
GM_Starson |

Name:
Character:
PFS#
Slow or Normal Track:
Day Job:
Character notes: AKA stuff I as a GM or other players should know about ahead of time (Things like trap sense that I have to roll, aura bonuses from paladins, ect.)
Initiative/Perception/Vision type

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Name:Friendly Sauce
Character: Ivan The Alchemist
PFS# 64064-14
Slow or Normal Track: Normal
Day Job: ALCHEMY!!: 1d20 + 15 ⇒ (8) + 15 = 23
Notes: Nothing too weird about the build. I have taken strafe bomb and explosive bomb so I can do up to an 80 ft line of a bomb or a 20ft diameter one instead of 10 if I want. Also have the infusion discovery so I can share potions.

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(qstor) I need to complete my profile.
same questions as digger - Are we using standard gold? per the PRD see pfsrd
@Ivan fyi we're 4th level non PFS characters, since it's non campaign mode.
I have PC's in range of 3-5.

Nerrot Ergaval |

Also needed that information for finishing up Nerrot!
But I can give you PFS information!
Name: Sedoriku
Character: Zailus el-Isi
PFS#: 108507-8
Slow or Normal Track: Normal
Day Job: Hmm not sure about what to roll just yet.
Character notes: He's a Fabulous Drag Queen... but you probably want to know about Nerrot. The only thing truly unusual about him is he's a jynx halfling and can apply the effects of it to anyone who fails to save against his evil eye hex.
Initiative/Perception/Vision type Perception is probably going to be a +3, Low-light vision and initiative of +2

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yes if I need to make a 4th level character I may not want to play the build exactly as is. I had GMed Ivan up to 5th for a reason. But I will wait for the GM's decision until rolling something other than 5th lvl Ivan up.

GM_Starson |

Alright, so for building your characters, you'll be at level 4 for 6000 gold. Follow PFS rules just as if you "Leveled up" to 4 the hard way for determining HP, what's legal to take, ect.
Sadly Ivan, as much as I'd like to say you can just keep Ivan at 5, it doesn't feel fair to me to make everyone play at 4 and have you at 5. So unless everyone agrees that they're okay with you playing Ivan (Since he is your legit pathfinder character) then I'll allow it, but otherwise I'm gonna have to ask you to either de-level or roll up another character. Sorry again, I've not done to many modules and I wanted to include as many of you as I could.

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I’ll just roll a 4th level character, I’m thinking some kind of gunslinger so I can still be a good artillery, I’ll play him as Ivan the artillerist! I’ll get to work on a build now.

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@GM - thanks
Here's the PFS information
Name: qstor
Character: Turen
PFS# 2072-45
Slow or Normal Track: Normal
Day Job: Profession merchant: 1d20 + 6 ⇒ (16) + 6 = 22

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Name: Joerice
Character: Phivvek the Chef
PFS#: 59220-8
Normal Track
Day Job Profession Chef, mwk tools: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Things to know: 13 rounds of rage a day, he only gets half the normal benefits but skips the drawbacks. Has two sets of armor, the mithral chain shirt is for swimming.

Ivan the Artillerist |

Ivan the Artillerist reporting in!

Mort Gloomhallow |

Level 4 Mort clone reporting in. Finishing up the changes.
Name: Massee
Character: Mort Gloomhollow
PFS#: 202046-9
Slow or Normal Track: Normal
Day Job: None
Character notes: Mort is really into intimidating people and has started down the slayer intimidate feat tree. He also likes to talk to his greatsword who's name is Mindy.

Ivan the Artillerist |

So ...witch, gunslinger, fighter/cleric, and slayer? Dear God we're terrifying!
I'm a rather decent switch hitter as well. I almost went with 2 pistols but decided on the dry load cartridges instead. I just hope I get to fire a cannon hehe.

Nerrot Ergaval |

Nerrot has spells, some purchases and almsot everything he needs to get started, but he isn't completely ready to go, I still need to finish making purchases (he's got the big stuff, though), get a sheet together for his familiar (it's going to be a Protector Giant Tardigrade), and I wanted everyone's opinion on the last hex he should take. He's got water lung, evil eye, cackle and can take one more. I'm looking at fortune, flight or healing and two would really help the party, but flight would make him much better at swimming.

