Reign of Winter in Winter (Inactive)

Game Master DoubleGold

Map is up


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Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Can Halros have his Mage Armor active, if they were actively seeking out the goblins?

Halros's eyes go blank, and the sense of floating in the void overcomes him. Calmness and clarity fills the void and his eyes focus on goblin in robes- he steps into melee and brings his blade to bear on the creature.

Rage. 30 ft move to attack the goblin in robes. May provoke AoO if the goblins have combat reflexes. He has an additional +1 AC when adjacent to more than one enemy

+1 Curved Blade: 1d20 + 16 ⇒ (11) + 16 = 27
Damage, Adamantine: 1d10 + 20 ⇒ (5) + 20 = 25 +3 if it has spells or SLA

Mage Armor + Rage:

Init +10; Senses low-light vision; Perception +13

AC 26, touch 21, flat-footed 16
hp 79
Fort +10, Ref +14, Will +6; (+7 against magic, +8 if evil)
DR 4/—

Speed 30 ft.

Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +16/+11 (1d10+20/18-20)


8-07 Map DungeonMaster

Halros takes out the leader of the goblins, but they will still fight on. They Gain the shaken condition
Tulgram and Uthred are up

Edit:
Okay, I'm skipping straight to the sanctioned part you are on part G and it Starts on part L, cause I want to finish up book 2 before Gameday Starts

You all finish up the goblins, others stop the crimes, you are told by a friend to leave the scene cause you could be charged with murder. You defeat some Mirror men, which are connected to the White Queen. And some Trolls which isn't murder.

You get into the city of White Throne and find the shackled hut

Treasure Everyone add 1,200 Gold to your inventory.
New map is up
You are in a small courtyard with a clocktower, two beautiful women statues and trimmed bushes are here.


8-07 Map DungeonMaster

Okay, so what is everyone doing? Or you I gotta make enemies roam the place and come find you?


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Sorry DoubleGold- last weekend was busy; back in this game at full steam ahead now! thanks for your patience with us!

Uthred performs a series of routine enchantment chants before entering the dungeon. Once in, he then sings a strange ancient song, and his eyes begin to glow blue as magical ley lines rearrange themselves to flow through him, putting Uthred at their intersection.

Spell Kenning (Su) ability to replicate the spell 'Arcane Sight'

With his new magical sight, he peers intently at the statues:

Perception, heroism, acute senses, heightened awareness: 1d20 + 0 + 2 + 20 + 2 ⇒ (11) + 0 + 2 + 20 + 2 = 35

Spellcraft, Heroism: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

Arcane Sight:

School divination; Level alchemist 3, arcanist 3, inquisitor 3, investigator 3, magus 3, occultist 3, psychic 3, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 min./level (D)
Description
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.
You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.

Arcane sight can be made permanent with a permanency spell.


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Halros stands at the human's side. Saying nothing as the arcane forces surround the skald he says nothing- staring off at the statues.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


8-07 Map DungeonMaster

Uthred knows the statues are evil creatures pretending to statues and they don't realize you know. They are waiting for you leave the room and then attack, now is your chance to attack, as they don't know you know. Communicate to your allies quietly.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Knowledge Arcana on the statues, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19

Uthred casts message on everyone and then sings a song of flexible fury, changing his raging grappler power to the powerful blow rage power. He then whispers to his friends, "These are creatures pretending to be statues and waiting to attack us as we go by! Let's surprise them! I will start singing now! ONE of your strike will hit harder: make it count!"

Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!

♫ I smell blood around
Valkyries are flying in the sky!
My fate belongs to the gods!
Through the sea,
Through fire,
Through honorable death in fighting,
We will come to the sacred land! ♪♫

Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.

The song quickens the blood, despite the long, slow notes...

Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!


8-07 Map DungeonMaster

You pretty much get everything.
Heroes may act
Also when round one comes init: -1 + 1d20 ⇒ -1 + (4) = 3
So unless you roll really low, you can take surprise round and round 1


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"Use your backup, old, dented and beat-up weapons against these things, or use claws, bites and fists if you have them: this statue will shatter any weapon that strikes it! use arrows if you're a GOOD archer: otherwise these things will just deflect most arrows!"

Use unarmed or natural attacks; otherwise use backup non-masterwork weapons; if you do HIGH ranged damage and can punch through the DR 5/- then use it otherwise stick to melee with cheap weapons


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath will have Sabar attack one of the columns and he will stand back for the time being.

The raging hasted sabre-toothed tiger attacks viciously.

Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage SB: 1d6 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 20 ⇒ (9) + 20 = 29

Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage SB: 1d6 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 20 ⇒ (10) + 20 = 30

Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Damage SB: 1d6 + 14 ⇒ (3) + 14 = 17
Grab: 1d20 + 20 ⇒ (14) + 20 = 34


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Don't forget the haste extra attack, attack bonus of +1, +1d6 electrical per strike and +3 dmg for ONE attack in the lot...


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

The haste attack and bonuses are in there. Saber-tooth tigers only have 2 claw attacks. They are much worse than regular tigers.

LIGHTENING CLAWS Extra Damage: 1d6 ⇒ 21d6 ⇒ 41d6 ⇒ 2


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

one of them adds +3 to dmg due to Powerful Blow rage power I granted... or you can wait and fish for a crit since you can only add it to ONE dmg roll during the rage


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Oh ya. Thanks for the heads up.


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Halros' blade has a hardness of 22. I am not sure Halros would ever suspect that these statues would damage a magical, adamantine weapon... regardless of what someone else tells him.

Feeling the magical speed overcome him, Halros focuses his training and enters the void. His blade moves as one with his mind and he waltzes into the middle of the stone columns before unleashing his attack.

+1 Adamantine: 1d20 + 17 ⇒ (10) + 17 = 27 Damage: 1d10 + 20 ⇒ (10) + 20 = 30
+1 Adamantine: 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d10 + 20 ⇒ (7) + 20 = 27
+1 Adamantine: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 1d10 + 20 ⇒ (9) + 20 = 29
Crit Confirm: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 1d10 + 20 ⇒ (7) + 20 = 27

Mage Armor + Haste + Rage:

Init +10; Senses low-light vision; Perception +13

AC 27, touch 22, flat-footed 20
hp 79
Fort +10, Ref +15, Will +6;
DR 4/— , ER (Cold) 4

Speed 60 ft.

Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)


8-07 Map DungeonMaster

Goliath and Halros take out the two statues with no problem. Combat over.

perception 20:
Uthreds shout and Goliaths lightning claws made some noise as well as some combat. There are plenty of creatures waiting for you in the next room, you should ready attacks, they are about to open the doors.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred casts Mirror Image and maintains his raging song.
Number of images: 1d4 + 2 ⇒ (1) + 2 = 3


8-07 Map DungeonMaster

okay, perceptions perception: 4d20 ⇒ (16, 6, 5, 3) = 30 +0 Uthred, +13 Halros, +16 Goliath, and at least one of you see it. Okay, everyone ready actions, enemies are about to open the doors. You don't know what is on the other side yet. Just say closest or most threatening, etc.
init of all enemies: 4 + 1d20 ⇒ 4 + (6) = 10 You may also act on round 1 if you are before them Though You may want to see the enemies first.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Perception you rolled, adjusted by heroism, acute senses, heightened awareness: 16 + 0 + 2 + 20 + 2 = 40

Spellcraft, Heroism: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22

Arcane Sight:

School divination; Level alchemist 3, arcanist 3, inquisitor 3, investigator 3, magus 3, occultist 3, psychic 3, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 min./level (D)
Description
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly.
You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.

Arcane sight can be made permanent with a permanency spell.

-->The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


8-07 Map DungeonMaster

The creatures have no magical spells or powers, they seem to be all monsters.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"No trickery here. No magic. Just enemies waiting for us. Goliath, Halros?"


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"HA. More fools."

Goliath will wait by the door ready to strike an enemy he sees.

Attack: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 2d8 + 29 + 1d6 ⇒ (7, 4) + 29 + (3) = 43

Sabar will do the same.

Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage SB: 1d6 + 15 + 3 + 1d6 ⇒ (1) + 15 + 3 + (1) = 20
Grab: 1d20 + 21 ⇒ (17) + 21 = 38


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Moving into position, Halros holds his blade at the ready for the first creature to step into his circle of death.

Elven Blade: 1d20 + 17 ⇒ (12) + 17 = 29 Damage: 1d10 + 20 ⇒ (2) + 20 = 22
Elven Blade: 1d20 + 17 ⇒ (11) + 17 = 28 Damage: 1d10 + 20 ⇒ (4) + 20 = 24
Elven Blade: 1d20 + 12 ⇒ (5) + 12 = 17 Damage: 1d10 + 20 ⇒ (6) + 20 = 26

Mage Armor + Haste + Rage:

Init +10; Senses low-light vision; Perception +13

AC 27, touch 22, flat-footed 20
hp 79
Fort +10, Ref +15, Will +6;
DR 4/— , ER (Cold) 4

Speed 60 ft.

Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)


8-07 Map DungeonMaster

Goliath, Halros and Sabar kill two ice trolls and severly damage a 3rd one.
Behind them are a trollhound and a goblin, and a female advanced ice troll, as these are the monsters in the back.
Round 1, all heroes are up
Way in the back, animated stove, the Gobbler.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

In the round before opening the door, Uthred maintained his raging song and activated his cloak to enlarge himself. After his heroic friends open the door, Uthred continues his raging song performance and strike at the enemies!

HASTE ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 12 + 2 + 1 + 2 ⇒ (9) + 12 + 2 + 1 + 2 = 26
Damage; powerful blow, lesser elemental blood, enlarge: 3d6 + 14 + 3 + 2 + 1d6 ⇒ (2, 3, 1) + 14 + 3 + 2 + (5) = 30

1st ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 12 + 2 + 1 + 2 ⇒ (20) + 12 + 2 + 1 + 2 = 37
Damage; lesser elemental blood, enlarge: 3d6 + 14 + 2 + 1d6 ⇒ (1, 1, 1) + 14 + 2 + (2) = 21

2nd ATTACK: +1 Bloodsong Greataxe, rage, heroism, haste, enlarge person: 1d20 + 5 + 2 + 1 + 2 ⇒ (13) + 5 + 2 + 1 + 2 = 23
Damage; lesser elemental blood, enlarge: 3d6 + 14 + 2 + 1d6 ⇒ (6, 2, 5) + 14 + 2 + (4) = 33

10-foot reach; AC 22

===============

CONFIRM CRIT ON 1st ATTACK: 1d20 + 12 + 2 + 1 + 2 ⇒ (15) + 12 + 2 + 1 + 2 = 32
Damage; powerful blow, lesser elemental blood, enlarge: 6d6 + 28 + 4 ⇒ (4, 3, 5, 2, 2, 5) + 28 + 4 = 53 and gain 2d10 ⇒ (6, 8) = 14 temporary hit points from Bloodsong weapon property.


8-07 Map DungeonMaster

Uthred is able to step right up the middle of the room and take out the rest of the ice troll, the female advanced ice troll and the trollhound

Halros attack hits: 3d20 ⇒ (15, 6, 3) = 24 +17, +17 anhd +12 two hits
dmg: 2d10 + 40 ⇒ (9, 5) + 40 = 54 which kills the animated object

Goliath attack hit: 1d20 + 20 ⇒ (18) + 20 = 38
hit: 1d20 + 15 ⇒ (17) + 15 = 32dmg: 4d8 + 58 + 4d6 ⇒ (1, 1, 3, 4) + 58 + (3, 5, 6, 5) = 86 which kills the goblin
Sabar attack hit: 1d20 + 16 ⇒ (3) + 16 = 19 okay enemies are definitely dead
Combat over feel free to roleplay, there are still 3 enemies in the building, so don't wonder off too far.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"If there is anyone else here come out and give up."


8-07 Map DungeonMaster

Nobody responds to Goliath It will take a while to go through this room by room, is there a certain order you want to explore? Numbered Order, room by room clockwise, go the top room and work your way down?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

L2,3,4 seems like a good start clearing the first floor before going upstairs.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Agreed. Anyone in L2?


8-07 Map DungeonMaster

On the Goblin mwk studded l e a t h e r, jave l i n s (3), ogre h o o ku E , neckl ace
of seve red fi n gers, 75 gp
Pathfinders check out the cool room, the foyer, the barracks, the mess area, the armory Treasure adamantine longsword, 1040 GP, +2 Str Composite longbow, +1 scale mail.
Next rooms: prison room, Amagarra's Q u a rters, B o n e p i c k's Q u a rters,upstairs hall, kitchen, pantry, sitting room, nursery and then Granny's room which is locked.
Treasure you found in these rooms 375 GP, +1 greatsword, a potion of spider climb, cauldron of brewing.

perception 20:
You hear something coming from downstairs.
are are at L15, though you could come back to this, what shall you do?


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred grabs the bow and some arrows in case he ever needs it. He passes the adamantine sword to anyone who wants it, but if no one cares he stuffs it on his back in case they need to go through a locked door.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath keep his eyes open for anything.

perception : 1d20 + 19 ⇒ (3) + 19 = 22

"I can carry the sword in case we need it. Let's clear the floor then check out that noise."

