Alessio Imeroni |
Alessio is happy to be dismounted and on solid ground. The long rides can be uncomfortable. He grew up no landed noble, so horse travel was rare. He trusts his feet to to march more than anything. I suppose now, other means of travel will become more common including those magical in nature.
I wouldn't mind a meal and a drink before we begin in earnest. Alessio accompanies the team to the inn. After a meal, he helps ask around for the tents.
diplomacy aid: 1d20 ⇒ 7
Huni |
Huni follows after the others. Though he preferred to travel by foot, getting a horse better allowed him to keep up with the others over the long journey.
He allows the others to arrange for quarters and food. He gets a table for them and begins to listen to the local gossip. If he is asked about himself, he'll admit to being a devotee of Irori and say that he is on a 'journey of enlightenment".
Diplomacy1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive 1d20 + 9 ⇒ (16) + 9 = 25
Eamon Valda |
Eamon enters the Inn and has a look around before asking the proprietor for a table. perception: 1d20 + 2 ⇒ (11) + 2 = 13
EM±GM |
3d8 ⇒ (3, 1, 3) = 7
As you enter the large taproom of the Heath and Harvest, the place is abuzz with activity. You are actually surprised to find so many people here, given the size of the town and the time of day.
Numerous tables dot the room, most of them with groups of people seated around, enjoying food and ale and talking loudly to one another.
There is a festive mood to the crowd, though as you come through the door, things suddenly go quiet, as all eyes turn your way. You sense a wide variety of emotions running through the crowd, from curiosity, to wariness, to outright hostility. Sangkip especially gets a number of odd looks, few of them friendly.
The silence drags on for a moment, then people start to whisper to each other, and then talk more openly, and soon return to the way they were before you came in, though perhaps with a few more suspicious sidelong glances in your direction.
Huni finds a free table in a corner, while Eamon heads towards the bar, where a stout balding man with a bushy beard and a dirty apron, absently wipes the wooden counter with an equally dirty cloth. The others head for the table as well, or mill about interacting and listening to the locals.
______________________
Eamon
The bartender looks at you as if trying to decide if you're here to cause trouble, or improve his profit margins.
When you ask about rooms, and food, there's a clear shift to the profit side of the scale, and he hitches a thumb up, towards the upper floors.
"Ain't many rooms left. Lots of folks in town for the hangin'. Got just the two, but if all those lot is with you, yer gonna have to share." His eyes go to the rest of the Pathfinders, eyeing them just as suspiciously as he was Eamon a moment before.
"Got some stew left... bit cold now, dinner rush was couple hours back... but hearty enough. Mostly vegetables, maybe some meat left in there."
Ale we got aplenty."
______________________
Huni
Though the people in the bar continue to chat amongst themselves, there is a distinct feeling of eyes following you as you make your way to one of the few free tables, a small one jammed into a corner, the top sticky from earlier spilled drinks.
You starts talking to a trio of older men sitting by the nearby hearth, though it takes a bit for them to warm up to you. When you explaining your spiritual journey, they have a variety of reactions.
"Ain't gonna get much enlightenment in these parts." The first says. "We're simple hard-working folk here, not some fancy gurus"
"Yer simple alright. And you ain't done no hard-work in years." Another interrupts, with a loud guffaw.
The first man ignores him. "You ain't one of those ones what hear yer gods talking at you in your head, are ya?" He asks, frowning. "We already got one a those, and now she's jawing about runnin' for mayor"
"Ha! Could you imagine that!" The last man blurts out. "Be like having the Inheritor herself chairin' the council meetings? Tobias can't do that. I'd vote for her!"
All three laugh at the joke.
____________________________
Floria and Alessio
You try to learn a little about the tent city on the east side of town, and find a spindly younger man, already a few too many cups in to what will likely be a rough morning, who seems all to willing to talk with little prompting.
