[PFS_CORE_Aerondor] 05-Special Siege of the Diamond City (Inactive)

Game Master Aerondor

Map

Convention info

initiative:

[dice=Xusius]1d20+9[/dice]
[dice=Shaeri]1d20+4[/dice]
[dice=Lybram]1d20+3[/dice]
[dice=Kinosis]1d20+2[/dice]
[dice=Argus]1d20+1[/dice]
[dice=Gromther]1d20+1[/dice]
[dice=baddies]1d20+0[/dice]

City Status
Chronicle link


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Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

@Shaeri: I think the crusaders are on our side. Mostly being useless, but on our side nonetheless. :D

@GM: Is there a roll required to get over the barricade, or is it just difficult terrain?

The Concordance

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

are they? if so then won't attack them, sorry thought they weren't, I'll hold off on casting and move 15' more

Lantern Lodge

SFS 05-99 BftB

The crusaders are the ones who were calling out to you for help. That doesn't mean you can't attack them if you wanted to...

The Concordance

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

I mistook them is all, I'm not going to attack allied npcs at the moment

Grand Lodge

LN Dwarven Monk 2|HP 20/22|AC 15 (T 15, FF 13)|CMB +4 CMD 19 (23 vs Bull Rush or Trip)|F:+6 R:+5 W:+7 (+2 vs. poison, spells, and SLAs)|Init +1|Perc +9|Speed 20ft|Stun 1/2|Active: None

Not one to shirk a good fight, Gromther scales the barrier and pursues the creature.

I did a double move with difficult terrain for the barrier. Feel free to adjust my movement as needed if it harder to scale it.

Lantern Lodge

SFS 05-99 BftB

Shari dashes forward, as does Gromther.

Status, bold may post
Argus
Lybram
Xusius
Kinosis

Demons (pink)
Crusaders (red/blue)
Gromther
Shaeri

Grand Lodge

Female Half Elf Barbarian 1 | HP 17/17 | AC 15 (T 10, FF 13) | CMB +5 CMD 17 (FF 15) | F:+6 R:+2 W:+4 | Init +2 | Perc +10 | Speed 30ft

Kinosis moves forward over the barricade, keeping pace with the dwarf. As she rounds the corner she says "Keep a watchful eye. I've heard demons can be quite intelligent. This may be leading to an ambush."

Seeing her moment she strikes out with her glaive at the demon.

Attack(glaive): 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

Argus hurries forward, clambering over the barricade to join the others.

I didn't see a response, so I double moved and just assumed the barricade was only difficult terrain.

Lantern Lodge

SFS 05-99 BftB

@Argus Sorry, yes, that sounds like a fair way to do it.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius will double move to where he is and climb over the barrier as well.

Lantern Lodge

SFS 05-99 BftB

Delaying Lybram, he may act twice
Kinosis lashes out with her Glaive, scoring a deep wound... that mostly closes almost straight away.
DR
The other pathfinders hurry forward and many cross the barricade. It is then that the 'crusaders' reveal their own foul plan!

The demon strikes back at Kinosis with tooth and claw, badly wounding the brave barbarian. The crusaders meanwhile turn on the team that passes them cutting into their 'rescuers'. Blood spurts from Argus and Sherie!

rolls:

demon attacks Kinosis: 3d20 ⇒ (14, 17, 17) = 48
damage: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10
crusader attacks Argus: 1d20 ⇒ 15
crusader attacks Sherie: 1d20 ⇒ 15
Argus damage: 1d8 + 3 ⇒ (3) + 3 = 6
Sherie damage: 1d8 + 3 ⇒ (7) + 3 = 10

Status, bold may post
Lybram (may act twice)
Gromther
Shaeri 10 damage
Argus 6 damgae
Xusius
Kinosis 10 damage

Demons (pink) 5 damage
Crusaders (red/blue)

Grand Lodge

LN Dwarven Monk 2|HP 20/22|AC 15 (T 15, FF 13)|CMB +4 CMD 19 (23 vs Bull Rush or Trip)|F:+6 R:+5 W:+7 (+2 vs. poison, spells, and SLAs)|Init +1|Perc +9|Speed 20ft|Stun 1/2|Active: None

The demon first, then the traitors will pay

Gromther races around Kinosis to kick the vile monster.

to hit: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram will double move to the barrier and then with his second round action he will scale the barrier and move to get into shooting position.