L5-8


8-07 Map DungeonMaster

I realize I should have said upstairs
The heroes notice a girl made of conglomeration of tiny clockwork gears, bird bones, dried twigs, and scraps of dog fur, topped with a
cracked and chipped porcelain doll's head. She died in the clock tower long before residents came to reside here.
Please help me.

sense motive 15:

She is going to attack when you have your backs turned
This would mean init
init: 3 + 1d20 ⇒ 3 + (19) = 22 Goliath
init: 1 + 1d20 ⇒ 1 + (3) = 4 Uthred
init: 8 + 1d20 ⇒ 8 + (9) = 17 Halros
init: 8 + 1d20 ⇒ 8 + (10) = 18 enemey
init: 6 + 1d20 ⇒ 6 + (14) = 20 Tulgram forgot ya


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

SM: 1d20 + 0 ⇒ (7) + 0 = 7

Halros approaches cautiously, hands still on his blade.

"What help do you require?"


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Automatically makes Sense Motvie

Knowledge Arcana on that thing, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25

"This little shcyttt's about to attack! to arms!"

Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!

♫ I smell blood around
Valkyries are flying in the sky!
My fate belongs to the gods!
Through the sea,
Through fire,
Through honorable death in fighting,
We will come to the sacred land! ♪♫

Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.

The song quickens the blood, despite the long, slow notes...

Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!


8-07 Map DungeonMaster

Uthred notices something is wrong and casts haste, this alerts you all.
Tulgram and Goliath are up


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath unleash a preemptive strike.

Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d8 + 26 + 1d6 ⇒ (5, 3) + 26 + (4) = 38

Attack Haste: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 2d8 + 23 + 1d6 ⇒ (1, 5) + 23 + (5) = 34

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 23 + 1d6 ⇒ (6, 3) + 23 + (1) = 33

Saber then attacks

Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage SB: 1d6 + 14 + 1d6 ⇒ (1) + 14 + (4) = 19
Grab: 1d20 + 20 ⇒ (14) + 20 = 34

Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage SB: 1d6 + 14 + 1d6 ⇒ (6) + 14 + (3) = 23
Grab: 1d20 + 20 ⇒ (8) + 20 = 28

Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage SB: 1d6 + 14 + 1d6 ⇒ (5) + 14 + (6) = 25
Grab: 1d20 + 20 ⇒ (16) + 20 = 36

Confirmation: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 2d8 + 26 + 1d6 ⇒ (6, 7) + 26 + (4) = 43


8-07 Map DungeonMaster

And Goliath takes down the attic whisperer before it can react, leaving the key behind to the door you couldn't open earlier. Do you investigate the top floor first, open that door you couldn't earlier, knock on door, or something else.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Perception at the door: 1d20 + 17 ⇒ (19) + 17 = 36

"Are we ready to open this door?

Goliath says holding the key.


8-07 Map DungeonMaster

As you say that and old lady opens the door. Ah, yes come on in. She looks old and human, and partly like a witch, but white, not green.I was just baking cookies. And I heard some noise. I haven't seen any of you, who are all of you? She eats one of her cookies and enjoys it. You all smell the cookies and you see all the empty bottles of ingredients she used, nothing poisonous. Now I'm bound by a contract, so please eat my cookies.

sense motive 15:
She really wants you to eat her cookies, and she really is bound by a contract

diplomacy 15 you ask her what the contract is:
A Dragon lives upstairs and I'm forced to kill intruders against my will unless someone eats my cookies. I enchanted them against the Dragon's contract.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15

"We are a group of people traveling this land looking to help people in need. Can you tell me about this contract?... oh interesting a dragon can you tell me a little more?"

Goliath will eat a cookie.


8-07 Map DungeonMaster

Um Goliath, you have to ask her about the contract and make the diplomacy 15 to open that second spoiler, not one or the other.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

I can't fail the check +16 mod. So I wrote it assuming I passed.

Diplomacy: 1d20 + 16 ⇒ (18) + 16 = 34


8-07 Map DungeonMaster

You then agree to eat the Witch's cookies which taste great so she won't be forced against her will to kill you, you then head upstairs.
A room full of gears and you run into a young white Dragon. You can stealth upstairs, beat a 15 and you can act in surprise round.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Friendly GM Hint Request: are we supposed to kill it?


8-07 Map DungeonMaster

Yes, you are suppose to kill it.
It looks hungry like it will eat you.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Knowledge Arcana on that thing, Heightened Awareness, Heroism: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 34

"FIGHT!!! IT'S COMING RIGHT AT US!"

Uthred then blows a long note from his horn and begins to sing with a deep guttural voice!

♫ I smell blood around
Valkyries are flying in the sky!
My fate belongs to the gods!
Through the sea,
Through fire,
Through honorable death in fighting,
We will come to the sacred land! ♪♫

Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks; Powerful Blow rage power: +3 dmg on ONE single damage roll during the rage.

The song quickens the blood, despite the long, slow notes...

Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Goliath cracks his knuckles. Let's kill a dragon."

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