Seas of Blood: Skull & Shackles

Game Master Darth Maximus

XP Tracker: 18000

Party Loot Sheet

Maps: Sunset Challenger | Roll20 | Google | Tidewater Rock


951 to 1,000 of 1,831 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

1 person marked this as a favorite.
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Just something fun and piratey.


The Man. The Myth. The Mask!

Love it. Reminds me of sailing about in Assassins Creed IV. That was the best part of that game, really.


Kehlysch wrote:

[dice=Fort Save, Stung?]1d20+2

Kehlysch slaps at the bite of an insect against his skin.

[dice=Second Save, Infected?]1d20+2

(Of course....the capricious dice-roller strikes again!)

As he sleeps, the Bulge sends thoughts of warning into his mind.

The illness comes. It permeates us. We will change. We will die. We will return. We will HUNGER.

Kehlysch awakens with a fever and chills, his oily skin is cooler to the touch than normal.

"I think...I have the sickness," he says to the others.

Ghoul Fever has an onset of 1 day. You won't start suffering I'll effects until the next night.

Anyone who fails both saves will have no idea they have the disease until they wake up the day after.


This will also be my last post for the next couple of days. I'll see you all on Wednesday. Happy Holidays!


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

It is a bit of a way out yet, but to let you guys know, I will be on a cruise with no internet access from the 2nd - the 9th of January.

Feel free to bot me...blast stuff until it is dead, heal allies that need it...mechanically Buhayra is not very complicated.


Welcome back, everyone! I hope you had a great holiday season, whatever you celebrate.

I'll post an update for Buhayra's Perception check here shortly. From there, we can get back to our normal schedule (I hope).


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Not looking for anything in particular in the field. A general scan. If there is anything that catches my interest (shiny bits, signs of treasure or intrigue) then I might encourage us to go investigate more closely before we head to Grindy-cove.

Editing to add: When my dad and I would go camping we would do tick checks because of the risk of lime disease. Is there something similar our characters could do? We can't detect symptoms until the incubation period is over, but can we do not checks to look for bug bites? That will let us know who to keep an eye on so we don't miss the symptoms when they start coming up.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Tamesis' latest post made me curious about something, so I did a thing and compiled everyone's skills into one sheet on the Party Inventory Spreadsheet. Last tab is now Party Skills (I resisted the urge to make it Skillz with a z. You are welcome).

I did not do this for us to meta game, in character we probably don't know this about eachother unless we have observed it, but in some cases (like the whole survival/geography thing) Tamesis might know who to ask being our captain.

I don't think she has watched Sven or Madiya do anything survival-ey, but it is reasonable to think that Kehlysch has some knowledge about geography with those maps he has and being our navigator and what not.

Anyways, hope the skill listing is helpful. If it is I will update it when we level.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Oooh. Purely from an analytical standpoint, that is very interesting data. It's amusing to me that Tamesis, with a Cha of 9, has our highest score in 2/3 of the social skills. Similarly, that she has the highest Swim score in a party where most have swim speeds (apparently I'm the only one to have a swim speed AND put ranks into it...). Buhayra is our most acrobatic and the sneakiest, ahead of Baolus. He's a Str Rogue, sure, but still interesting. And Madiya is our finest sailor.

Lots of interesting data, here.

Edit: On the social skills front, I didn't realize that three of us have -1 Cha modifiers. Kinda antisocial, aren't we?


No mention of how Sven is the only party member with any diplomacy?


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus
Sven Olaffson wrote:
No mention of how Sven is the only party member with any diplomacy?

Well, Mr First Mate, I guess that makes you our negotiator, now doesn't it?


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Part of what might be making the difference on swim is whether or not you have added in the racial bonus...I don't have mine in because it is conditional...only applying to "a special action or avoid a hazard". If I added in the plus 8 I would be at 11 instead of 3.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus
Buhayra Sarraf wrote:
Part of what might be making the difference on swim is whether or not you have added in the racial bonus...I don't have mine in because it is conditional...only applying to "a special action or avoid a hazard". If I added in the plus 8 I would be at 11 instead of 3.

I do have mine added, yeah. 3 ranks + 3 class skill +8 racial = 14. No Str mod.


Buhayra Sarraf wrote:

Not looking for anything in particular in the field. A general scan. If there is anything that catches my interest (shiny bits, signs of treasure or intrigue) then I might encourage us to go investigate more closely before we head to Grindy-cove.

Editing to add: When my dad and I would go camping we would do tick checks because of the risk of lime disease. Is there something similar our characters could do? We can't detect symptoms until the incubation period is over, but can we do not checks to look for bug bites? That will let us know who to keep an eye on so we don't miss the symptoms when they start coming up.

Heal check.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

A note to all: Kinetic healing is a great bandaid box to use at the end of the day before a long rest. You heal off all of the nonlethal damage while we sleep.

Asking for healing at the start of the day is less optimal. I can heal you, but it means you will be carrying around Nonlethal damage equal to your character level through the full day.

Long story short: When we bed down each night if you aren't at full come talk to me. :)


Damn, only got one of you.

I mean....

So what's the plan, folks? Heading to the burned fields? Or back to the boat?


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

Based on the conversation I think we are heading to the burned fields and then trying to find a land based path from there.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

I have no issues with the marching order that you currently have us in. It will all go to heck anyways when all of these bones turn into skeletons or 90 swarms of ghoul-flies come attack us or whatever is coming next.

Not that anything is coming next. Obvious battle map is just to give us a reference point for the heavy RP scene we are about to have...right? *wink wink*


Toootally.

