Valeros

Oreas Thelas's page

66 posts. Organized Play character for nightdeath.


Full Name

Oreas Thelas

Race

| HP: 33/40 | AC: 17/12/16 |Init: +7 | Perc: +3 | Fort: +7 | Ref: +3 | Will: +4 | CMB: +7 | CMD: 18 | Slitherbane: +9; 1d10+7| L.bow: +5;1d8|

Classes/Levels

Skills:
Acro:+1| App: +1| Bluff: +0| Climb: +4| Diplo:+1|HA:+4| Heal +2| Intim: +7| K.Eng: +5|K.Dun:+6| Linguis:+5| Prof (Guard):+0| S.M: +7| Spell: +1| Stealth: -2| Survi: +6| Swim:+4|

Gender

#76925 -55 Male Human Fighter () 4

Size

Medium

Age

20

Special Abilities

Armor Training 1,

Alignment

Lawful Neutral

Languages

Common, Dwarven, Terran, Cyclops, Jistka, Azlanti

Strength 16
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 14
Charisma 10

About Oreas Thelas

--------------------

--------------------
76925-55 Oreas Thelas

--------------------

Character Crunch:

--------------------
Male Human Fighter () 4
Lawful Neutral Medium Humanoid
Init +7; Senses Normal Vision Perception +3

--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 16 (+5 armor, +0 Shield, +1 Dex, +0 natural, +0 Dodge, +1 Deflection)
hp 40 (4d10+8) (+0 Favored) (+4 Toughness)
Fort +7, Ref +3, Will +4
Resist

--------------------
Offense
--------------------
Offenses
Speed 30 ft.
Ranged Longbow +5 (1d8 20/x3) (100Ft)
Melee Slitherbane +9 (1d10+7 19-20/x2)
Melee -- +4 (-d- --/x-)
Special Attacks
Spell-Like Abilities

--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 13, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 18
Languages Common, Dwarven, Terran, Cyclops, Jistka, Azlanti
SQ

--------------------
Feats
--------------------
Combat Expertise (Human Bonus Feat)
You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Toughness (Level 1 Feat)
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Improved Initiative (Fighter Bonus Feat 1)
You get a +4 bonus on initiative checks.

Weapon Focus (Heavy Flail) (Fighter Bonus Feat 2)
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Improved Disarm (Level 3 Feat)
You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.

Weapon Specialization (Heavy Flail) (Fighter Bonus Feat 4)
You gain a +2 bonus on all damage rolls you make using the selected weapon.

--------------------
Traits
--------------------
Reactionary (Combat)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Upstanding (Faction)
Suspicious: You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

--------------------
Class Features
--------------------
Weapon and Armor Proficiency:
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats:
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex):
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training (Ex):
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

--------------------
Skills
--------------------
Acrobatics +1 (+3 Rank, +0 trained, +1 Ability, -3 Armor)
Appraise +1 (+0 Rank, +0 trained, +1 Ability)
Bluff +0 (+0 Rank, +0 trained, +0 Ability)
Climb +4 (+1 Rank, +3 trained, +3 Ability, -3 Armor)
Craft +1 (+0 Rank, +0 trained, +1 Ability)
Diplomacy +1 (+1 Rank, +0 trained, +0 Ability)
Disable Device -2 (+0 Rank, +0 trained, +1 Ability, -3 Armor)
Disguise +0 (+0 Rank, +0 trained, +0 Ability)
Escape Artist -2 (+0 Rank, +0 trained, +1 Ability, -3 Armor)
Fly -2 (+0 Rank, +0 trained, +1 Ability, -3 Armor)
Handle Animal +4 (+1 Rank, +3 trained, +0 Ability)
Heal +2 (+0 Rank, +0 trained, +2 Ability)
Intimidate +7 (+4 Rank, +3 trained, +0 Ability)
Knowledge (Dungeonnering) +5 (+1 Rank, +3 trained, +1 Ability)
Knowledge (Engineering) +6 (+2 Rank, +3 trained, +1 Ability)
Linguistics +5 (+4 Rank, +0 trained, +1 Ability)
Perception +3 (+1 Rank, +0 trained, +2 Ability)
Perform +0 (+0 Rank, +0 trained, +0 Ability)
Ride -2 (+0 Rank, +0 trained, +1 Ability, -3 Armor)
Sense Motive +7 (+1 Rank, +3 trained, +2 Ability, +1 Trait)
Spellcraft +1 (+0 Rank, +0 trained, +1 Ability)
Stealth -2 (+0 Rank, +0 trained, +1 Ability, -3 Armor)
Survival +6 (+1 Rank, +3 trained, +2 Ability)
Swim +4 (+1 Rank, +3 trained, +3 Ability, -3 Armor)
Use Magic Device +0 (+0 Rank, +0 trained, +0 Ability)

--------------------
Magic
--------------------
Bonus Spells (1st: 2, 2nd: 1, 3rd: 1, 4th: 1, 5th: 1)
Caster Level: 2
Spells Prepared (4) Level 0 DC --
[/i]

Spells Prepared (2+1) Level 0 DC --
[i]

--------------------
Special Abilities
--------------------
Weapon Training (Ex):

Armor Training (Ex):
Armor Check Penalty reduced by 1
Max Dex allowed increased by 1

--------------------
Equipment
--------------------
Equipment list]
Melee Weapons Slitherbane
Ranged Weapons Longbow 40 arrows
Armor Scalemail
Other Gear a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (10 days), and a waterskin.
Explorer's Clothes
Winter Clothing
Parchment
Inkwell
Magic Item
Ring of Protection +1
Cloak of Resistance +1
Wand of Cure Light Wounds (50/50)
Wealth 150 gp

--------------------
Racial Traits
--------------------

Human:

+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

--------------------
Background Story
--------------------

Oreas Thelas :

--------------------
Appearance
--------------------

Oreas Thelas Appearance: