GM Fireclaw's SFS PBP 1-26 Truth of the Seeker
(Inactive)
Game Master
Nik B.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
Details about look good for me.
Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision
Also, make sure to write +1 to Skittermancer as well as instructor in place of day job.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
yeap, good point. I have "instructor" for my day job - no credits.
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
I imagine it is CR 6 or over, but just in case:
Nope :( Doesn't hit the DC (15+1.5xCR)
I was just pointing out that since I imagined it was rare (DC15+) Pangea has -5 DC, making it DC 10+... (as Xenoseeker)
Which I find hilarious: Xenoseeker reading "The thought of meeting alien life-forms excites you. The more different their appearances and customs are from yours, the better!"
HA HA!!! A dream come true! Be eaten up by a space-squid!
VC - Sydney, Australia
Yeah the number is over CR6 :p
And yeah, just because Pangea loves space squids doesn't mean they are as excited to meet him! :p
VC - Sydney, Australia
Not a spoiler, but this creature really is a monster - so if you have any aces in the sleeve, this is the encounter for them.
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Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
I'm open to suggestons. Magic missile is good solid reliable damage. I could use overpower on someones gun if you want, but you'd need to hit with it.
Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)
I would say stick to MM, since those do full damage. Overpower would only do half damage against incorporeal creatures, and even then, would still need to hit.
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
Out if morbid curiousity, what is the CR on high tier?
...having Grakkl flash backs.
VC - Sydney, Australia
Only 9.
There are 9's, and then there are broken things.
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
Since every penny is going to count: half of 9 is 4 (19 -> 9 -> 4). Is it taking less damage than a save and incorporeality?
Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision
Compucast wrote: I'm open to suggestons. Magic missile is good solid reliable damage. I could use overpower on someones gun if you want, but you'd need to hit with it. You can overpower my gun. According to the gamblers fallacy, I've rolled under a 10 on the dice the past two rolls in a row, so the odds of me rolling above a 10 on the dice on the next roll are 7/8.
Edit: I'm hoping we kill it in the next three rounds, so I don't have to reload my gun, I can sell it back empty thus saving me spare bullets I would otherwise have used, and buy myself a better gun as I reach level 4. Yes, I didn't reload it between fights to do some penny pushing, as I fired shot number 7 of 10 in the game just five minutes ago.
Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)
The average damage from 3 magic missiles is 10.5, which isn't reduced for incorporeal creatures. Supercharge does an average 14 damage, but that is halved for incorporeal creatures, i.e. 7 damage. And there's a chance of missing.
Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
Reliability - always doing damage - is pretty important I think, I'll stick with being mr Pew-pew.
Normally I'm much more about buffing my allies weapons, but against an incorporeal....
Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision
Unless that weapon is magical right, it bypasses the incorporeal enchantment?
SFS 05-99 BftB
It is immune to all nonmagical kinetic attacks. All energy attacks and magical kinetic attacks deal half damage (50%) to it.
Force damage is full though.
VC - Sydney, Australia
As Aero put it, magic just means half.
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
But all the Vesks I know IRL sure make forceful attacks... does that count as Force damage? xD
VC - Sydney, Australia
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
I think my question was missed as the apparent incorrect HP total was repeated after my question:
25% of 19 is 4 (in PF/SF), but thr HP total only showed 3 hp damage (38 to 41), so I think its missing 1 hp damage (and 1 hp could mean the difference in a fight this tough).
Question: I don't know the answer, but reviewing the Incorporeal details, are we sure Mind Thrust is halved? It is neither energy nor kinetic nor corporeal. It is psychic information overload of something with an Intelligence score (it doesn't even mention brain or neurons).
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
P.S. Lest I come across wrong, I think you've been officiating this combat fairly and judiciously. Nit-picking is the only 'ace' I have up my sleeve on this character, unfortunately.
VC - Sydney, Australia
Thanks for the reminder Mordin, yes that was missed - the amount has been corrected.
If something gets missed I'd always prefer the gentle reminder and 'oops' on my behalf rather than a player get shafted accidentally :)
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
Yay!
I intimidated it Ha ha!
And it helped give full dam' to the Mind Thrust
)))
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VC - Sydney, Australia
Yeah I kinda cheered when I saw that come up :)
You hit the DC on the money, and that got Mordin over the line.
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
118 is worth avoiding ))) xD
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
If 19 vs EAC hits, did the robot's last sonic gun hit on 20? I didn't see it commented on but can't tell if it included in the damage (rolled 4, so 2 at 50% in case it got missed).
VC - Sydney, Australia
Of course, sonic is eac not kac, adjusting that for you.
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
I know, it ought to be Bludgeoning damage! But... fantasy... whatever. ;)
VC - Sydney, Australia
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
You can have flanking, now, Thomagar. For what it's worth...
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
Woo! Thanks Shifty!
I can't believe we survived that... (thanks Shifty's broken d20).
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
Thanks a lot for running this!
Nkce to be scared )))
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Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)
Many thanks Shifty. I've never actually run out of spells before.
Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)
Yeah, surprised Thomagar didn't go down, thanks to Shifty's broken dice. :)
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VC - Sydney, Australia
Some of the worst rolls I have ever seen.
I ran the creature as written which was the suggestion of the organised play team.
Normally it would have had reach as well, so it could Aoo you during the gravity pulls as well as in melee - but this was omitted in the statblock ported to the scenario.
Given the amount of dead Starfinders due to this adventure there was quite a lot of ‘feedback,
I’ll get sheets out shortly.
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
Thank Triune for typos and correction mistakes then!
VC - Sydney, Australia
CHRONICLES - Let me know if there are any issues.
Thanks guys that was fun, sorry your original GM disappeared, and I hope the transition wasn't too jarring!
Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)
Nah, it was great! And thanks for picking it up. You're a saviour!
Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
VC - Sydney, Australia
I will deactivate this campaign in about 24 hours.
:)
LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---
Once again, thank you very much!
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