Kildrax |
Kildrax snaps at the glowing thing with his long stretchy neck...
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Magic BPS Damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Then he swims right back outta there.
Reva |
Reva follows Kildrax then casts a spell on him, healing his wounds.
Rejuvenate Eidolon: 1d10 + 5 ⇒ (8) + 5 = 13
RxGM |
Quickly adapting their strategy, the pirates work in combination to draw the creature out of the cramped quarters. As Craigie retreats, the creature reaches out and slams a glass fist into him. He shutters under the blow, keeps his footing, and disappears down the hallway.
Slam: 1d20 + 16 ⇒ (16) + 16 = 32 Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17
Lady follows her master, carefully avoiding any additional damage from the fearsome creature, and following him out of the immediate danger.
Stepping up, Smacky summons her martial training, delivering a powerful blow against the construct. Now aware of her strength, the golem parries away her second blow- deflecting it harmlessly.
Kildrax, as well, is able to take a bite of the creature before stepping safely away from its reach. His teeth amd gums crunch on the jagged glass, leaving the shark with a bloody, toothy, grin.
I don't have any damage noted on Kildrax. Is this a 'GM error in your favor'?
The hall falls quiet, and for a moment the Vanara stands alone in the chamber- face to face with the colorful, sparkling, creature. It moves to pursue to others, but finds its path blocked. Instead, it strikes out at Smacky with its jagged, sharpened hands.
Slam: 1d20 + 16 ⇒ (19) + 16 = 35 Damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Slam: 1d20 + 16 ⇒ (11) + 16 = 27 Damage: 2d8 + 5 ⇒ (4, 8) + 5 = 17
Round #3
Riy-Zi
Stained Glass Golem (-40 HP)
Smacky (-35 HP)
Reva
Kildrax
Craigie (-32 HP)
Lady (-37 HP)
Craigie Woodman |
Craigie casts a healing spell on Lady Jade.
Cure Serious: 3d8 + 6 ⇒ (1, 4, 3) + 6 = 14
Riy-Zi |
Riy-Zi flies into the big room, way back in the corner.
Smacky |
Smacky whacks the golem with her tail...
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Magic B Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Smacky tumbles backwards away from the golem then runs away!
Acrobatics to not get smushed: 1d20 + 16 ⇒ (7) + 16 = 23
Reva |
Reva quickly casts another healing spell on Kildrax!
Rejuvenate Eidolon: 1d10 + 5 ⇒ (3) + 5 = 8
Kildrax |
Kildrax readies an action to bite the creature when it enters his bite range.
Readied Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Magic BPS Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
RxGM |
AoO, against Smacky: 1d20 + 16 ⇒ (11) + 16 = 27 Damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Smacky swings her tail at the creature, but he it is ready for the attack. Parrying her strike, it returns with a powerful blow before she is able to retreat into the main room.
It quickly follows, down the long hallway. Stepping out, it finds itself being snapped at by the flying shark creature- before stepping towards Kildrax and attempting to beat him out of the sky.
Slam: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11
Initiative, Hinsin: 1d20 + 6 ⇒ (20) + 6 = 26
As soon as the creature steps into the room, Hinsin pulls out his flute- and begins to play an uplifting fife march.
Heroes are up, +2 attack/+2 damage from Inspire Courage
Round #4
Hinsin
Riy-Zi
Stained Glass Golem (-40 HP)
Smacky (-52 HP)
Reva
Kildrax (-11 HP)
Craigie (-32 HP)
Lady (-37 HP)
Smacky |
Smacky pulls out and drinks a potion!
Healing: 2d8 + 3 ⇒ (1, 2) + 3 = 6
Riy-Zi |
Riy-Zi flies a bit closer than tosses a bomb at the glass golem.
Ranged Touch: 1d20 + 10 + 20 + 1 + 2 ⇒ (18) + 10 + 20 + 1 + 2 = 51
Fire Damage: 3d6 + 3 + 1 + 2 ⇒ (3, 5, 4) + 3 + 1 + 2 = 18
And 5 splash damage. DC 16 for 1/2 splash damage.
Edit: And avoiding his friend's spaces too.
Craigie Woodman |
Craigie hurries over to heal Smacky!
