
Halros |

Can Halros have his Mage Armor active, if they were actively seeking out the goblins?
Halros's eyes go blank, and the sense of floating in the void overcomes him. Calmness and clarity fills the void and his eyes focus on goblin in robes- he steps into melee and brings his blade to bear on the creature.
Rage. 30 ft move to attack the goblin in robes. May provoke AoO if the goblins have combat reflexes. He has an additional +1 AC when adjacent to more than one enemy
+1 Curved Blade: 1d20 + 16 ⇒ (11) + 16 = 27
Damage, Adamantine: 1d10 + 20 ⇒ (5) + 20 = 25 +3 if it has spells or SLA
Init +10; Senses low-light vision; Perception +13
AC 26, touch 21, flat-footed 16
hp 79
Fort +10, Ref +14, Will +6; (+7 against magic, +8 if evil)
DR 4/—
Speed 30 ft.
Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +16/+11 (1d10+20/18-20)

DoubleGold |

Halros takes out the leader of the goblins, but they will still fight on. They Gain the shaken condition
Tulgram and Uthred are up
Edit:
Okay, I'm skipping straight to the sanctioned part you are on part G and it Starts on part L, cause I want to finish up book 2 before Gameday Starts
You all finish up the goblins, others stop the crimes, you are told by a friend to leave the scene cause you could be charged with murder. You defeat some Mirror men, which are connected to the White Queen. And some Trolls which isn't murder.
You get into the city of White Throne and find the shackled hut
Treasure Everyone add 1,200 Gold to your inventory.
New map is up
You are in a small courtyard with a clocktower, two beautiful women statues and trimmed bushes are here.

DoubleGold |

Okay, so what is everyone doing? Or you I gotta make enemies roam the place and come find you?

Uthred son of Uthred |

Sorry DoubleGold- last weekend was busy; back in this game at full steam ahead now! thanks for your patience with us!
Uthred performs a series of routine enchantment chants before entering the dungeon. Once in, he then sings a strange ancient song, and his eyes begin to glow blue as magical ley lines rearrange themselves to flow through him, putting Uthred at their intersection.
Spell Kenning (Su) ability to replicate the spell 'Arcane Sight'
With his new magical sight, he peers intently at the statues:
Perception, heroism, acute senses, heightened awareness: 1d20 + 0 + 2 + 20 + 2 ⇒ (11) + 0 + 2 + 20 + 2 = 35
Spellcraft, Heroism: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
School divination; Level alchemist 3, arcanist 3, inquisitor 3, investigator 3, magus 3, occultist 3, psychic 3, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 min./level (D)
Description
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.
You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.
As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.
Arcane sight can be made permanent with a permanency spell.

Halros |

Halros stands at the human's side. Saying nothing as the arcane forces surround the skald he says nothing- staring off at the statues.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

DoubleGold |

Uthred knows the statues are evil creatures pretending to statues and they don't realize you know. They are waiting for you leave the room and then attack, now is your chance to attack, as they don't know you know. Communicate to your allies quietly.

Uthred son of Uthred |

Knowledge Arcana on the statues, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19
Uthred casts message on everyone and then sings a song of flexible fury, changing his raging grappler power to the powerful blow rage power. He then whispers to his friends, "These are creatures pretending to be statues and waiting to attack us as we go by! Let's surprise them! I will start singing now! ONE of your strike will hit harder: make it count!"
Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!
Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.
The song quickens the blood, despite the long, slow notes...
Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!

DoubleGold |

You pretty much get everything.
Heroes may act
Also when round one comes init: -1 + 1d20 ⇒ -1 + (4) = 3
So unless you roll really low, you can take surprise round and round 1

Uthred son of Uthred |

"Use your backup, old, dented and beat-up weapons against these things, or use claws, bites and fists if you have them: this statue will shatter any weapon that strikes it! use arrows if you're a GOOD archer: otherwise these things will just deflect most arrows!"
Use unarmed or natural attacks; otherwise use backup non-masterwork weapons; if you do HIGH ranged damage and can punch through the DR 5/- then use it otherwise stick to melee with cheap weapons

Goliath Maul |

Goliath will have Sabar attack one of the columns and he will stand back for the time being.
The raging hasted sabre-toothed tiger attacks viciously.
Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage SB: 1d6 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 20 ⇒ (9) + 20 = 29
Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage SB: 1d6 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 20 ⇒ (10) + 20 = 30
Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Damage SB: 1d6 + 14 ⇒ (3) + 14 = 17
Grab: 1d20 + 20 ⇒ (14) + 20 = 34

Uthred son of Uthred |

Don't forget the haste extra attack, attack bonus of +1, +1d6 electrical per strike and +3 dmg for ONE attack in the lot...