"Has anyone hurt the thing yet? Does it seem resistant to injuries?"

Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

With a near-bestial snarl of pain, Argus steps back and swings at the traitorous "crusader" who struck him.

Sneaky buggers! 5ft step and attack.

Glaive vs Green: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Wow! I missed the last line of the GM's post. The Crusaders turn on us? I double moved past them. Did they attack with AoO? That probably would have stopped Lybram and made him help the rear folks. Can I adjust my actions?

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius takes a five foot step away from the turncoat, pulls out a flask of acid and says, "Zou treacherous human! Zou have zold zour zoul to ze demons. Let me hurry zour payment to zem!"

Xusius casts Acid Splash at the traitor.

Acid Splash: 1d20 + 3 ⇒ (8) + 3 = 111d3 + 1 ⇒ (3) + 1 = 4

The Concordance

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

@GM the 15 to hit will Miss, with Mage Armor up the ac is in the ( ) sorry if I didn't make that clear

Shaeri will 5' back and cast ray of frost

RoF Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d3 ⇒ 1

Lantern Lodge

SFS 05-99 BftB

@Lybram, Just take a two rounds of actions from after they attack, that is fine. If you moved past them once they had shown their true colours they certainly attack you. I'll give you the option of retconning that move if you wish.
@all - I don't tend to provide the attack bonus or saving throw bonuses for monster in my dice tags - as that gives away more information - for example that one person is quite a bit more skillful than another. You get to see the dice roll, and from that can work out their degree of skill. Trust me, they all hit.

Gromther punches the demon, but again, most of the impact seems to be mitigated by the demons...demonic nature.

Argus turns on the crusader, but the barricade gets in the way and the man deflects his blow.
missed due to bonus from cover

Xesius sends a jet of acid at the closest crusader, who ducks out of the way. Sherie's ray of frost suffers the same sorry fate.

Status, bold may post
Lybram (may act twice) - checking he wants to move past known bad guys
Kinosis 10 damage

Demons (pink) 6 damage
Crusaders (red/blue)
Gromther
Argus 6 damgae
Shaeri 10 damage
Xusius

Grand Lodge

Female Half Elf Barbarian 1 | HP 17/17 | AC 15 (T 10, FF 13) | CMB +5 CMD 17 (FF 15) | F:+6 R:+2 W:+4 | Init +2 | Perc +10 | Speed 30ft

Kinosis lets our a yelp of pain. She quickly withdraws from the demons range and grabs a potion out of her pack. In one fell swoop she gulps it down and then rushes over to assist with the false Crusaders.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Green will get an AoO

Lantern Lodge

SFS 05-99 BftB

@Kinosis, you can 5' step back, draw a potion and drink it. Or you could do a withdraw action from the demon (which is a full round action) but not draw or drink the potion. But you can't move move (apart from a 5' step) and draw and drink the potion all in the same round.


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT

Pathfinders have struck a blow against the invaders in the Battle District
Condition green

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Starting at the beginning of my first action, I am assuming I delayed until just after the crusaders attack. I will move myself back to my original position (as well as I can remember). I will then use the 2 turns you mention above.

1st turn: Lybram will move up to just behind Shaeri, Seeing the wounds produced by the wicked crusader, he calls on the power of Erastil, willing waves of positive karma to flow forth. channel positive energy: 1d6 ⇒ 3 I believe it would have gotten the paladin at the time. Or Kinosis if she had moved back before also.

