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Game Master Vrog Skyreaver

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Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

That sounds pretty nice.

...

It makes it a bit hard to figure out how to ration my bombs, now that I think about it xD

But we're still going to take it 1 round at a time, right?

...or should I just describe the first 2 or 3 bombs that Velkan would throw over the first 2 or 3 combat rounds? ('cause I'm currently thinking a tanglefoot bag or two, and maybe acid or ice... It also partly depend on if the bomb in question could help an ally avoid getting surrounded)

Definitely wanna prioritize slowing down undead that are chasing someone who is stepping out of melee xD

edit: I'll just sleep on it; maybe tomorrow I'll have a better idea of

what do

xD


Ya, it's going to be round by round, but I'm just going to magnify the impact to represent longer fighting times. The better you do, the more you will accomplish.

I realize I'm monkeying with the system a bit straight from the get go, but I am changing a thing or two from the original Rise to try and tighten things up narratively a bit.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Cool! I like it.

Question: I have telekinetic projectile as a cantrip. In my reading, the spirit of the spell is to pick up debris and toss it, damage based on what it is. In my mind the GM would decide what is around, but there would tend to be something to throw.

Reading on various forums some players read it as having to bring their own objects, like a sack of stones or marbles or something and use those.

Any idea how you read it as a GM?


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

normally, Acid Flask deals 1 splash to nearby enemies (not friendlies that Velkan can see! <3 bomber specialization) and 1d6 persistent damage

About Persistent Damage (if you don't want to look at page #306~307)
it happens at the end of the target's turn, every turn. After taking the damage, the hapless evil minion can try to roll a nat 20 to end the effect :D

Vrog Skyreaver wrote:

Ya, it's going to be round by round, but I'm just going to magnify the impact to represent longer fighting times. The better you do, the more you will accomplish.

I realize I'm monkeying with the system a bit straight from the get go, but I am changing a thing or two from the original Rise to try and tighten things up narratively a bit.

I had a friend who made a swarm of medium creatures once (he was GMing PF1). They got fireballed. They burned really well xD


Conor the Wanderer wrote:

Cool! I like it.

Question: I have telekinetic projectile as a cantrip. In my reading, the spirit of the spell is to pick up debris and toss it, damage based on what it is. In my mind the GM would decide what is around, but there would tend to be something to throw.

Reading on various forums some players read it as having to bring their own objects, like a sack of stones or marbles or something and use those.

Any idea how you read it as a GM?

I will say that unless I say otherwise, there's going to be an abundance of ammo for you to use that spell with, although if there is a TRULY prolonged battle, you might run out...


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Happy thanksgiving ^_^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver:
Question that just occurred to me:
Will acid from an Acid Flask interfere with the goo in a Tanglefoot Bag (or vice versa)?


Short form answer is no, they won't effect each other.

Also:

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

No big deal. Hope the move(s) go smoothly


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

^ that. Both of those things.


Spells Prepped / Used:
Cantrips: Detect Magic, Disrupt Undead, Light, Shield, Stabilize; 1st Level: Heal, Heal, Sanctuary; Channel: 3/3
Halfling Cleric of Pharasma 2 | Max HP: 22 | AC: 13; TAC: 12 | Saves: Fort (E): +3; Ref (T): +2; Will (E): +6 | Perception (T): +5 | Hero Points: 1 | Resonance: 5 Current Damage: 0 | Spell Points: 3 | Spellcasting (T); DC: 14 | 2 (2)

All good!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

It's a fascinating change with the actions and inspire as a cantrip. I mostly play bards, so I'm used to juggling the resource (almost always with lingering) but now dedicating 1/3 of your actions makes it more interesting, especially when moving and casting almost anything else useful is out.

Overall I really dig the changes so far.

Also, GM, loving the AP already. Zombie giant? Oh yeah!


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

I'd love it more if I could actually hit it. XD

For real though, I'm having a blast.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Same xD

@(mostly) Syeira: also loved the "Not the dragon!" remark. xD

Now I feel like I should sneak to the beginning of the game play thread and start reading some of the spoiler-ed things, but maybe it's too soon? xD


To start with, I am a huge fan of the Bard class in general, as well as most of the pretenders to the throne (Inquisitor, Occultist, and Medium to name a few).

