World's Most Interesting Night March of Kalkamedes (Inactive)

Game Master Great Green God

Nightwalkers:
Initiative
[dice=Sleeping Sword]1d20+2[/dice]
[dice=Almaas]1d20+1[/dice]
[dice=Kala]1d20+1[/dice]
[dice=Rhinshin]1d20+5[/dice]
[dice=Angela]1d20+2[/dice]
[dice=Lynn]1d20+5[/dice]

Perception
[dice=Sleeping Sword]1d20+8[/dice]
[dice=Almaas]1d20+11[/dice]
[dice=Kala]1d20+9[/dice]
[dice=Rhinshin (+1 v Traps)]1d20+6[/dice]
[dice=Angela]1d20+10[/dice]
[dice=Lynn]1d20+6[/dice]

Sense Motive
[dice=Sleeping Sword]1d20+7[/dice]
[dice=Almaas]1d20+9[/dice]
[dice=Kala]1d20+5[/dice]
[dice=Rhinshin]1d20+3[/dice]
[dice=Angela]1d20+7[/dice]
[dice=Lynn]1d20+5[/dice]


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I had thought about that, but considering his surroundings, his drive to reach Lynn and the fact he only has to cover 15' of distance (with Nimble Moves) and the fact that such checks can be made as part of a normal movement action it made sense that he would try his hardest to reach her.

I certainly see the point though, however I also know that I can weave like crazy when I need to get somewhere fast which seems to be the overriding thrust of the spell, and he did drop his sickle.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Unless Sleeping sword's AoO can stop the dude from reaching lynn she's grappled, would that mean concealment is a non-issue since they are touching?

Grand Lodge

2 people marked this as a favorite.
Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

I certainly hope he's dead after 20 damage XD
shame i don't get to use this brilliantly written post full of romance and deceit.

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

I think Stinky may be due an AoO? It may be moot now, but in case it could save Almaas a bow shot and let him shoot someone else, Blue brigand is attempting to avoid Sleeping Sword, Stinky, Rhinshin, and Angela (who has reach), so that would increase his Acrobatics difficulty by +6. (I'm not sure if that's one check, or 5 checks - Angela threatens two of the squares Blue's path takes him through).

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Who all's rope did we leave back at the canyon? Cause if we wanna take the dude hostage we'll need some.

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7
Lynn Kuro wrote:
Who all's rope did we leave back at the canyon? Cause if we wanna take the dude hostage we'll need some.

Mine. Just mine I think? But I'm happy to take the bandit's stuff and let him go.

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7
Lynn wrote:
Thinking about it i could also try keeping Kalk with us so we don't have to fight against him or worry about him getting mowed down by AoO's

Are you thinking Reckless Infatuation on Kalkamedes? That could be really useful!

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Yeah, gonna have to deal with the bandit real quick, but if we're agreed that we left Sleeping sword's rope, and Lynn brought her own that we used on the second side once we got up then it'll make dealing with this last bandit real easy.

And yeah I'll be putting him on hold in a moment.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Oh Sleeping, Reckless Infatuation lasts for a whole day, if i do that he might not even drag us to our destination. So I might actually not do that after rereading the spell.

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7
Lynn Kuro wrote:
Oh Sleeping, Reckless Infatuation lasts for a whole day, if i do that he might not even drag us to our destination. So I might actually not do that after rereading the spell.

It lasts one day per level! Potential 'creative solution' to scenario? Lynn stays with K and hits him with Reckless Infatuation every 4 days ;)

Actually, I wonder if he'd still move towards his unknown destination, and then be staggered once he gets beyond 30' of his infatuation, which would let us keep pace with him a bit easier, and possibly mean fewer grapples needed?

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Is it possible that Reckless Infatuation could override his current objective completely?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Just remember that the crevasse was 100 feet deep so you need two lengths of 50' rope to climb it easily.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sleeping Sword wrote:
Lynn wrote:
Thinking about it i could also try keeping Kalk with us so we don't have to fight against him or worry about him getting mowed down by AoO's
Are you thinking Reckless Infatuation on Kalkamedes? That could be really useful!

Reckless infatuation requires that the target 'know' the intended object of affection. Kalkamedes has technically never met anyone in the party (unless it was in some previous adventure that you can point to).

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

That's true GM.

GM wrote:
ust remember that the crevasse was 100 feet deep so you need two lengths of 50' rope to climb it easily.