2nd turn: Lybram then seeing shaeri pull back, takes a quick shot at the fiendish crusader. bow shot: 1d20 + 3 ⇒ (2) + 3 = 5, dmg: 1d8 ⇒ 8

"Traitors! The crusaders are Traitors!"

Thanks for letting me fix my mistake. I believe I am out of actions now.


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT

Pathfinders have started pushing back against the horde in the Egelsee and Outer districts
Condition Yellow in both locations

Lantern Lodge

SFS 05-99 BftB

Too keep things moving, I'll have Kinosis step back 5' and drink the potion. That max healing roll is too good to pass up.

@Sherie I'll have it take effect and getting the paladin. I play rather loose and fast with initiative in PBP to keep things moving, so when you channel, just use whoever is in range when you put the post in. If you want to delay for a specific situation (like having asked everyone to get close) then just be clear about that and I'll try to adjudicate based on your intent.

The potion is a good one and Kinosis is quickly restored to fighting trim.

The demon ignores her for the moment, concentrating on the monk who had the audacity to actually punch it. Argus is well aware of the demon and easily avoids its talons.

The two crusaders try to put down the party spellcasters. One scores a nasty cut against Xusius - knocking him to the ground.

rolls:

attacks vs Grom AC 15: 3d20 ⇒ (8, 2, 5) = 15
crusader vs Sherie AC 16: 1d20 ⇒ 3
crusader vs Xusius AC 13: 1d20 ⇒ 16
damage Xusius: 1d8 + 3 ⇒ (8) + 3 = 11

Status, bold may post
Lybram
Kinosis 1 damage
Gromther
Argus 3 damage
Shaeri 7 damage
Xusius 11 damage (dying)

Demons (pink) 6 damage
Crusaders (red/blue)

Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

Argus stumbles back, putting the length of his glaive between him and the crusader, only to see him turn on the elf and cut him down. "Xusius!" Argus cries, sweeping the glaive down on his enemy.

5ft step and attack!

Glaive vs Green: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Half Elf Barbarian 1 | HP 17/17 | AC 15 (T 10, FF 13) | CMB +5 CMD 17 (FF 15) | F:+6 R:+2 W:+4 | Init +2 | Perc +10 | Speed 30ft

Ah, thanks GM.

Feeling revitalized from the potion, Kinosis erupts into a fit of rage and rushes the Guard who would dare attack a fellow pathfinder.

Attack(Glaive): 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram steps away from the evil crusader and says a quick prayer of protection casts shield of faith and pulls out his battle axe dropping his bow.

"Shaeri, spread out so we can get the angle on this guy." We could use flanking and fight defensively if we get into trouble.

AC now 17 with shield of faith


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT

Pathfinders have continued driving back the hordes in Egelsee!
Condition green in that location

Grand Lodge

LN Dwarven Monk 2|HP 20/22|AC 15 (T 15, FF 13)|CMB +4 CMD 19 (23 vs Bull Rush or Trip)|F:+6 R:+5 W:+7 (+2 vs. poison, spells, and SLAs)|Init +1|Perc +9|Speed 20ft|Stun 1/2|Active: None

Gromther steps down a bit to focus his attack but his double punch leads to nothing!

flurry of blows 1: 1d20 + 3 ⇒ (4) + 3 = 7
flurry of blows 2: 1d20 + 3 ⇒ (1) + 3 = 4
damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
damage 2: 1d6 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

SFS 05-99 BftB

Between Argus and Kinosis the first crusader goes down hard. He won't he bothering anyone else again in a hurry.

Lybram protects himself and calls out of Shaeri, while Gromther launches a weak pair of punches into the demon, who ignores them.

Status, bold may post
Shaeri 7 damage
Xusius 11 damage (dying)

Demons (pink) 6 damage
Crusaders (red)
Lybram
Kinosis 1 damage
Gromther
Argus 3 damage

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Actually, Xusius' AC is 17 because he activated cast Mage Armor upon himself with his wand earlier in the combat. I should have changed it to reflect that in the name lines. I will do so now.

