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About Craigie WoodmanStatistics:
Craigie Woodman Male Half-elf (shoreborn) Oracle 6 CN Medium Humanoid (elf, human) Init +0; Senses Low-light vision, Perception +7 ------------------------------
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Spells Known (CL 5th, Concentration +9)
Spell-Like Abilities (CL 1st, Concentration +5, DC 11)
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Aquatic Combatant You gain a +2 bonus on Swim checks and don’t take the usual penalties on melee attack rolls made underwater. Your slashing melee attacks and unarmed bludgeoning attacks deal full damage underwater. Beast Bond You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you. Curse: Deep One: The lure of the ocean tugs at your soul. You reduce your base land speed by 5 feet. You gain a swim speed equal to your land speed, and if you already have a swim speed, you increase it by 10 feet. At 5th level, your natural armor bonus increases by 1 as your skin thickens. At 10th level, you gain a +1 bonus to your caster level when casting spells underwater and when casting spells with the water descriptor. At 15th level, you gain the benefits of freedom of movement while underwater. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Endurance You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Link (Ex): You can handle your animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The oracle gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Revelations
River Rat You learned to swim right after you learned to walk. When you were a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger between your teeth so you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonus on damage rolls with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you. Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. Water Child Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the adaptability and multitalented racial traits. Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Combat Gear +1 dagger, dagger (4), +1 spear, quarterstaff, sap, underwater light crossbow, bolts (60), acid (2), holy water, tanglefoot bag, potion of cure light wounds (3), wand of cure light wounds (50 charges), wand of cure light wounds (15 charges), lesser meta magic rod of reach Possessions +1 mithral shirt, aegis of recovery, cloak of resistance +1, cassock of the clergy, efficient quiver, bag of holding, flint and steel, grappling hook, ioun torch, silk rope (50 ft), sunrods ( Carrying Capacity Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb. Current Load Carried 36 lbs. Money 1,162 GP 8 SP 5 CP Background:
...River pirate ...Drawn to the ocean Appearance and Personality:
...prophetic, animal senses ...Drawn to depths, dive in and disappear Spoiler:
Owen Wilson |