So someone else's rope would also be left behind as well as mine.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I'd say let's use Angela's but Angela doesn't have any rope... Sorry. She really needs a bag of holding.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Okay well in that case, since we don't seem to have any rope, and the guy is running off anyway, mind if i redact that spell cast?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Kala's got rope.... But sure you can have the spell slot back. If that's the case then the group has 4 sets of bandit gear (leather armor, weapons, etc...).

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Yeah if i can i'll redact, mainly because if kala's got rope she'd have to throw it for my spell, and with no communication well *shrug* so, derp.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

In a game on the boards here we discovered that the spell worked well on a bowl of warm noodles. It certainly got the noodle cart's other clienteles' attention. Maybe save up for that?

Also, Rhinshin still has a 30' length of rope left over from binding Kalkamedes.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Angela Isafira wrote:
Actually Sleeping brings up an interesting point. TWMIGM, what's your thoughts on Aid another, reach and soft cover. Aid another states it should be a flat AC 10 on anyone who you can make a melee attack against.
Aid Another wrote:

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check.

It says you make an attack roll against AC 10. AC 10 can be modified by circumstances (and circumstance modifiers and things like cover). Obviously it is more difficult to threaten an opponent when there are people you don't want to hit in the way. I wouldn't normally change the target's personal AC (natural armor, deflection, dodge, shield, etc.... because basically you are just waving your sword in front of their face, but if they are standing on the other side of something that gives them cover, or the person attempting to aid were prone or blinded ("Guys! Try not to sound like you are swinging a sword!") or all three--all that just adds to the difficulty.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
The World's Most Interesting GM wrote:

Your CSI black light.

Pathfinder Society Primer, p 29 wrote:

WAYFINDER ENHANCEMENTS

For members of the Pathfinder Society, a wayfinder is more than a compass or receptacle for an ioun stone. These ubiquitous minor magic items are status symbols and badges of honor among Pathfinders, and elaborate or exotic versions are growing in popularity among those who wish to stand out from their peers. To obtain the following wayfinder enhancements, a Pathfinder must already own a wayfinder.
Discerning (5 PP): This wayfinder functions as normal, except the user can cast detect magic at will in place of light.

[and (if you want to keep light)...]

Inherited (3 PP): A mentor or older relative who was a Pathfinder passed this wayfinder down to you, and it keeps a minor enchantment from its previous owner. When purchasing a wayfinder enhancement that would normally replace the wayfinder’s ability to cast light with the ability to cast a different spell, the wayfinder retains the ability to cast light, allowing it to cast two different 0-level spells.

I've been looking to pick one up for one of my fighters, but I keep forgetting were I've seen it. ;)

Finally picked this up for the Daring Swordsman from Katapesh™.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

So uh... my thoughts, maybe we can get the angelic lady to help us fight this, cause a +13 to hit is gonna sheer through all of us i'd wager. We also may want to remove ourselves from LoS of the Glabrezu incase it wants to cast any nasty spells, or maybe we hope the magic circle prevents that? I dont wanna take that chance.

I dont like the odds of winning a slugfest against this kind of creature outright, but i've got 1, 3 if i start burning boons dc 14(half damage) damaging spells left, and those are only 2d6's. Though at close range i'm practically guarenteed my pistol hits.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Scared yet?

To take your mind off the terrors of RP, I would like to mention that there is a 8ish week online convention coming to the boards called OUTPOST II starting March 11th. Sign up for games here.

Now back to our regularly scheduled terror already in progress.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Kala, daughter of Krokum wrote:
Staring hard at Archimeles, Kala imagines slowly stepping up right into his face. Staring down at him, she would witheringly say... a good comeback about togas being for weak people, or something like that. Never mind. As her eyes turn away dismissively, she switches to fantasizing about teaching Stinky to pee on a target on command. Now, that would be funny.

Just ran across this today.

Handle Animal (from Ultimate Wilderness) wrote:
Mark Territory (DC 25): Whether by spraying musk, rubbing its back against trees and rocks, or simply howling loudly, the companion lets other nearby animals know that it has claimed an area. By spending 1 hour performing this trick, the companion can mark an area of up to half a square mile in this fashion. If it does so, after 24 hours, whenever there would be a random encounter within that area that involves a wild animal or other creature of Intelligence 2 or less (including vermin but not other mindless creatures, such as oozes and mindless undead), there is a 25% chance that the encounter doesn’t actually occur, as creatures might be warded off by the markings. The companion must renew any territorial markings at least once per week, or they lose their effectiveness. There is also a 10% chance per week that the markings attract the attention of a powerful predator, which actively seeks out the companion to challenge it (and its master) for the territory.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Haha! I forgot about that one.

