GM Batpony |
For purpose of buffs, the group has travelledtime: 2d6 ⇒ (5, 6) = 11minutes since the last encounter.
Sangkip |
Sangkip scampers forward, launching a glob of acid into the shadows according to the directions of those with better vision.
Miss chance: 1d100 ⇒ 48 Whiff!
He waits expectantly for some kind of satisfying sizzle, but gets nothing.
Kahwen |
Kahwen hurries up behind Sangkip and beyond him when the small simian pauses to throw the acid. He takes up a defensive stance, though, preparing to fend off anything that comes at him.
Fighting defensively and preparing an action to attack any enemy that comes adjacent to him. AC is 23, this round.
Prepared Slash minus Fighting Defensively: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Slashing Damage: 1d10 + 7 ⇒ (3) + 7 = 10
Malvic Trist |
Malvic sighs as the tear continues to grow on approach. With a flick of his wrist he releases a Wand of Mage Armor and applies the spell to himself.
"We must hurry to close that rift or I fear something beyond our control is likely to escape." he states to Kahwen as he follows into the fray.
Total Defense after Movement.
Ridley Zane |
Ridley will quaff an extract of Alter Self to turn into a gnome, allowing him to see through the darkens as well as drinking his cognatogen, giving +4 int/ -4 str
Kn Relgion Hand: 1d20 + 19 ⇒ (19) + 19 = 38
Kn Religion Skeleton: 1d20 + 19 ⇒ (15) + 19 = 34
I'll ask for resistances, immunities, weaknesses, special attacks, special defenses, and feats in that order for each creature.
GM Batpony |
The creatures move up, but remaine within the confines of the darkness and form a line, as if creating a wall against intrusion. It's almost as if they are waiting for the Pathfinders to come to their terms.
It's a standoff!
Creatures Move and ready action!
~~~
Combat Round 1/2
Conditions: Dim light Environment, Total unnatural darkness inside black circle.
Kahwen , Sangkip, Heorn (2 rounds of action)
Skeletons, Hand (Ready Action)
Ridley , Malvic
Tendrils
Lolly, Sir Trystas
Probably the last update before I start travelling. Bold characters may action. I've skipped the Tendrils turn as nobody would be in the darkness during it's initiative so it would have done nothing but wave around scarily!
Ridley Zane |
Ridley advances and tosses a bomb at the top middle skeleton.
range touch, 2nd range increment: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17
The two adjacent skeletons take 10 damage, DC 20 reflex for half. If my knowledge check reveals any fire immunitycor resostance, I will use a frost bomb. If there is frost immunity or resostance I will use Sonic.
damage for frost or Sonic bomb: 2d4 + 8 ⇒ (2, 2) + 8 = 12
GM Dennis |
***OVERSEER ANNOUNCEMENT***
The air fills with the sound of Kellid battle cries as dozens of Twinhorn warriors join the fight! Table GMs, the Twinhorn Allies effect on page 7 is in play.
GM Batpony |
As Ridley's bomb explodes, shards of bones fly uncontrollably everywhere! Through the shadows, you see three of the skeletons have completely vanished after the incident!
~~~
Combat Round 1/2
Conditions: Dim light Environment, Total unnatural darkness inside black circle.
Kahwen, Sangkip, Heorn (2 rounds of action)
Skeletons, Hand (Ready Action)
Ridley , Malvic
Tendrils
Lolly, Sir Trystas
Lolly Farbanks |
Lolly runs up next to Sir Trystas and cast Magic Fang on the phantom.
Go smash them Sir T. Lolly encourages.
Move to move; std to cast Magic Fang
Kahwen |
"Excellent job, Friend Ridley," Kahwen declares as the man eliminates most of the skeletons.
Not to be outdone, he follows Sir Trystas into the fray, trusting his open Wayfinder and natural ability to see in dim light to get through the darkness.
He veers off toward the remaining skeleton.
Elven Curve Blade: 1d20 + 8 ⇒ (18) + 8 = 26
Slashing: 1d10 + 7 ⇒ (5) + 7 = 12
Crit?: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing: 1d10 + 7 ⇒ (2) + 7 = 9
Heorn Boulderstep |
"Nicely done Ridley!" Heorn calls out as he attempts to move even closer towards the circle of darkness.