Goliath Maul |

The haste attack and bonuses are in there. Saber-tooth tigers only have 2 claw attacks. They are much worse than regular tigers.
LIGHTENING CLAWS Extra Damage: 1d6 ⇒ 21d6 ⇒ 41d6 ⇒ 2

Uthred son of Uthred |

one of them adds +3 to dmg due to Powerful Blow rage power I granted... or you can wait and fish for a crit since you can only add it to ONE dmg roll during the rage

Halros |

Halros' blade has a hardness of 22. I am not sure Halros would ever suspect that these statues would damage a magical, adamantine weapon... regardless of what someone else tells him.
Feeling the magical speed overcome him, Halros focuses his training and enters the void. His blade moves as one with his mind and he waltzes into the middle of the stone columns before unleashing his attack.
+1 Adamantine: 1d20 + 17 ⇒ (10) + 17 = 27 Damage: 1d10 + 20 ⇒ (10) + 20 = 30
+1 Adamantine: 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d10 + 20 ⇒ (7) + 20 = 27
+1 Adamantine: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 1d10 + 20 ⇒ (9) + 20 = 29
Crit Confirm: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 1d10 + 20 ⇒ (7) + 20 = 27
Init +10; Senses low-light vision; Perception +13
AC 27, touch 22, flat-footed 20
hp 79
Fort +10, Ref +15, Will +6;
DR 4/— , ER (Cold) 4
Speed 60 ft.
Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)

DoubleGold |

Goliath and Halros take out the two statues with no problem. Combat over.

Uthred son of Uthred |

Uthred casts Mirror Image and maintains his raging song.
Number of images: 1d4 + 2 ⇒ (1) + 2 = 3

DoubleGold |

okay, perceptions perception: 4d20 ⇒ (16, 6, 5, 3) = 30 +0 Uthred, +13 Halros, +16 Goliath, and at least one of you see it. Okay, everyone ready actions, enemies are about to open the doors. You don't know what is on the other side yet. Just say closest or most threatening, etc.
init of all enemies: 4 + 1d20 ⇒ 4 + (6) = 10 You may also act on round 1 if you are before them Though You may want to see the enemies first.

Uthred son of Uthred |

Perception you rolled, adjusted by heroism, acute senses, heightened awareness: 16 + 0 + 2 + 20 + 2 = 40
Spellcraft, Heroism: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
School divination; Level alchemist 3, arcanist 3, inquisitor 3, investigator 3, magus 3, occultist 3, psychic 3, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 min./level (D)
Description
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.
You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.
As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.
Arcane sight can be made permanent with a permanency spell.

DoubleGold |

The creatures have no magical spells or powers, they seem to be all monsters.

Uthred son of Uthred |

"No trickery here. No magic. Just enemies waiting for us. Goliath, Halros?"

Goliath Maul |

"HA. More fools."
Goliath will wait by the door ready to strike an enemy he sees.
Attack: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d8 + 29 + 1d6 ⇒ (7, 4) + 29 + (3) = 43
Sabar will do the same.
Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage SB: 1d6 + 15 + 3 + 1d6 ⇒ (1) + 15 + 3 + (1) = 20
Grab: 1d20 + 21 ⇒ (17) + 21 = 38

