Cornelius Vosk - gentleman of Ustalav, philosopher of some reknown, and member of the Esoteric Order of the Palatine Eye - was always kind and generous with his halfling servant, Tiro Turtleback. Up until Vosk's death just two weeks ago, for nearly 70 years, Tiro had followed his master everywhere, even on dangerous journeys exploring lost ruins on behalf of the Order. Tiro's master had even prepared a formal document for Tiro, inviting him to begin the process of joining the Order as an initiate, a requirement for any who wanted to become a member.
The events of the past two weeks had changed everything, and now Tiro was on his way to the town of Sandpoint to inform his master's only living relative - his brother, Naffer Vosk - of the unfortunate occurrence. Seemingly gone was his chance to join the Esoteric Order, since surely no one would sponsor an aging halfling servant now that his master was dead. How he wished he could have spent the last two weeks working to prove his value to the Order, but his loyalty to his master kept him moving toward Sandpoint.
"In for a penny, in for a pound," his father always used to say; and with Cornelius Vosk, he was in for nearly a ton.
Stats:
Tiro Turtleback
Male halfling cleric 1
Halfling, Humanoid, Lawful
Percep +4, low-light vision
Res 4
Hero Points 1
Background Esoteric Scion
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Defense
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HP 14
TAC 11; AC 12
Fort +2; Ref +1; Will +5
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Offense
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Speed 25 ft.
Melee dagger +1 (1d4-1 P; agile, finesse, thrown 10 ft., versatile S)
Ranged halfling sling staff +1 (1d10-1 B; halfling, propulsive)
Cleric Divine Spellcasting Prepared (CL 1st)
. . 1st—bless, sanctuary
. . 0 (at will)—detect magic, disrupt undead, shield, stabilize
Powers
Spell Points 3
. . Lorekeeper's Fortune
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Statistics
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Str 9 (-1); Dex 10 (+0); Con 10 (+0); Int 15 (+2); Wis 16 (+3); Cha 16 (+3)
Skills Arcana +3, Deception +4, Diplomacy +4, Esoteric Order Of The Palatine Eye Lore +3, Medicine +4, Occultism +3, Religion +4, Society +3
Feats Weapon Familiarity (halfling)
Languages Common, Halfling, Varisian
Other Abilities anathema, channel energy, keen eyes, quick identification
Other Gear leather, dagger, halfling sling staff, backpack, bedroll, flint and steel, grappling hook, healer's tools, religious text, silk rope (50 feet), torches (20), waterskin, wooden religious symbol, purse (8 sp, 7 cp)
Role: Healing (in combat); good with knowledge and some social skills out of combat