Ivan the Alchemist.'s page

73 posts. Organized Play character for friendly sauce.

Full Name



Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.


Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6


CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 |


Medium 6’1” 117lbs



Strength 10
Dexterity 20
Constitution 12
Intelligence 20
Wisdom 12
Charisma 7

About Ivan the Alchemist.


Male elf (Snowcaster) alchemist 5 (Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +9
AC 22, touch 15, flat-footed 17 (+5 armor, +5 Dex, +2 shield)
hp 38 (5d8+10)
Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison
Immune sleep
Speed 30 ft.
Ranged bomb +9 (3d6+5 fire)
Special Attacks bomb 12/day (3d6+5 fire, DC 17)
Spell-Like Abilities (CL 5th; concentration +3)
1/day—comprehend languages, detect magic, detect poison, read magic
Alchemist Extracts Prepared (CL 5th; concentration +10)
2nd—darkvision, false life, protection from arrows
1st—bomber's eyeAPG, monkey fishACG, reduce person (DC 16), reduce person (DC 16), shield, shield
Str 10, Dex 20, Con 12, Int 20, Wis 12, Cha 7
Base Atk +3; CMB +3; CMD 18
Feats Extra BombsAPG, Extra DiscoveryAPG, Extra DiscoveryAPG, Run, Splash Weapon Mastery, Throw Anything
Traits perfectionist's brew, warrior of old
Skills Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical items), Disable Device +13, Knowledge (arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 to brew potions), Stealth +10, Use Magic Device +6
Languages Aquan, Azlanti, Celestial, Common, Draconic, Elven, Goblin, Infernal, Jistka, Tien, Undercommon, Varisian
SQ alchemy (alchemy crafting +5), discoveries (explosive bomb, infusion, precise bombs [5 squares], strafe bombUM), mutagen (+4/-2, +2 natural armor, 50 minutes), poison use, swift alchemy
Combat Gear mutagenAPG, wand of cure light wounds, acid (5), alchemist's fire (10), tangleburn bagUE (5); Other Gear +1 mithral chain shirt, +1 mithral buckler, bag of holding i, belt of incredible dexterity +2, formula alembicUE, headband of vast intelligence +2, hybridization funnelUE, alchemist starting formula book, alchemy crafting kitAPG, 4,492 gp
Special Abilities
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+5 (12/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+5 fire damage.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 17) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Strafe Bomb (80 ft.) (Su) The alchemist can throw bombs that splash in a 40-foot line rather than affecting a radius. The line starts at the alchemist and extends away from him in the direction he chooses. The alchemist designates one creature in the squares affected by the l
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.