| Craigie Woodman |
"Whoa! What's that?"
Religion: 1d20 + 5 ⇒ (6) + 5 = 11
"Get in there, Lady!"
Craigie shifts position and casts a blessing on his allies. Bless. Everyone gets +1 attack.
| Riy-Zi |
Riy-Zi would have pulled out the holy water and moved last turn instead. And he'll throw it at green this turn then draw another one.
| Smacky |
Smacky whacks the helmet squid with her tail.
AoO: 1d20 + 12 ⇒ (10) + 12 = 22
Magic B Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Creeped out by the helmet, Smacky attacks it some more! "EEEK!" Starting with the red helmet. If it she'll attack the yellow undead.
Brawler's Flurry 1: 1d20 + 10 ⇒ (19) + 10 = 29
Magic B Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Brawler's Flurry 2: 1d20 + 10 ⇒ (3) + 10 = 13
Magic B Damage: 1d8 + 7 ⇒ (6) + 7 = 13
| Kildrax |
Kildrax flies over to the weird creatures and whacks the yellow one with his tail.
Attack: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
| Reva |
Unable to get into the fight, Reva moves forward and casts out her hands, sending red tendrils of energy to snake around all of her companions. "Pick up the pace!"
Casting haste on all 6 PCs. We're just in range. It lasts for 6 rounds.
| RxGM |
Thanks for you patience on the US holiday weekend!
Craigie looks at the creatures and realizes that they are pretty standard zombie thralls. However, the shell that appears to be controlling each of the zombies is unlike anything that he has ever seen.
As the shell begins to climb, Smacky wacks it with her tail very hard. Falling from the wall, the shell splits on the ground at her feet. She spins on the yellow zombie, which also succombs to her powerful blows.
Kildrax moves forward as well, his extenable neck bitting into what remains of the yellow shell, ripping out a large chunk of the tentacles.
Riy-zi lobs his holy water at the remaining zombie, who's skin begins to boil with the contact greenish skin. The Zombie squeezes past Kildrax and then swings his nasty claws at the flying creature, finding it tough to reach him. Blue continues to move down the hallway until stopped by the shark as well.
Slam: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Round #2/3
Active Condition= Haste
----
Riy-Zi
Smacky -8 HP
Reva
Kildrax [infernal healing 2/10]
Creatures [Red Zombie: DEAD, Red shell: Dead. Yellow Zombie: Dead, Yellow Shell: -10 HP, Green Zombie: -5HP, Green Shell -1 HP]
Craigie
Lady.
| Kildrax |
Kildrax whips his tail at the blue zombie, then slithers into the corner and snaps is teeth at the green one twice.
Tail: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Bite (haste): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
| Reva |
Reva pushes her way to the front, funnels her inner magic into her morningstar and swings is at the blue zombie.
Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Magic B&P Damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
| Craigie Woodman |
"Get it, Lady!" Craigie exclaims. He comes a little closer, but doesn't do much else.
Reva and Kildrax forgot the +1 from Bless, btw.
He moves a little closer and casts guidance on Riy-Zi.
| Lady Jade |
Lady Jade bites, bites, twists, flails, and bites some more at the green zombie.
Bite: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
BPS Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Grab if it hits: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Death Roll Damage if it hits: 1d10 + 5 ⇒ (6) + 5 = 11 plus its prone.
Bite (haste): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
BPS Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Grab if it hits: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Death Roll Damage if it hits: 1d10 + 5 ⇒ (2) + 5 = 7 plus its prone.
Tail Slap: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 2d8 + 2 ⇒ (3, 1) + 2 = 6
| Smacky |
Smacky whips it, kicks it, and punches the green one!
Brawler's Flurry: 1d20 + 10 + 1 + 1 ⇒ (18) + 10 + 1 + 1 = 30
Magic B Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Brawler's Flurry: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Magic B Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Brawler's Flurry (haste): 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28
Magic B Damage: 1d8 + 7 ⇒ (1) + 7 = 8
| Riy-Zi |
Riy-Zi pulls out and makes a bomb, then throws it at the blue creature! He's very careful to make sure he doesn't burn his friends to a crisp in the process. Excluding them from the area.
Ranged Touch: 1d20 + 10 + 1 + 1 + 1 ⇒ (2) + 10 + 1 + 1 + 1 = 15
Fire Damage: 3d6 + 3 + 1 ⇒ (3, 5, 6) + 3 + 1 = 18 Plus 5 fire splash, DC 16 Reflex for 1/2 splash damage.
| RxGM |
Kildrax's first tail strikes, and while it connects, the zombie seems to unaffected. The bites, on the other hand, bring the battered green zombie to the cave floor. Reva, too, connects with the blue zombie, though her weapon is less effective than she would have hoped.
Lady clacks and bites at the remaining helmet, and before the strange mollusk can react Lady has cracked its shell in her massive jaws.
Stepping up into the space left by the now crunched green monster- Smacky slaps her tail at the remaining zombie- pummeling it over and over again. The combination is too much for the undead, who succumbs to the flurry.
Just as the creature falls- Riy-zi launches a bomb that strikes the shell, erupting into a small blaze that turns the creature to ash.
Out of combat!
The enemies dispatched, Riy-Zi pokes his head around the corner and sees a fantastic sight!
This small chamber connects to a massive cave of slimy black coral that is drowned in stagnant salt water. Dozens of corpses—sharks, fish, humans, and stranger things—float on the surface in various states of decomposition. Some are covered in black chitin while others are pale and broken.
On the far side of the underground cove floats a massive old ship. The ship’s tattered rigging and waterlogged boards creak lightly in the silent cavern, and limp floating corpses surround its blackened hull, like mourners at a grotesque wake.
There is still a hallway to the North, but you can now see the massive cave to the east
| Craigie Woodman |
Craigie taps Smacky with his healing wand.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Then he heads off with the others down the tunnel.
| Smacky |
Smacky and Riy-Zi lead the way!
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
| RxGM |
This large cavern is roughly twenty feet in diameter, with multiple tunnels leading out. Twisted black coral covers the lower walls, and large chunks of the stuff rise from the uneven floor. Remnants of bedrolls and other signs of decades-old habitation by human-sized creatures protrude from the black coral in places.
Two large, tentacled creatures, reside in this space- each covered with a thick layer of black corral across their back and appendages. The room itself shifts to a strange, flowery, sent.
Smacky: 1d20 + 8 ⇒ (18) + 8 = 26
Riy-Zi: 1d20 + 4 ⇒ (12) + 4 = 16
Reva: 1d20 + 4 ⇒ (4) + 4 = 8
Craigie: 1d20 + 0 ⇒ (2) + 0 = 2
???: 1d20 + 0 ⇒ (2) + 0 = 2
Round #1
Active Conditions: NoneSmacky (-3 HP)
Riy-Zi
Reva
Kildrax (Infernal healing 5/10 rounds)
Craigie
Lady
Creature (Green, Orange)
| Riy-Zi |
"Smacky! In front of me!" Riy-Zi shouts as he hurries into the room and tosses a bomb at the green creature.
Ranged Touch: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Fire Damage: 3d6 + 3 + 1 ⇒ (1, 3, 2) + 3 + 1 = 10
5 splash, DC 16 for 1/2 splash, 10 ft. splash area
| Kildrax |
Kildrax slithers through the air into the room.
Double move.
| Reva |
Hearing more sounds of battle, Reva casts haste on her companions again.
Hits all her allies, including pets and eidolons.
| Smacky |
Smacky 5 foot steps into the room and does a tail spin kick punch combo on the strange creature! "Hi YA!"
Brawler's Flurry 1: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Brawler's Flurry 2: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Brawler's Flurry Haste: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (7) + 7 = 14
| Craigie Woodman |
"Come on, Lady! Let's get in there!" Craigie hurries forward a few paces and stares at the yellow creature. His eyes glow, and he spews a bright beam of light out of his mouth at the yellow creature.
Moonbeam, Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus DC 16 Fortitude save or he's blind 1 round.
| Lady Jade |
Lady Jade scrambles into the room and tries to bite the leg off the orange thing.
Bite: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
BPS Damage: 1d10 + 5 ⇒ (5) + 5 = 10
plus grab if it hits: 1d20 + 7 ⇒ (8) + 7 = 15
Plus Death Roll Damage if grab works: 1d10 + 5 ⇒ (8) + 5 = 13 plus it's prone.
Bite (haste): 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
BPS Damage: 1d10 + 5 ⇒ (5) + 5 = 10
plus grab if it hits: 1d20 + 7 ⇒ (14) + 7 = 21
Plus Death Roll Damage if grab works: 1d10 + 5 ⇒ (2) + 5 = 7 plus it's prone.
