Ongoing Misery


Rules Discussion


How does the ongoing misery work? Does it cost an action for me or the familiar to extend the duration of a debuff?

When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round

What if I don't cast a hex and I cast a spell instead, as long as my familiar is within 15ft I can extend it? Or what if I don't cast anything that round, can I just continue to extend any debuffs on the enemy as long as the familiar is within 15ft?


"When you Cast or Sustain a HEX, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round."


1. if you cast or sustain a spell that is not a hex, then the familiar does not get to do their trick

2. the familiar doesn't extend the duration of a debuff. They extend the duration of negative conditions affecting a creature. Saying "debuff" is a simplification that breeds misunderstandings, such as believing that the familiar extends the duration of the hex or spell that caused the negative conditions

which leads me to

3. the conditions extended by your familiar need not be caused by the hex you cast or sustained to trigger your familiar's trick. They are not related. All you need are two things: a creature with one or more negative conditions with a qualifying duration w/i 15' of your familiar, and a hex to cast or sustain even if on a different target altogether


Baarogue wrote:
2. the familiar doesn't extend the duration of a debuff. They extend the duration of negative conditions affecting a creature.

Well, if we are going detailed, then 'conditions' here are those: Conditions

Excluding Attitudes, Degrees of Detection groups. And Dying, Unconscious, Wounded I suppose. Well, everything that doesn't have an explicit duration.

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