Healing: 3d8 + 6 ⇒ (1, 4, 3) + 6 = 14
RxGM |
The arching explosive tumbles through the chamber- landing on the sharpened glass creature. The flames erupt around it, covering the bright colors with a sooty, dull, coat of ash.
Reaching into her pack, pulling out a small vial and consuming it. Mixed with healing provided by Craigie, she feels a little bit better- some of her major wounds having knit back together.
Round #4
Hinsin
Riy-Zi
Stained Glass Golem (-58 HP)
Smacky (-32 HP)
Reva
Kildrax (-11 HP)
Craigie (-32 HP)
Lady (-37 HP)
Reva |
Reva raises her morningstar high and swings it at the crazy glass thing.
Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Magic BP Damage: 1d8 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15
Then she takes a few steps back. Five-foot step.
Kildrax |
Kildrax whips his tail at the glass golem, then slips back a few steps and bites at it.
Tail Slap: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Bite: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 2d6 + 2 + 2 ⇒ (4, 1) + 2 + 2 = 9
Riy-Zi |
Lady wasn't given any orders so she's not moving right now. She's waiting for more healing.
RxGM |
Reva swings her morningstar at the creature- who nimble dodges the blow- before stepping back away from the threat. Kildrax likewise slaps at the golem before stepping back to try and bite at it. His tail makes solid contact, but the bite ends up leaving his teeth bloodied on the sharpened glass edges.
Stepping forward, the soot covered construct swings out its arms at both Kildrax and Reva. The first blow lands solidly on Reva, while Kildrax floats just out of reach of the sharpened appendage.
Slam, Reva: 1d20 + 16 ⇒ (7) + 16 = 23 Damage: 2d8 + 5 ⇒ (5, 8) + 5 = 18
Slam, Kildrax: 1d20 + 16 ⇒ (2) + 16 = 18 Damage: 2d8 + 5 ⇒ (7, 4) + 5 = 16
Hinsin Continues to play his flute, which echos eerily in the empty expanse of chamber. Setting aside the flute for a moment- he reaches out and touches Smacky, before picking back up his fife.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Conditions: Inspire Courage +2/+2
Hinsin
Riy-Zi
Stained Glass Golem (-68 HP)
Smacky (-22 HP)
Reva (-18 HP)
Kildrax (-11 HP)
Craigie (-32 HP)
Lady (-37 HP)
Riy-Zi |
Riy-Zi pulls out his healing wand an taps Lady Jade with it.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Smacky |
Smacky digs into her grey bag of tricks, pulls out a fluffy ball, and throws it on the ground. "Get that golem!"
What is it?: 1d100 ⇒ 28
...a bat flies at the golem and tries to bite it!
Fly (so it doesn't provoke?): 1d20 + 16 ⇒ (6) + 16 = 22 If this has to be acrobatics it's got a +2
Bite: 1d20 + 6 ⇒ (3) + 6 = 9
BPS Damage: 1d3 - 4 ⇒ (3) - 4 = -1 Minimum 1 damage!
Smacky looks at the bat funny. "Well, that was not as good as I expected."
Craigie Woodman |
Craigie casts another healing spell on Lady Jade so she can get back in the fight.
Cure Moderate: 2d8 + 3 ⇒ (5, 1) + 3 = 9
"Get 'em, Lady!"
Lady Jade |
Lady Jade scrambles over to the golem, flanking with Kildrax, and snaps her jaws on the glass creature!
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
BPS Damage: 1d10 + 5 ⇒ (8) + 5 = 13
Plus Grab if it hits: 1d20 + 7 ⇒ (7) + 7 = 14
Plus Death Roll damage if grab hits: 1d10 + 5 ⇒ (9) + 5 = 14 and its prone.
Riy-Zi |
Lady Jade forgot the inspire courage bonuses, btw.
Reva |
Reva channels her magic into her weapon, swings her Morningstar at the glass golem one more time, then takes a five-foot step back.
Attack: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Magic BP Damage: 1d8 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10
Kildrax |
Kildrax whacks the golem with his tail, then drifts back a few feet and snaps his jaws at the golem.
Tail Slap: 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Bite: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25
Damage: 2d6 + 2 + 2 ⇒ (1, 4) + 2 + 2 = 9
Also, It looks like Lady jade forgot the flanking bonus too. Haha. We're on the ball today.
