of using a water clock and a donkey-drawn plough as a dual-wield weapon combination. He does not know what terrors he is soon to unleash.

+2 Both are hilarious

Shadow Lodge

Martivir, Orc Wizard:
Name: Martivir
Race: Orc
Gender: Male
Class: Wizard
Alignment: LG
Deity: Shelyn

On the very edge of Lastwall lies a town of middling size. This town had long suffered the raids of the Orcs of Belkzen, and the most recent was devastating. The survivors determined to get revenge. Once they had prepared and armed themselves, they set out along the tracks of their attackers. They managed to destroy most of the opposing force and were about to finish the job when a cry came to stop. One of the last Orcs to be put to the sword was a newborn babe, and the objector was Kaynon, an aged Wizard who was well-respected in the town. He convinced the attackers not to kill the child, who was innocent of any wrong-doing. He said he would take the child home and ensure that it never harmed the town. Reluctantly, the other citizens agreed.

Martivir was raised by Kaynon in the traditions of arcane magic. He had a hard time with his studies, but he was determined to succeed in them to prove all the other members of the town wrong about him. They all feared him and hated him because of his race. It didn't help that as he grew, he became an exemplary specimen of the image of an Orc raider. His skin was a dusky green, and his over-sized canines were terrifying to behold.

Martivir studied magic despite his difficulties in understanding it. His abilities developed slowly, but develop they did. When he turned 16, Martivir was an accomplished Mage-Apprentice in his own right, and better than some of his peers. He was knowledgeable about a great many subjects, though not quite as accomplished as his adopted father. When not studying magic or lore, his favorite relaxation activity is to sit in a tree and play the flute. Kaynon made him the gift of a very fine flute crafted of silver and gold.

Unfortunately, Kaynon was old. His life force faded, even as Martivir grew. When Martivir reached the age of 21, Kaynon passed away. Martivir was bereaved, but he recognized the reality of his situation. Despite all he had done, despite all his work, the people of the town still hated him and couldn't see past his Orc features. Martivir left that night, leaving behind him a note pinned to the door of the nearest house explaining what had happened. All he took with him were his spellbook, his flute, and a gnarled rune-covered staff that had belonged to his father.

Steelshanks, Minotaur Bard:
Name: Steelshanks
Race: Minotaur
Gender: Male
Class: Bard
Alignment: CG
Occupation: Barkeep and Innkeeper

Steelshanks is something of an enigma, even to his closest friends. Unlike most of his fellow Minotaurs, he doesn't hate or even resent other humanoids. He seems to genuinely enjoy their company. Also unlike other Minotaurs, he isn't particularly violent. Certainly, during his days adventuring on the road, he got into a scrape or two. He never showed any cruelty to his opponents, though, and frequently let them go.

Steelshanks has since retired, opening an Inn and Tavern called the Hammer, Harp, and Horn. The hammer part of the name refers, in part, to the large warhammer that was once Steelshanks's weapon of choice. It also refers, in part, to one of his favorite instruments: the hammered dulcimer. The other two parts of the name refer to the rather ingenious instrument that Steelshanks invented: the horn-harp. Onto his horns are slide two metal horn-sleeves. Stretched between these sleeves are the strings of the harp, which Steelshanks can then play. The sight is an odd one, but the music thus produced is amazingly beautiful.

Given the size of Steelshanks, he has scaled his Inn and Tavern to be able to accommodate individuals of his size. This is fortunate, since one of the things the Hammer, Harp, and Horn is known for are the lusty bar fights that break out from time to time. While Steelshanks does not participate, he always enjoys seeing a good fight. Participants in bad fights have to pay for any damage to the establishment. Participants in good ones get a free drink. While fights aren't encouraged, they most certainly are not discouraged. An evening's entertainment is always to be had at the Hammer, Harp, and Horn. Sometimes its good music, sometimes a good brawl.

Dark Archive Vendor - Fantasiapelit Tampere

Name: Ocham the Quak
Class: Doctor!(necromancer)
Race: Human
Gender: Male
Alignment: True neutral

Spoiler:
Walder was the only child of merchant-family of Denwar. Parents sended young boy to the famous academy of Korvosa, to became great and wise man. He lived with his uncle Silar Bane, who was priest of Pharasma. He became quite popular, and he had many friends, or so he thought. He was specialized in necromancy, but aimed only to know about the negative and positive forces of the world. he wanted to become a doctor. When his school was almost finished, he was arrested. Courts accousted him being murderer. Fisherman had seen him on the docks were the murders were executed. But, due the lack of evidence and good alibi Walder was released. But it was too late already. Ill rumours spreaded in the streets of Korvosa. Silar casted him out, he was fired from the school and only words he got from his parents were "we have no son."

