Children of the Gods: A Scarred Lands Adventure

Game Master Sebecloki

Oasis of Khaldun

Children of the Gods: Battlemaps


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Female Swanmay Angel Eldritch Godling 10/Radiant 10

Oh wow, I totally forgot to post some follow up stuff.

This is what Dhaunae's wings are from, it's why they wouldn't always be around.

Angelic Wings:

ANGELIC WINGS
Descriptors: Good
Class: Daevic, Nexus, Vizier
Slot: Shoulders
Saving Throw: none
Brilliant white wings of gleaming energy sprout
from your shoulders and settle around you like a
fine cloak.

Shaping this beautiful veil gives you a pair of
wings that allow you to glide. You can make a DC
15 Fly check to fall safely from any height without
taking falling damage, as if using feather fall.
When falling safely, you may make an additional
DC 15 Fly check to glide, moving 5 feet laterally
for every 10 feet you fall.

Essence
When you have a least 1 point of essence
invested in this veil you gain a fly speed of
10 ft. with clumsy maneuverability. For each
additional point of essence invested in this veil
your fly speed increases by 10 ft. and your
maneuverability increases by 1 step.

Chakra Bind (Shoulders) [D10, N10, V10]:
Binding this veil to your Shoulders chakra fills
your wings with potent protective capabilities.
Whenever you are reduced to 25% or less of your
maximum hit point total while this veil is active,
you gain the benefits of a sanctuary spell that
lasts until your hit point total is raised above
25%. Attacking another creature while this effect
is active suppresses this benefit for 1 round. In
addition, whenever an ally within your line of sight
is reduced to 25% or less of their maximum hit
point total, you may teleport directly to a square
adjacent to them as an immediate action. As long
as you are adjacent to an ally whose current hit
points are 25% or less of their maximum hit point
total, they do not provoke attacks of opportunity
for moving out of enemies’ threatened spaces.

Also, GM, can I have Ianthe craft me a spear, using the reduced cost for making an item?(Half)

Finally, for the new players, Dhaunae has a class feature she'll offer to you all before the scouting:

Vivification (Su): Starting at 2nd level and every even level thereafter, the radiant may choose one vivification from the following list. Whenever the radiant invests essence into an ally with akashic bonds, she may grant them the benefits of one vivification she knows. For each
additional point of essence invested in that creature, she may either grant them the benefits of an additional vivification she knows, or increase the benefits of an already granted vivification as described in its entry.

Durability: While this vivification is used on an ally, they gain a DR 1/–. This damage reduction increases by 1 for each additional point of essence used with this vivification.

Ferocity: While this vivification is used on an ally, they gain a +2 insight bonus
on their damage rolls, +2 for each additional point of essence used with this vivification.

Might: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Strength score, +1 for each additional point of essence used with this vivification.

Renewal: Each minute the ally spends with essence invested in them they heal 1 point of ability damage. For each additional point of essence used with this vivification, an additional point of ability damage is healed each minute. For every hour an ally spends with essence invested in them, 1 point of ability drain they are suffering is converted into a point of ability
damage. For each additional point of essence used with this vivification, an additional point of ability drain is converted to ability damage each hour.

Speed: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Dexterity score, +1 for each additional point of essence used with this vivification.


Well this game died fast.


I'm still here -- I work on the weekend in a busy medical lab, so I don't always have time to make posts on the weekends.

I'm intending for this to go slower than the Dark Sun game, like only 4-5 posts a week, not every day.


Male Weremonkey Rogue/Ranger/Trickster
GM_Panic wrote:
Well this game died fast.

Seriously? It's been all of what, a few days since Seb's last in game post?

In December, a month full of holidays, families, gatherings, etc. Despite it only being the 9th, I know a few people whose jobs have already had their holiday parties this weekend.

Seb's also said, time and again since the beginning of this this game(Which I believe you have been here for), that this was going to be a much slower game than usual. Seb's main concern, I believe, is their Dark Sun game. This is a secondary, or even tertiary game.