He peers through blurry eyes at Floria, as she asks about them, but seems to be having some trouble focusing. "Wha? Tent Shity? Ffthh.." Who cares about that. "You wanna dansh?"
He doesn't look like he could stand, much less dance. Not to mention there's neither any music, nor a place to dance.
He stops suddenly, when his vision lands on Alessio beside her. "Oh... she with you?" He raises his hands, one still holding a mug, spilling half of it down his back. "Jush ashkin'..."
When prodded about Tent City, he starts rambling again, though more on topic. "Oh.. thosh... ish where they puts tha shcrubs dur'n tha harvesht..."
He waves one hand dismissively. "That wasz monsh ago. All gone now." He stops suddenly, a puzzled look returning to his besotted face. "There'sh folks there now, though.... waitsz... wha month is thish?"
He looks around for a moment, then suddenly smiles. "Oh... waitsz... thash right... they'sh just here for the hangin."
"Ain't no farmin' now, sho everyone'sh lookin' fer a diss... dish... dishtracshun." He takes a long swig, then stares at his mug with a puzzled frown, when no more fluids come out of it. "Well," He mutters, "Exshept maybe Otto I guesh. Crazy bashtard findsz a dea... dead bod *hic* ... a corpse in his fieldsh, and he jusht goesh on liksz not... nosh... noshin's happened."
________________________________
Kara
You sit at the table, listening to the conversations around you, though you get a noticeable feeling people start lowering their voices when they notice you nearby.
Eventually you realize that you'll need to engage them, if you want to get any information. One of the tables has a number of younger villagers gathered at it, who seem curious enough about the strangers to include you in their conversation... though you have to weather a number of probing questions early on... about who you are, who your friends are, what the little furry thing is, why you're here... etc.
You manage to be properly evasive when necessary, and eventually their curiosity wanes enough that they start talking about other things, no longer seeming concerned that you are nearby.
It doesn't take long for them to start talking about the main point of interest in town at the moment... that being the recent murders (apparently there've been two!) and the Pathfinders who committed them.
They seem to be talking about the second victim, who was found out front of the general store.
"Orug says he fought off the murderer, before they ran off." One of them says, excitedly.
"Feh." Another counters. "Not like Foram hasn't stretched a few facts for a good yarn before. Hell, I heard Wendel's younger brother and the Grishem kid actually saw those Pathfinders bastards mutilatin' the body, and they didn't say nothin' about Orug being there."
"What? You mean Tommy and Bint." Another blurts out, with a laugh. "You know those two ain't said a truth their entire lives. I know for a fact Bint was holed up in the outhouse that entire mornin'... he weren't nowhere near Orug's place."
_______________________
Alessio Imeroni |
Thank you, friend. Where might we find this Otto? There's a nightcap in it for you. Alessio celebrates internally that there's a bit of progress.
Eamon Valda |
Before, engaging with the bartender Eamon ask for Iomedae's guidance
Eamon eyes the bartender just as suspiciously and the breaks into a cold grin; Gruesome business hanging... Eamon points to his companions, Me and my friends are mercenaries, hired by church.. Eamon lightly touches his holy symbol of Iomedae, indicating that by saying, the church; he meant the church of Iomedae...the only true church, worth mentioning in these parts. We're on a mission to recover a relic of some importance from the Wounded Lands. We'll be staying here a few nights before moving on. Eamon scrunches his face a little, It's a bit disappointing, you only having two rooms available, I'm used to servants of the Shield Maiden, being treated with more dignity in these parts. However, the ghoul in many people, comes out with the notice of public execution...I suppose the over-crowding can't be helped..*sigh* (time for a bluff check) bluff: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Eamon then non-nonchalantly ask, Tell me friend..we've been out in the waste for some time...my friends and I are unaware of local events, pray-tell who are the condemned and what are they accused of? diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19 ... Oh and yes we'll be happy to take whatever accommodations you can afford us, and the stew will be fine. Please let the staff know we're not to be disturb while we're here...our work is that of the church and is too important to be interrupted. Eamon hands the bartender a few coins in advanced payment. We'll take our diner in the common room with the other guest...Eamon spots a table near the center of the room, where he and his party might be able to catch glimpses, of several conversations and/or gossip transpiring. That table near the hearth shall do for tonight's meal, thank you for your time my good man..we'll seat ourselves and wait for your staff to serve us..I'll take a tankard of that ale you mentioned before I head over there if you don't mind. Eamon slides another silver across the bar, to expedite service while trying to refrain, from acting too impatient.