In 2e, I think it's probably one of the better classes in the game, with lots of meaningful gameplay choices and decisions (do I inspire and cast a spell, or inspire then move and attack, and so on).

--------

On my side of the screen, I am finding that the slimmed down monster stats are super easy to reference (I put all of the creatures on note cards, cause I am also running a bit of 2e for my local group) and they all fit with room left over, even on dangerous creatures with options, like Dragons.

I have to say that converting the module and making the changes I've been making has been alot of fun too.


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

How has that been going by the way? Not looking for plot-specific stuff obviously, more in general. Are you finding converting from 1e to 2e to be particularly challenging in any way, or has it been pretty intuitive thus far?

If the conversion process ends up being fairly solid, I may consider converting a 1e AP for my IRL group. It's been a lot of fun so far as a player, for sure.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@Skyreaver: BTW, would you prefer that I roll for persistant damage and the flat DC20 to end it at the end of the victim's turn?
I haven't noticed those rolls this fight and I just realized that I never asked xD


Mostly it's about finding appropriate challenge monsters to fit what I am looking to do. I'm about 1/4th ish through book 2 right now.

@Velkan: ... You're completely right for calling me out. I have been forgetting, but only because I don't see the numbers when I'm doing my round summary. If you could just include the persistant damage in your post, that would be magnificent. Thanks for reminding me!


Spells Prepped / Used:
Cantrips: Detect Magic, Disrupt Undead, Light, Shield, Stabilize; 1st Level: Heal, Heal, Sanctuary; Channel: 3/3
Halfling Cleric of Pharasma 2 | Max HP: 22 | AC: 13; TAC: 12 | Saves: Fort (E): +3; Ref (T): +2; Will (E): +6 | Perception (T): +5 | Hero Points: 1 | Resonance: 5 Current Damage: 0 | Spell Points: 3 | Spellcasting (T); DC: 14 | 2 (2)

Hi folks - I'm going to be delayed in posting for a couple of days. Apologies. Feel free to bot me as necessary. Thanks!


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

@GM Skyreaver: no worries! After thinking about it, it seems like something I should be responsible to remember anyway ^^;
one more question then:
Would you like something like this at the end of my posts:

It takes 1d6 acid and rolls flat DC20 to prevent next round's damage

Or this:

Persistent Damage (acid damage to 'It'): 1d6 ⇒ 6
Flat DC20 check to end (assuming no special traits): 1d20 ⇒ 3

...or neither or something I haven't thought of? xD


@Velkan: Go ahead and use the former, as I like to roll the dice for the creatures I control.

@Everyone: Go ahead and post your level 2 benefits here!

We'll likely start our next adventure on Monday (although I might post a quick something during the weekend, and I'll do my best to answer questions that arise.)

I'm looking forward to reading the snippets of narrative that those of you have written.!


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

OK, first off, hooray to Amycus for no longer having a negative Perception modifier!

The basics: All the checks go up by 1, obviously. All skills, saves, Perception, AC, and attack rolls (so weird; that will take some getting used to). Another 10 hp. Can't wait til that first ability score boost; bumping up Con and Wis for sure!

The fun stuff: For his 2nd level feat, I took Rogue Dedication. This comes with some extra skills he's now trained in (Athletics, Underworld Lore, and Stealth). But the big neat-O thing it gives is the rogue's Surprise Attack feature. It was a tough call - Finesse Striker for Dex to damage was awfully tempting - but I went with Scoundrel's Feint because believe it or not, Amycus is actually more of a rope-a-dope fighter than a Roy Jones type. He'd been itching for a fight by the time he got to Sandpoint, which was why he tended to get wrapped up in the bloodlust, but normally he fights smarter, not harder. The best part is, if he critically succeeds on his Deception check to feint, the target is flat-footed against everyone, not just Amycus! Who says he's not a team player? :D

The plan is to take Sneak Attacker at 4th, then move back into monk stuff at 6th. In particular, I'm eyeballing Tiger Slash. That way I can use my first action to Feint, and my other two actions to Tiger Slash for 3d8 damage. Rawr! :P


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

OK, first off, hooray to Amycus for no longer having a negative Perception modifier!