And honestly, that's okay for me. I'm in a lot of games, some quite active, others a bit slow, so I have no issues with a game that's even a bit slower than even my slow games.

I would love for this game to be faster, because I really like the character I have, I love the concept of this game, and our all female badass dymanic is freakin awesome.

But, I realize it's not going to be, nor was it ever intended on being, a fast(ish) game.

And that's okay. I have faith Seb won't abandon us.


Was not having a go at Seb MG.
My point was we don't need a GM to keep a game going, players can RP interaction, have chats play out things all and push things on their own if they wish. Some of the best games I have been in, have had very little input form the GM and loads form payers.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

I'm fine with this being slower. I have trouble keeping up with the Dark Sun game.


|| Oasis of Khaldun || || Children of the Gods: Battlemaps ||

I put up a new map of the Oasis -- I didn't really like the one I borrowed the location from (the concept featured in an old Al-Qadim adventure from Dungeon, and I've tweaked it quite a bit for your insane characters).

I tend to like to make my own maps with repurposed Hi-Res satellite images and

I uploaded a new battle map of the front gates in the battlemap file, and everyone can go ahead and position their dudette when you're ready.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Hmmmm... I may have to think on this a bit. Do the walls of lava only fill in the gaps between pillars? If not, then Silvertail could just take the whole party through one of the pillars, assuming they're made of stone that isn't somehow immune to her Stonewalking ability. Of course, that would set off the alarms.

Do note that antimagic field isn't 100% effective against godlings thanks to their Dispel Resistance. Given the high caster level here it's unlikely to matter, though (an 18th level caster antimagic field would have only a 5% chance of failing to suppress our magic at present...). How much of the gateway area is covered by the antimagic field?

I'll have to sleep on it, because I'm tired now. XD


Silvertail, Queen of Foxes wrote:

Hmmmm... I may have to think on this a bit. Do the walls of lava only fill in the gaps between pillars? If not, then Silvertail could just take the whole party through one of the pillars, assuming they're made of stone that isn't somehow immune to her Stonewalking ability. Of course, that would set off the alarms.

Do note that antimagic field isn't 100% effective against godlings thanks to their Dispel Resistance. Given the high caster level here it's unlikely to matter, though (an 18th level caster antimagic field would have only a 5% chance of failing to suppress our magic at present...). How much of the gateway area is covered by the antimagic field?

I'll have to sleep on it, because I'm tired now. XD

The invisible lava walls extend upwards about 300 feet and are between the pillars. You could try to fly over it, but Alyln will shortly inform you that the Oasis possess a triad of gigantic flack towers with a bunch of heavy artillery, so that's probably not an awesome idea.

You're right, the other option will trip the alarms, and once you get through the barrier, the flak towers will aim all their artillery on you anyway.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Alyln will have a look inside and then come back out to tell the others.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Are the pillars themselves 300 feet tall?

Does she spot anything in place to prevent teleportation-type effects?

How far around the gateway does the antimagic field extend?

Are the artillery pieces around the gate enchanted or completely mundane?

Sorry about the barrage of questions, I tend to gathering more information than I really need in situations like this. :D


Silvertail, Queen of Foxes wrote:

Are the pillars themselves 300 feet tall?

Does she spot anything in place to prevent teleportation-type effects?

How far around the gateway does the antimagic field extend?

Are the artillery pieces around the gate enchanted or completely mundane?

Sorry about the barrage of questions, I tend to gathering more information than I really need in situations like this. :D

The pillars are about 30', but the invisible lava barrier goes up 300'

She can't see anything to prevent teleportation, but she's still on the outside perimeter, so there could easily be stuff in the center she doesn't know about.

The antimagicfield extends between the gap in the pillars where the gate site, which is a little over 100'.

The projectiles at the gate are a two cannon, fiend’s mouth, with some sort of missiles you won't know until it hits you. The other thing is a juggernaut, which I think counts as a construct.

The projectiles on the towers are bombards, heavy, again with missiles that won't be identified until they're used.

Silvertail has to use Knowledge or Spellcraft to obtain this information in game.


