SO GD VII Assault on Absalom 9-00 (Tier 1-2) (Inactive)

Game Master ScorchedOne

Maps & Handouts


1 to 50 of 95 << first < prev | 1 | 2 | next > last >>

Discussion thread!

Please post:
Player Name:
Character:
Faction:
PFS#: Including Character Number
Day Job:
Track:

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Player Name: Apoc Golem
Character Name: Caebricalius "Cabe" Melandrus
Faction: Liberty's Edge
PFS#: 6269-3
Day Job: Profession (soldier): 1d20 + 5 ⇒ (5) + 5 = 10
Track: Normal XP

The roll may be meh, but the math there is oddly satisfying.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Player: Hawthwile
Character: Drelluandast Webek
Faction: Dark Archives
PFS #: 264524-11
Day Job: Craft (Calligraphy): 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30 (Crafter's Fortune spell)
Track: Normal

Drelluandast will summon at least once. I'll have an alias for whatever it happens to be. He's also got shift from the teleportation subschool to get him out of tight spots.


Someone at my table last week used Shift effectively to get out of several grapples.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Player Name: philipjcormier
Character: Andy Applebottom
Faction: Grand Lodge
PFS#: 55792-13
Day Job: 1d20 + 8 ⇒ (14) + 8 = 22
Track: Normal

Nice to see you again Cabe.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Andy! Woo! Hopefully you don't have to save my butt from magus-murdering bugs again, but I wouldn't hold my breath. :P

Grand Lodge

Male HP: 17/17 | AC: 18, Touch: 18, Flat 13, CMD 22 | F: +4, R: +7, W: +3 | Init: +4 | Perc: +8, SM +8, Bluff -1, Dip -1 | Speed 30ft | Stunning Fist: 0/2; Paizo Reroll +4 0/1; Potion of Cure Serious 1/1; Potion of Heroism 1/1; Evil Outsider Bane Shuriken 0/1 | Active conditions: None.

Present!

Player Name: Nathan Goodrich
Character: Kwan Zinshen
Faction: Grand Lodge
PFS#: 37150-18
Day Job: none
Track: normal

I'm still finalizing a few things on my character since this will be the first time I've played them at level 2, but I'll be done soon. What day are we starting again?


October 1st, I believe.


Okay, evidently we're supposed to do the pre-muster missions NOW, so I've sent PMs to the two who haven't checked in, and I'll be posting momentarily IC to get us rolling. Link is at the top of the page, we are in part 1. While I will normally go Rule of 3 (Since 3 is half our party, as soon as 3 people say "let's do this", I'm going with it), for the intro I'm going with "Rule of whoever posted first". These intro missions are only up until the 1st, they don't require massive amounts of RP (but a few lines are nice), and especially in your subtier the rewards can be the difference between a good, fun scenario and a horrible, gruesome death.

Now I am not a killer GM. I have I think 2-3 deaths to my name in over 60 tables, but most deaths are avoidable and I like to put out that efficient use of resources is a concept that is especially important in a special such as this. Now this doesn't mean "don't use your resources" because that can be just as bad as using them all too early. Keep in mind that this has several parts, there will be several combats, and you will need different things at different times.

That having been said, enjoy! I wouldn't have offered to run this slot if there wasn't fun to be had.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Sorry, I was typing mine up and it took a while because I kept getting distracted, so I didn’t see the post for catching the spy until after I hit “Post”.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

I'm cool doing yours second, Drell. I don't have a preference of order, personally. Old man Cabe is here to help! :)


Just waiting for (hopefully) everyone to aid. Or make their own checks if their bonus is crazy.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Player Name: Lucklesshero
Character: Makon Grimug
Faction: Libert's edge
PFS#: 184087-5
Day Job: craft leather: 1d20 + 6 ⇒ (14) + 6 = 20
Track: normal

GM I'm in the process of assigning Makon a GM chronicle (for a game I just ran at a friendly local gaming store yesterday 9/28/18) It won't bring Makon to a higher lv. (he'll remain 2nd). I'll get busy applying the chronicle this weekend. I'll most likely want to sell a couple items and use my remaining coin to pick up a cloak of resistance before we get started. I'll jump in on game-play thread soon.


No sweat, Makon. This is the discussion thread so no need for the OOC bubble. Thanks for popping in and let's get some pre-muster missions accomplished!

Grand Lodge

Male HP: 17/17 | AC: 18, Touch: 18, Flat 13, CMD 22 | F: +4, R: +7, W: +3 | Init: +4 | Perc: +8, SM +8, Bluff -1, Dip -1 | Speed 30ft | Stunning Fist: 0/2; Paizo Reroll +4 0/1; Potion of Cure Serious 1/1; Potion of Heroism 1/1; Evil Outsider Bane Shuriken 0/1 | Active conditions: None.