BTW, which direction is Kalkamedes headed? As of this writing, the map still has him on Sleeping Sword's short leash. Additionally, how close is dawn, and does Kalkamedes's normal waking time even matter anymore now that he's here?

Actions to consider:
--Incapacitate Kalkamedes immediately, per Lynn's exclamation.
--Get out of the demon's line of sight (Probably head for the angel's alcove & drag Kalkamedes along with us)
--Release the angel asap.
--Don't let the pet interfere with this.
--Angel may need healing or something to wake up and be useful.
--Fight the pet. Ranged attacks are preferred; flanking recommended for melee.

Thoughts?

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

Tanglefoot bags, people. We have several. Glue the dragon to the floor and shoot it to death.

Almaas, flurry your bow. OR find out what that muttering voice is by looking in your pack!

Angela, attack with your longspear. Numbers are on our side.

Kala, you might want to try getting Stinky to burrow through the circle around the angel, but if she's unconscious she may also need healing before she's any use. Do you have any CLW's left? or a wand? You could also summon an Eagle with your Summon Nature's Ally spell, that would give another target for the dragon and up to 6 attacks against it. It might be best for you and Stinky to both attack the dragon.

Lynn, sing sing sing! Then chord of shards or pistol. Not sure what you're thinking about with Kalkamedes finishing a ritual? I cut him loose to see where he goes, and because if I was to try to break the circle around the Azata it would take too long to get there with K on a 20' leash. K might be helpful in some way, I suspect he has more hp than any of us.

Rhinshin back up and throw grenades.

I'll try to keep the thing staggered with Gentle Rest and hack at it with a flurry.

Also:

Who's got healing resources? This may be a fight in which multiple characters drop and have to be brought back up to get into the fight again. Some of you have CLW potions. Who has a wand? I can burn my divine favour spell for a CLW perhaps.

GM:
The demoralisation is unnecessary overkill really.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas, flurry your bow. OR find out what that muttering voice is by looking in your pack!

I think I missed something. What voice?!

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

The GM has made numerous references to a voice 'just behind you', and gave you a perception check recently to hear something.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Super sorry! :-(

I am a little stretched at the moment. I am a freelancer with lots of time to work and play PbP but in the last weeks the workload is intense.

I will check the voice out!!

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

I've got a wand with close to 30 charges left, the echoing in the cave will allow me to be t rather far and still be heard. As for pistol i'll need a little distance to reload since it'd provoke Aoo anyway. Gonna double check who has what from our venture thus far unless someone's been doing a better job and actually keeping track of who's holding what x.x

As for the ritual thing, i thought maybe since the water pool has similar properties to the other areas it's some kind of triad spell that needs a mortal, celestial, and demon/devil to work. But given that a FRIGGIN Dragon just jumped out of the pool i'm guessing that's not the case as i feel it'd have been trapped too.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

At work, so I'll be quick. Almaas is it your intention to get into base contact with the dragon thing. I ask because its neck gives it reach.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala has 2 potions of CLW and one spell left.

On Gameplay page 7, Angela and Sleeping Sword indicate taking a tanglefoot bag. Kala had mentioned they'd come in handy, but doesn't explicitly say she took one. I think she's right at her weight limit, so she didn't.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Okay and now I am back.

Kalkamedes is heading southwest as updated on the map.

Sleeping:
First off, spoilers ahead even though I think you mentioned you've run this before. It certainly is cruel, but you are facing demons and undead dragons after all. Koth is there, they give a little stat blurb for him on the page, mention he has a huge bluff skill in the text and how folks might overcome it. It makes sense that a huge intelligent demon of treachery would pull out all the stops available to him (given none of his various CR 13 powers extend outside of his prison) to pull a Hannibal Lecter on the party to manipulate them, scare them, and possibly even divide them. Mechanically speaking, Koth using intimidate basically makes him a very slow, short-range anti-bard. But that's not the only reason to do this. It means I get to roll some dice 'accidentally' unspoiled on the thread revealing he has a +22 modifier to his roll. That's pretty huge for a tier 1-5 adventure. That has an effect on more than just the PCs. It has an effect on the players--something that is often hard to elicit in a PbP game. It frightens the players. At a real life table I can use, tone of voice, body language, the stereo, and lighting to get the mood right and mood here should be one of mounting dread, confusion as to what is real, and the sense that one wrong move might doom the PCs.

Deathwatch reveals that dragon to not be as alive as it seems. It is in fact undead. It also reveals that Rhinshin is close to collapse.