Waiting for the other players at the camp to reconnect with Silvertail and Alyln....


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

Currently traveling with family until thte 25th
Will try to post soon


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Yeah, this time of year things may take a while.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

I assume both Silvertail and Alyln fill us in with everything they've learned??


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Yes. That is what we said we were doing. Though looking back I see now how there was confusion.


This scenario is loosely based on a Frog God Games module -- just so we're on the same page with my basic expectation of where it's going, the assumed goal is to clear out the Oasis and the extensive dungeons underneath to stop the slarecian incursions. You can see, I assume, that there's a lot of territory to cover, but the direction should be pretty clear.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Yeah, I just thought I'd wait for other people to present ideas, but if people are busy with holiday events and such I'll probably go ahead and post Silvertail's thoughts.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Why don't you do that to get the convo rolling and then the rest of can offer insight/suggestions.


Happy yuletide festivities and new year everyone.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Yes, I hope everyone is having a good holiday time!


I'm ready to go whenever people want to start posting again. I'm waiting for the party to make a plan and start infiltrating the oasis


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Brunhild and Ianthe gain 10 temp HP and +2 insight bonus to saves, while Silvertail gains half that. The HP does not expire, and restores themselves at a rate of 1 per minute.

Also, each of you can select from the following bonus(es):

Durability: While this vivification is used on an ally, they gain a DR 1/–. This damage reduction increases by 1 for each additional point of essence used with this vivification.

Ferocity: While this vivification is used on an ally, they gain a +2 insight bonus
on their damage rolls, +2 for each additional point of essence used with this vivification.

Might: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Strength score, +1 for each additional point of essence used with this vivification.

Renewal: Each minute the ally spends with essence invested in them they heal 1 point of ability damage. For each additional point of essence used with this vivification, an additional point of ability damage is healed each minute. For every hour an ally spends with essence invested in them, 1 point of ability drain they are suffering is converted into a point of ability
damage. For each additional point of essence used with this vivification, an additional point of ability drain is converted to ability damage each hour.

Speed: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Dexterity score, +1 for each additional point of essence used with this vivification.

Brunhild and Ianthe can pick two different vivifications or the same one twice. While Silvertail can choose one.


Are you going in invisible or something or just walking up to the gate?


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

The plan is to walk up and pretend that we've heard of the glory of the Ancient Masters from afar, and are now come to present ourselves to them in person, in hopes we'll be escorted to them without having to fight the whole way in.

Somehow I doubt this will work, but it's worth a try.

Speaking of which, we'll want a backup plan. I'd suggest teleporting some distance away and then wiping out pursuit troops when they catch up to us, then trying to infiltrate another way.


Thanks, Dhaunae!

Do any of those explicitly stack with other bonuses of the same type? If not (since I already have DR 8/- and a +4 enh bonus to my STR) I think I'll take the +4 insight to damage...but if they *do* stack with similar bonuses somehow, let me know.

Re plan, at this point Ianthe doubts fast-talking will work, but she's also (over)confident in her ability to fight her way out of the disaster that'll likely come of it.


I'm just wanted to reassure that I'm still here -- I need to get a bunch of complex stats together for the gate crew you're about to fight but I should have time early this coming week to post (I need the stats to adjudicate Silvertail's last action to see if her check works).


I'm working on the stats for the gate guardians right now -- can someone give me a rough estimate of the group's total CR to work with for drawing up this group of enemies?


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

Honestly? Hell if I know. But normal mundane enemies can probably be handled via text. “Describe how you win. This encounter takes x amount of resources.”

Where resources mean spell slots, Hit points, rounds of rage, etc.


Okay then I'm just going to kind of shoot for the moon here. I presume someone has a means to escape or resurrect if things go badly?


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Before you resolve this gate scene, important question:

Where on the attitude chart are these gatekeepers?

Depending on which they are Dhaunae may be able to alter the outcome.


