[Retrocon] GM Greysector's #6-00 Legacy of the Stonelords CORE (Inactive)

Game Master Hawthwile

Maps/Handouts | Jormurdun | Hangout


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Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Yeah, we don't. I remembered. Old age catching up with myself as well as Khellek.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Alaric, how did Con of the North go? A friend from Madison was going to try to make it, but weather interfered.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

A great time was had by all. Out attendance was down a little, though the Con was slightly up. We attribute it to the number of Playtest tables we had, plus Starfinder is not as popular as we would have hoped.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Okay, look at that slide, I know you can't move the pieces, but any ideas about other patterns or what the image should look like?

Hmm, the more I think about it, the more I think some kind of diagonal symmetry may be the way to go. There are only 5 TL/BR angles, but 9 TR/BL ones. So a focus on symmetry flipped about that axis may work. Gota go do some other stuff for a bit - give my mind a little time to cogitate on it.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Quick question, can the pieces be rotated? I didn't think of this earlier, but was kind of limiting myself to the provided orientation.

We can almost make a "negative" image which is kind of symmetrical. But to do that I had to rotation the square I outlined in pink. But if these were originally tokens that were given out to players, then they could rotate them as they saw fit.

I've put in a yellow "mirror" line to show and highlighted the one I rotated in pink.

Thoughts?

He said:
"put others' need ahead of your own - perhaps they will return the favor and catch you."

So putting the colours opposite each other. Not too sure how that honors Torag or his family, other than him being lawful and it being an orderly pattern.

Of course if we can rotate all the pieces, maybe we can make a hammer somehow.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I'm going to drop a skill rank into Diplomacy next level, just to have a better chance at aiding.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

There might be a reason why Alaric has been dropping points into diplomacy :D

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

I think having a -2 Diplomacy and trying to help is kind of funny. Although I look forward to the day I get to Intimidate someone.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Kind of like my perception check :-)

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

By the way I'm at a conference through the end of the week. RootsTech in Salt Lake City, Utah if anyone was interested. I'm still checking in on the game but limited posted during the daytime conference hours. Then driving all day in the snow on Sunday.


Witch's Winter Holiday

If you need a PFS fix while visiting, I believe they're still running tables on Saturday downtown near the library in SLC - let me know if you want more details and I'll put you in contact with the locals.

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

Thanks, I've actually brought my stuff in the past and GM'd for the local VC here while visiting. I keep tabs on the Wasatch group since I come here a couple times a year.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

We are at an ideal tier to make a lot of progress in specials. 3-4 and sometimes 5-6 are really the most fun.

High tiers are slogs, where you cannot make a ton of progress, though you often get to fight the real bosses... so it is a trade off.


Witch's Winter Holiday

Nice! SLC was my last place of residence and my introduction to PFS, so it has a special place in my heart. Be sure to tell Curtis and Christi I say hi!

We’re also as overpowered as we can be while still (somehow) staying in-tier. So let’s take advantage of it!

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

That is true, re: overpowered.

Hadn't quite realized we are APL 4.5 ... huh.

Sovereign Court

#76925 -55 Male Human Fighter () 4 | HP: 33/40 | AC: 17/12/16 |Init: +7 | Perc: +3 | Fort: +7 | Ref: +3 | Will: +4 | CMB: +7 | CMD: 18 | Slitherbane: +9; 1d10+7| L.bow: +5;1d8|
Skills:
Acro:+1| App: +1| Bluff: +0| Climb: +4| Diplo:+1|HA:+4| Heal +2| Intim: +7| K.Eng: +5|K.Dun:+6| Linguis:+5| Prof (Guard):+0| S.M: +7| Spell: +1| Stealth: -2| Survi: +6| Swim:+4|

lol We have Dinosaurs on our side.
They make all the Difference and if the enemies start trying to be funny.....we sic LT on them.

And yes we're powerful. I like it, lol feels like being carried unwittingly.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

And while normally I feel like I'm letting the side down with a lore focused character, in this game, I actually get to contribute. Yay.


Witch's Winter Holiday

Alright, we are nearing the end of the scenario - which means time for boon rolls! Please use the following model:

Boon?: 1d20 ⇒ 5
Which boon?: 1d4 ⇒ 2

If the first roll is a 19 or 20, the second roll determines which of four boons you will receive. Woo!