This time he makes sure his morning star is secured.
Double move.
GM Batpony |
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack!
As Sir Trytas and Kahwen move into the unnatural darkness, their eyes adjust with their darkvision ability enabling them to clearly see what monstrosities lie within! With the pair moving into the undead's path, the creatures immediately reach out and last at them! Ready action activated!
Sir Trystas moves fluidly around the giant zombie hand staying just out of it's reach everytime it attempts to strike down the phantom! On the other hand, the human skeleton attempts to slice Kahwen with his own broken scimitar, but the tengu displays some superior swordsmanship by deflecting the attack then cutting cleaning the skeleton in half!
Claw vs Sir Trystas: 1d20 + 11 ⇒ (6) + 11 = 17B/P/S: 1d6 + 7 ⇒ (3) + 7 = 10
Broken Scimitar vs Kahwen: 1d20 ⇒ 10S: 1d6 ⇒ 5
Normal turn action
Claw vs Sir Trystas: 1d20 + 11 ⇒ (1) + 11 = 12B/P/S: 1d6 + 7 ⇒ (5) + 7 = 12
~~~
Combat Round 2
Conditions: Dim light Environment, Total unnatural darkness inside black circle.
Kahwen, Sangkip, Heorn
Skeletons, Hand
Ridley , Malvic
Tendrils
Lolly, Sir Trystas
Ridley Zane |
Ridley will advance to the edge of the darkness, and lob another bomb at the hand. He will exclude all allies from the blast.
range touch: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
damage: 2d6 + 8 + 1 + 2d8 ⇒ (2, 6) + 8 + 1 + (4, 1) = 22
GM Batpony |
Oops! Sorry about that.
Sangkip's daylight shines brightly around him, however the light doesn't penetrate to inside the circle. As if the circle is absorbing all the light.
The Crawling hand catches Ridley's bomb just as it explodes! Chunks of dead rotten meat spread about, but the hand is far from dead.
Malvic is up!
GM Dennis |
***OVERSEER ANNOUNCEMENT***
Programming Note: Thank you for your patience, everyone. After much discussion, we have decided that the best way to recover from the system downtime is to fast forwarding through the opening part of the special (since that is the repeat from versions A and B). As such, we will be moving directly into part 4, now. GMs, I will share the updated schedule with you later today.
Together with the Twinhorns, the assembled Pathfinders manage to fight off the undead attacking the camp and make their way to the ritual site. As Medda and Anok join the group of Pathfinders around the stone circle, she assists them with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely. When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
Several days later...
Celebration and preparation have filled the last two days. The Twinhorns are both relieved to have thwarted the villain Eshimka and resolved to help the following’s spiritual leader, Medda, retrace the paladin Ivvora’s millennium-old steps. After hours of considering and retelling ancient stories preserved by oral tradition, Medda gathers the Pathfinders. “The holy warrior Ivvora came to us in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. However, she would not rest for long, and she insisted on seeking out other evils in the area. At that time, the most fearsome threat was Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains and would strike our camps. Ivvora learned what she could, left her dagger with us, and departed to slay the dragon. She never returned, and neither did the dragon. Exactly what transpired is unclear from our legends.” Medda cradles the fragile remnants of Ivvora’s dagger. “This blade kept Eshimka at bay for so many generations, and now it is ready to fall apart. Ivvora held the key to defeating Eshimka, and by learning her fate or communing with her spirit where she fell, we might harness the same power. Then we shall not just reseal the shadow fiend but destroy it once and for all! From our tales we have learned where the wyrm Grathatonhakis laired. Let us set out together to learn what happened—and who might have taken the caves since.”
The trek is long and cold, taking the group first across the tundra and then into shadow of the frigid Tusk Mountains. As the trail winds around a frozen lake, the snap of a snare echoes over the ice, and a Pathfinder is whipped into air by a cleverly laid trap. Medda scowls and announces, “Pathfinders, we have kobolds. Keep within earshot and spread out. They aren’t just a threat; they may also be our best better to finding the dead dragon’s lair.”
This begins part 4. GMs, please proceed to area K. Once you have finished, areas L and M are open.