Almaas, I noted the shaken, your huge roll overcomes that and you still score the hit. I'm going to go with Almaas moving up next to the dragon from the northern flank in inviting an AoO. Assuming the creature does not have Combat Reflexes (though it does move pretty fast), This allow Rhinshin the chance to withdraw and Kalkamedes to sleepwalk though threatened squares with less chance of attack. Almaas has feats that allow him to shoot a person in the kneecap from 2 inches away without the risk of an AoO and as a monk he still threatens if folks flank with him. Being wiser than me I hope he would agree.

The metallic magical floor circles are made of flush concentric rings of different colored metals. The demon does not seem to be able to pass the innermost circle.

The azata woman seems to be battered and unconscious.

If I missed anything let me know.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor
The World's Most Interesting GM wrote:
At work, so I'll be quick. Almaas is it your intention to get into base contact with the dragon thing. I ask because its neck gives it reach.

I want to be in point blank shot reach (30 ft.) and only have one ally providing cover (which I can ignore due to the deadeye bowman trait).

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Kala, Angela would you two care to delay your turns for a moment I have a plan, I can't get my wand to Kala in a turn, but i can hand it off to Angela and she can rush it over, then it can be used on the angel. Meanwhile Lynn'll do something crazy and stupid... Fight a dragon.

Also to answer the DM's question of if i'm scared, Not scared so much as excited that a character of mine might die :P


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Almaas Kargar wrote:
The World's Most Interesting GM wrote:
At work, so I'll be quick. Almaas is it your intention to get into base contact with the dragon thing. I ask because its neck gives it reach.
I want to be in point blank shot reach (30 ft.) and only have one ally providing cover (which I can ignore due to the deadeye bowman trait).

Almaas was within that when he began his move and said....

Almaas Kargar wrote:

Almaas moves forward and fires his bow at the dragon.

dice=MW Longbow, pbs, deadly aim

Can you please move Almaas 6 squares nearer to the dragon.

So I dragged you back to cover behind the big rock (3 squares) column. Now let's see gets the AoO then 1=Kalkamedes, 2=Rhinshin (I know you are withdrawing but it has reach): 1d2 ⇒ 1

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

GM, the big rock was between Almaas and the dragon so therefore I said please move him.

I still cannot manipulate the map on the phone. :-(

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

Rhinshin (and everyone), if we do decide to try to stick the dragon in place and pepper it with missiles, I have 2 alchemists fires and 2 holy waters, if I drop my pack anyone can get at them.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I've heard a lot of different ideas tossed back and forth, but what do we actually want to do here? We can't get Lynn's wand down to Kala and use it this round (Kala's already acted.)

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Yeah we've got ideas but as a team we need to accept a plan before we just jump at actions otherwise i think the undead dragon has us zonked

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Oops! Sorry for posting so hastily before.

Question: Don't we have to get within touch range to use the wand? Which would mean getting through the metal circles somehow?

I like the idea of tanglefoot bags on the dragon. Assuming it works, we can chip away at it from behind so it can't breathe on us (assuming it has a breath weapon).


Lynn Kuro wrote:
Yeah we've got ideas but as a team we need to accept a plan before we just jump at actions otherwise i think the undead dragon has us zonked

{CHORTLE}

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

This is a pretty meta guess, but idk if it has a breath weapon anymore. It doesn't seem to have a fear aura anymore, also Tanglefoot bags have no effect on large(or bigger) creatures so they're ineffective here, unless it's actually a medium creature, which makes me wonder if we were meant to use them in the giant skunk fight(i forget what size those were but it's the only other encounter we had since we got em.)

Kala we haven't actually tested going into the magic circles so maybe they only affect outsiders? Given the only ones supposedly trapped are the demon and the angel?

Anywho i would still like to give my wand to Angela and have her run it down to Kala for the Angel, but now that we're basically down an entire party member(rhinshin being at 1hp and probably Really not wanting to fight this thing anymore) we're at a little of an impa... *sudden flashback to college game of pathfinder where I played a rogue against an undead hellknight*

Holy crap Rhinshin drink the hide from undead elixir, it's not much but it'll allow you to escape over to Kala and get healed up and then come in for a nasty sneak attack(if memory serves me right undead aren't immune to Sneak attacks in PF) But even not knowing that we'd know that it would allow you to get away unscathed for the most part.

So Round 2 plan of action that i'm putting on the table.
Lynn-pull out clw wand hand it to Angela, draw pistol
Angela-Feet fail her not! Also ready your crossbow
Sleepingsword(as much as i'd love the idea of tanglefoot/gentle reposing it, it's large and undead thus neither work)- Join in kicking the crap out of it.
Kalkamedes..... you do you bro

All together- We need to get a little ways away from the demon so he can't cast anything, even just LoSing him should work.