Tail Slap: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
B Damage: 2d8 + 2 ⇒ (4, 4) + 2 = 10
| RxGM |
Riy-Zi lobs a flask at the greenish tinted creature, striking it precision and covering the creature in a rain of fire.
Kildrax moves into the room, positioning himself in the most advantageous position for his combination attack.
Smacky's first blow glances off the creatures thick hide- but her second and magical third catch the creature clean in its chest, knocking it back.
As she attacks, the room magically darkens. A soft moonlight shoots out of Craigie's holy symbol- and strikes into the large creature. Fort, DC 16: 1d20 + 3 ⇒ (7) + 3 = 10. The massive creature wobbles on its feet, just before Lady comes and clamps down. With the first bite, she feels the familiar crunch in her jaw- the tentacled creature going limp. Spitting out the vile aberration, she snaps at the remaining threat- drawing blood a second time.
A deafing screech fills the room as the Green Creature lashes out at our heroes. Cornered and threatened, it snaps its tentacles wildly about the chamber.
Tentacle #1, Smacky: 1d20 + 3 ⇒ (4) + 3 = 7 Plus Grab Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 3 ⇒ (16) + 3 = 19 Constrict, if successful Constrict: 1d6 + 2 ⇒ (4) + 2 = 6
Tentacle #2, Kildrax: 1d20 + 3 ⇒ (3) + 3 = 6 Plus Grab Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Grab: 1d20 + 3 ⇒ (15) + 3 = 18 Constrict, if successful Constrict: 1d6 + 2 ⇒ (5) + 2 = 7
Bite, Lady: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 Plus Fort Save, DC 14
However, in its fear, it fails to land a single blow against its targets.
Round #2
Active Conditions: Haste
Smacky (-3 HP)
Riy-Zi
Reva
Kildrax (Infernal healing 6/10 rounds)
Craigie
Lady
Creature (Green -20 HP,Orange -42 HP, blinded)
| Smacky |
Smacky takes a careful five-foot step forward. "Hiya! Smack! Whack! Punch!" She does a kick, tail-spin-whack, and a punch!
Brawler's Flurry 1: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Brawler's Flurry 2: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Brawler's Flurry 3 (haste): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Magic Bludgeoning Damage: 1d8 + 7 ⇒ (5) + 7 = 12
| RxGM |
The series of kicks and tails quickly batters the creature, which stumbles and falls to the ground. Looking about this space, it is clear that a human-sized creatures used to inhabit the space, but that much of their gear and equipment has been covered by the dark, black, coral growing over the floor and walls.
| Craigie Woodman |
"Nicely done, Smacky."
He pats Lady Jade, then gives her a good scratch under the chin. "Good girl, Lady. Yeah, who's a good girl? You are."
Craigie inspects the weird black coral from a safe distance -- or what he hopes is safe -- about 10 feet or so.
| Kildrax |
Reva heads out over to the shore, while Kildrax flies out over the water to look around.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
| Riy-Zi |
Along with Kildrax, Riy-Zi flies out over the water, getting up very high, then looks around.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24 +3 vs. traps
| Smacky |
Creeped out by the black coral, Smacky hurries after Reva. "What's over there?"
| RxGM |
The black corral appears, on closer inspection, to have grown over and around everything in the cavern. Even the tentacled creatures show some evidence that this black corral had began to grow over them as well.
Digging around in the piles, there are several bedrolls, a few swords and a nondescript leather satchel whose contents have long since rotted away.
Kildrax and Riy-Zi fly into the giant chamber, hovering well above the water. The walls are thick with the same black corral as before- except it has also grown over the floating corpses of several creatures and species that bob along the surface of the water. The water itself is thick and dark, unlike anything that you have ever seen before.
Taking more time, you can make out the lettering on the side of the ship. "The Fearsome Tide". The words hit you hard... its the legendary ship of Jemma Redclaw herself. It is aged and damaged, well beyond simple disrepair, yet it is still afloat.
You can also see that chamber stretches further back, around the exposed corner by the rope bridge.
| Craigie Woodman |
"Well, gang, looks like this is it!" Craigie remarks. "Come here. Lets go the other way and take the rope bridge. Not all of us can fly and for once... I don't want to get in the water."