Sangkip |
Couldn't have decided that before I used the 750 gp potion?! :p
"Wait, wait, sorry. Did Medda just say the kobolds were a threat?!"
He rolls his eyes, "Well, not like I have a problem going in quiet, I guess..."
Stealth: 1d20 + 15 ⇒ (6) + 15 = 21
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Clearly Sangkip's doesn't take the infiltration too seriously...
GM Batpony |
Unfortunately, it is done! :P It is a new day now! So refresh your resources accordingly.
You and the many other Pathfinders on this expedition disperse and begin exploring the raw frozen terrains of the Tusk Mountains. Soon, you descend a gentle slope toward a frozen lake to the west with the mountains rising to the north and east.
Through the trees, you hear and observe a very hostile exchange. A bunch of kobolds, one dressed a bit fancier than the rest. With the trees blocking your view, it becomes difficult to identify the kobolds and what they carry, but you are almost curtained that they are armed with weapons. Across them, a humanoid that looks like a representation of a coniferous tree. A lot of shouting can be heard with strong gestations to suggest a strong and growing dislike of one another.
For the moment, it seems that both parties are unaware of your approach. From afar, and with the
The relevant rolls are Kn. Arcana for the frog lookin creature, and 3 Kn. Nature checks for the Kobolds and the Tree creature
The ice looks to be relatively save to travel over, at least for this moment.
Navigating this area is difficult. Entering a square of ice, such as that of the frozen creek or lake, takes 2 squares of movement, and the DC for Acrobatics checks increases by 5. Areas on the map occupied by trees count as difficult terrain and grant partial cover.
Map is on slide 3, let me know how you would like to approach this encounter. You may make a couple knowledge rolls in advance and I will resolve in the next post, assuming we are at least moving towards the kobold's direction and they come into much clearer view.
If you are sneaking closer, (assuming the Kobolds and Dyrad don't notice you) what is your end goal? Will you surprise attack them? Walk around them and ignore the exchange? Continue observing? (they will continue to bicker during this time). Someone will need to make contact for the encounter to progress beyond them just bickering.
Lolly Farbanks |
I'm with Sangkip...sneak up on the kobolds, try to capture one...stealth check sneaky if possible.
Ridley Zane |
Fine by me. Ridley will probably hang back, just far enough to lob bombs once the battle starts.
Heorn Boulderstep |
Knowledge (Arcana) Frog with Inspiration 1d20 + 8 + 1d6 ⇒ (11) + 8 + (2) = 21
Knowledge (Nature) Kobold with inspiration 1d20 + 8 + 1d6 ⇒ (14) + 8 + (3) = 25
Knowledge (Nature) Kobold with inspiration 1d20 + 8 + 1d6 ⇒ (20) + 8 + (1) = 29
Knowledge (Nature) Tree girl with inspiration 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26
We sneak in?
Stealth 1d20 + 1 ⇒ (2) + 1 = 3
Malvic Trist |
Knowledge (Arcana): 1d20 + 10 ⇒ (15) + 10 = 25
Malvic nods at the thought of sneaking up for a better vantage or attack position.
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
GM Batpony |
Assuming you are sneaking through the trees, please place your tokens into the Red box accordingly for the start of combat. Also make your stealth rolls if you have not.
As you move through the greenery, Heorn steps on a loose brittle branch. The echo reverberates through the trees and catches the ears of the stirred crowd. They all turn and start screaming hostilities! They exuberated yell can only imply an end by combat!
"Nǐ dài wàirén qù zhāzǐ shù!!!"
Do note, they may observed some but not all of you. We'll roll into initiative rounds once everyone has rolled their stealth and updated position on map.