RxGM |
Smacky reaches into her pack and pulls out a last-ditch effort. Reaching deep into the bag, her fingers graze across several charms before grabbing a small gray one which turns into a bat as soon as it impacts the ground. Immediately, it flies up and gets in the face of the creature- but seems to have little effect on it.
Rallying around Lady, Craigie and Riy-Zi contribute to her healing- before sending her off into the fray once more. The Crocodile stamps forward, and rips at the legs of the golem. Her teeth sink deep, but she is unable to drag the construct to the ground. I added the damage froom IC
In a final flurry from Reva and Kildrax, Reva produces her rarely used Morningstar and swings wildly. But this time she lands a powerful blow, one that leaves the golem tottering. Kildrax leaps at the small windown opportunity, and his tail blow knocks the construct off its feet. The glass creature stumbles, and then falls- its glass body shattering across the floor of the chamber... its prismatic lighting lingering a few moments in the shards before fading.
Combat Over!!! Good job in a tough fight!
Smacky (-22 HP)
Reva (-18 HP)
Kildrax (-11 HP)
Craigie (-32 HP)
Lady (-20 HP)
Riy-Zi |
Riy-Zi starts healing people with his very fine wand.
Healing Craigie: 1d8 + 1 ⇒ (3) + 1 = 4
Healing Craigie: 1d8 + 1 ⇒ (6) + 1 = 7
Healing Craigie: 1d8 + 1 ⇒ (8) + 1 = 9
Healing Craigie: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Craigie: 1d8 + 1 ⇒ (1) + 1 = 2
Healing Craigie: 1d8 + 1 ⇒ (5) + 1 = 6
Healing Craigie: 1d8 + 1 ⇒ (4) + 1 = 5
Healing Smacky: 1d8 + 1 ⇒ (5) + 1 = 6
Healing Smacky: 1d8 + 1 ⇒ (4) + 1 = 5
Healing Smacky: 1d8 + 1 ⇒ (5) + 1 = 6
Healing Smacky: 1d8 + 1 ⇒ (6) + 1 = 7
Healing Lady: 1d8 + 1 ⇒ (1) + 1 = 2
Healing Lady: 1d8 + 1 ⇒ (1) + 1 = 2
Healing Lady: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Lady: 1d8 + 1 ⇒ (3) + 1 = 4
Healing Lady: 1d8 + 1 ⇒ (1) + 1 = 2
Healing Lady: 1d8 + 1 ⇒ (5) + 1 = 6
Healing Lady: 1d8 + 1 ⇒ (1) + 1 = 2
Healing Reva: 1d8 + 1 ⇒ (3) + 1 = 4
Healing Reva: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Reva: 1d8 + 1 ⇒ (7) + 1 = 8
Healing Reva: 1d8 + 1 ⇒ (7) + 1 = 8
Healing Kildrax: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Kildrax: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Kildrax: 1d8 + 1 ⇒ (2) + 1 = 3
Healing Kildrax: 1d8 + 1 ⇒ (8) + 1 = 9
My wand has one charge left and everyone is fully healed.
Riy-Zi looks at his almost empty wand then sighs and shakes his head. "You guys are so wasteful. Try to get hit less."
Smacky |
"Thanks! But, it's not my fault monsters have good aim! It's theirs! Right Patchy?"
Smacky bobs Patchy's head upside down, then makes a voice for Patchy.
"Of course it is! You're amazing and they're too strong!"
Smacky nods in agreement. "See?" she tells Riy-Zi. "Patchy knows. She's very wise."
Craigie Woodman |
Craigie collects a few shards of the monster and tucks it into his belt pouch. 'Interesting... I've never seen a creature quite like this before. Good job, everybody. I was starting to get a little worried there."
Craigie pats Lady Jade on the head. "Good job, Lady."
When Riy-Zi's done with his wand, Craigie grins. "Thanks, Riy-Zi. Shall we move on?"
Reva |
"Yeah, let's get this done."