If you have not rolled for boons within the next 24 hours, I'll roll them for you so our wonderful support staff can get the boons distributed in a timely manner.

Sovereign Court

#76925 -55 Male Human Fighter () 4 | HP: 33/40 | AC: 17/12/16 |Init: +7 | Perc: +3 | Fort: +7 | Ref: +3 | Will: +4 | CMB: +7 | CMD: 18 | Slitherbane: +9; 1d10+7| L.bow: +5;1d8|
Skills:
Acro:+1| App: +1| Bluff: +0| Climb: +4| Diplo:+1|HA:+4| Heal +2| Intim: +7| K.Eng: +5|K.Dun:+6| Linguis:+5| Prof (Guard):+0| S.M: +7| Spell: +1| Stealth: -2| Survi: +6| Swim:+4|

Boon? :1d20 ⇒ 9
Which Boon?: 1d4 ⇒ 1

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Boon?: 1d20 ⇒ 10
Which boon?: 1d4 ⇒ 1

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Boon?: 1d20 ⇒ 1

Which boon?: 1d4 ⇒ 1

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

Boon?: 1d20 ⇒ 10
Which boon?: 1d4 ⇒ 2

Tere should win something for that roll.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I can but hope.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

boon?: 1d20 ⇒ 7
which boon?: 1d4 ⇒ 2


Witch's Winter Holiday

So my new lodge has a different way of rolling for boons - the GM rolls a d10 and everyone else tries to get the same number as they did. I hadn't seen it before moving here.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

boon?: 1d20 ⇒ 9
Alas, the book it blotched.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

GM H, are we on track to finish by the 8th?


Witch's Winter Holiday

It certainly looks like we will be finished by (or before) March 8th.


Witch's Winter Holiday

Thanks in no small part to your hard work and exceptional success rate, each player can choose two (2) of the following boons:

Foes of the Forge Father: Extensive wall carvings document the dwarves’ struggle against their ancestral enemies, and having read the atrocities committed by giants, goblins, and orcs, you have dedicated yourself to defeating them. You gain a +2 bonus on attack rolls made to confirm critical hits against humanoids with the giant, goblin, or orc subtype, and you deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit against such a foe; this additional damage is added to the final total, and is not multiplied by the critical hit modifier itself.

Secrets of Creation: Among the fragile texts in Jormurdun you found treatises on the enchantment of magic arms and armor. Once per day you can cast magic weapon as a spell-like ability with a caster level equal to your character level. In addition, whenever you cast greater magic weapon or magic vestment, you treat your caster level as one higher for the purposes of determining the spell’s effects. If you wield a weapon or wear armor augmented by either of these spells, you treat the spell’s caster level as one higher (unless the spell has already benefited from this boon).

Shrine Savior: Thanks to your efforts, the shrines of Jormurdun are better understood and cleansed of evil influence. You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points). When you use this boon, cross it off your Chronicle sheet.

Sight of the Unseeing: Your exposure to Jormurdun’s prophecies and ancient cults has given you exceptional insight into future events. You gain a +1 insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle sheet before rolling attack roll, initiative check, ability check, skill check, or saving throw to add 1d6 to the result. Alternatively, you may cross this boon off your Chronicle sheet before rolling d% as part of a divination spell (such as augury, divination, or contact other plane) to either add or subtract 1d6 from the result.

Let me know which two (2) boons you want, as well as if you want to use a reroll for your Day Job (if you have one available). Chronicle sheets will be available as soon as I have that information.

And again, well done everyone!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Foes of the Forge Father and Sight of the Unseeing.

Thanks for running, GM H! Excellent job keeping us moving, and keeping it interesting.

Everyone else, well done! I had a great time with this special.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

thank you GM Hawthwile! You certainly made this fun!

I would like Foes of the Forge Father and Shrine Savoir (I'll never remember any of the other stuff!)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'll pick secrets of Creation and Sight of the Unseeing. Though how I'm going to remember that particular benefit is anyone's guess.

I too had a fantastic time with this. I think we ended up with an almost perfect combination in terms of skills, lore and brute combat power.