Perception
Frog: 1d20 ⇒ 16
Kobold boss: 1d20 + 2 ⇒ (10) + 2 = 12
Kobold: 1d20 + 5 ⇒ (10) + 5 = 15
Ridley: 1d20 + 4 ⇒ (10) + 4 = 14
Kahwen: 1d20 + 5 ⇒ (9) + 5 = 14
Malvic: 1d20 + 6 ⇒ (3) + 6 = 9
Lolly: 1d20 + 3 ⇒ (2) + 3 = 5
Heorn: 1d20 + 5 ⇒ (9) + 5 = 14
Sangkip: 1d20 + 5 ⇒ (11) + 5 = 16
Frog: 1d20 + 6 ⇒ (15) + 6 = 21
Kobold boss: 1d20 + 3 ⇒ (11) + 3 = 14
Kobold: 1d20 + 1 ⇒ (20) + 1 = 21
Malvic and Heorn recognize the slimy walrus-like toad to be a magical creature known as a Slurks, the descendants of the failed result of a dwarven attempt to domesticate and breed subterranean frogs as food and labor animals. These creatures are known for their slime, creating slimy surfaces everywhere they go. Also get bonus to CMD against grapple, bull rush, and overrun. They can shoot slime that can harden causing movement problems for those stuck in it.
Heorn, bounded with the knowledge of nature, recognizes most these creatures. Kobolds, thought and claimed to be descendants of dragonkin, but lack many qualities that of a dragon and are far more human-like. The three minions standing around seem to be good old regular kobolds, with nothing special to mention about them. But the leader is known in these tribes as a Monster Wrangler, a cavalier that takes control of a creature, and in most cases a Slurk.
Additional the dwarf inquisitors knows the tree-person to be what is called a Dryad. Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber.
Kahwen |
"Enough kobolds can be a threat, Friend Sangkip. I don't think there are enough, though," he says, clearly bemused and excited.
As he creeps through the forest, he slowly draws his sword to keep the hiss of steel on leather faint, like a stray breeze. His footsteps are not quite so quiet, but hopefully enough to avoid the attention of the kobolds.
Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Malvic Trist |
"The group of kobolds and the dryad are not working together...and they know we are here." Malvic whispers to the others when the kobolds call out.
Heorn Boulderstep |
Heorn winces as so engrossed is he in showing off his knowledge to his companions that his foot crushes a branch. The sound could have woken a sleeping bear he feels as the sound alerts their quarry.
Feeling a bit guilty, he mouths sorry to everyone as he readys himself to get rushed by the creatures.
Sir Trystas Tallance |
Sir Trystas moves forward at Lolly's urging.
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
But the ectoplasm makes a surprising amount of noise!
Lolly Farbanks |
Lolly creeps quietly behind her noisy phantom, she wants to yell at him, but knows that will give her away too.
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24
Sangkip |
Quick map question. The trees seem very tightly packed, so would an enterprising Vanara with a climb speed be able to use them to avoid the difficult terrain on the ground?
GM Batpony |
Quick map question. The trees seem very tightly packed, so would an enterprising Vanara with a climb speed be able to use them to avoid the difficult terrain on the ground?
Makes sense to me. But let's assume this are pine trees, you would need to be 30ft up in the air to avoid "difficult" terrain.
The Kobolds, immediately draw their crossbow and fires their bolts through the forest of trees, taking aim at the dwarf Heorn. But the myriad of trees provide just enough cover for Heorn that the bolts narrowly fly pass him.
Crossbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4P: 1d6 ⇒ 4
Crossbow: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11P: 1d6 ⇒ 1
Crossbow: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11P: 1d6 ⇒ 3
-4 due to the fact that he is behind Kahwen who is a "tree", else it would have only been a -2.
The Dryad looks on with a most worried look at combat breaking out. You think perhaps you can convince the tree person to assist you in the against the kobold attack!
As a move action, a PC can attempt a Bluff, Diplomacy, or Knowledge (nature) check to appeal for assistance.
Combat Round 1
Kobolds
Sangkip, Heorn, Ridley, Kahwen
Kobold Wrangler, Slurk
Trystas, Lolly, Malvic
Dryad
Bold is up!
Sangkip |
Makes sense, not quiiite worth it in this situation.
Sangkip pushes through the undergrowth, hurling a glob of acid at the slow-to-react Wrangler.
Acid Splash: 1d20 + 8 ⇒ (16) + 8 = 24 Vs. Flat-footed touch
Acid + Sneak Attack: 1d3 + 2d4 ⇒ (1) + (4, 4) = 9
Not making a plea for aid, but still reaching out a little to the Dryad.
"Ai, greadnoth prupon toe drugethen. Ni defallen oth, ni forthen oth. Grista?"
