HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Classes/Levels
Active:
raging, power attack, flanking
Gender
Resources:
Rage rounds left 15/22
About LT_2015 Core
stat block:
LT
Male half-orc barbarian 6
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 65 (6d12+18)
Fort +8, Ref +4, Will +4; +1 morale bonus vs. charm and fear, +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +2 trait bonus vs. fear
Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +2
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Offense
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Speed 40 ft.
Melee +1 adamantine greatsword +13/+8 (2d6+9/19-20) or
. . club +12/+7 (1d6+6) or
. . cold iron greatsword +12/+7 (2d6+8/19-20) or
. . cold iron heavy flail +12/+7 (1d10+8/19-20) or
. . sap +12/+7 (1d6+6 nonlethal) or
. . silver longsword +12/+7 (1d8+5/19-20) or
. . silver morningstar +12/+7 (1d8+6)
Ranged composite longbow (str +6) +6/+1 (1d8+6/×3)
Special Attacks rage (22 rounds/day), rage powers (no escape, renewed vigor 1d8+2, superstition +3)
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Statistics
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Str 20, Dex 12, Con 15, Int 10, Wis 10, Cha 7
Base Atk +6; CMB +12; CMD 22
Feats Cleave, Extra Rage, Power Attack
Traits courageous, indomitable faith
Skills Acrobatics +7 (+11 to jump), Climb +10, Craft (weapons) +6, Heal +3, Intimidate +9, Knowledge (nature) +4, Perception +9, Survival +6, Swim +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Combat Gear potion of cure light wounds (6), potion of gaseous form, wand of cure light wounds, wand of endure elements (50 charges), acid, alchemist's fire (2), antitoxin, healer's kit, holy water, tanglefoot bag; Other Gear mithral breastplate, heavy steel shield, +1 adamantine greatsword, arrows (20), club, cold iron greatsword, cold iron heavy flail, composite longbow (str +6) (+6 Str), sap, silver longsword, silver morningstar, cloak of resistance +1, backpack, bedroll, belt pouch, chalk, climber's kit, cold weather outfit, fishhook, flint and steel, grappling hook, masterwork weaponsmithing tools, mug/tankard, pot, sewing needle, silk rope (50 ft.), torch, trail rations (15), waterskin, winter blanket, 345 pp, 14 gp, 4 sp, 1 cp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
No Escape (1/rage) (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (22 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 1d8+2 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Superstition +3 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
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BotMe!:
LT is just a big brute. He will wait for anyone to buff first before raging as he is Superstitious and will attempt to save against any spell/buff when enraged. He is not diplomatic but will attempt to intimidate to get his way.
Generally he will rush into the front line of the battle while raging and power attacking. If foes lineup for a Cleave attack he will take advantage of that. If an adjacent foe attempts to withdraw, he will use the rage power No Escape as an Immediate action to pursue. He heals up after each battle by having someone use his wand of CLW on him. If severelyinjured in battle, he will drink a healing potion at the last moment.
Rage (+2/+3) and Power Attack (-2/+6) active full attack:
[*spoiler=attack details]Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage[/*spoiler]
[dice=melee]1d20 + 12 + 2 - 2[/dice] [dice=damage]2d6 + 8 + 3 + 6[/dice]
[dice=melee]1d20 + 12 - 5 + 2 - 2[/dice] [dice=damage]2d6 + 8 + 3 + 6[/dice]
Saves
All: +2 vs. fear (Courageous); +3 vs Spells/Su/Sp when raging including allies (Superstition)
[dice=Fortitude Save]1d20 + 8[/dice] (+2 when raging)
[dice=Reflex Save]1d20 + 4[/dice] (+2 vs. Traps)
[dice=Will Save]1d20 + 4[/dice] (+2 when raging)
Heals
[dice=Wand of Cure Light Wounds]1d8+1[/dice] (used 15/50 charges)
[dice=Potion of Cure Light Wounds]1d8+1[/dice]