We've moved around the map. Smacky and Riy-Zi want to look at that room one more time, Craigie's checking out the other, and Reva's examining the pool. Rolling their Perceptions:
Smacky Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Riy-ZI Perception: 1d20 + 10 ⇒ (3) + 10 = 13 (+3 higher with traps)
Craigie Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Lady Jade Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Reva Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Reva (Arcana): 1d20 + 5 ⇒ (7) + 5 = 12
Reva (Planes): 1d20 + 4 ⇒ (12) + 4 = 16
Reva (Spellcraft): 1d20 + 4 ⇒ (6) + 4 = 10
Kildrax (Perception): 1d20 + 6 ⇒ (3) + 6 = 9
RxGM |
The crew takes a few moments to catch their breath, and heal, after the defeat of the stained-glass creature. Craigie moves about the chamber, collecting small trophies of the conquest- before turning his attention back to the chamber. Walking into a domed room- he looks up across the ceiling and sees a magnificent collection of art and runes scrawled across the surface, arranged in such a way as to tell record some grand history.
Riy-Zi and Smacky venture back up and into the sleeping chambers. Walking through what remains of the beds- the space seems to have gone unused for centuries, if not millennia. There appears to be very little of usefulness, but just as they are leaving- a small glint of metal catches Smacky's eyes. Lifting some of the rotting boards, the Vanara finds a long sword, made of cold iron. Digging deeper, she is able to unearth 51 pp, 628 gp, and 312 sp from under the ruins.
Reva stares deep into the pool- and gets a sense of some arcane presence. It is almost as if the pool is drawing her thoughts and attention- crystalizing and strengthening them. Something about this water seems to amplify her awareness of herself and others. Not enough to modify any dice rolls or compel any actions... but mostly for a sense of flavor regarding the formal use of this pool in the past
Riy-Zi |
Riy-Zi helps Smacky collect the treasure. Then he moves toward the next area with the others.
Smacky |
Smacky and Patchy decide to go for a swim in the pool to celebrate their successful treasure hunt!
"Oh, yeah! There was an eye around here staring at me before or something. Before we fought that glass lady. Strange, huh?"
Craigie Woodman |
"Wow, Lady... This place is ancient," Craigie muses to Lady as he gazes up at the ceiling and gives Lady Jade a pat on the head.
Knowledge History: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge Planes: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge Religion: 1d20 + 5 ⇒ (7) + 5 = 12
Reva |
"Well that's an... interesting feeling. ...Addictive. Be careful in that pool, Smacky."
Reva follows Riy-Zi over to the new room, giving the pool an odd look as she goes.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Kildrax |
Kildrax follows Reva and Riy-Zi, then looks around.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Hope you've got better, Riy-Zi!
RxGM |
Craigie stares up at the pictures on the celign, trying to make sense of them all. Battles, and weapons, and mystical runes fill the space. However, the enormity of the space and intricacy of the design leaves more questions than answers.
Despite her sideways looks, the water in the pool remains motionless and still... inviting... Reva pushes the thought out of her mind and concentrates as both Smacky and Riy-Zi dive into the sacred water. Despite the splashing and playing- the surface remains calms and smooth- and the motion in the water stirs up no sediment, the pool remaining as clear as it ever did.
Climbing out of the pool and drying off, Riy-Zi approaches the edge of the new step of steps, and looks down (physically) the tunnel into the chambers below him. Flapping just off the ground, he descends to the foot of the altar. In the center of this room, a second set of stairs ascend to a raised platform. In the center of this platform, an alabaster table rises about five feet high. Two cyclopean statues carved to resemble serene mystics stare at one another from opposite sides of the stair. The wall carvings depict numerous scenes of one-eyed giants pinning down and torturing smaller creatures- lizardfolk, humanoids, and even smaller giants.
Perception, Riy-Zi: 1d20 + 9 ⇒ (20) + 9 = 29
As Riy-Zi approaches the steps up to the platform he notices two very unsettling things. The first is that the upper landing appears covered in horrific tools and evil-shaped weapons. The second, he notices a sourceless chanting, low and almost inaudible, echoing through the chamber.
Riy-Zi |
"Well, this place sucks," Riy-ZI remarks. He turns and leaves the room, wanting nothing to do with that nonsense.
"Let's go this way instead." Riy-Zi heads into the last exit off this room.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12 (+3 higher vs. traps)
Smacky |
Smacky climbs out of the water and follows Riy-Zi. "Where are you going?"
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Reva |
Reva follows close behind Riy-Zi and Smacky, with Kildrax alongside.