Witch's Winter Holiday

If you haven't already done so, roll those Day Job checks so I can fill out these sheets!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Day job check--Perform (Dance): 1d20 + 4 ⇒ (9) + 4 = 13

ETA: Alaric's coin reroll: Day job: 1d20 + 4 + 5 ⇒ (11) + 4 + 5 = 20

That's better. Thanks again!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

day job take 10: 10 + 9 = 19

Khellek takes his notes and delivers a rousing lecture on the history of Jormurdun.

10gp? Well, nobody said being a scholar paid well.

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

Thanks GM Hawthwile for running the game and glad I could help by filling in an empty spot.

Craft (Weapons) Day Job: 1d20 + 6 ⇒ (18) + 6 = 24

Not sure I was ever asked for PFS number, faction, etc..

PFS# 126926-8
Liberty's Edge

And I'd like: Sight of the Unseeing and Foes of the Forge Father

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Thanks, GM! Great game.

I would like Secrets of Creation and Sight of the Unseeing please.

Day Job - craft alchemy: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

#76925 -55 Male Human Fighter () 4 | HP: 33/40 | AC: 17/12/16 |Init: +7 | Perc: +3 | Fort: +7 | Ref: +3 | Will: +4 | CMB: +7 | CMD: 18 | Slitherbane: +9; 1d10+7| L.bow: +5;1d8|
Skills:
Acro:+1| App: +1| Bluff: +0| Climb: +4| Diplo:+1|HA:+4| Heal +2| Intim: +7| K.Eng: +5|K.Dun:+6| Linguis:+5| Prof (Guard):+0| S.M: +7| Spell: +1| Stealth: -2| Survi: +6| Swim:+4|

Thank you for the game.

Thank you for the blood and Gore LT and Dinos.
Thank you both Khellek and Geo for the skill checks!
You guys made the game fun.

I'd like
Foes of the Forge Father
&
Sight of the Unseeing


Witch's Winter Holiday

Alright, in-tier chronicle sheets can be downloaded here! Waiting for feedback from the Overseer on how much gold our out-of-tier players (Alaric and LT) receive.

Also, I'd love to get your feedback on my GMing if you have the time and energy.

- What went really well?
- What was frustrating?
- What was fun?

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h
RPG Guide, season 10 p16 wrote:
For special scenarios with 4 or more subtiers, give the character the gold value for the tier that matches his character level, rather than the tier played. Write this value beside area F and circle it


Witch's Winter Holiday

Noted. The Overseer replied a few minutes ago that characters would receive the average gp between the tier they played and the tier they should be in (much like regular OoT gp), and I have passed the passage quoted above to her for confirmation. Thank you for your patience while we get this sorted out.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Quick request, Khellek does slow advancement ,so can you note that, cut his xp, gold and prestige gain in half?

Many thanks.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h
GM Hawthwile wrote:
Noted. The Overseer replied a few minutes ago that characters would receive the average gp between the tier they played and the tier they should be in (much like regular OoT gp), and I have passed the passage quoted above to her for confirmation. Thank you for your patience while we get this sorted out.

That was the assumption years ago, but the last guide cleared that up. Tonya has confirmed that in person as well.


Witch's Winter Holiday

Thank you for your patience everyone. Alaric, Khellek, and LT can find their chronicle sheets here - let me know if they need any corrections.

I'll be leaving this thread open for a few more days so folks can download chronicle sheets and anything else they might want to do. Since it sounds like most (if not all) of you are headed that way next, best of luck with Solstice Scar!

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

All looks good, GM Hawthwile!!!

Thanks again for a great game!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

yes, this looks excellent. Many thanks once again.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Oh for faction journal card purposes (and in order of importance) did we
*Recover a named text* - maybe that book we got from behind the force shield?
*Recover an artifact/unique magical item* - The sky key part?
*Participate in a magical or occult ritual* - the whole time travel thing?
*Recover a spellbook (with at least 12 spell levels) - there was that other magical book we found that had some spells in it.


Witch's Winter Holiday

- The book was indeed a named text - It Crawls in Darkness.
- Is there a requirement for the artifact/unique magical item to have their rules listed on the Chronicle sheet?
- The time-traveling was an accident, not a ritual.
- The first copy of It Crawls in Darkness had only 4 levels of spells in it.

So one for sure, one maybe, and two nopes.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 29/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'll go with the named text. They seem to be surprisingly hard to find. And the later text about unique (I think that is to include intelligent weapons) items has made that check box easier to get.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The chronicle looks fine. Thanks again!

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