Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

So the fighter is south, the warpriest is northwest, the witch is far east, and the psychic is in the middle?


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

What is the lighting level in this area?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Lighting is low- fire light from the parts of the city that are burning and a few lamps; you are inside the massive cavern that the city is built in, so there's no natural sun light.

As we near the end of the final combat encounter of the first scenario here, I want to prep the non-battlefield for what comes next.

You're going to be meeting with the council members families, so it's probably worth reading the "public knowledge" about the houses which is in the overview file Here.

Per request I will go with medium experience track, and I can assure you you will be leveling to 4 after this.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Woohoo! Level 4 if we survive! XD

Speaking of which, on tenterhooks here to find out whether or not I'm conscious. XD


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I'll have a full update when I get home, in the car now, but 14 misses the Psychic so you'll be out but stable.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Yeah I figured 14 was pretty low. The spider isn't really intended as a melee combatant. Thanks for the info! Hopefully Krag will be able to finish him off so we can get the orc numbers down.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

"The Psychic, brutally wounded and unable to summon, switches tactics yet again, taking aim with a mental spell at Rubius who nearly killed him! "

Well you nearly killed him and I just did 16 dmg. So...you are (probably) avenged!


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Hypothetical thanks! XD


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Orc had AC27. Down to 23 due to prone. I just smacked him for 14. Durnim for 38! Durnim did 13 before as well. Total of 65 damage done.

Now. He has +11 Hit and does 1d8+7 damage, with Str14.

Assuming lvl5, and assuming he is a fighter. So 4 Feats (Weapon Focus, Weapon Specialization, Dodge, Armor Focus) And Weapon Training.

Figure this is a decent guess, as the Modifiers add up and he has no iterative attacks. Will then further assume Con14, as it’s the average. So probably about 49HP. Maybe up to 55 or so if it has higher Con. Unless he’s actually an armored hulk barbarian with high Con...I think that crit might have just done the trick!


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Hey Vargas... want to throw any of those cures this way? XD


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The fighter had 34 damage before that round, so you guys did a total of 86. . .

You were pretty close- he had 69 HP with the 5 fighter levels, 14 con, and toughness, but that crit got him down past negative his con right quick.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

@Rubius. I saw you go down but you were two moves away. So instead I single moved and healed myself and will single move and heal you this upcoming round.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Thanks, comrade! Wasn't complaining. :)


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Will be away from the internet the 28th and 29th for an anniversary trip. I'll be back to playing on the 30th.

Tawny and the spider would just keep chewing on the witch.

Tawny: +7 for 1d6, 1d4, and 1d4 +2 each
Spider: +2 for 1d6 and poison

If I get revived, I'll just stand and fire a single with +7+2 for 1d8+2+2.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Team

Daze can only be used on a person once per minute. And if these things have 5 HD, they are immune. So, Ungebrochen cannot spam Daze.

I would suggest that he use prestidigitation to aid (+2) the attacks against the AC 27 war priest.

Then, if anyone goes down again he can administer healing potions. Both actions are worthwhile and noble.

Cheers


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Thurgrom

You can’t sunder with deft maneuvers. Great idea though. So, you don’t get your +2.

On the other hand, when you’re adjacent to Durnim, you get another +2 to your deft maneuvers due to your coordinated maneuvers.

Cheers


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Hrm. . . forgot about that limitation on Daze, I suppose it's almost never come up.

Also, sorry I keep missing your DR Durnim.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

With AC17 and HP8, I never planned to get my Familiar anywhere near close combat. This fight has made me rethink that. With AC27, every little bit of bonuses to hit is needed!


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

If someone can trip the orc then it will take another 18 damage!


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

So, going with medium experience track you'll start 1/2 way between 3 and for at 7,500.

Everyone will earn 6,436 XP for the battle, which puts you at a total of 13,936 leveling up to 4th level and not far from 5th.


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Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Huzzah!

Damn that was a brutal slog. Three battles in a row, culminating in a fight with enemies higher level than us with PC levels. I loved it! Thanks Oxnard!

——-

Lvl4 Kineticist:

BaB: +1
Stats: +1 Con (19)
Saves: +1 Fort/Ref
HP: +4 (Con increase) +11 for total of +15
Skills: +4
Utility Talent: Elemental Whispers (+2 Will, Alertness)
Defense Talent: +1 DR!

Overall a good level for me

Will level up familiar soon. She will be Intelligence 10 now, so she’ll have learned a bit


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Oracle 2 - choices:

Diplomacy +3 ranks,
Perception +1 rank

Knowledge (nobility) +1 rank,
Perform (Oratory) +1 rank,

+1 Con = 16


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Agreed! Multiple tough encounters is a great way to make an epic adventuring day! I used to try to achieve this in a single encounter but it has to be so deadly that making it challenging but not impossible is such a hard balancing act.

Hanging out with family today and tomorrow but will level up as soon as I can.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Hey guys- the fiancee and I already broke into the wine, so Happy New Years!

I'll kick us off on the next part late tomorrow after my hung over self wakes up.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Cool! Hopefully we have a little downtime. I've got a crafting feat burning a hole in my pocket. XD


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Arcanist level 4
+1 Bab
+1 Int
+7 Hp
+1 Will save,
Craft alchemy +1, know history, nature, local and arcana +1, spellcraft +1, use magic device +1;
New spells
Boars strength, Glitterdust


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

Got a 20 Knowledge Local! Any more information Khazuk knows? Also with 34 on Perception is there anything on their persons that they are trying to hide which the bird noticed? As a bird she does love shiny things.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

+1 fullplate
+2 ring of protection

What frontliner wants?