Floria Avernathus |
Floria is both appalled and impressed with the drunk she finds herself talking to, impressed mostly of his ability to function so inebriated. She is about to move on and try talking to someone else, but she hangs on to hear his response about this Otto.
Afterwards she goes to the table with the others to eat and try the ale. "We've learned a lot from talking to the good folks here, but it's so loud in this common room with the sound of conversations that I can barely hear myself think. After this if we take our bags" She indicates to the side where her porter is carrying her bags " to the rooms we can talk about our plans where it's a bit more quiet"
Kara Saint-Germaine SF |
That's a good idea, Floria.
Kara relates what she has learned to the party.
We need to talk to Tommy and Bint, and go visit Orug's farm.
Sangkip |
Back at the Pathfinder's table, Sangkip carefully listened to the leads discovered so far, adding in anything else he'd managed to piece together while he'd eavesdropped. Knowledge (local): 1d20 + 9 ⇒ (17) + 9 = 26
Then, discretely and quietly he shared his musings, "Well the good news is: the story's unclear. We've got different supposed witnesses all known for lying, and all telling different stories. The problem is, we're not just supposed to weasel anyone out of prison. Finding out who's guilty could be a lot harder in all this mess.
"I'm fine to talk to Tommy and Bint. They're at least a reasonable place to start."
EM±GM |
You will all eventually get some more detail on what is going on in town, though it is coming through the filter of personal biases, copious drink, and general cautiousness around strangers.
There are indeed three members of the Pathfinders, currently incarcerated and charged with not one, but two murders. They are being held by the town sheriff, who you eventually realize is also the town's mayor, in his own home. There were witnesses, and damning evidence, and they have already been tried, found guilty. All three are set to be executed in four days.
The first body was found at a man named Otto's farm, located about five miles outside Dawnton. The victim was found by Otto the day the Pathfinders arrived in town.
The second victim was found the next morning, by Orug, the owner of the general store, just outside the shop, across the street from the inn.
Though Dawnton typically only has a population of about 100, it swells to over 3000 during the harvest season. Currently there are perhaps a thousand people in town, most from surrounding villages and communities, here for the execution. Most of them are using the temporary housing of the Tent City outside of town.
By the time you sort all of this out, and relate the other things you have learned, it is quiet late, and most of the townsfolk have wandered off to their beds.
You only have the two rooms, so sleeping arrangements you'll have to figure out for yourselves
End of Day 1, evening investigation phase
Floria Avernathus |
"I propose that Kara and I share a room, and perhaps ... Sangkip could join us? Purely selfish reasons; Sangkip takes up the least space"
She smiles broadly, then looks thoughtful.
"It would be nice to talk to the accused Pathfinders and hear their side of the story, but that might be quite difficult to do without raising suspicions. I suppose we could pose as morbid travellers looking to see the condemned, at least we would be able to ask the sheriff some questions? As he's the mayor he might know something about this mayoral hopeful Huni mentioned, hearing voices is never a good sign, especially not here in the world-wound"
"I do agree though Sangkip, talking to the witnesses seems a sensible place to start. Why would pathfinders need to mutilate a body? Even if they were defending themselves it hardly seems necessary, unless it was a Vermlek like we fought at the spire? The bodies of those crusaders after the demons left were rather ... worse for wear"
She sighs heavily. "We just have too many questions at the minute. I'd like to start by talking to the accused pathfinders if we can get access to them, but if not the local law who took them in."