Then something snapped. Living in the gutters, Walder realized that the life is chaotic and unfair, but also law-abiding and fair. It just depends where you are, who are you and what do you do. World he knowed was a joke. Feelings, promises and manners he had felt were all jokes. His parents abandoned him. Joke. World was one big joke.Walder laughed.

One of his friends finaly found Walder from the docks,talking with birds and laughing at everything. Bella Ironshackle, woman Walder had loved, picked him up and nursed ill and mentally broke Walder. Old Walder was gone. He was replaced with mentaly-ill, chaotic and observant man. That man called himself Ocham. OCham still wanted to be doctor, who helps those who are too poor to consult churches or other physicians and those who work outside the law and cant go to the church. Nursery of Whispers, that was the name. Bella ave little money to Ocham, hoping that the man she loved will some day be here again.

Liberty's Edge

Name: Khalen Freedom
Class: Sorcerer/Dragon Disciple(Green)
Race: Halfling
Gender: Male
Alignment: CG

Khalen, like many haflings, was born into servitude Cheliax. He does not know his true last name and after the recent events which started has started his adventuring days he doesnt care. He has adopted the last name Freedom for himself.

One fateful day for the young halfling he not only discovered he had magical talent he gained his freedom. Another halfling, Khalen's friend, had tripped while doing manual labor and Khalen bent to check on him. They both began to receive yet another beating for that day. Khalen then, with a surge of latent energy he had not known he had turned to his captor, claws extending from his tiny fingers, and he struck out against the slaver. Then for no reason he could comprehend at that moment he felt of a magical burst of energy from his tiny hands in the form a line of acid shooting from his hands consuming the slaver.

Khalen then helped his friend to his feet and they made their way out of the chelaxian plantation they had known as their home for all their lives. While on the run Khalen and his friend were tracked and attacked on several occasions. The friend died during one of the attacks though Khalen realized that this magic he appeared to have good make others his friend therefore he was able to talk his way to safety. Khalen eventually was found by a member of the Bellflower network which he has worked for ever since.

He currently resides on an island off the coast of Katapesh where he is the traveling companion of a Cleric of Abadar who wishes to build a nation in the region, even if small, where all people can be free. To most, Khalen is nothing but a simple groupie to a would-be king. However, with Khalen's extensive charm, connections in the bellflower network, many halflings of all walks who have pledged to help him free the halfling slaves of Katapesh, and his access to some potent enchantement magic, and he proves to be a very successful spy master for the would-be nation. Now if he could just learn to control this desire/urge to meet a green dragon!

Liberty's Edge

Name: Stras Pharadom
Class: Ninja
Race: Halfelf
Gender: Male
Alignment: NG

Stras's parents were killed by Vampires when he was very young. However, even at that age Stras was very adept at hiding and so was successful at eluding said vampires just long enough for a group from a Monastery dedicated to Pharasma to happen by and kill them. They helped the boy immediately and took him in as an orphan to the Monastery. There he met a friend who has stuck with him for life.

Both he and his friend have been taught the ways for Pharasma for as back as they can remember. His friend really took to the religious teachings and on his 18th birthday was granted a small body of younger orphans to begin teaching the way of the church. Stras on the other hand was much more of a trouble maker. He always attempted to disrupt class, shirk his chores, escape the monastery for a night in the village, or get into areas of the monastery that were forbidden. The monastery priests continually added more and more safety precautions, or obstacles in the young mans way. They could not have known they were merely making him practice more and become better at what he was already doing.

One evening when Stras was out at the village his friend was sent to find him. After finding him they were on their way back when they came across an elderly gentleman being attacked by undead. Both young men being green to combat hesitated but joined into the combat think that this man, potential father or husband to someone, would not die the way their fathers did, not to undead!

After helping the elderly man they found out his name was Professor Lorrimor. A renowned professor on many topics throughout the inner sea. The Professor took a great delight in talking with the 2 younger men, especially since Stras's friend was a Dhampir. After traveling with the Professor a short while, the Dhampir answering what seemed like an endless flow of questions and observations, the 2 returned to the monastery. Several months later they each received a personal invitation to the professor's funeral indicating they were mentioned by name in his Will.

The above character is a small back ground prepared for the upcoming adventure path. Both the Dhampir and Stras will be played, at this moment I do not know what my friend will name his Cleric. Stras will not be a typical ninja. I am using the Ninja class to build a "Prince of Persia" of sorts. His 1st trick will be Acrobatics Master and his later tricks/abilities I intend to all compound on extreme acrobatics and twf.

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / 100 Character Ideas All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion