How much is a +1 striking longsword?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How much is a +1 striking longsword; is it 100gp or 101gp? My friends and I are having a disagreement on the matter.


You're not buying just the runes so I would definitely include the price of the base weapon. 101 is the only reasonable answer.

Grand Lodge

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It is 100gp RAW.
as listed in the CR599 or the archives of nethys

Relevant text is this:
A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.

The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.


Nevermind then. Pretty clear. Kinda odd though considering some of the pricier base weapons. You're better off waiting for level 3 to come around for guns for example for a significant discount.


Base weapons and armors' price don't count for magic versions. Only runes and specific materials.


"you don't need to adjust the price from a club"

I wouldn't suspect anyone would regardless. They picked the one weapon that costs nothing for their example. Lol


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aobst128 wrote:

"you don't need to adjust the price from a club"

I wouldn't suspect anyone would regardless. They picked the one weapon that costs nothing for their example. Lol

"You don’t need to adjust the Price from a club to a greataxe or the like."

They did also mention the greataxe as an example. Though that one also only costs 2 GP.

Getting a +1 Exquisite Sword Cane for 35 GP seems like quite a deal though.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
breithauptclan wrote:
Getting a +1 Exquisite Sword Cane for 35 GP seems like quite a deal though.

Which is why I was the guy saying that the magic longsword is 101gp.

Personally, I believe the rule quoted above is ONLY talking about the rune prices not changing. The rune pricing doesn't increase for weapons that are bigger or inherently more expensive. The runes' price is always the same: 100gp for +1 striking in this case.

In short, I interpret it as saying "The Prices here are for all types of weapons. You don’t need to adjust the Price [of the runes] from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron."

Any GM who doesn't follow that interpretation as well is going to quickly have me asking if I can get a +1 Clockwork Macuahuitl for 35gp, which I will then sell for 275gp. Even if they say no (it is a rare item), the exquisite sword cane can still turn a profit and is not even listed as Uncommon. If they house rule the whole thing away saying something like "no you can't abuse it in that way" I will still have made my point and can hopefully change their interpretation on that silly, silly rule.

Personally, as tight and stringent as PF2E is with things like Crafting, I'm surprised anyone thinks they can get something like a weapon* for free.

*:
That is not a club, quarterstaff, or other 0gp weapon.


Wouldn't that page be formatted much differently if that were the case, though? The entries are titled (e.g.) "Magic Weapon (+2 Striking)" with rules text saying "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die)." So the listed prices are the prices for a weapon with the runes on it, and that price doesn't change between weapons. If it were about the runes it'd be the entry for runes instead.

Besides, if you tried to sell a +1 Clockwork Macuahuitl, that's a +1 weapon, so you could only sell it for 35gp (well, 17.5gp).


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egindar wrote:
Besides, if you tried to sell a +1 Clockwork Macuahuitl, that's a +1 weapon, so you could only sell it for 35gp (well, 17.5gp).

Hmm... If I can buy the +1 Exquisite Sword Cane for 35 GP and a Runestone for 3 GP, then I can transfer the rune to the runestone for 3.5 GP. I can then sell the Exquisite Sword Cane for 45 GP and the rune on the runestone for 17.5 GP.

So that is 41.5 GP of investment and 62.5 GP of return. That means 21 GP of profit per day. Which is approximately what a Master tradesperson can earn at level 14.


breithauptclan wrote:
aobst128 wrote:

"you don't need to adjust the price from a club"

I wouldn't suspect anyone would regardless. They picked the one weapon that costs nothing for their example. Lol

"You don’t need to adjust the Price from a club to a greataxe or the like."

They did also mention the greataxe as an example. Though that one also only costs 2 GP.

Getting a +1 Exquisite Sword Cane for 35 GP seems like quite a deal though.

Pretty sure that Exquisite Sword Canes are AP-specific and aren't just a generic item you can purchase or find anywhere.

Same with the Clockwork Macuahuitl. (Seriously, what kind of name is that?)


egindar wrote:

Wouldn't that page be formatted much differently if that were the case, though? The entries are titled (e.g.) "Magic Weapon (+2 Striking)" with rules text saying "This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die)." So the listed prices are the prices for a weapon with the runes on it, and that price doesn't change between weapons. If it were about the runes it'd be the entry for runes instead.

Besides, if you tried to sell a +1 Clockwork Macuahuitl, that's a +1 weapon, so you could only sell it for 35gp (well, 17.5gp).