"I don't think we should go anywhere alone though if there are forces working against us here. Time is of the essence, but we don't want to get picked off"
Kara Saint-Germaine SF |
The accomodations Floria suggests are fine with Kara.
Someone needs to keep an eye on him anyway.
Floria is correct, time is short. We must not waste it. I think tomorrow we should talk to Otto. I expect with travel time that may take the whole day. The next day we should take to Orug, and also to Tommy and Bint. The final day we can leave for following any leads that come up today and tomorrow, and in addition we can try to talk to the Pathfinders then. What do we think of that?
I'd prefer not to split the party, but if that's needed I propose that Floria and I take separate teams since we have similar knowledge and skills.
Eamon Valda |
Eamon nods in acknowledgment that questioning the witness is the best starting point, he does however , murmer give me a day to to think how we might gain access to the condemned.:. I might be able to come up with something...
Alessio Imeroni |
Agreed, we should stick together for travel tomorrow. If there is foul play at hand, we best not split our defensive capabilities. Otto is as fine a place to start as any. Let's get some rest, big day tomorrow. Alessio finds some space in the other room to bunk for the night. He does some tinkering with his reagents before settling in so they're ready in the morning.
Preparing Cure Moderate in my lvl 2 slots. I can trade these out per my class ability and prepare anything on my list in 1 minute if need be. Probably leaning toward Investigative Mind or Alchemical Allocation. We'll see what the day brings :)
Huni |
"We could just ask to speak to the condemned. One's state of mind falls within Irori's purview. I could go alone to keep from looking too suspicious."
Huni takes up little space resting in whatever space he can find in the room.
Sangkip |
"Yeah, sure, I'll sleep wherever. Not real interested in any of you baldies anyways.
"We might need to split up later, but while we're heading out of town, we should probably make it a group expedition."
Kara Saint-Germaine SF |
So I think we're off, as a group, to Otto's farm then.
Eamon Valda |
In the morning Eamon takes a light breakfast with the rest of the group. As it's a farm (the group is heading to), Eamon thinks you're looking to get an early start. Therefore, Eamon leaves notice for the kitchen staff, to leave out some bread and whatever fruit is available. After choking down some particularity bitter and black tea, in the otherwise empty common room; Eamon says quietly, O.K. so the plan for the day is to head to the first witnesses farm..this Otto correct? I believe next on the agenda should be Orug the owner of the general store and place the second body was discovered. With a frown, Eamon pushes the cup away from himself, the cup still a third full of the dark murky tea. Lastly, if light remains in the day, perhaps we can track down this Tommy and Bint..?I think Sangkip's correct, in assuming they may know something...even if they're not aware they know it.
EM±GM |
After discussing a plan of attack for the morning, you eventually move off to bed down for the night. The rooms prove a little small for three people, but you've all had to sleep in far worse. They are at least clean, and the straw on the cots looks to have been replaced relatively recently.
You are a little surprised when your plans for an early start, don't appear to have been early enough. By the time you get down to the main common area, the rest of Dawnton seems to already be up and about... clearly none of them late sleepers. The guests in the inn luckily don't share that early-to-rise mentality, and the common room is mostly empty when you go down, aside from the Innkeeper and another spindly young man, cleaning up, and preparing for the guests to start about their day.
Although your goal is to go out to Otto's farm, the supposed site of the first murder... you realize as you finish a quick breakfast, that you have no idea how to get to the farm in question.
A few quick questions resolve that dilemma, though you earn a few suspicious looks when you ask. In fact, as you head out of town, you quickly realize that you may have made a tactical miscalculation. Six armed strangers traveling together stand out like a sore thumb in Dawnton, and look anything but nondescript.
But its too late to do anything about that now, as you head out of town. The farm proves to be to the northwest of town, about five miles, along a hard-packed dirt road. You pass a few other small farms along the way. At most of them, people already up, almost every one one of which eyes you from a distance, as you go by... making your further realize that you are making an impression on the locals... and not necessarily a favorable one.
It takes a couple of hours to reach the farm, marked by the distinctive yellow hexagonal sign you were told to keep an eye out for. You spot a small cottage a ways off the road with a barn tucked in behind it, surrounded on all sides by fallow fields. A line of trees runs along the west side of the house, acting as a wind break.
The long dirt track that leads up to the house passes between fields on both sides. You are perhaps half way along it, when a gruff male voice shouts out from the direction of the home.
"Stop right there, strangers!" He yells. "This here's private property. I suggest you back yourselves up, and get off it. Now."
You see a powerfully-built, imposing figure exit the front door, and stop on the porch, glaring at you from the distance. He holds a long folded leather strap of some sort in his hand.
Floria Avernathus |
On the walk over Floria remarks "It's a good that this is a bit of a walk, we might need a more coherent story for being here together after some of those looks we got on the way out of town."
On approaching the farm she responds.
Oh hi there![b] Floria waves at the man, but she stops walking. [b]"sorry to surprise you like this, but we wondered if he might be able to spare a moment to chat?"
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Floria's Faction journal card benefit Practiced Diplomat means she can get a minimum of 13 on diplomacy checks
Kara Saint-Germaine SF |
Kara does her best to appear like a fetching young lass. In high society she finds that easy, but making herself appealing to a common farmer -- especially a suspicious one -- is outside of her skill range.
Yes, hello! It would be very nice of you to grace us with your presence for a few moments. Could you spare?
Diplomacy, Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6
Your...um...hovel looks quite adequate to your needs.
Oh, dear, that wasn't the right thing to say. Not the right thing at all!
EM±GM |
The man's scowl deepens at Floria and Kara's words.
Note, failing by 5 or more, moves his attitude the other direction!
"If you just wanted to talk, you wouldn't have brought a small army." He calls back. "Dunno who you lot are, but you sure ain't here to talk."
He suddenly whirls the leather strap in his hand, and you realize its a sling. A bit of wood on the fence post beside Kara suddenly splinters, bits of wood breaking off.
"That's a warning." He shouts. "Now get of my land!"
He's already placing another missile in the strap.
Alessio Imeroni |
stand down then, sirs. We are investigating a murder, and you lot must be right messed up in it. You hot heads!
intimidate: 1d20 + 7 ⇒ (5) + 7 = 12
Alessio attempts to use the negative momentum in our favor but doesn’t land it quite right.
Eamon Valda |
Eamon is startled by the hostile reception. He can’t really understand why the man would be so hostile to obvious allies and fellow men in Demon infested lands. Eamon prays to the Inheritor asking for guidance while trying to get a feel for what will calm the man down sense motive: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Huni |
Actually, Huni planned to go talk to the Pathfinders rather than go with the rest of the group. If it's too late, I'll live with that.
Sangkip |
"Hey hey hey. It's dangerous around here. People dying, farmers slinging you. Look we just have some questions. I'm sure you're busy, but we'd be happy to compensate you for your time. Can we just talk for a moment?"
Floria Avernathus |
Floria raises her hands in order to look less threatening and starts backing away. She addresses the others in a low voice "We've no reason to attack this man and he has every right to ask us to leave. Perhaps we can try again with fewer numbers so as not to spook him, at least I should leave as I seem to have offended him"
She raises her voice to address the man. "We meant no harm! We had questions about the death that's all! If you want innocent lives on your conscience that's up to you!"
She continues to back away.
Kara Saint-Germaine SF |
Kara backs away also.
Eamon Valda |
Note; Huni did state he would remain in town..
Eamon takes his companions to the side and says, let me talk to him alone, I've told the Inn keeper we're on an important mission from the church...I'm thinking we try to sell that to this guy.. Eamon looks around the farm says...maybe convince him the church suspects a rogue Cambion is responsible, and (the church) needs to investigate and eliminate the possibility?... Eamon pauses for a moment adding, That should be enough, to deflect suspicion from us being Pathfinders and maybe, the pressure of losing the church's favor, will be enough for him to acquiesce to our questioning? Eamon says the rest very hopefully...
