Bird

Khazuk: Thrush Familiar's page

96 posts. Alias of Grumbaki.


Race

Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5)

Classes/Levels

[DECEASED]

Strength 1
Dexterity 15
Constitution 6
Intelligence 10
Wisdom 15
Charisma 6

About Khazuk: Thrush Familiar

N Diminutive animal
Init +2; Senses low-light vision; Perception +13

DEFENSE

AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size, +2 NA)

OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d2–5)
Space 1 ft.; Reach 0 ft.

STATISTICS

Feats Skill Focus (Perception)
Skills Fly +12
Stealth +22

Trained Skills:
* Perception: 1 SP (+16)
* Knowledge Engineering: 1 SP (+6)
* Knowledge Nobility: 1 SP (+6)
* Knowledge Local: 1 SP (+6)
* Knowledge History: 1 SP (+6)
* Knowledge Arcana: 1 SP (+6)
* Knowledge Religion: 1 SP (+6)
* Knowledge Nature: 1 SP (+6)
* Knowledge Planes: 1 SP (+6)

Eidolons
1 pt: Skilled (+8 Perception)
1 pt: Skilled (+8 Stealth)

Sage:
Dazzling Intellect (Ex)

A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level.

This alters the familiar’s Intelligence score and natural armor adjustment.

Sage’s Knowledge (Ex)

A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level.

This replaces alertness and the familiar’s ability to share its master’s skill ranks.

Figment:

Recurring Dream (Su)

A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has.

This replaces improved evasion.

Manifest Dreams (Su)

At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions.

This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.