As Xusius lays on the ground bleeding, he subconsciously attempts to stabilize himself.

Stabilize: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

Lantern Lodge

SFS 05-99 BftB

@Xusius: Unfortunately, it still hit. I'm going to have Shaeri withdraw from the crusader for her action, as we are on a timer here.

Shaeri pulls back from the threatening crusader, who steps forward and swings at Lybram. The demon continues to flail at Argus. Both draw more blood!

rolls:

crusader vs Lybram AC 17: 1d20 ⇒ 15
demons vs Grom AC 15: 3d20 ⇒ (16, 8, 16) = 40
Lybram damage: 1d8 + 3 ⇒ (7) + 3 = 10
Grom damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Status, bold may post
Lybram 10 damage
Kinosis 1 damage
Gromther 8 damage
Argus 3 damage
Shaeri 7 damage
Xusius 12 damage (dying)

Demons (pink) 6 damage
False Crusader (red)

Grand Lodge

LN Dwarven Monk 2|HP 20/22|AC 15 (T 15, FF 13)|CMB +4 CMD 19 (23 vs Bull Rush or Trip)|F:+6 R:+5 W:+7 (+2 vs. poison, spells, and SLAs)|Init +1|Perc +9|Speed 20ft|Stun 1/2|Active: None

Stepping into flank with his friend, Gromther swings away.

flurry of blows 1: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
flurry of blows 2: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
damage 2: 1d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

Argus rushes over to Xusius to try and tend to his wounds.

Untrained Heal check: 1d20 - 1 ⇒ (10) - 1 = 9

Yeah, probably not the best one to be doing this lol. Sorry Xusius, I tried!

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram, feeling the effects of the sword blow shifts back, and pulls out his wand of CLW. He then taps himself.
wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Lantern Lodge

SFS 05-99 BftB

One of Grom's blows lands lightly, but the other is deflected by the creatures thick hide. Even the blow that lands lacks much oomph
DR

Argus tries to help Xusius but the wizar's wounds are too severe - for the moment.. Lybram tends to his own.

Status, bold may post
Kinosis 1 damage
Shaeri 7 damage
Xusius 12 damage (dying)

Demons (pink) 7 damage
False Crusader (red)
Lybram 10 damage
Argus 3 damage
Gromther 8 damage

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

I feel like the old person in the Monte Python & the Holy Grail scene. "I'm not dead yet. Really, I'm feeling better."

Can I bribe the dice roller like the Patriots did the refs in the AFC Championship game?

Stabilization: 1d20 + 2 - 3 ⇒ (13) + 2 - 3 = 12

Lantern Lodge

SFS 05-99 BftB

Argus is happy to note that Xusius is not really dead, yet. Just "mostly dead". But sadly for any cart wielding dead body collectors... not getting any deader.

Status, bold may post
Kinosis 1 damage
Shaeri 7 damage

Demons (pink) 7 damage
False Crusader (red)
Lybram 10 damage
Argus 3 damage
Gromther 8 damage
Xusius 12 damage (stable)


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT

Further victories have been achieved in Egelsee and the Outer districts!
In Woundward, the initial push back against the horde has started working!

Condition green in those locations

Grand Lodge

Female Half Elf Barbarian 1 | HP 17/17 | AC 15 (T 10, FF 13) | CMB +5 CMD 17 (FF 15) | F:+6 R:+2 W:+4 | Init +2 | Perc +10 | Speed 30ft

Kinosis rushes toward the other guard with a ready glaive to strike.

Double move

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|30/35 HP| BAB3, CMB5, CMD16|AC18, T11, FF17| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3| Human Cleric of Erastil 4

Lybram sighs in relief as help comes his way. "Kinosis, are you a site for sore eyes!" "We were starting to worry you all had run off without us." "Now, let's show this wicked fiend the errors of his ways."

Lybram stops making his mental "last will and testiment" and starts looking for a way to get to Xusius.

