GM Valen's SFS 1-01 The Commencement (Inactive)

Game Master Lysle


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Destiny of Sands | Nothing Special | To Scale the Dragon
Hagitha wrote:
"What can you tell us about your friend Leggers? Is Leggers willing to be friends with grownups, too?"

"Leggers is sort of like a caterpillar." Si notes.

"More like a CENTIPEDE." Lan corrects, "But a cute one. She seemed friendly to us. I bet she'd be friendly to you too."

"HE would." Si agrees in part.

Varag wrote:
"You said broken stasis pod? So there might be more than just Leggers in there."

"There might be." says Si. "But didn't mess with any of them! We know better than to mess with stasis pods."

He pauses for a moment, then adds, "We can show you, but...I suppose that you'll have to fix the extinguisher first. I'm not sure how to get it back the way we found it."


Destiny of Sands | Nothing Special | To Scale the Dragon

As the witchwyrd steps aside, it is now clear to Si that the Starfinder has already fixed the extinguisher and the boy opens the door for the party.

Peering through the open portal, you can now see four large containment capsules within the room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom.

Strange tracks adorn one of the walls, where open vents lie, their enclosures looses and dangling down. Scraps of metal and other materials appear to lie about the floor.

Survival (DC 18+):
You spot the trail of "Leggers" and notice that it ends in a far vent whose automated enclosure appears to be functional. You believe that the creature could likely be confined or captured if one were either to crawl into a nearby vent to give it chase or else reprogram the automated vent enclosure to activate and block any escape root that "Leggers" might take.

Such action requires a successful Acrobatics check or Computers check.

Life Science or Physical Science (DC 14+):
Many of the scraps on the floor are pieces of radiation shielding, the removal of which has likely flooded the room with minor radiation. As a precautionary measure, a slight adjustment to the environmental setting of your armor and that of your fellow agents should be implemented to avoid exposure to such radiation.

If you enter the room:
Give me a Fortitude save (DC 13) or else be fatigued unless the appropriate precautionary measure has been taken.

Wayfinders

male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]

Life Science vs. DC=14: 1d20 + 5 ⇒ (13) + 5 = 18

"Hold up. Some of the radiation shielding is removed. We need to adjust our armor setting first."

How do we do that? Is there a skill roll or just a "we did it" kind of thing?


Destiny of Sands | Nothing Special | To Scale the Dragon
Tolmu wrote:

"Hold up. Some of the radiation shielding is removed. We need to adjust our armor setting first."

How do we do that? Is there a skill roll or just a "we did it" kind of thing?

With the check being successful, I consider it having been done.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Survival: 1d20 + 0 ⇒ (3) + 0 = 3

"Leggers, here Leggers!", calls out the witchwyrd. After waiting a few seconds, "Looks like we need to go in." Varag turns on his environmental protections on his armor before moving to the broken stasis pod.

perception: 1d20 ⇒ 10

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Survival: 1d20 ⇒ 20

"There!" Srurdez jabs a finger at a vent on the far end of the room. "Little bastard went into the vent. If we can shut that vent enclosure or block it in ourselves, it should keep the thing contained while we get this place fixed up."

Srurdex has neither Acrobatics nor Computers.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag tries to access the vent controls in the computer system in an attempt to close the vent. Computers: 1d20 + 7 ⇒ (7) + 7 = 14


Destiny of Sands | Nothing Special | To Scale the Dragon

The witchwyrd attempts to reprogram the vent controls, but cannot quite seem to override the timelocks.

Skill check was unsuccessful; however another PC may attempt a separate Computers check. Likewise, each PC may either attempt to make an Acrobatics check or else aid another in doing so.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Acrobatics Aid Another: 1d20 + 1 - 1 ⇒ (5) + 1 - 1 = 5

Srurdez looks to the other Starfinders to see what they might be doing, but decides that it's probably for the best he stays out of the way. He was about power, not speed, and was as likely to scare the creature into attacking as he was to contain it.

Dataphiles

Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision

Deamon will enter the room, looks like the radiation is what we are protected from now.

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha checks that her armor protections are in place, and then enters the room.

acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22


Destiny of Sands | Nothing Special | To Scale the Dragon

With the adjustments made to their armor, the party suffers no ill effects from radiation as they enter the area beyond the door. This area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.

Following the vesk's directions as where "Leggers" was headed, the dwarf manages to crawl into a nearby vent to give chase and, thereby funnel the creature back into the chamber. Now, in the chamber, surrounded by beings that it almost certainly does not recognize, "Leggers" seems to be disoriented and panicking. Even with the human children nearby, the multi-legged, centipede-like creature appears ready to bolt.