Eamon looks at the group and picks Floria.. Floria, you stay and back my play...the rest of you try and go find out what happened at the general store or perhaps maybe just Alessio.. Says Eamon thinking 3 was still a larger group to ask questions.. Huni is in town asking seeing if he can gain access to the Pathfinders..so maybe Sangkip and Kara can look for the two wayward brothers?
sense motive + guidance'did he buy it?': 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Kara Saint-Germaine SF |
Eamon's plan is fine with Kara.
EM±GM |
Huh... I totally missed you going a different way there Huni! I can work with that, nothing else changes here though, as 5 folks are just as suspicious as 6 =)
Will cover you in a different post.
"You ain't from these parts, and you sure as shootin' ain't the Sheriff. He already investigated." He calls back, at Alessio. "Which means you ain't supposed to be here."
When Eamon doesn't do as asked, and continues to move forward, the man whirls his sling again, and this time, it strikes a point just beside Eamon's foot.
"You lot don't listen too well, do you! I said git." He yells, not buying any of it. "I don't care what church you claim to be part of, you got no rights to trespass, and are clearly up to no good. No doubt more a those murderin' Pathfinders trying to hide evidence!"
"Now start walking, or the next one goes for your head." He growls, as he reloads his sling again.
At this point, you've pretty much pooched this kick... by coming in force, casting as spell in the middle of negotiating, and failing the checks multiple times.
Floria Avernathus |
Floria puts a hand on Eamon's shoulder. "Come on Eamon, he's clearly having none of it"
On the way back she is quiet and thoughtful. "We obviously rattled him by approaching in force, but he seemed very on edge even then. Perhaps owning a farm in the worldwound will do that to you, or perhaps he was worried what we might find."
"It's not much to go on, but the experience will help our next investigation at least. We will clearly attract suspicion going around in large groups, but I don't think it's worth our own safety to travel alone. I do hope that Huni is OK. I suggest we go in pairs from now on"
EM±GM |
Huni, although you learned the night before that the prisoners were being incarcerated in the Sheriff's home... you do not know where that is, or if the Sheriff is even there... given he is also the Mayor... and there appears to be a fair bit of activity in town, as the morning progresses... most of it off towards the Tent City outside town.
so are you looking for the Sheriff, or the house? They are not neccessarily in the same place at the moment.
Give me a Diplomacy (gather info) or K:Local or Perception roll to find your target. The first takes much longer. =)
Huni |
The house. Even if the sheriff/mayor isn't there, there should be someone there guarding them.
Huni asks where the sheriff lives. Diplomacy1d20 + 6 ⇒ (15) + 6 = 21 +2 if I can use Enhanced Diplomacy.
EM±GM |
That's why the Perception option was available =)
Huni will ask a little old lady, pruning some plants in front of her home, about where he might find the sheriff's home.
The lady looks up at him, through slightly rheumy eyes, and smiles. "Well, aren't you a polite one." She says, wiping her hands on her smock. "Most strangers just stomp around, and act like you should br treatin' 'em like they're next thing to royalty."
"Only royalty in Mendev is Queen Galfrey! Inheritor bless her." She adds, making little gesture for luck.
"If your looking for Tobias, his is that big house across the street, back behind the Crop Share" She says, pointing to the northeast.
_______________________
It won't take Huni too long to find it, tucked in behind the buildings on the main road. It is probably the largest building in town, after the General Store and the Inn.
Three armed men stand outside the front door, and eye him cautiously as he approaches.
"If you got business with the Mayor, he's not here." One says.
"If you got business with the Sheriff, he's not here either." Another echoes, in almost the same tone... earning him an aggrieved look from the first one.