Mort Gloomhallow |

Those are all very good, you've just got to decide on the order to take them... Mort is an all or nothing big hitter, always a fan of being able to reroll those sub 5 attack rolls. Free healing is quite nice as well.

Ivan the Artillerist |

Healing is always good. Is air bubble on the Witch spell list? its a good one to buy a few minutes when you need to be useful in water. Monkeyfish is another good one for a high seas adventure, it gives you a 10ft climb AND swim speed for rounds/ level I think.

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I do have a 4th level character that is available if he would be better, he is a 3rd level rogue/1st level diviner halfling.

GM_Starson |

If that's the character you'd like to use, the go ahead, but please join up with the rest of the crew quickly. You can also level up a clone of brightcoral to 4th level to use since this is being done in campaign mode to allow me more flexibility.

Nerrot Ergaval |

Healing is always good. Is air bubble on the Witch spell list? its a good one to buy a few minutes when you need to be useful in water. Monkeyfish is another good one for a high seas adventure, it gives you a 10ft climb AND swim speed for rounds/ level I think.
Hmm, I think I will go with healing for right now, and then maybe fortune via a feat next level. Air bubble is on the witch list, and he'll definitely pick it up, but given his water lung hex, you'll probably be the only one who would really benefit, unless I'm not thinking of something. I'll probably not prepare it often, unless you think you'll need it. He has a scroll of it just in case too! Sadly Monkeyfish is not on his list, but a potion won't be too bad to carry around.
I was wanting to add a good number of spells to Kanpo, but after a little digging I found that adding spells to a familiar doesn't work like adding spells to a wizard's spellbook in that a failed Spellcraft check still destroys the scroll. So I had a few questions about that, First and foremost can he start the game with them added and, second, could he take 10 on the checks or will he have to roll?
I also finally finished purchases, and had a couple of things that might or might not work, mostly the way he has nested bags inside of bags, as most containers/items are absolutely horrible at explaining how big they are. If anything doesn’t sound like it should fit inside something else then I can easily rearrange things.

GM_Starson |

No, but you can mix Non-PFS characters and PFS clones who are totally and completely separate things while their PFS character sits around and waits for their clone to finish the adventure. >.>
So, your "Clone" of Nerrot can have whatever spells he qualifies for, though any he gains during this adventure will be lost when we melt Clone Nerrot down to power up the OG Nerrot.

Mort Gloomhallow |

Yes Mort Gloomhallow here is a +1 lvl clone of my PFS Mort Gloomhollow character.
The real Mort is sitting in a bar drinking away as his body double sails the high seas down south. Poor Mort has been in that situation a lot lately. But at least this time instead of having a pregen do his bidding HE can do his own bidding (basically).

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That is what I did with my character. At 4th level he gets different things as a stickiness. I am trying out the ability to see if I like it or not.

Nerrot Ergaval |

Sorry, I wasn't clear on that. I'm building Nerrot from the ground up, he doesn't exist in pfs (yet?) so I wasn't sure how GM Starson wanted to handle learning spells. It's why he's taken so long to get ready.

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Traditionally you can take 10 to copy spells into a spellbook/formula book. I can't see why it would be different for a white and their walking spellbooks.
I think that is RAW correct>

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Sorry, I wasn't clear on that. I'm building Nerrot from the ground up, he doesn't exist in pfs (yet?) so I wasn't sure how GM Starson wanted to handle learning spells. It's why he's taken so long to get ready.
Make sure that the build follows PFS rules.

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GM, FYI he has Profession Sailor skills at a +5 bonus. I took them after he and his group were on the ship before the Masked God module.

Nerrot Ergaval |

Oh right, I meant to ask earlier, but can Nerrot navigate with a Profession Sailor check or would he have to specialize in something like Profession navigator? (Or worse actually use survival?)
I gave him profession sailor with 4 ranks and a trait that allows him to add his int bonus in addition to his nonexistent wis bonus, so he has a +11 right now, but I will change that for something that can let him navigate the ship if it doesn't.

GM_Starson |

Profession sailor basically covers everything on a boat, yes.

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if you need to make any rolls please feel free to do them, I have to go get ready for my surgury in a few hours.