Huni's page

441 posts. Organized Play character for Dax Thura.


Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

About Huni

Male human warpriest of Irori 6 (Pathfinder RPG Advanced Class Guide 60)
LN Medium humanoid (human)
Init +2; Senses Perception +3
AC 23, touch 15, flat-footed 20 (+6 armor, +2 deflection, +2 Dex, +1 dodge, +2 shield; +2 deflection vs. evil)
hp 46 (6d8+13)
Fort +7, Ref +5, Will +9; +2 resistance vs. evil
Speed 30 ft.
Melee unarmed strike +9 (1d3+4 plus 1d4 bleed) or
. . edge of order +9 (1d8+4/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks blessings 6/day (Healing: powerful healer, Law: axiomatic strike), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +9)
. . 2nd—resist energy, lesser restoration, silence (DC 15), spiritual weapon
. . 1st—bless, divine favor, protection from evil, shield of faith, stone fist[APG]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, purify food and drink (DC 13)
Str 16, Dex 14, Con 12, Int 12, Wis 16, Cha 8
Base Atk +4; CMB +7; CMD 22
Feats Belier's Bite, Dodge, Improved Unarmed Strike, Mobility, Step Up, Toughness, Weapon Focus (longsword), Weapon Focus (unarmed strike)
Traits ancient historian, osirionologist (osirion)
Skills Climb +7, Diplomacy +8, Heal +8, Knowledge (engineering) +7, Knowledge (history) +8, Knowledge (religion) +6, Linguistics +6, Ride +6, Sense Motive +11, Spellcraft +6, Stealth +3, Survival +7, Swim +7
Languages Ancient Osiriani, Common, Draconic, Infernal, Osiriani
Combat Gear cold iron crossbow bolts (20), scroll of lesser restoration, wand of cure light wounds (34 charges); Other Gear +2 mithral chain shirt, mithral heavy steel shield, edge of order, light crossbow, amulet of mighty fists +1, cloak of resistance +1, adventurer's sash, bedroll, blanket[APG], cold weather outfit, crowbar, silk rope (50 ft.), silver holy symbol of Irori, spell component pouch, sunrod (3), trail rations (4), waterskin, 977 gp, 4 sp
Tracked Resources
Blessings (6/day) (Su) - 0/6
Cold iron crossbow bolts - 0/20
Fervor (2d6, 6/day) (Su) - 0/6
Sacred Weapon +1 (6 rounds/day) (Su) - 0/6
Sunrod - 0/3
Trail rations - 0/4
Wand of cure light wounds (34 charges) - 0/34
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) - 0/3
Special Abilities
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Huni is a tall well built man of Orisini descent. He decorates his bald head with simple images sacred to Irori. Whenever possible, he goes without a shirt (if you looked this good, so would you.)

GM Credit Scenarios: 33, 35, 37
Player Credit Scenarios: The Godsmouth Heresy, 5-04, 7-27, 7-21, Siege ol the Diamond City, 5-22

*Pharasma's Blessing: reroll a single attack roll or saving throw against undead. Must take the second roll.
*Siege–Hardened: You survived the Siege of Nerosyan, and you have learned some impressive tricks for fighting demons. You gain a +1 bonus on weapon damage rolls against creatures with the demon subtype. Before rolling a caster level check to overcome a demon’s spell resistance, you may cross this boon off your Chronicle sheet to gain a +3 bonus on the roll.
*Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth
Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-
based skill and ability checks made to influence crusaders of Mendev (maximum +3).

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Dice Rolls
Initiative [dice]1d20+2[/dice]


Perception [dice]1d20+3[/dice]

Sense Motive [dice]1d20+11[/dice]

Stealth [dice]1d20+3[/dice]

Channel Positive Energy, DC 16 [dice]2d6[/dice]

Unarmed Strike +1: Belier's Bite
[dice=to hit]1d20+8[/dice] [dice=to hurt]1d3+4[/dice] [dice=bleed]1d4[/dice]

Unarmed Strike +1: Belier's Bite, Sacred Wpn
[dice=to hit]1d20+9[/dice] [dice=to hurt]1d8+4[/dice] [dice=bleed]1d4[/dice]

Unarmed Strike: non-lethal
[dice=to hit]1d20+8[/dice] [dice=to hurt]1d3+4[/dice]

Edge of Order +1, cold iron:
[dice=to hit]1d20+9[/dice] [dice=to hurt]1d8+4[/dice]

Lt Crossbow:
[dice=to hit]1d20+6[/dice] [dice=to hurt]1d8[/dice]

Wand of Cure Light Wounds [dice]1d8+1[/dice]