Halros |

Moving into position, Halros holds his blade at the ready for the first creature to step into his circle of death.
Elven Blade: 1d20 + 17 ⇒ (12) + 17 = 29 Damage: 1d10 + 20 ⇒ (2) + 20 = 22
Elven Blade: 1d20 + 17 ⇒ (11) + 17 = 28 Damage: 1d10 + 20 ⇒ (4) + 20 = 24
Elven Blade: 1d20 + 12 ⇒ (5) + 12 = 17 Damage: 1d10 + 20 ⇒ (6) + 20 = 26
Init +10; Senses low-light vision; Perception +13
AC 27, touch 22, flat-footed 20
hp 79
Fort +10, Ref +15, Will +6;
DR 4/— , ER (Cold) 4
Speed 60 ft.
Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)

DoubleGold |

Goliath, Halros and Sabar kill two ice trolls and severly damage a 3rd one.
Behind them are a trollhound and a goblin, and a female advanced ice troll, as these are the monsters in the back.
Round 1, all heroes are up
Way in the back, animated stove, the Gobbler.

Uthred son of Uthred |

In the round before opening the door, Uthred maintained his raging song and activated his cloak to enlarge himself. After his heroic friends open the door, Uthred continues his raging song performance and strike at the enemies!
HASTE ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 12 + 2 + 1 + 2 ⇒ (9) + 12 + 2 + 1 + 2 = 26
Damage; powerful blow, lesser elemental blood, enlarge: 3d6 + 14 + 3 + 2 + 1d6 ⇒ (2, 3, 1) + 14 + 3 + 2 + (5) = 30
1st ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 12 + 2 + 1 + 2 ⇒ (20) + 12 + 2 + 1 + 2 = 37
Damage; lesser elemental blood, enlarge: 3d6 + 14 + 2 + 1d6 ⇒ (1, 1, 1) + 14 + 2 + (2) = 21
2nd ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 5 + 2 + 1 + 2 ⇒ (13) + 5 + 2 + 1 + 2 = 23
Damage; lesser elemental blood, enlarge: 3d6 + 14 + 2 + 1d6 ⇒ (6, 2, 5) + 14 + 2 + (4) = 33
10-foot reach; AC 22
===============
CONFIRM CRIT ON 1st ATTACK: 1d20 + 12 + 2 + 1 + 2 ⇒ (15) + 12 + 2 + 1 + 2 = 32
Damage; powerful blow, lesser elemental blood, enlarge: 6d6 + 28 + 4 ⇒ (4, 3, 5, 2, 2, 5) + 28 + 4 = 53 and gain 2d10 ⇒ (6, 8) = 14 temporary hit points from Bloodsong weapon property.

DoubleGold |

Uthred is able to step right up the middle of the room and take out the rest of the ice troll, the female advanced ice troll and the trollhound
Halros attack hits: 3d20 ⇒ (15, 6, 3) = 24 +17, +17 anhd +12 two hits
dmg: 2d10 + 40 ⇒ (9, 5) + 40 = 54 which kills the animated object
Goliath attack hit: 1d20 + 20 ⇒ (18) + 20 = 38
hit: 1d20 + 15 ⇒ (17) + 15 = 32dmg: 4d8 + 58 + 4d6 ⇒ (1, 1, 3, 4) + 58 + (3, 5, 6, 5) = 86 which kills the goblin
Sabar attack hit: 1d20 + 16 ⇒ (3) + 16 = 19 okay enemies are definitely dead
Combat over feel free to roleplay, there are still 3 enemies in the building, so don't wonder off too far.

DoubleGold |

Nobody responds to Goliath It will take a while to go through this room by room, is there a certain order you want to explore? Numbered Order, room by room clockwise, go the top room and work your way down?

Uthred son of Uthred |

Agreed. Anyone in L2?

DoubleGold |

On the Goblin mwk studded l e a t h e r, jave l i n s (3), ogre h o o ku E , neckl ace
of seve red fi n gers, 75 gp
Pathfinders check out the cool room, the foyer, the barracks, the mess area, the armory Treasure adamantine longsword, 1040 GP, +2 Str Composite longbow, +1 scale mail.
Next rooms: prison room, Amagarra's Q u a rters, B o n e p i c k's Q u a rters,upstairs hall, kitchen, pantry, sitting room, nursery and then Granny's room which is locked.
Treasure you found in these rooms 375 GP, +1 greatsword, a potion of spider climb, cauldron of brewing.