Indifferent


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

The fact that they're under an antimagic field means that two or three of our party members are severely curtailed in their ability to contribute to the combat, which will make this more difficult. On the other hand, we can teleport away pretty quickly if need be as long as we're outside the field. Our two warrior demigoddesses can annihilate most enemies with alacrity as long as they don't have insanely high AC's, so we may still be fine, depending.

Talking about CR for our party is kind of pointless, because we break so many of the assumptions of the game at this point. We have two warriors who deal damage more or less like they were near 20th level while having the HP of maybe a 12th or 13th level fighter, and their AC's are split between "high" and "really high". We have Silvertail, who can only cast up to 5th level spells as appropriate for a 10th level character, but has save DC's you might expect to see for 7th or 8th level spells, and an enormous spell selection along with all kinds of bizarre tricks she can pull. And I don't even know what all Dhaunae and Alyln can do when they get serious.

Basically what I'm saying is this is a giant experiment and we're basically going to have to try challenges to see how capable we are of solving them.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

An antimagic field greatly reduces the capabilities of Dhaunae. She's almost useless without access to her magic and supernatural abilities. I think the only ability she has that isn't spells or SU is Legendary Beauty.

Sooo,

She's a super pretty commoner?


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

So, the smart and tricky people need to figure out how to disable the anti magic field.

Though as someone without any spells I do quite like the protection it offers. ;)


Sebecloki, you waiting for anythning else from us?


I thought you needed to rethink since the buffs to Diplomacy, etc. didn't work in the null magic field


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

I believe none of the buffs affected diplomacy? Also, aren't we standing outside the antimagic field at present? Certainly Silvertail would have stopped to talk before reaching it. So I don't think there's anything to reconsider at present.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Dhaunae's bonus to diplomacy is an Ex ability and thus not affected by AMF.


But can it work on the gate guardians if they're within the field?


Is think yes.

If I threw a magic Bane javelin at someone inside a anti-magic field, I wouldn't get the benefit Bane when it hits.
... But if my belt of strength (outside the field) helped me to throw it with more force, that would still work.

Similarly, the thing that has entered the field of just words. They should be just as persuasive as if outside the field. (On the other hand, a Charm spell would fall, since the tagger is in the field).


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

If it's an Extraordinary ability than it doesn't matter, because it's not magic.


Female Swanmay Angel Eldritch Godling 10/Radiant 10

Antimagic Field only affects magical effects, such as spells and supernatural powers.

Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.

The ability Dhaunae has that grants her a bonus to diplomacy is:

Legendary Beauty I (Ex): Diplomacy and Perform skills are always class skills. The godling gains a bonus equal to half his class level to Diplomacy checks made to make a request of a creature that is at least indifferent toward him (see the Diplomacy skill).

**************

That's why I asked where the gatekeepers fell on the attitude chart earlier. She gets the bonus since they are at least indifferent.


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

So, are we waiting on something right now?


Sorry -- I haven't had time to make up the gate-guard stats. I'll try to post Monday


Female Fox Oracle 5/Kyubi Paragon 5 Eldritch Godling 10 Archmage 5 | HP 123/123 | AC:32 T:23 Fl:23 | CMB: +7 CMD: 22 | F +16 R +15 W +19 | Init +8 | Perc: +24 Sense Motive +22
Spells:
Oracle: 1st 8/9 2nd 8/8 3rd 8/8 4th 6/6 | Sorcerer: 1st 8/8 2nd 7/7 3rd 7/7 4th 6/6 5th 4/4
Other resources:
Mythic Power 12/13 | Chakra 9/9 | Shapeshift 10/10 | Effort 2/2

Should we be worried that it sounds like their stats are taking a lot of effort? XD


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

It’s all Diplomacy Stats. To get entrance we will need to debate philosophy to gain entrance


Just posting this to my games -- I work all night (as in the 2nd-3rd shift 7pm-7am shift), on the weekends in a Medical lab, and I was too tired after coming home this morning to do any gaming today. I'll try to do updates tomorrow.


1 person marked this as a favorite.

Hey Sebecloki, I hope all's well on your end.

Any updates on this game?

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