Vhalhisstre Vexidyre

Shaeri Azrae FrostBane's page

42 posts. Organized Play character for GM Sapphire Fox.


Full Name

Shaeri Azrae FrostBane

Classes/Levels

HP 16/16 | AC 12 (16) T 12 F 10 | F 2 R 2 W 4 | CMD 12 | Init +4 | Percep +1

About Shaeri Azrae FrostBane

Shaeri Azrae FrostBane
Human (Varisian) sorcerer 2
CG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (2d6+6)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—elemental ray (1d6+1 cold)
Sorcerer Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—color spray (DC 15), mage armor
. . 0 (at will)—acid splash, detect magic, disrupt undead, light, ray of frost
. . Bloodline Elemental (water)
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Statistics
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Str 9, Dex 14, Con 14, Int 7, Wis 12, Cha 19
Base Atk +1; CMB +0; CMD 12
Feats Combat Casting, Eschew Materials, Spell Focus (evocation)
Traits magical lineage, reactionary
Skills Bluff +9, Spellcraft +3
Languages Common, Varisian
SQ bloodline arcana (change energy damage spells to match bloodline energy)
Other Gear light crossbow, 1,513 gp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental Ray (1d6+1 cold, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

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