The third just snickers, but says nothing.
Eamon Valda |
Floria puts a hand on Eamon's shoulder. "Come on Eamon, he's clearly having none of it"
On the way back she is quiet and thoughtful. "We obviously rattled him by approaching in force, but he seemed very on edge even then. Perhaps owning a farm in the worldwound will do that to you, or perhaps he was worried what we might find."
"It's not much to go on, but the experience will help our next investigation at least. We will clearly attract suspicion going around in large groups, but I don't think it's worth our own safety to travel alone. I do hope that Huni is OK. I suggest we go in pairs from now on"
Eamon nods in agreement to Floria’s Suggestion. Yes perhaps we should at that, I’m alright with being paired with you... our talents might compliment each other’s. We’ll see how the others feel when we return to the Inn. We have four days before the execution and it’s two hours back to town. What do you suggest you and I investigate next? Or do you think we should lie low until the others return from their missions?
Huni |
"I have no particular business with either the sheriff or the mayor. I'm a travelling priest of Irori and I am interested in speaking with the prisoners. Learning their state of mind would help me to further understand the mysteries of my god's teachings. If allowed to speak to them, Huni would, of course, leave his weapons with the guards.
Diplomacy1d20 + 6 ⇒ (20) + 6 = 26 again +2 with Enhanced Diplomacy
EM±GM |
"Then you're in the wrong place." The one who seems to be in charge says. "No one sees the prisoners, less the Sheriff says so, sorry."
"He was quite explicit about that." Another adds, with a slight grimace.
"I'm sure you can find him over at the fair." The first offers, nodding slightly.
"Or maybe not." The second interjects... which gets him a puzzled look from the other two.
"Cause he's so short... right? And there's lots of tall people there, so he'd be hard to spot...? Ah forget it." He explains... followed by an exasperated sigh, when they don't get his joke.
The first guard just sighs, and rolls his eyes, while the one who has yet to speak laughs.
Huni |
"OK. Thank you." Huni is about to leave in the direction they told him, but he turns back around. "Before I go, maybe you can tell me something about the prisoners. Just anything you may have noticed while apprehending or watching over them."
If rebuffed, Huni will again thank them and walk away looking for the sheriff.
EM±GM |
The leader shrugs. "We weren't there during the arrest... but saw the bodies afterwards. Them three did quite the number on 'em."
"We took 'em down pretty easy." The other adds. "Them Pathfinders clearly aren't near as tough as people say. Ain't caused a ruckus since we locked 'em up either. Kinda boring, really."
"Boring is good." The first says, nudging him with his elbow.
"I heard they're just waiting for the others." the last guard says, speaking for the first time. "I hear there's a whole 'nother gang of 'em on the way. Gonna try breakin' em out tomorrow night or somethin'."
"What? Where'd you hear that?" The first asks frowning, his eyes subconsciously looking around warily.
"Tobias said he heard that earlier. Is calling in some more men to join us in the morning." He adds, then shrugs slightly. "That's what I heard, anyway."
He goes back to his normal silent mode.
Going to add in a Tent City thing... but its late, and I need to go to bed! Will pop in in tomorrow.
As well as get the others back to town, less they change things up at all
Huni |
"If you find you need additional assistance, I'm staying at the inn. Ask for Huni" He bows and walks away to find the sheriff.
EM±GM |
Huni: Day 2, Morning (continued)
Huni will find the area around Tent City quite active, as people seem to be gearing up for some sort of event later in the afternoon. It is an almost fair-like atmosphere, with evidence of games and contests and food stalls, and the like, all being set up or readied for the afternoon.
Despite the guard's comment, Sheriff/Mayor Tobias Luin is easy to find... though upon seeing him, you finally get the joke. Sheriff Luin is a thick-chested halfling, barely three feet tall, with a long white braid of hair hanging down his back.
