Eagle Knight

Daemon Huckle's page

31 posts. Organized Play character for DoubleGold.


Full Name

Daemon Huckle

Race

Human

Classes/Levels

DragonBlood Envoy 1: Spd:30, Init:2, EAC:13, KAC:14, SP:8/8, HP:10/10, RP:3/3, Fort:2, Ref:4, Will:2, Perc:4, Darkvision

Gender

Male

Size

Medium

Age

25

Alignment

CG

Deity

Desna

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Triaxus

Strength 11
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Daemon Huckle

XP:1
Fame:2
Reputation:2

Abilities
1. Theme Knowledge: +1 to Culture. Reduce DC to recall info about dragons by 5 when I make a Mysticism or Culture check.
2. Expertise, add 1d6 to Sense motive. Computers is my skill expertise.
3. Envoy Improvisation: Get 'Em, grats +1 to attack rolls to one enemy within all allies of 60 feet of me.
4. Proficient with basic melee weapons, small arms and grenades, added Longarm weapons. And Light Armor

Feats
1. Longarm Weapon Proficiency: Level 1 Feat
2. Weapon Focus Longarm Weapons: Human Bonus Feat

Equipment
1. Pulsecaster Rifle: 100 Credits
2. Tactical Baton: 90 Credits
3. Second Skin Armor: 250 Credits
4. Engineering Kit, Hacking Kit, Trapsmith's Tools, Navigator's Tools, and Professionals Tools Actor: 100 Credits
5. Armor Upgrade Infrared sensors: 200 Credits
6. Dust Storms Clothing: 10 Credits
7. Professionals Clothing Actor: 5 Credits
8. 5 R2E Rations: 5 Credits
9. Industrial Backpack: 25 Credits
10. Laser Drill: 200 Credits
11. Star Sugar Love CD: 50 Credits
12. Credstick: 742 Credits

Skills
8+int+1 for human=9 per level
1. Acrobatics: 1 point, 2 dex, 3 trained: 6
2. Athletics: 1 point, 0 str, 3 trained: 4
3. Bluff: 1 point, 2 cha, 3 trained: 6
4. Computers: 1 point, 0 int, 3 trained: 4
5. Culture: 1 point, 0 int, 3 trained, 1 theme: 5
6. Engineering: 1 point, 0 int, 3 trained: 4
7. Perception: 1 point, 0 wis, 3 trained: 4
8. Stealth: 1 point, 2 dex, 3 trained: 6
9. Profession Actor: 1 point, 2 cha, 3 trained, 4 tools, 1 clothing: 11

Attacks
1. Tactical Baton. +2 to hit. 1d4 Blunt. Analog and Operative
2. Pulsecaster Rifle. +3 to hit. 1d6 electric. 40 Charges. Useage 1. Nonlethal. (2 charges used)