I'll leave it til this afternoon for everyone to make changes, if they want, then we'll move forward.

On the map, you guys are heading to the west (left).


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

I'm fine with that marching order.


The Man. The Myth. The Mask!

What? This bag of popcorn? Oh, nothing special. I always keep this around. Just in case... of snacks... ya.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Also, we have nobody with UMD...

I'm good to go. Got sick immediately after getting home, so I'll probably be out of commission for a bit longer. Feel free to bot Madiya as much as necessary until I'm back (or until I turn into a ghoul or something...)


Looks like Sven is the lucky one, then...


Yeah!

...why?

...what?


I put the creature on the Roll20 map....and then immediately had to remove it again. Yay.


Thought it was time for an update, then realized Sven didn't post an action.

I don't require posts on the weekend, so I'll leave it until Monday.


I thought I did? Ready an attack and Swift action minor form for +2 str


No such post exists in the Gameplay thread. Might have been eaten.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

The hungry hungry forum monster, much scarier than a burrowing bug thing.


This frickin' dice roller. 3 attacks, with an attack bonus high enough to hit ALL of you 55% (or more) of the time, and it can't land a single blow. This dice generator is making this game far easier on you than statistics would like.

Fun fact: When upgrading this encounter, I had the option of making the ankheg Giant or Advanced. Choon helped me with the final decision, but I was leaning towards Giant because it did more damage. I knew this thing wouldn't land that many hits, so I wanted to make sure that it did as much damage as possible when if it landed a hit. Couldn't even do that!


Besmara!!!!!!

It’s the only explanation


The Man. The Myth. The Mask!

You know what that means, right? The next grasshopper to hop along is going to crit and instantly kill someone. That's just how things work.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

It’s an interesting problem. At a normal table scaling up for a larger group means more bodies, you have to offset that action economy. In pbp with block initiative making a larger group is playing with dangerous fire.


It really isn't. This dice roller doesn't want my encounters to cause any real harm.

Maybe you should run the next one. :-P


The Man. The Myth. The Mask!

In this specific instance it was the dice roller. Generally though, you're right, Buhayra. If that thing had hit someone it would have been painful.


Male Chelish Human Investigator (Ruthless Agent) 1 l AC 16 T 13 FF 16 l HP 12/12 l F +1 R +5 W +2/+4* l Init +3 l Perc +4
GM Choon wrote:
You know what that means, right? The next grasshopper to hop along is going to crit and instantly kill someone. That's just how things work.

Already may have happened, only it was a mosquito (or biting fly), and it won't be instant.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Hi, remember when I almost died? Dicegen wasn't being too lenient, there, was it?


You had 1 HP left. You were fine.

There's not always a way to add more bodies to a fight, especially without bogging it down. Sometimes, there's going to be a big bad boss monster. Now, I do tend to build with the multiple attacks in mind, usually by adding HD (in a way that doesn't mess with the CR) and increasing defenses. At the table, I can always add a second initiative pass to a boss monster, but that doesn't work in block initiative.

One of the ways I could have improved that fight would have been to add Spring Attack. Would have made it a lot more dangerous, and would have fit it's hunting style. I honestly thought it already had that feat, or I would have. And to be fair, you guys did take away it's advantage when you burned the fields. The original encounter called for it picking off targets quietly and hiding in the corn.


When in doubt burn it all.


| HP: 54/57 NL: 10| AC: 20; T: 13; FF: 17; CMD: 15 | Fort: +10; Ref: +8; Will: +3 | Init: +3 ; Perc: +9| Senses: Darkvision 60' Watersense 30' |
Daily Abilities:
Current Burn: 2/8 | Obscuring Mist 0/1|
Current Burn Effects:
CBE: +1 Shield (Shroud of Water) ; Elemental Overflow +1/+2
Mistsoul Undine Hydrokineticist 5

On the road to Galveston to get on a cruise ship. You all have license to bot me until January 10th.

Have s nice week.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Be safe! Let us know how it goes!


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Everyone up and disappeared!


Sorry! Checking in. Just been a wee bit busy. Will be posting again


Let's not trip right before the finish! We are so close to the end of book 1. This is the final dungeon crawl, and after that, it's back to sailing and piracy! I promise, just stick with it a little longer. 3-4 more encounters, and it's over...


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

I'm sorry for being so quiet. Work and family have been keeping me busy. I'll do my best to pick up the pace again.


F Human (Bonuwat) [ HP: 33/33 | AC: 20 (13 TAC, 17 FFAC) | CMB: +3, CMD: 16, FFCMD: 13 | Fort: +5, Ref: +4, Will: +7 | Init: +3 | Perception +3 ] Warpriest 4 [ Speed 30 ft | Spells: 1st 5/5 2nd: 3/3 | Blessings: 5/5 | Fervor 2d6: 5/5 | Sacred Weapon: 2/5 | Rapier +8/1d8+3 P; Dagger +7/1d8+3 P or 1d8 S; ULXbow +8/1d8 P | Active conditions: none ]

Still recovering from being sick, I just can't seem to make my fort save... :D


I feel you. Saturday was at drill. 27 degrees, raining, and we were outside most of the day. I’ve felt like garbage the last few days.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Question for the GMs: Are the squiddies on the surface or below it? Gotta calculate my penalties...


The Man. The Myth. The Mask!

Just below, hiding in the seaweed.


Yep. What he said.

What's the plan, folks?

951 to 1,000 of 1,831 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Seas of Blood: Skull & Shackles Discussion All Messageboards

Want to post a reply? Sign in.