Family Game- Plunder & Peril

Game Master RxGus

Maps and Handouts

Map of the WHOLE shackles


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Plunder and Peril Slides, Map of the WHOLE shackles

With one last longing look at the smokey cave and the now still black waters, the companions take the treasure that they were able to rescue and head back off through the cavern complex. It is eerily silent, knowing now that it is just them. No more Varossa. No more Jemma. No more silent tide... it is the end of some of the biggest legends in all of the shackles!

Deep back in the corridors, they are quickly reunited with Creed and Hinsin- wounded in their earlier combats. Rounding them up, they head back above ground and out of the main entrance, under the waterfall.

It doesn't take much time to reach the shore, and a quick flare and fire alerts the crew to come and rescue the survivors. A small skiff is sent out, and once onboard the Magpie Princess the crew pushes in around you to hear the tale of Jemma Redclaw and the sinking of the Fearsome Tide. The sun quickly sets, leaving you in the deck in the dark. The crew looks around absently.

Doc Imogene's voice then speaks up at last. "Where to then, Captain", clearly waiting for one of you to answer....

Its important to note that all of your time talking to and interacting with the crew throughout the adventure is what leaves you with this ending! Great job!


| HP: 21/58 | AC 19* (T15*, FF 18*) | CMB: +10 (+11 to steal) CMD: 24 (26 vs. steal) | F:+8 R:+7* W:+4 | Init +1* | Perc +9, SM +1, Social -1 | Speed 30 ft. Climb 20 ft. | Knockout: 0/1, Martial Flexibility: 3/6 | Animal Mask: 5/5 | Active Conditions: Shield of Faith, 6 Dexterity Drain, Wpn Spec 1 min

Smacky leaps up onto the ship's rail and points up to the sky. "Onward to ADVENTURE!"

YAhoo, Captain Smacky!!


Male Strix Alchemist (trap breaker) | HP: 36/36 Temp HP: 5/10 | AC 24* (T13, FF 20*) | CMB: +4 CMD: 18 | F:+6 R:+11 W:+5 | Init +4 | Perc +10 (+3 vs. traps), SM +2, Intimidate +11 | Speed 30 ft. Fly 60 ft. | Extracts: 2nd: 2/4, 1st: 1/5 | Bombs: 0/9, Meticulous Concoction: 1/1, Mutagen: 1/1 | Active Conditions: None

Riy-Zi heads down to the captain's cabin to chart a course with their navigator. Smacky could boast all she wanted, but they'd need a plan if they were going to find some worthwhile adventure!

When its done, he heads up to the crow's nest, enjoying the view from his perch as they sail away on his ship...


| HP: 39/45 | AC 25* (T12, FF 23*) | CMB: +8 CMD: 20 | F:+4 R:+4 W:+5 | Init +2 | Perc +4, SM +0, Intimidate +12 | Speed 30 ft. | Spells: 2nd: 0/4, 1st: 0/5 | Bond Senses: 4/4, Omen: 1/1, Shatter: 1/1, Summon Storm's Fury: 1/6 | Boots: 2/3 | Active Conditions: Barkskin (60 min), Shield (6 min)

Reva and Kildrax start barking orders at the crew. Smacky may talk big, but Reva knew who the real captain was...

Captain Reva, Demon of the Seas!


| HP: 21/58 | AC 19* (T15*, FF 18*) | CMB: +10 (+11 to steal) CMD: 24 (26 vs. steal) | F:+8 R:+7* W:+4 | Init +1* | Perc +9, SM +1, Social -1 | Speed 30 ft. Climb 20 ft. | Knockout: 0/1, Martial Flexibility: 3/6 | Animal Mask: 5/5 | Active Conditions: Shield of Faith, 6 Dexterity Drain, Wpn Spec 1 min

Hey! I'm the captain here!


Male Strix Alchemist (trap breaker) | HP: 36/36 Temp HP: 5/10 | AC 24* (T13, FF 20*) | CMB: +4 CMD: 18 | F:+6 R:+11 W:+5 | Init +4 | Perc +10 (+3 vs. traps), SM +2, Intimidate +11 | Speed 30 ft. Fly 60 ft. | Extracts: 2nd: 2/4, 1st: 1/5 | Bombs: 0/9, Meticulous Concoction: 1/1, Mutagen: 1/1 | Active Conditions: None

Captain Riy-zi of the great polaris!


| HP: 21/58 | AC 19* (T15*, FF 18*) | CMB: +10 (+11 to steal) CMD: 24 (26 vs. steal) | F:+8 R:+7* W:+4 | Init +1* | Perc +9, SM +1, Social -1 | Speed 30 ft. Climb 20 ft. | Knockout: 0/1, Martial Flexibility: 3/6 | Animal Mask: 5/5 | Active Conditions: Shield of Faith, 6 Dexterity Drain, Wpn Spec 1 min

Hey! I'm the Captain!


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Plunder and Peril Slides, Map of the WHOLE shackles

With Smacky's command, the crew springs to life! Yamtisy draws up the sale and calls back out over the deck.

"There is lots of Adventure, Captain. Which ones where you thinking? I hear there is a lot of good booty to the South.

Meanwhile, Riy-zi begins to scheme and plot, learning the trade of navigator- knowing that leading is much more than giving orders, but moreso making plans. Satisfied that the ship headed in the right direction- he stretches his wings and joins Xosrov in the Crow's nest as he looks over His ship.

Reva and Kildrax make their way along the deck, flexing their newfound authority over the crew. It's obvious that they will need some work, and that Varossa was too focused on her treasure to keep the crew in check... but there will be plenty of time to whip them back into shape.

The Magpie drifts slowly out to the open sea, leaving the island and the famed treasure hidden in a secret cove, on an uncharted island, in the middle of the shackles.


| HP: 21/58 | AC 19* (T15*, FF 18*) | CMB: +10 (+11 to steal) CMD: 24 (26 vs. steal) | F:+8 R:+7* W:+4 | Init +1* | Perc +9, SM +1, Social -1 | Speed 30 ft. Climb 20 ft. | Knockout: 0/1, Martial Flexibility: 3/6 | Animal Mask: 5/5 | Active Conditions: Shield of Faith, 6 Dexterity Drain, Wpn Spec 1 min

Lets go north north west!!! Into the artic water! Smacky shoats!


Male Shoreborn Half-elf Lunar Oracle | HP: 40/51 | AC 20 (T14, FF 16) | CMB: +7 CMD: 17 | F:+5 R:+7 W:+6 (endurance) | Init +0 | Perc +7, SM +4, Diplomacy +10 (+3 vs. CN) | Speed 25 ft., Swim 25 ft. | Spells: 3rd: 0/4, 2nd: 0/5, 1st: 0/7 | Bless: 0/1, Sanctuary: 1/1 | Moonbeam: 1/4 | Reach Rod: 0/3 | Active Conditions: None

I have a fealing about the soden lands... Cragie bends down to pat lady jade.

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