Moving us where we want to go. Right before we reach there, Craigie pulls Smacky and Lady Jade aside and casts shield of faith on Smacky and Lady Jade, granting them +3 deflection AC for 6 minutes.
| Smacky |
"Yeah! Let's go!"
"And, wow! That water looks yucky!"
| Riy-Zi |
Riy-Zi follows the others then drinks one of his extracts of shield.
| Reva |
Reva nods and follows. "Yeah, let's avoid the water."
| RxGM |
For likely the first time in his life, Craigie sees water that he does not want to swim in. After a quick consultation between the party, they pick their way back through the caverns and out across the raised cliff the runs alongside this secret cove. As they approach the rope bridge, which leads to the Fearsome Tide, they notice a narrow rope bridge, with no railings or supports, breaking off to the right
It opens into a dark, unlit corridor the goes deeper into the mountain- while the larger rope bridge crosses the inky water over to the Jemma Redclaws famous ship.
| Riy-Zi |
Riy-Zi flies over to the small side chamber and approaches the door in there. He inspects it for traps then listens at it.
Perception (is it trapped?): 1d20 + 10 ⇒ (19) + 10 = 29 (+3 vs. traps)
Perception (hearing stuff): 1d20 + 10 ⇒ (16) + 10 = 26 (+3 vs. traps)
| Smacky |
Smacky goes over to the flimsy looking bridge and turns to the rocky walls. She rocks climbs across the gap, cause she's not sure the bridge is sturdy!
Since its dark over there she pulls out her everburning torch (that's carved with bunnies on the wood!) and holds it up so she can see.
| Craigie Woodman |
Craigie eyes the narrow bridge skeptically. "Stay here, Lady Jade." Giving her the stay command.
Craigie cautiously tries to walk across the bridge.
| Reva |
Reva approaches the bridge, looks at it and shakes her head. "What? Heck, no!"
| Kildrax |
Kildrax laughs at Reva and flies across the bridge after the others.
| RxGM |
Acrobatics, Smacky: 1d20 + 16 ⇒ (3) + 16 = 19
Acrobatics, Craigie: 1d20 + 5 ⇒ (4) + 5 = 9
Reflex Save, Craigie: 1d20 + 7 ⇒ (10) + 7 = 17
Acrobatics, Craigie: 1d20 + 5 ⇒ (19) + 5 = 24
The Vanara scampers across the bridge, hardly even noticing the sway and give of the worn scaffolding. Craigie, on the other hand, gets several steps over the bridge when the swaying and unstable nature disorients him. He wobbles on the edge of disaster, before shifting his weight back towards the cliff wall- using the stone to steady his balance.
Now keenly aware of the dangerous route, he instead grips the wall and edges one step at a time across the remaining span.
Reva, having seen all of this from the far side, opts for an even more conservative approach... staying put!
As Craigie catches his breath on the far side, a familiar voice echos out of the darkness behind what is now clearly a prison door.
"Who is it? Have you come to rescue me? You must help!"
It is the voice of none other than...
dun dun dun!
Captain Lanteri
| Riy-Zi |
To clarify, our Captain Lanteri? Or her husband Captain Lanteri she killed?
| Smacky |
"Hey! What are you doing in there?" Smacky asks.
| RxGM |
Sorry! Good clarification. Your Captain Lanteri!
"I was captured! I have been hurt, and they chained me up! Please help!
| Craigie Woodman |
Craigie eyes her skeptically.
Sense Motive (is she lying): 1d20 + 4 ⇒ (17) + 4 = 21
"Help you? Like you helped us on that last island? You led us there on false pretences so you could abandon us to die and scoop up the treasure for yourself! What would possibly convince us to help you?"
| RxGM |
The door is solid metal with a center, barred gate, making it difficult to see into the room.
There is a brief pause from inside of the cell.
"I don't know what you are talking about. I am sure everything is simply a misunderstanding. Just let me out, and we can figure it out"
| Kildrax |
Kildrax laughs. "Ha! If you let her out I'll eat her lying liver!"
| Reva |
"Leave her there to rot!" Reva calls out across the gap. "Like she left us. Come on."
| Craigie Woodman |
Craigie picks up a rock, casts light on it, then tosses it gently through the bars. "Hold the rock near yourself," he tells Captain Lanteri. Then he peers through the bars and gives her a good, hard, LOOK.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
How long does it look like she's been in the cell?