Ridley Zane |
Ridley creeps forward, and lobs a bomb at the group of Kobolds.
range touch: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 2d6 + 6 + 1 ⇒ (4, 2) + 6 + 1 = 13
range touch, confirm: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage: 2d6 + 6 + 1 ⇒ (3, 6) + 6 + 1 = 16
The other two take 8 damage, DC 18 reflex for half.
Kahwen |
Kahwen is too far away to get to one of the kobolds to strike any of them...and given the explosion that Ridley just delivered, it might not be necessary, anyway.
He does what he can to stay hidden as he approaches closer, ready to burst upon the (hopefully) unsuspecting kobolds from cover.
Stealth: 1d20 + 13 ⇒ (16) + 13 = 29
He undoubtedly blows some of his cover as he calls out to the tree woman.
"We are here to help you, Friend Tree Woman! We share a common enemy in the kobolds. We don't want them hurting your forest."
Knowledge(Nature): 1d20 + 5 ⇒ (6) + 5 = 11
Move action to get closer (and stealth.) Move action to try to influence the dryad. I don't know what penalty influencing the Dryad will have on the stealth roll.
Heorn Boulderstep |
Heorn dives for the ground as the bolts fly over him, seeking cover he calls out to the Dryad!
"Enemy of your enemy and all that means we're friends! Any help you can give would be really nice!"
Attempts to find a tree to hide behind else allies would be nice. lol. Just kidding.
Diplomacy? with inspiration 1d20 + 7 + 1d6 ⇒ (8) + 7 + (3) = 18
GM Batpony |
With a perfect lob, the acid falls right on the Kobold's head. "WARRRR!!!" It yells in pain, as the acid burns a side of his face.
Ridley decides to take a more direct approach and hurls a bomb at the front front lines! The bomb blast is so huge, that it knocks immediately the one with the yellow eyes off his feet unconscious! The blast burns the other two slightly.
Did not confirm crit for the bomb.
Reflex B: 1d20 + 3 ⇒ (14) + 3 = 17
Reflex R: 1d20 + 3 ⇒ (19) + 3 = 22
The Kobold wrangler yells at his companion slurk and they immediately spilt! "Gōngjí hōngzhàjī xiànzài qīngwā!" But along the way, the kobold turns to Sangkip, "I challenge you! You die monkey!" Swift action to challenge. And immediately moves in and strikes him with his lance! The blade cuts across Kahwen and hurts him slightly.
Lance,Challenge: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 P/S: 1d6 + 1 ⇒ (6) + 1 = 7
The Slurk moves alongside Ridley and attempts to chomp at him! The bite is deep!
Bite: 1d20 + 4 ⇒ (19) + 4 = 23 B/P: 2d6 + 3 ⇒ (2, 1) + 3 = 6
As Kahwen reaches out to the Dryad, her facial reaction suggest she seems hesitant for the moment. But Heorn's voice seems to just manages to break through to her. She will likely aid, but on her turn obviously.
Combat Round 1
Kobolds Y(unconscious) B-8 R-4
Sangkip -7, Heorn, Ridley -6, Kahwen
Kobold Wrangler -9, Slurk
Trystas, Lolly, Malvic
Dryad
Lolly Farbanks |
Lolly draws her wand and then follows the phantom forward, once he stops she casts Mage Armor on Sir T.
Move to move and draw wand, standard to use wand
Sir Trystas Tallance |
Sir Trystas advances to the Slurk and attempts to slam into the monster.
slam: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 1 ⇒ (5) + 1 = 6
move to move; std to attack
Malvic Trist |
Malvic moves up through the brush ready to strike out with his whip...
Move and Spellstrike (Frostbite). 1 Charge Remaining.
Black Blade (Whip): 1d20 + 2 + 4 + 1 ⇒ (17) + 2 + 4 + 1 = 24
Damage (NL): 1d3 + 1 ⇒ (1) + 1 = 2
Frostbite Damage (NL): 1d6 + 2 ⇒ (3) + 2 = 5
Target is Fatigued until it recovers from the NL damage.
...and as the whip strikes out it becomes covered in a jagged rime that bites into the kobold sapping it's health and strength.