Reva Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Kildrax Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Craigie Woodman |
Craigie catches up to the others and heads up to the front of the line, right alongside Riy-Zi with Lady Jade trailing in his steps.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
RxGM |
The party moves forward through the ruined workspace and into a massive chamber. The domed roof sits sixty-foot-high, supported by several thick stone columns. The worked stone walls remain uncovered by coral, and is decorated with engravings of crude giant figures and roughly formed runes. The columns have markings chiseled into them as well, in what could be many different styles of handwriting.
Smashed stone tables and oversized benches are piled to the left in the room. Beyond the rubble, a tunnel slopes down to the east, and another descends from the southwest corner.
I would advance you further, but I need to know... right hallway or left hallway?
Craigie Woodman |
We've decided left, same marching order.
RxGM |
Decisively, Riy-Zi moves to the left tunnel, followed quickly by the remainder of the crew. The worked stone walls of the previous chamber quickly turn into a natural and unworked tunnel. In his hurry, the Strix fails to notice any of the subtle signs of life in these tunnels- but before Cragie can call out, Riy-Zi is facing down with four roughly humanoid creatures. The bodies themselves seem slow and decrepit, though each appear to have some sort of shell placed upon their head.
Smacky: 1d20 + 4 ⇒ (13) + 4 = 17
Riy-Zi: 1d20 + 9 ⇒ (4) + 9 = 13 +2 vs. traps
Reva: 1d20 + 2 ⇒ (12) + 2 = 14
Kildrax: 1d20 + 6 ⇒ (8) + 6 = 14
Craigie: 1d20 + 7 ⇒ (18) + 7 = 25
Lady Jade: 1d20 + 1 ⇒ (7) + 1 = 8
Smacky: 1d20 + 8 ⇒ (7) + 8 = 15
Riy-Zi: 1d20 + 4 ⇒ (16) + 4 = 20
Reva: 1d20 + 4 ⇒ (11) + 4 = 15
Craigie: 1d20 + 0 ⇒ (3) + 0 = 3
Creatures: 1d20 + 6 ⇒ (9) + 6 = 15
You can roll either Knowledge Religion or Knowledge Dungeoneering to identify these creatures
Round #1
----Riy-Zi
Smacky
Reva
Kildrax
Creatures
Craigie
Lady
Reva |
Reva pulls out a wand and taps Kildrax with it. "Go get 'em, killer."
Infernal Healing on Kildrax.
Kildrax |
Kildrax laughs as he swims forward through the air and bites the red creature.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Magic BPS Damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Smacky |
Smacky races and tumbles into the room, then wallops the yellow one with her tail!
Acrobatics (to not provoke): 1d20 + 16 ⇒ (11) + 16 = 27
Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Riy-Zi |
"Down, Kildrax! Down!" Riy-Zi exclaims as he pulls out a holy water and throws it at the red undead. He's not quite sure if his water will burn the demon along with the undead...
Ranged: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Holy Water: 2d4 ⇒ (3, 2) = 5
Splash Damage is 4.
RxGM |
Emboldened by the infernal energies raging through his body, the Eidolon float forward and rips into the first of the zombie creatures. Tumbling forward, Smacky slaps the creature with her tail- and although it doesn't do quite as much damage as she would have hoped the zombie creature falls to the ground limp and once again lifeless.
However, the strange shell like helmet worn by the zombie continues to move and pulse on the ground.
Riy-Zi, the target of your holy water flask is gone. You can either change the target or take a different action on your turn and we can figure out the right outcomes afterwards
The tiny shell and its purple tentacles pulse for a moment before they retract from the body of the fallen zombie. Almost like an octopus, the now exposed shell creature tries to crawl away from Smacky and up the tunnel wall another 5 feet. Provoking an attack of opportunity
The other zombies lumber forward, each with their own shell like helmet clearly visible. Green closes the gap between it and Smacky, before trying to slam its fist into the Vanara.
Slam: 1d20 + 4 ⇒ (2) + 4 = 6
The yellow zombie also swings its fist at Smacky.
Slam: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
While she is easily able to side step the first attack, yellow catches her off-guard and is able to land a powerful blow.
Round #1/2
----
Riy-Zi
Smacky -8 HP AoO, Red shell
Reva
Kildrax [infernal healing 1/10]
Creatures [Red Zombie: DEAD, Red shell:-2 HP]
Craigie
Lady