Vencarlo Orinsini

Caebricalius Melandrus's page

256 posts. Organized Play character for Apoc Golem.


Full Name

Caebricalius Antonius "Cabe" Melandrus

Race

Combat Statistics:
[Melee Dueling Sword +5 | 1d8+1 S | 19-20/x2] [Melee Dueling Sword (Enhanced) +6 | 1d8+2 S | 19-20/x2] [Melee/Ranged Touch +4 | 20/x2]

Classes/Levels

Spell Slots and Daily Powers:
[Spell Slots | 0-lvl (DC 13): 3/Day | 1st lvl (DC 14): 2/Day] [Arcane Pool 6/Day]

Gender

Male Human Magus (Kensai) 2

Vital Statistics:
[HP 15] [Init +3 | Per +0] [AC 16 | T 15 | FF 11] [CMB +2 | CMD 17] [F+3 | R+3 | W+3]

About Caebricalius Melandrus

Caebricalius Melandrus
Male human (Taldan) magus (kensai) 2 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
CG Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 16, touch 15, flat-footed 11 (+1 armor, +3 Dex, +2 dodge)
hp 15 (2d8+2)
Fort +3, Ref +3, Will +3
Defensive Abilities canny defense +2
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . dagger +4 (1d4+1/19-20) or
. . aldori dueling sword +5 (1d8+1/19-20) or
. . light mace +4 (1d6+1)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks arcane pool (+1, 6 points), spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 2nd; concentration +5)
. . 1st—magic missile, shocking grasp
. . 0 (at will)—detect magic, light, spark[APG] (DC 13)
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Statistics
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Str 13, Dex 16, Con 10, Int 16, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 17
Feats Extra Arcane Pool[UM], Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits militia veteran (any town or village), unpredictable
Skills Bluff +7, Intimidate +6, Knowledge (arcana) +8, Knowledge (nobility) +4, Profession (soldier) +6, Spellcraft +8, Survival +0 (+2 to avoid becoming lost), Swim +5
Languages Common, Elven, Hallit, Skald
SQ chosen weapon
Combat Gear scroll of shield, scroll of shield, alchemist's fire (2); Other Gear mwk silken ceremonial armor[UC], aldori dueling sword[ISWG], crossbow bolts (10), dagger, dagger, light crossbow, light mace, wayfinder[ISWG], bedroll, magus starting spellbook, masterwork backpack[APG], spell component pouch, trail rations (5), waterskin, whetstone, 1,732 gp, 3 sp, 8 cp
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Special Abilities
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Arcane Pool +1 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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