
Rubius Halfbeard |

Congrats, GM!

Dvalin Fafnirson |

Congrats!
Also, I did not receive update notifications to the last couple posts in this and at least one other game - did for most other campaigns. I still check regularly, but regardless, wanted to mention it in case I take longer to react.

Oxnard Kettlebeak |

I've returned from my honey moon!
We are still finishing clearing the old apartment/unpacking at the new house, but I'll be getting caught back up and then moving us forward this weekend at some point!

Thurgrom Thunderhammer |

Awesome and congratulations!

Oxnard Kettlebeak |

Ok, so wrap up XP:
Starting XP 25,186
Enemies XP: 2,600
Story Award/Ball XP: 2,000
Total current XP: 29,986 each
I've also updated fame and influence chart from the ball effects as follows:
All: 50 temporary fame and 50 temporary influence with House Goldbeard
Dvalin: 10 additional temporary fame from room effects
Durnim: 10 additional temporary fame from room effects, 15 temporary influence with House Stormhammer and 5 with House Goldbeard
Kragg: 20 additional temporary fame from room effects, carrying to 100 and becoming 1 permanent fame, 30 temporary influence with House Oldstone
Rubius- 40 additional temporary fame from room effects, carrying you past 100 to become 1 permanent fame (20 temporary left over)
Thurgrom: 20 additional temporary fame from room effects, carrying you to 100 and becoming 1 permanent fame, 15 temporary influence with House Stormhammer, 10 with House Cirrus, and 20 with House Ironfire
Vargas: 10 additional temporary fame from room effects

Oxnard Kettlebeak |

Permanent is -5 to +5 scale, so +1 is like "local hero" level fame (negative being infamy for baddies).

Thurgrom Thunderhammer |

Thanks for the clarification!

Oxnard Kettlebeak |

Post any other actions you need to do the night of the ball; I will post the start of the next section tomorrow.

Thurgrom Thunderhammer |

Thurgrom will escort Ms. Aubra Stratus to the healers to get both the mynrughdaer to full health before bed and the lady checked on. The storm dwarf scion will keep his eyes out for any sign of Cinnamare or House Ironfire.

Thurgrom Thunderhammer |

Thurgrom votes to drill the miltia and earn gold for the two militia actions.
In two to three days time, The mynrughdaer will stop by and visit Aubra Straus, to check on her general physical and mental health, make sure she's alright after her ordeal in the sewers, and be sociable.
Other days during the downtime, Thurgrom will make more social calls, making himself available for those whom need assistance in the keep, be they noble or layman.

Dvalin Fafnirson |

I concur for Drill and Earn Gold.
AFAIK that's the standard action for rank and the extra from Strategist.
We can ALSO use 5 downtime days for another action. Dvalin would be willing to spend 5 of his 8 days for that.
Since drilling costs gold, and can only be done once, that would mean 2 x Earn Gold, and 1 x Drill Militia.
(I think increase Tier was not yet available?)
(Also, 2 days of the downtime, increase general influence, visiting houses who were evacuated from the social event to inform them about the grave danger the were-rats present, and how it's more important than ever to stand united.)
Last day of downtime, Earn Gold to cover living expenses.
Or at least, thats my plan :)

Rubius Halfbeard |

Sounds good to me.
Can someone remind me if we make a check for each day of downtime or is it grouped?

Oxnard Kettlebeak |

For downtime the checks are daily, but if you're spending multiple days on the same option you can group as many of them as you- then either roll once per each day (will tend to average over more days), or roll once and multiply by the days spent (riskier but chance for higher reward), or take 10.

Rubius Halfbeard |

Ok and can you remind me what checks I make for those?

Oxnard Kettlebeak |

You can essentially use any appropriate skill- default to Diplomacy if nothing else, but with a justification for why that skill makes sense any one can work.

Oxnard Kettlebeak |

Drill got a bit away from me this weekend; I'll update tomorrow afternoon for the militia turns and then kicking off the next plot point.

Rubius Halfbeard |

I have a work trip on Thursday-Saturday and might not be able to post much from Thursday morning until later in the day Sunday.