Round 3 plan
Almaas- Shoot her!
Rhinshin- Drink hide from undead potion and book it to the lovely ladies of healing
Kala - delay till angela hands off wand
Stinky- Keep doing wolverine stuff(or maybe come help us flank the beast
Angela- Pass the tor-er wand, Aim and fire when ready captain!
Kala- Get in there and heal like the wind!
Lynn- manuver, Sing your heart out
Sleeping sword - Continue beating him with your big adamantine sharp stick.

All in favor?

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Aye! Though if I may add in we probably need to do something with Almaas's back pack friend. Maybe hand it off to Rhinshin next round and make the little guy bring it with him? (My current working theory is it's the Azata's consiousness, but that is heavily meta!)

Also Pathfinder does allow Sneak attacking undead in general, only disallowing on the specific (and incorporeal, but that's the least worry at that point).

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

So should Almaas shoot arrows or bring the sword to the azata?

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Hand off and then shoot away?

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin will drink the elixir next round. And then move back to Almaas to grab the sword and bring it over.

If the circle is a magic trap, I could try and break it.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Just a few points.

The dragon appears to be Large-sized and very much alive. Why Sleeping's spell tells him it is undead is unknown to everyone but Rhinshin at this point (though he might be in shock just now). See your various notes and spoilers Rhinshin.

Lynn Kuro wrote:
Tanglefoot bags have no effect on [HUGE] (or bigger)....

Still, tanglefoot bags are not super effective against very strong creatures or very agile ones and the dragon is definitely quick. By the way, the skunks were large as well.

Lynn Kuro wrote:
Holy crap Rhinshin drink the hide from undead elixir.

The potion of hide from undead is in Almaas's pack I believe (I don't remember anyone taking it) and is contained within the edged puzzlebox that can be converted into an improvised weapon. The box itself is no harder to open than a typical scrambled Rubik's Cube potion bottle is to solve open.

The voice goes silent and while it is very very likely the sword, it's not all that easy to tell considering the sword is sheathed next to all those other items taken from Kalkamede's stash. It might for instance be the puzzlebox dagger thing (but it's probably not).

The circles are not traps per say and no one in the party has the right combination of skills, or if they did, rolled well enough to understand their full function. One could guess that the demon is trapped inside the bounds of its circle by simple observation. There are a lot of other things that could be deduced beyond that were the party not fighting for their lives just now.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50
The World's Most Interesting GM wrote:

Just a few points.

Lynn Kuro wrote:
Tanglefoot bags have no effect on [HUGE] (or bigger)....

Still, tanglefoot bags are not super effective against very strong creatures or very agile ones and the dragon is definitely quick. By the way, the skunks were large as well.

Seems i misread that, but yeah a dc14 ref save shouldn't be to terribly hard to avoid for a dragon, undead or otherwise. The only other thing would be to use my last Lv1 slot to animate rope at it, but that's also a dc 14 so meh, and would also disallow me from booning up any spells if i don't cast Chord of shards at least once.

Sleeping Sword wrote:
"Uh, it's undead! Illvater is an undead!" Deathwatch.

Sleeping sword yelled at us that it's undead, so at least that part isn't meta. As for the size *shrug* could be small and shriveled under the glamour and thus not actually large i guess?

Almass could drop his pack as a free action, Rhin can move and swipe/search through it behind the pillar with a move or standard(forget which it is) but he can move grab and move back behind the pillar to safety away from the drag at least.

Under the assumption that the dragon doesn't have combat reflexes we can move freely around it for this round since it's used it's reaction already

Lastly, DM I'm not sure on the rules for seeing through a glamour,do we have to touch it or can we simply disbelieve with a roll if we're warned about it? I ask this because if Sleeping sword says "It's undead" It doesn't look like it but it may prove enough to cause some doubt as to it's true nature.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lynn Kuro wrote:
Lastly, DM I'm not sure on the rules for seeing through a glamour,do we have to touch it or can we simply disbelieve with a roll if we're warned about it? I ask this because if Sleeping sword says "It's undead" It doesn't look like it but it may prove enough to cause some doubt as to it's true nature.

Typically you need to personally interact with a glamour (or glamor ;)) to get a save against it. Arrows from 15 feet away would not count. That said you can simply choose to believe that your eyes are lying to you, and that what Sleeping is saying correct. I did that last night while listening to what came out of our typically dissembling President's magic mouth during the State of the Union address. ;)

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