I'm not picky about which missions we do in what order. I was just trying to move things along quickly since getting as many done as we can.

We could work out an order ahead of time if people really want to do specific missions. In lieu of a plan, let's just go from top to bottom.


Top to bottom sounds fine.

Liberty's Edge

Male CN Ifrit Alchemist (Grenadier) 2 | HP 15/15| AC 16(18) T 12 FF 14(16) | CMB +4(+6), CMD 14(16) | F: +4, R: +5, W: -1 | Init: +2 | darkvision 60', Perc: +3, SM: -1 | Speed 30ft | Bombs: 5/5 | Mutagen: Strength| Active conditions: None
Extracts:
3 unprepared

Player Name: eijel
Character: Boomer Forgehammer
Faction: Liberty's Edge
PFS#: 279868-1
Day Job: Craft(Alchemy): 1d20 + 6 ⇒ (10) + 6 = 16
Track: Normal XP

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

GM just FYI (I doubt it will come up) but for encumbrance reasons: Makon will leave the following items back at his lodging..All rations except for 1/day, blanket, MW artisan's tools.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Out of curiosity, how far is the drop from the wall to the ground?

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor
ScorchedOne wrote:
Ramparts 10' above ground. Stairs are visible.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Aha, thank you! I thought it was mentioned somewhere but couldn't find it.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

AID TOKEN

*** Token 1***
Passing to: GM: ScorchedOne
Current Boosts: Allied Offensive (Noke Tiz)

Grand Lodge

Male HP: 17/17 | AC: 18, Touch: 18, Flat 13, CMD 22 | F: +4, R: +7, W: +3 | Init: +4 | Perc: +8, SM +8, Bluff -1, Dip -1 | Speed 30ft | Stunning Fist: 0/2; Paizo Reroll +4 0/1; Potion of Cure Serious 1/1; Potion of Heroism 1/1; Evil Outsider Bane Shuriken 0/1 | Active conditions: None.

It looks like we're doing Chains next. Should we work up a schedule of what people want to do in order so we don't have to re-discuss between each session? If anyone has preferences, let us know.

I don't really care which we do in what order, so I'll open with a bid of just going top-to-bottom after Chains is done.


After this one we're going Cypher. You may discuss what's after that should you choose to.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

The only concern I had about going in order is that puzzles can be difficult, and Sundays tend to be the busiest internet days, so we would have a better chance of everyone chipping in.

Otherwise, let's just "Get her done."


I will say that the variance in the scenarios is iffy at best. "Do A, then fight" tends to be what happens. You're just voting on what "A" is. I will say Dark Archive currently has the most completions, if it's done by the time we get there, we obviously wont' go there. :P

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

I am open to whatever order people want to do the rest of them in. I have zero preference.

Grand Lodge

Male HP: 17/17 | AC: 18, Touch: 18, Flat 13, CMD 22 | F: +4, R: +7, W: +3 | Init: +4 | Perc: +8, SM +8, Bluff -1, Dip -1 | Speed 30ft | Stunning Fist: 0/2; Paizo Reroll +4 0/1; Potion of Cure Serious 1/1; Potion of Heroism 1/1; Evil Outsider Bane Shuriken 0/1 | Active conditions: None.

If Dark Archive is going fast, maybe other groups are starting from the top as well. Should we move up from the bottom after our current projects?

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Going against the grain! I like it. It's got my vote.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Fair enough! Also, what is this Aid Token, and what do we do with it?


Aid Token explanation now on last page of Handouts.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

BTW Makon has a great intimidate (+8) if we find out which group is most subject to intimidate. I will roll intimidate beneath a spoiler; with some accompanying dialogue. If I understand correctly we are all invited to make either sense motive or knowledge checks to identify which group is vulnerable to variable means of negotiation? (bluff, diplomacy, and intimidate?)

If this is correct we should all be making sense motive checks or the appropriate knowledge checks (which-ever we have the higher bonus in I suppose) As for the intimidate check Makon will wait for guidance (either from his own intuition or the groups suggestion) He will then step forward and proceed to loom an intimidate whichever group we believe to be most vulnerable to that form of negotiation. (please note: if we are unable to determine which group is most vulnerable to the intimidate tactic. I wish the GM just to roll a random die and Makon will step forward and try his tactic against the random group. In either case the: the die roll beneath the spoiler will stand.)

Also although we can only have one person roll per group. There's no reason we shouldn't attempt an aid-anthers . Therefore, I'll request on this thread that, Caebricalius Melandrus attempt to ,aid my intimidate check (probably beneath a spoiler is best) and that the remainders also aid some of the other rolls (diplomacy and or bluff).