GM Batpony |
Sir Trystas advances are halted by the barrage of trees, he just can't seem to break through them to effectively take on the Slurk! On the other end of the fight, Malvic charges his whip with magical frost and reaches to strike the kobold sniper. It hits, and causes a little frostbite.
The Dryad looks on and feels empathetic to the cause, she mumbles some words under her breath. Soon after, the fallen leaves around the kobold wrangler circles him stunning him for a moment! Flat footed!
The kobold snipers take a step back and focus fire on Malvic as he becomes clear in sight out of the woods. The bolts tear through Malvic's armor, clearly causing him some pain.
mwk light crossbow: 1d20 + 6 ⇒ (20) + 6 = 26P: 1d6 ⇒ 3
mwk light crossbow: 1d20 + 6 ⇒ (16) + 6 = 22P: 1d6 ⇒ 4
Crit?: 1d20 + 6 ⇒ (18) + 6 = 24P: 1d6 ⇒ 3
Combat Round 1
Kobolds Y(unconscious) B-8-7NL R-4
Sangkip -7, Heorn, Ridley -6, Kahwen
Kobold Wrangler -9, Slurk
Trystas, Lolly, Malvic -10
Dryad
Kahwen |
As usual, Kahwen takes a chance. With the wrangler distracted, he takes the opportunity to slip past him. Once he's on the opposite side from Sangkip, he slashes at him.
Elven Curve Blade plus Flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Slashing plus Sneak Attack plus Dirty Fighter: 1d10 + 7 + 2d6 + 1 ⇒ (4) + 7 + (2, 1) + 1 = 15
Ridley Zane |
Range Touch: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 2d6 + 6 + 1 ⇒ (3, 6) + 6 + 1 = 16
Gah! Get away from me frog!
Ridley steps back and lobs a bomb at the frog.
Sangkip |
Assuming Kahwen took out the kobold...
Sangkip slides across the ice before plunging a dagger into what he hopes is a vital part on a slurk.
Dagger (flank): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Magic P/S: 1d3 + 6 + 2d8 ⇒ (1) + 6 + (2, 3) = 12
...But might have been a log.
Heorn Boulderstep |
Heorn continues entreating the Dryad to aid them!
"By Drunken Stupor! That was indeed an excellent help rendered! I have never seen such stupendous feat! Perhaps An Encore ?"
Diplomacy with Inspiration 1d20 + 7 + 1d6 ⇒ (17) + 7 + (4) = 28
GM Batpony |
Kahwen's quick thinking yields positive results for the pathfinders plight. With the wrangler clearly distracted, Kahwen's blade cuts deep into the flesh and causes massive blood loss. The kobold succumbs to his injuries and drops unconscious.
Ridley, you were in difficult terrain, which means 5 foot step is out of the question, If you took a move action or threw the bomb at close ranged it would have provoked, so we'll assume you provoked for now.
AoO,bite: 1d20 + 4 ⇒ (11) + 4 = 15B/P: 2d6 + 3 ⇒ (3, 1) + 3 = 7
With the leader hitting the floor, Ridley turns his attention to the immediate threat in front of him, and takes a step back to lob another bomb. Before he does, the Slurk manages to reach out and bite his leg. The explosive power causes the whole woods to rattle! The slurk is injured heavily, bloodied all around, and barely keeps it together. The creature disfigured from the blast makes it difficult for Sangkip to identify the threat against the logs sitting around it.
With Ridley retreated among the myriad of trees, the magical beast turns around and focuses his attention on the vanara. But Sangkip proves to be far to agile, and dodges against the slurk's attack.
Slurk 5 ft steps backwards and attacks Sangkip.
bite: 1d20 + 4 ⇒ (15) + 4 = 19B/P: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Combat Round 2
Kobolds Y(unconscious) B-8-7NL R-4
Sangkip -7, Heorn, Ridley -13, Kahwen
Kobold Wrangler (unconscious), Slurk -16
Trystas, Lolly, Malvic -10
Dryad
Sir Trystas Tallance |
Sir Trystas step onto the ice and attempts to slam into the Slurk.
slam: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 1 ⇒ (3) + 1 = 4
move to move; std to attack