Great days in deed! Someone to flank with. Lybram might actually be able to hit something with his new axe.

Lantern Lodge

SFS 05-99 BftB

Knosis runs to the rescue. Shaerie sends a splash of acid at the guard.

He cries out in pain as the acid goes over him. The demon slashes at Grom, drawning more blood from the brave monk. Lybram is staggered by another blow from the fake crusader!

rolls:

RTA: 1d20 ⇒ 16
damage: 1d3 ⇒ 1
demon attacks Grom: 3d20 ⇒ (9, 2, 11) = 22
crusader vs Lyb: 1d20 ⇒ 14
Gom damage: 1d4 + 1 ⇒ (4) + 1 = 5
Lyb dam: 1d8 + 3 ⇒ (8) + 3 = 11

Status, bold may post
Kinosis 1 damage
Shaeri 7 damage
Lybram 13 damage
Argus 3 damage
Gromther 13 damage
Xusius 12 damage (stable)

Demons (pink) 7 damage
False Crusader (red) 1 damage

The Concordance

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

Acid Splash: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 on Red
Damage: 1d3 ⇒ 3

Grand Lodge

GM

"Blessings of the Inheritor be upon you."

A half-elf in shining full-plate raises his blade and confers upon you his blessing before rushing off.

Seeker Aid Token
You may use this token to:
Benefit from aid another
or
Increase an attack’s damage
or
Heal all PCs
or
Increase a spell’s save DC

***

Grand Lodge

LN Dwarven Monk 2|HP 20/22|AC 15 (T 15, FF 13)|CMB +4 CMD 19 (23 vs Bull Rush or Trip)|F:+6 R:+5 W:+7 (+2 vs. poison, spells, and SLAs)|Init +1|Perc +9|Speed 20ft|Stun 1/2|Active: None

Gromther continues his assault.

"Some help when you can everyone!

flanking flurry of blows 1: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
flanking flurry of blows 2: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
damage 2: 1d6 + 3 ⇒ (6) + 3 = 9

I vote for the group heal!

The Concordance

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

I second Group heal

Lantern Lodge

SFS 05-99 BftB

A passing cleric channels positive energy, healing the teams worst wounds.
healed: 1d6 ⇒ 3

Meanwhile the crusader dodges Shaeri's acid, but Gromter does manage to land a reasonable blow on the demon.
DR still reduced it though

Status, bold may post
Kinosis
Lybram 10 damage
Argus
Xusius 9 damage (prone)

Demons (pink) 10 damage
False Crusader (red) 1 damage
Shaeri 4 damage
Gromther 10 damage


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
Strong victories have been achieved in the Battle district, and Egelsee appears to be doing well with only sporadic attacks on them. The Woundward and Confluence districts still have sustained demonic attacks in progress, and the Outer district is struggling to remain controlled.

The enemy is attempting to reinforce their positions and begin pushing the Pathfinders back...

Silver Crusade

Male Half-Orc Paladin (Warrior of the Holy Light) 1
Vital Statistics:
[HP 21] [AC 18 | T 12 | FF 16] [BAB +2 | CMB +5 | CMD 17] [Per +0 | Hero Pts 1 | Init +2] [F +8* | Ref +5* | W +6*] [* = +2 vs Fear]
Daily Uses:
[Smite Evil 1/1] [Lay on Hands 4/4] [Orc Ferocity 1/1] [Lawbringer 1/1]

With Xusius stable, Argus turns his attention to the demon. "You'll pay for that deception," he growls. He steps into a more advantageous position and slashes down at the creature.

5ft step and attack!

Glaive vs Demon: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Lantern Lodge

SFS 05-99 BftB

Argus scores a deep wound on the demon. Surely it cannot stand much more of this punishment.

Status, bold may post
Kinosis
Lybram 10 damage
Xusius 9 damage (prone,staggered)

Demons (pink) 17 damage
False Crusader (red) 1 damage
Shaeri 4 damage
Gromther 10 damage
Argus

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