This is also true.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

Ok amending my last statement a bit
Caebricalius Melandrus should do the bluff check ( looks like he has a +6?) although Andy Applebottom has a +8 in bluff he also has a +8 in diplomacy making him the best choice for both those rolls. If only one person can make one roll per noble house then Caebricalius Melandrus has the next highest bonus ..therefore he should take the bluff roll with Andy Applebottom aiding him. (while Andy takes the diplomacy roll)

The only thing left to do is figure out which family needs which roll.
It looks like Kwan Zinshen has ranks in Knowledge history (is it +6 to your check?) and again Andy Applebottom has all the knowldge skills at his disposal. therefore Makon will wait to make his intimidate check until bidden to by one of these two gentlemen.

*edit* just noticed Andy Applebottom can make both the diplomacy and bluff checks...(but if he does both no one else can) Since Andy has a +8 instead of Caebricalius +6 it would be better to have Andy make the primary roll and Caebricalius aid Andy's bluff roll.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Ack. just noticed the last 3 posts on this thread after i posted on Gameplay thread. Not sure what we can do with this mess. Please advise.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice
Andy Applebottom wrote:

Ack. just noticed the last 3 posts on this thread after i posted on Gameplay thread. Not sure what we can do with this mess. Please advise.

Ok first of all we need to wait until we get the results back from the sense motive checks from the GM...Then we can make an informed checks on which roll is best for which noble family.

My gut instinct is: just to cross out or (if you catch this before the hr editing time has expired) edit out the last portion (all the diplomacy checks) and just roll for a bluff check and diplomacy check after the GM gives us the sense motive information.

If you read the game-play thread the GM did mention certain checks are better for certain families...for instance Makon did an intimidate check for one of the families. (i just don't know which one because the GM hasn't revealed the results of the sense motive checks yet) Therefore you only need to make 2 checks One bluff and one Diplomacy...all your sense motive checks stand.


Sense motive checks are done. Results were already posted.


Rofl. NINJA'D!

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Because of your avatar pic, I imagined Cabe strolling up to gab at the families and suddenly a giant red dragon dressed in all black just appears in a puff of smoke and whispers, "NIN-jaaaa..." then vanishes again.


The dragon avatar is my true form. I'm an Expert 1, Sorcerer 4, Dragon Disciple 7.


One check from each of the five categories must be made. Each person may attempt only one check or aid from each category.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Did we ever do anything with that Aid Token? Do we want to boost it and send it on its way again?

Grand Lodge

Male HP: 17/17 | AC: 18, Touch: 18, Flat 13, CMD 22 | F: +4, R: +7, W: +3 | Init: +4 | Perc: +8, SM +8, Bluff -1, Dip -1 | Speed 30ft | Stunning Fist: 0/2; Paizo Reroll +4 0/1; Potion of Cure Serious 1/1; Potion of Heroism 1/1; Evil Outsider Bane Shuriken 0/1 | Active conditions: None.

Yes. I've been ignoring it since I don't think Kwan has much to add, but we should definitely move it along if we haven't yet.


We should boost and send it if you're not using it soon. If you want to do so now, I'll send it elsewhere. Or you can add that after this combat, but good call.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

If an attack roll is needed, whoever has the best should do the roll. That would not be me.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

My guess would be Kwan or Makon have the best attack roll. My best is only a +4.


To boost allied offensive? That's legit. Adding +2d8 or more to attack damage and granting flank? Yep.

Liberty's Edge

Half-Orc |HP 46/46|AC:16: 12T: 14F | CMD 20| Fort: 9, Ref: 4. Will: 4| spd. 40| Int.+3|per,+6
raging stats:
HP. 54/54 | AC:15, 10 tch, 13 FF | Fort:+12, Ref:+5, Will:+7 | Att: MW Great axe +9 (1d12+15 dmg), Mace+8 (1d8+15dmg)|CMD 21
Att: MW Great axe +7 (1d12+12dmg.), composite L bow +7 (1d8+5) Bloodrager 4 (spelleater)
special:
Wordly 1/1 day(trait), Destined strike 0/3 day,ferocity 1/1 day, rage 7/12day,blood of life(fast heal 1 raging)
Conditions:,long arms|bear's endurance|fatigued|Healing sacrafice

I say we boost the aid token and pass it along.. is my understanding we get to use the aid token before we pass it along? Or do we just boost it? If we get to use it; I'll use it on the first turn. The following roll is my attack roll to 'boost the token' boost attack: 1d20 + 6 ⇒ (20) + 6 = 26dmg: 1d12 + 4 ⇒ (7) + 4 = 11


Make the attack roll then, Makon. You can do it here at +6, if you fail we'll have someone else try.

Liberty's Edge

Male Human Magus (Kensai) 2
Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]
Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]
Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

That is literally the best roll we could have gotten. Good job Makon! :D

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / SO GD VII Assault on Absalom 9-00 (Tier 1-2) Discussion All Messageboards

Want to post a reply? Sign in.