Uthred son of Uthred |

Uthred grabs the bow and some arrows in case he ever needs it. He passes the adamantine sword to anyone who wants it, but if no one cares he stuffs it on his back in case they need to go through a locked door.

Goliath Maul |

Goliath keep his eyes open for anything.
perception : 1d20 + 19 ⇒ (3) + 19 = 22
"I can carry the sword in case we need it. Let's clear the floor then check out that noise."
L5-8

DoubleGold |

I realize I should have said upstairs
The heroes notice a girl made of conglomeration of tiny clockwork gears, bird bones, dried twigs, and scraps of dog fur, topped with a
cracked and chipped porcelain doll's head. She died in the clock tower long before residents came to reside here.
Please help me.
She is going to attack when you have your backs turned
This would mean init
init: 3 + 1d20 ⇒ 3 + (19) = 22 Goliath
init: 1 + 1d20 ⇒ 1 + (3) = 4 Uthred
init: 8 + 1d20 ⇒ 8 + (9) = 17 Halros
init: 8 + 1d20 ⇒ 8 + (10) = 18 enemey
init: 6 + 1d20 ⇒ 6 + (14) = 20 Tulgram forgot ya

Halros |

SM: 1d20 + 0 ⇒ (7) + 0 = 7
Halros approaches cautiously, hands still on his blade.
"What help do you require?"

Uthred son of Uthred |

Automatically makes Sense Motvie
Knowledge Arcana on that thing, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25
"This little shcyttt's about to attack! to arms!"
Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!
Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.
The song quickens the blood, despite the long, slow notes...
Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!

DoubleGold |

Uthred notices something is wrong and casts haste, this alerts you all.
Tulgram and Goliath are up

Goliath Maul |

Goliath unleash a preemptive strike.
Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d8 + 26 + 1d6 ⇒ (5, 3) + 26 + (4) = 38
Attack Haste: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 2d8 + 23 + 1d6 ⇒ (1, 5) + 23 + (5) = 34
Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 23 + 1d6 ⇒ (6, 3) + 23 + (1) = 33
Saber then attacks
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage SB: 1d6 + 14 + 1d6 ⇒ (1) + 14 + (4) = 19
Grab: 1d20 + 20 ⇒ (14) + 20 = 34
Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage SB: 1d6 + 14 + 1d6 ⇒ (6) + 14 + (3) = 23
Grab: 1d20 + 20 ⇒ (8) + 20 = 28
Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage SB: 1d6 + 14 + 1d6 ⇒ (5) + 14 + (6) = 25
Grab: 1d20 + 20 ⇒ (16) + 20 = 36
Confirmation: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 2d8 + 26 + 1d6 ⇒ (6, 7) + 26 + (4) = 43

DoubleGold |

And Goliath takes down the attic whisperer before it can react, leaving the key behind to the door you couldn't open earlier. Do you investigate the top floor first, open that door you couldn't earlier, knock on door, or something else.

DoubleGold |

As you say that and old lady opens the door. Ah, yes come on in. She looks old and human, and partly like a witch, but white, not green.I was just baking cookies. And I heard some noise. I haven't seen any of you, who are all of you? She eats one of her cookies and enjoys it. You all smell the cookies and you see all the empty bottles of ingredients she used, nothing poisonous. Now I'm bound by a contract, so please eat my cookies.

Goliath Maul |

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15
"We are a group of people traveling this land looking to help people in need. Can you tell me about this contract?... oh interesting a dragon can you tell me a little more?"
Goliath will eat a cookie.

DoubleGold |

Um Goliath, you have to ask her about the contract and make the diplomacy 15 to open that second spoiler, not one or the other.

DoubleGold |

You then agree to eat the Witch's cookies which taste great so she won't be forced against her will to kill you, you then head upstairs.
A room full of gears and you run into a young white Dragon. You can stealth upstairs, beat a 15 and you can act in surprise round.

Uthred son of Uthred |

Friendly GM Hint Request: are we supposed to kill it?

Uthred son of Uthred |

Knowledge Arcana on that thing, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34
"FIGHT!!! IT'S COMING RIGHT AT US!"
Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!
Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.
The song quickens the blood, despite the long, slow notes...
Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!