A more common example would be with Composite Longbows at 20 gold, which is the most expensive "basic" weapon there is. A +1 of such a weapon only sells for 17.5 gold, whereas if you separate it (which takes 6.5 gold off the top), you can sell this combination for a grand total of 21 gold (27.5 gold while subtracting the 6.5 rune transfer and runestone gold cost).

So, would you get more gold from selling in that manner? Mathematically, sure. Are you guaranteed to be able to sell things in that manner, or for a profit? No. And just as well, the costs are simplified so people don't have to factor in those kinds of things unless those things are significant enough to warrant it (such as with special materials, or AP-Specific/extremely unusual items, like the aforementioned Exquisite Sword Canes and Clockwork Macuahuitls).


Eoran wrote:
egindar wrote:
Besides, if you tried to sell a +1 Clockwork Macuahuitl, that's a +1 weapon, so you could only sell it for 35gp (well, 17.5gp).

Hmm... If I can buy the +1 Exquisite Sword Cane for 35 GP and a Runestone for 3 GP, then I can transfer the rune to the runestone for 3.5 GP. I can then sell the Exquisite Sword Cane for 45 GP and the rune on the runestone for 17.5 GP.

So that is 41.5 GP of investment and 62.5 GP of return. That means 21 GP of profit per day. Which is approximately what a Master tradesperson can earn at level 14.

That's not a Master Tradesperson, that's a Con Artist.


The Exquisite Sword Cane is apparently from Devil at the Dreaming Palace. But it is a common item.

The Clockwork Macuahuitl is from Grand Bazaar but it is Rare.

Darksol the Painbringer wrote:
Eoran wrote:
Which is approximately what a Master tradesperson can earn at level 14.
That's not a Master Tradesperson, that's a Con Artist.

The Earn Income table lists Master proficiency level 14 task as earning 20 GP per day.

I think the point still stands that not including the cost of the weapon itself in the price for a "Magic Weapon" is a mistake. It may only be one that shows up for certain weapons, but a trap option for the GM is still a trap option.


I recall a developer pointing out that the exquisite sword cane is rather broken and suggested not using at all.


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As was pointed out way earlier in this thread, even allowing the +1 versions of CRB weapons like the Composite Longbow, or some Firearm weapons to be bought for just the cost of the +1 rune is a pretty hefty discount even if you don't actually make a profit from selling the components.

That still feels very much not intended. It feels like whoever wrote that listing for Magic Weapons hadn't realized that there are weapons that cost more than a couple or two GP.


That seems to me to be the most likely explanation. It's also possible they simply didn't exist at the time that that line was written. The composite bows are the only ones that appear in the CRB and may have been added in a revision later than whenever the magic weapon section was written.


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Pathfinder Rulebook Subscriber
breithauptclan wrote:
That still feels very much not intended.

I mean, the rule and language is pretty straight forward. It's something that's been referenced since then in other places.

Maybe it's just not a huge deal if you save a few GP buying an item later in your career. There's certainly nothing suggesting it's some kind of typo.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Squiggit wrote:
It's something that's been referenced since then in other places.

Oh? Where?

I'm familiar with the original quoted text, but I don't recall ever coming across other references to it.


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breithauptclan wrote:
aobst128 wrote:

"you don't need to adjust the price from a club"

I wouldn't suspect anyone would regardless. They picked the one weapon that costs nothing for their example. Lol

"You don’t need to adjust the Price from a club to a greataxe or the like."

They did also mention the greataxe as an example. Though that one also only costs 2 GP.

Getting a +1 Exquisite Sword Cane for 35 GP seems like quite a deal though.

breithauptclan wrote:

As was pointed out way earlier in this thread, even allowing the +1 versions of CRB weapons like the Composite Longbow, or some Firearm weapons to be bought for just the cost of the +1 rune is a pretty hefty discount even if you don't actually make a profit from selling the components.

That still feels very much not intended. It feels like whoever wrote that listing for Magic Weapons hadn't realized that there are weapons that cost more than a couple or two GP.

I disagree because the same happens to armors:

Core Rulebook pg. 556 4.0 wrote:
The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.

While leather armors are lvl 0 items that costs 2 gp, full plates are lvl 2 that costs 30 gp and yet the rules don't care and I don't think this unintended because this price difference happens since the first playtest book where's the base item price counts (so this was removed during playtest process).


Well, any discount for myself, be it real or fictional, is appreciated (as long as it has no poison pills secreted)... ;)

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