The basics: All the checks go up by 1, obviously. All skills, saves, Perception, AC, and attack rolls (so weird; that will take some getting used to). Another 10 hp. Can't wait til that first ability score boost; bumping up Con and Wis for sure!

The fun stuff: For his 2nd level feat, I took Rogue Dedication. This comes with some extra skills he's now trained in (Athletics, Underworld Lore, and Stealth). But the big neat-O thing it gives is the rogue's Surprise Attack feature. It was a tough call - Finesse Striker for Dex to damage was awfully tempting - but I went with Scoundrel's Feint because believe it or not, Amycus is actually more of a rope-a-dope fighter than a Roy Jones type. He'd been itching for a fight by the time he got to Sandpoint, which was why he tended to get wrapped up in the bloodlust, but normally he fights smarter, not harder. The best part is, if he critically succeeds on his Deception check to feint, the target is flat-footed against everyone, not just Amycus! Who says he's not a team player? :D

The plan is to take Sneak Attacker at 4th, then move back into monk stuff at 6th. In particular, I'm eyeballing Tiger Slash. That way I can use my first action to Feint, and my other two actions to Tiger Slash for 3d8 damage. Rawr! :P


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I'm going to be spending the weekend in debate while watching some Soccer.

One one hand, Esoteric Scholar adds some nice versatility with a spellbook and one extra known spell (or third heighten) a day.

On the other hand 2nd edition combat is nasty and fighter training and medium armor seems pretty handy as well.

I'm leaning towards the bonus spell.

The unfortunate part is bard occult and wizard arcane spells are presumably different, so that does hurt the versatility of both casters finding common spells to use on our adventures. Though I would assume scrolls will be purchasable.


Female CG Human Sorceress |HP: 08/08 | AC: 12 (Tch: 11, Fl: 11) | CMB: -2, CMD: 9 | F: +2, R: +1, W: +1 | Init: +1 (+5 with Familiar) | Perc: -1, SM: -1 | Speed 30ft | Spellcasting (lvl 0, DC: 14) |
Spell Slots:
4 (lvl 1)
| Image

I'll have to review the 2nd edition level up rules, but Syeira will be grabbing either fighter dedication or ranger dedication. Both grant full weapon proficiency and bump me to medium armor


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

same, I'll be double checking some things xD

But Velkan is definitely getting wizard cantrips! :D

Which reminds me...

@Syeira: would Syeira help Velkan decipher his "mysterious book"? xD

@Skyreaver: Will do! ^^


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

level 1->2:

+2 formulas: (Comprehension Elixer & Silversheen)

skill feat (Multilingual: Necril & Shadowtongue)

class feat (Wizard Dedication)
╚═> spell book with four common cantrips (PRESTIDIGITATION, PRODUCE FLAME, SHIELD, & SIGIL)
╚═> two cantrip slots (usually produce flame + shield)
╚═> spellcasting actions & activity
╚═> trained in spell rolls/spell DCs/spell attacks
╚═> already trained in arcana => bonus trained skill (Thievery)

Infused reagents per day: 5->6
HP:14->20
proficiency, etc: +1


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

oh and I forgot:
@Tiro: Velkan will want to talk to Tiro about the Necril in his mysterious spellbook xD
So feel free to write about that, if you want.


Spells Prepped / Used:
Cantrips: Detect Magic, Disrupt Undead, Light, Shield, Stabilize; 1st Level: Heal, Heal, Sanctuary; Channel: 3/3
Halfling Cleric of Pharasma 2 | Max HP: 22 | AC: 13; TAC: 12 | Saves: Fort (E): +3; Ref (T): +2; Will (E): +6 | Perception (T): +5 | Hero Points: 1 | Resonance: 5 Current Damage: 0 | Spell Points: 3 | Spellcasting (T); DC: 14 | 2 (2)

Tiro's new things are focused on healing - new skill feat to heal in combat (Battle Medic), and my cleric feat allows me to heal more in one shot than before, by adding an action. Not much else, other than what everyone gets!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I'll get Conor updated during my sons nap time in a few hours.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Should be good to go, except my skill feat.


