Awesome Warriors of the Round Table (Inactive)

Game Master Legendary Sidekick

A "Round Tabletop" game where every player has a turn at GM'ing an episode.


EPISODES
• #1 - A Plague of Toadies

Round Tabletop Rules:
#1. PCs don't get killed off.
Nor do they get maimed or permanently altered. Comatose when death would normally have occurred is allowed.

#2. The GM's PC does not play.
It's bad form, even if we're GM'ing in turn.

#3. Char-Gen:
• Class: core/base/alt/hybrid, any archetype
• Race: standard races only, please
• Alignment: LG / NG / CG
• Stats: 19–19—15–15—11–11
• Health: Max HD

Plus, thanks to input from players...
• Episode #1 Level: Lv.3 w/ 3000 gp
• Traits: 2
• Drawback: Optional*
• Background Skills: +1 SP *or +2 SP if you opt for a Drawback
• Non-Combat Bonus Feats @ Lv.2, Lv.6, Lv.10, Lv.14, Lv.18

#4. XP does not exist.
When an "episode" ends, the party levels up (including the GM's character), and someone else GMs the next episode.

#5. The rest is up to the GM of whatever episode we're on:
• The setting ...be it another part of town, or we go island-hopping
• The threat ...with the obvious limit of no death spells, and make it believable that fallen PCs are able to get back up
• The stakes ...we DO care about those innocent NPCs, don't we?
• The rewards ...well, even the most stone-hearted adventurer wants money and items
• The scope ...though if you want to level-up, tell stories that end!

#6. GM Pay = PC Pay:
• Whatever monetary reward is earned by each PC, that's what the GM gets.
• Monetary rewards are given in equal amounts to each player, provided the PC actively contributed to earning the reward.
• Players with Sidekicks (including humanoid familiars and cohorts) do not get paid more, but the GM can reward the Sidekick with an item.
• Item drops have no effect on GM pay.

And speaking of Sidekicks...
#7. Sidekick Char-Gen:
For any cohort, companion or familiar...
• HP: Max HD @ same Level and/or HD as Hero

• Person Stats: 17–17—13–13—9–9 / Cohort: + any standard racial adjustment
-OR-

• Animal Stats: 17–17—15–15—11–11 / –8 INT

Adjust STR & DEX for the large and extra-small:
• Large: +2 STR / –2 DEX
• Tiny: –2 STR / +2 DEX
• Diminutive: –4 STR / +4 DEX
• Fine: –8 STR / +8 DEX


$uggested Monetary Rewards:
The following amounts are on par with Paizo's Character Advancement Table.

Ep.#1: 3,000 gp
Ep.#2: 4,500 gp
Ep.#3: 5,500 gp
Ep.#4: 7,500 gp
Ep.#5: 9,500 gp
Ep.#6: 13,000 gp
Ep.#7: 16,000 gp
Ep.#8: 20,000 gp
Ep.#9: 26,000 gp
Ep.#10: 32,000 gp
Ep.#11: 45,000 gp
Ep.#12: 55,000 gp
Ep.#13: 75,000 gp
Ep.#14: 95,000 gp
Ep.#15: 120,000 gp
Ep.#16: 155,000 gp
Ep.#17: 195,000 gp
Ep.#18: More!

My suggestion:
• A successful party earns approximately the amount listed.
• An extremely successful party earns considerably more.
• A party that fails receives little or no money.