Oxnard Kettlebeak |

Ok, so I messed up the leveling up of the Militia-- I was wrong and it takes way less to earn level 2-5. . . at 30 training, your militia is actually level 5 now.
That brings you to 2 max actions (+1 for the officer position), +4 Loyalty/ +1 other checks, and 4 max teams.
You still need to decide what the 3rd free team you had is, and then Vargas is recruiting a 4th team.
For the personal boons, in addition to the "skilled" extra skill point you get:
Gift (potion)- any one potion of 300 gold or less for free
Title (Director)- gain one of the following as
a bonus feat: Alertness, Deceitful, Persuasive, or Stealthy.
And 1500 experience as a story award, to bring you up to 31,486 total.

Kragg Oldstone |

Gift (potion)- any one potion of 300 gold or less for free
* Potion of See Invisibility (a godsend when needed)
Title (Director)- gain one of the following as
a bonus feat: Alertness, Deceitful, Persuasive, or Stealthy.
* Persuasive: +2 Diplomacy (+14) and +2 Intimidate (+6)
It seems appropriate given how he is rising in the ranks of his clan.

Vargas Blackstone |

Technically speaking potions of See Invisibility don't exist as its a personal spell... Normally need to get the 1000gp Elixir of Spirit sight to approximate it.
We got Skilled and extras?

Thurgrom Thunderhammer |

I'm confused. We all get an extra skill point, a potion and a free feat?

Oxnard Kettlebeak |

Correct- as the militia levels up, it provides perks to the PCs as it goes at certain levels.

Thurgrom Thunderhammer |

Thurgrom takes the Persausive feat (+15 to Diplomacy and +13 to Intimidate!!)
+1 skill point in Knowledge (dungeoneering) (made the most sense)
and took a potion of Remove Paralysis (could come in handy) as a gift.

Dvalin Fafnirson |

Skilled: +1 Fly(had some time to practise with the Hex now)
Feat: Alertness(none of them are a particularily good fit for me, but offsetting the Wisdom Penalty is desirable)
Potion: Cure moderate Wounds - not innovative, but helpful all the same.

Rubius Halfbeard |

Skilled: +1 rank to escape artist
Feat: Stealthy
Potion: See invisibility

Dvalin Fafnirson |

@Rubius: With those mods, you'd auto-succeed alone by Taking 10(but of course, we wouldn't know the DC).
Regardless, if you assume some aid to be given(which must be rolled for) we should be good on most survival checks if you take the average - just a suggestion :)

Rubius Halfbeard |

Sure thing. I'm just used to a GM in many PBP games who hates taking 10. GM, you fine with us taking 10 on things like this, for future reference?

Oxnard Kettlebeak |

Hey guys, I'm on the road tonight- will update tomorrow.

Durnim Hornblower |

I've a business trip this week leaving tomorrow. My posting will be intermittent. I may return Thursday, but it potentially drags to Friday. Please bot me as necessary.
I'm going to try to post tonight after the kids get to bed.
cheers

Oxnard Kettlebeak |

Sorry guys, just to let you know my Kansas City trip is kicking my butt here; I'll try to get a good update tonight or tomorrow AM

Dvalin Fafnirson |

So, if this goes downhill...whats our plan?
*whistles innocently*

Dvalin Fafnirson |

Did I mention that Wisdom was my dump stat?
But then, holding a thermal detonator sometimes works out...
I am not making that obvious, but if things go downhill, that will be the "Freeze or we all blow up" last straw-thing...

Thurgrom Thunderhammer |

Ahh! The old 'Holding A Thermal Detonator' trick. Classic!

Thurgrom Thunderhammer |

Regarding positioning: I understand the fight is to be entertainment? That is, they are limited in what they can do? If we all "bunch up" in the middle, then 7 of them could ice-storm us into oblivion quite effectively. That is, are we supposed to fight 1:1 or is it a team brawl with no holds barred? If the latter, we may want to spread out as far as possible to diminish the impact of their opening salvo...(I have a regular position and a cyan alternate position on the map.)
I like Dvalin's idea. Nobody wants to be a part of a cold blast gangbang. We take the fight to them. We watch each other's backs, assisting when possible.

Rubius Halfbeard |

We definitely want to spread out if this is team v team.

Vargas Blackstone |

I was asking for the lighting level as Vargas can darkness/deeper darknesss to change out the fight a lot if they don't have darkvision versus a team of dwarves. :)

Dvalin Fafnirson |

Just to support that: Darkness helps me double. Dvalins Heavy Mace is made of Druchite. If the enemy only sees me with Darkvision, the shadowy nature of my weapon grants a +2 circumstance-Bonus on Attack Rolls.
So, yeah, even against stuff that has Darkvision, I would welcome darkness/deeper Darkness ;)