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

I totally forgot we get a skill feat too! Thanks for reminding me!

I went with Cultural Familiarity. My intent was to have familiarity with the Sczarni families, but I put down Varisians, since that is the ethnicity they derive from. However, now that I think about it, I feel as if I should double-check that with you. Would you allow the Sczarni families to fall under the blanket culture of Varisians, or do you feel they're distinct enough to merit separate entries with this feat? If you go with the latter, I'll make sure to change it on my sheet.


Since we're still in the playtest timeframe, I'd appreciate it if we all took some time to go fill out the playtest survey for this game. My hope is to help shape the actual game in a small way, and I hope that goes for you as well!

I'll probably ask you to do so a couple of times until 2e actually launches, as your experiences (or mine even) of the game may change as you level.


Female CG Human Sorceress |HP: 08/08 | AC: 12 (Tch: 11, Fl: 11) | CMB: -2, CMD: 9 | F: +2, R: +1, W: +1 | Init: +1 (+5 with Familiar) | Perc: -1, SM: -1 | Speed 30ft | Spellcasting (lvl 0, DC: 14) |
Spell Slots:
4 (lvl 1)
| Image

Level 1-2
Gain 7 HP
Gain Fighter Proficiency
Gain 1 level 1 spell
Gain Battle Medic Skill Feat


Female CG Human Sorceress |HP: 08/08 | AC: 12 (Tch: 11, Fl: 11) | CMB: -2, CMD: 9 | F: +2, R: +1, W: +1 | Init: +1 (+5 with Familiar) | Perc: -1, SM: -1 | Speed 30ft | Spellcasting (lvl 0, DC: 14) |
Spell Slots:
4 (lvl 1)
| Image

Because I'm a little dense, is there a link to the playtest survey?


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Going to grab scribe scroll which is apparently a skill feat(?), goes with him learning how to transcribe his bardic occult magics in his spellbook with esoteric scholar.

Edit: assuming there will be downtime activities.


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

@Syeira: You can find it here.

It's at the bottom of the page. :)

@Conor: Surprised me too. They did mention in the errata several feats were erroneously marked as skill feats, but Scribe Scroll was not one of them.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Oh, I just realized I only have the tracking sheet, can I get that playtest survey too? xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

lol, a minute before I posted xD


So, good work everyone, on the story pieces. I think they really help to flesh out your characters a bit; I don't know that we'll do this kinda thing a lot, but I think that if I do, I'll definitely include such opportunities in the future.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

hear hear!
I enjoyed reading all of them ^_^

Also, somehow I forgot to mention: thanks for the link xD


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Merry Christmas everyone! ^^

Also, the rest of the week I may or may not be able to post due to Christmas and a short trip I'll be joining, but I'll try to post tomorrow and I'll see if I can't post from the hotel ^^


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

I'm also with a ridiculously big family reunion this week, so my posting will be spotty. Best wishes and happy holidays to you all!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Same to you and all as well!

I'll be around till Friday, then back Monday. Probably still past on sat and Sunday maybe.


So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

Thanks for letting us know ^^


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

No worries. Life happens. Thanks for the heads up!


Male Human Monk 2 | Max HP 32 | AC 17; TAC 17 | Fort (E) +3; Ref (E) +7; Will (E) +1 | Per (T) +0 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: -0 | SP/Spells: N/A

Just so you know, I'll be back from vacation by tomorrow afternoon and can get back to regular posting. Hope your outage problem hasn't caused you too much grief, Sky! And I hope everyone's holidays were good

Looking forward to what happens next! :)


Human (Half-Orc) Alchemist (Bomber) 2 | Max HP: 20 | AC: 17; TAC: 16 | Saves: Fort (E): +1; Ref (E): +7; Will (T): +3 | Perception (T): +3 | Hero Points: 3 | Resonance: 5 (5) | Current Damage: 0 | Spellcasting (T); DC: 16 |
Daily Prep:
1 (6) IR; 2 Acid, 2 Lightning, 2 Ice, 2 Tangle, 2 EoLM <A|W> PF&Sh

I'm also back... and split between being lazy and posting something before Skyreaver gets a chance xD


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I'll be busy driving most of the day tomorrow, but should be ready to rock by Monday

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