You may each give me an Acrobatics, Athletics, or Diplomacy check to try and catch the creature and calm it down.

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

"Aw, poor little guy, come here before you get yourself all worked up."


Destiny of Sands | Nothing Special | To Scale the Dragon

The dwarf manages to get close to the creature, cornering it in the process

One success. Two more successful skill checks (Acrobatics, Athletics, or Diplomacy) are required to catch/calm the creature.

Wayfinders

male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]

"Leggers...it's ok...we won't hurt you."

Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Athletics: 1d20 + 7 ⇒ (8) + 7 = 15

Srurdez coordinates with Hagitha to attempt to corner it while Tolmu attempts for calm.

Dataphiles

Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision

Daemon is good at manuever and balance acrobatics: 6 + 1d20 ⇒ 6 + (11) = 17

Dataphiles

Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision

Daemon is good at maneuver and balance acrobatics: 6 + 1d20 ⇒ 6 + (20) = 26

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

"Hey there little fellow," says Varag as he knells down.
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23


Destiny of Sands | Nothing Special | To Scale the Dragon

Tolmu's actions and words somewhat soothe the creature. Success.

Srurdez tries to block the creature, but he is unsuccessful. Failure.

However, Daemon manages to box the creature in and when Varag gets down on "Leggers" level, the centipede-like creature seems to warm up to the other multi-armed entity. Within the kasatha's arms, "Leggers" lets out a low, pleasant purring sound denoting an air of calmness. Two more successes!

Sense Motive (DC 10+):
You get the sense that the alien must have panicked after having awoke in a foreign environment.

With the alien source of the problems now contained (and contented!), the party is free to contact Fitch and/or the parents of Si and Lan.

If you contact the children's parents:
You are put in contact with their father, Kieu Kein, who explains that his is one of the ship engineers. With his wife missing in the Scoured Stars incident, he brings his children onto the ship during work hours and leaves them in a specially designated children’s area. Obviously, the children did not remain there today and when he had discovered this fact he was worried sick about them. He is so grateful that you rescued his children that he offers you a mk 1 ring of resistance.

If you contact Fitch:
You are requested to report to the bridge of the Master of Stars. There, Fitch thanks you for discovering the source of the problem on E-Deck and for expertly handling the creature's humane capture. She notes that engineers can move back into E-Deck and fix the damage done. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture. As a further reward, Fitch provides you with a credstick with 400 credits on it. The Wayfinders’ leader thanks you for your diligence, but is quick to get back to work on repairing the ship.

Wayfinders

male Human Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]

Sense Motive vs. DC=10+: 1d20 + 7 ⇒ (4) + 7 = 11

"Well now that Leggers is safe, let's go bring the children to their father, I'm sure he's worried about you two. Then we will bring Leggers back to Fitch and report in."

Second Seekers (Luwazi Elsebo)

dwarf soldier 3| SP 27/27, HP 27/27, RP 4/4 | EAC 16, KAC 17 | F+5, R+4, W+4 | Perc +1 | Init +3

Hagitha nods at Tolmu's plan.

Acquisitives

Male Witchwyrd Xenoseeker Technomancer 4 | SP 11/24 HP 24/24| RP 6/6 | EAC 14; KAC 15 | Fort +2; Ref +2; Will +4 | Init: +1 | Perc: +0, SM: +0 | Spell Slots 1st 1/4; 2nd 3/3

Varag also nods in approval of the plan.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Srurdez gives a thumbs up to Tolmu. He keeps several paces away from the bug-like creature at all times. He definitely seems uneasy about the whole thing.

Sense Motive DC20:

You get the feeling that Srurdez might actually be a little afraid of "Leggers".


Destiny of Sands | Nothing Special | To Scale the Dragon

Once they have followed through with their stated plans, the party receives a summons from Guidance. Back at the Lorespire Complex, the intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate you all.

"Confirmation has been received from each of the four faction heads, which provided you with assignments." Guidance notes. "You are each to commended for your successful completion of the tasks provided. In the aftermath of the Scoured Stars incident, the Society is in need of skilled agents more than ever. The manner in which you have completed your Commencement duties is demonstrative of your potential as new Starfinder field agents. Undoubtedly, you will each be called upon in the future to once again employ your talents in benefit of the Society."

FIN

Well done, Starfinders! Thanks for a fun run. Unless someone needs theirs a little earlier, I plan get your Chronicles to you by the end of the week.

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