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Durnim would use the full plate, but I don’t know how snobby he would be about orcish full plate. So would prefer the ring.

Thoughts?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Don't forget the +1 heavy shield either.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

The +2 ring would be right up Thurgrom's alley, giving the more substantial armor to others who need the upgrade.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Front liners should get such items.

Not sure if you saw the PM GM...but how do you feel about automatic bonus progression? Automatically get the “needed” items like rings of protection and whatnot. So the magic items we do find are by their nature more fun and unique.

Nobody wants a cloak of anything but resistance. With ABP we find fewer magical items but there is more incentive to make use of them.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I'm not a fan of automatic progression- I get not wanting to waste slots on the "blanket bonus" stuff, but I don't feel the few points of bonus are needed and I prefer giving out unique items that compensate when neccessary and tuning encounters without necessarily having the arms race of DCs-versus cloaks of protection and Stat boosters.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

@Kragg, can your bird please mention the noise? We need to mention the noise to the Stonehammers, in order to investigate.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Understood on ABP. It’s an optional rule so no problem on my end.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

I get the desire to avoid ABP. Too many optional rules makes a game unmanageable, in my experience.

For HP after level 1, we are using half max +1, right? So 5 hp for my d8?

Stuff gained at level 4:
+1 wisdom (increases wis skills, will saves, init, and summon monster uses)
8 hp (5 hit die, 2 con, 1 fcb)
Two second level spell slots per day
Spell known: Weapon of awe
+1 bab
+1 fort
+1 will

Adventuring ranks in: Climb, perception, sense motive, spellcraft, survival, stealth
Background ranks in: Handle animal, Linguistics (goblin)

Expanded summon monster II: Manta ray because it's cool and there's nothing particularly useful to choose.

Tawny changes:
Con +1
+10 hp (+3 from previous HD and con boost, +5 from HD at an even level, +2 from con)
+1 bab
+1 fort
+1 ref
+1 skill rank (swim)

Haven't re-formatted the alias yet but will tomorrow.


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.
Oxnard Kettlebeak wrote:
Kragg and Thurgrom, you both vaguely remember whispers about a serial killer called something or other "the Mad" about fifty years before but cannot recall any more.

For RP purposes, do Kragg & Thurgrom remember the encounter fully or just bits and pieces?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves
Thurgrom Thunderhammer wrote:
Oxnard Kettlebeak wrote:
Kragg and Thurgrom, you both vaguely remember whispers about a serial killer called something or other "the Mad" about fifty years before but cannot recall any more.
For RP purposes, do Kragg & Thurgrom remember the encounter fully or just bits and pieces?

You just remember bits and pieces, and you can tell that your memory has been altered by powerful magic.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Two months of real time and we have finally made it through the first campaign day!

I promise the vast majority of them will go much quicker than that!


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Haha. No worries! It was freaking fantastic! The action was fast and intense the whole time.

All: I can finally out my craft wondrous item feat to use. Anybody want something? I'm saving up until I have 2K to get a dex belt but I'll lend 1300 gp to someone if that gets them to their item now.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Kragg can pay you 700 gold as downpayment for making him a dex belt. That’ll put you at the 2k gold mark


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Sounds good! Anybody decent at Spellcraft and want to help me out? Maybe some guidance too? I've got max ranks in Spellcraft but I'm not particularly great at it. Or, if taking 10 os allowed, I auto succeed.

Just to clarify, you want a +2 dex belt Kragg?


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Yup! Two needed stats for me are Dex and Con. And VMC Wizard will help with the Con.


Male Stone Dwarf Oracle 7 | HP 52/52 | AC 22 (19FF, 13T) | F +4, R +5, W +5 | Init +3 | CMD 16 | Sp 7/7 7/7 5/5| 6 CLW Wand | Resist: 5 cold

I wouldn't mind if we manage to parlay some cash into another Wand of Cure Light. I went through 20 charges so far on the first one that was straight from Vargas' wealth.

Also btw, craft times on non-magic items is pretty ridiculous. If your crafter can take 10 for a 20 doing a masterwork weapon (DC20) you make 40gp of progress per week. So a MWK +2 STR Comp Longbow is about 15 weeks of work.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Well, I’m sure there is a clansman in the hold with cooperative crafting


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Does anyone have an issue with Durnim taking the +1 full plate?

If not, GM what can be done to dwarven-ize it? Can he drop it at the dry-cleaning?


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

No issue!

And if someone doesn’t claim the +2 ring of prot I’m going to. And I think others can make better use of it.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

I totally agree about Vargas' wand. He should be reimbursed for that from party funds. I'm cool with Durnim taking the full plate. Maybe Thurgrom should take the ring? And yeah, mundane crafting is super slow RAW. Ridiculously so, imo.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Yeah, you can go to a smith and have it refitted and have the Drexiesh/orcish symbols filed off without affecting its magic for 50 gold which will take about 10 days.


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5
Rubius Halfbeard wrote:

Sounds good! Anybody decent at Spellcraft and want to help me out? Maybe some guidance too? I've got max ranks in Spellcraft but I'm not particularly great at it. Or, if taking 10 os allowed, I auto succeed.

Just to clarify, you want a +2 dex belt Kragg?

Ungebrochen has quite good Spellcraft.

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