Huni finds him arguing with a couple who ... once he's had a moment to follow the conversation ... appear to be jugglers, looking to set up some sort of act involving fiery batons. Tobias' objections appear to be about where they are setting up, and the fact that it right beside where hay is stored for the various animals being stabled nearby.
Eventually, common sense, but mostly the power of his office, forces the issue, and the jugglers move to another section of the fairground. This gives Huni the opening to introduce himself!
He glances up at the warpriest, and smiles "Well now, another stranger come to our fair town. Tobias Luin!" He says, introducing himself. "You one of the entertainers?"
EM±GM |
Day 2, Afternoon
For the others, the trip back to town is quiet, their failure to talk their way onto Otto's Farm weighing heavily on their thoughts.
By the time you get back to town, the mood is a little morose.
As you get closer to town though, you hear the sounds of laughter, and music, and general revelry coming to your ears, getting louder as you get closer.
Although Tent City was mostly quiet when you left, by the time you get back, the celebration is in full swing. There are stalls selling foods and trade goods. Entertainers are sprinkled throughout, from jugglers to musicians, fortune tellers to mind readers. Games of chance, and tests of skill are everywhere, most if for fun, rather than serious prices.
In the middle of it all, is an open area that appears to be a large beer garden. The place is packed, people standing around, talking and drinking, the drone of sound from there almost louder than the music all around.
Lots of places to go. Let me know who's going where, and with whom.
There are lots of opportunities to get in good with the locals from chat to competition to performances. If you can make it fit the area you're in, its all fair game.
There are also some leads to investigate as well.
You're not sure where Huni got to... (and neither do I, as I have to finish is earlier phase first. =)
Kara Saint-Germaine SF |
Kara looks for an opportunity to ingratiate herself with the locals by using her vast accumulated knowledge on subjects ranging from Dungeoneering to History to Planeswalking.
Knowledge (almost anything): 1d20 + 7 ⇒ (8) + 7 = 15
Huni |
[b]"No. I am Huni, a disciple of Irori. I seek enlightenment in my travels. Right now, my curiosity is piqued by the recent unpleasantness that has befallen your town. I'd like permission to speak to the prisoners found guilty of the crime. The able guardsmen told me I would need your permission to do so."
Floria Avernathus |
When you're brought up in a house that worships Kurgess, you are exposed to games of strength and skill on a regular basis. Being a small bookworm with neither much strength nor grace, Floria grew to hate such games, as each time she failed it felt she let both her parents and the gods down.
Coming back into town to find a whole field of such games, and after their earlier failure, she's not in the mood to entertain them. Seeing the so called mind-reader is the last straw, and she just wants to get out of there.
"I'm going to talk to Orug at the store, join me or don't as you like"
And she marches off in that direction.
Huni |
Huni puts up his hands in a placating manner. "I understand that my request is macabre. I ask because my deity values knowledge. This is a knowledge I would not otherwise be able to gain. And perhaps at a later time, having it could prove helpful in keeping others from choosing the same path. There is even the chance that they would admit to me something they did not say to you during their trial. What if, there are more diabolical underpinnings to their actions? Wouldn't you want to know?"
Diplomacy1d20 + 6 ⇒ (6) + 6 = 12
EM±GM |
"They are set to hang in three days." Tobias says. "Its unfortunate, but the end result for their actions. The people here need closure, not more questions."
He stops for a moment to say more, but seems to notice something across the pitch, and frowns.
"Listen, its good to meet you, but I can't let everyone with ghoulish curiosity in there. That isn't right. They are not a tourist attraction." He is already starting to move, eyes tracking someone. "Enjoy the attractions here in the mean time... it should be getting going any time now. Fun for all, right? I've got to run."
He turns, and marches purposefully through the tents yelling at the same fire jugglers, who he chased off earlier... who moved... but just to the other side of the same hay storage area.
that will be all Huni can do during the morning phase!
Now moving on to the afternoon! You're caught up to the others.
Pick your poison. You won't be able to try to influence Tobias again until tomorrow.